Game Development Community

Ace's Forum Posts

Thread Post Date Posted
anyone know what this error is (form the compus tut) well ,heh, i did that , and i check everthing several times be fore i post, i am no newbie at follow... read more 03/01/2002 (6:29 pm)
sword damage? ok ,,great .,,,i wil will be looking forward to it. i was about to do the hack (as suguested above) ... read more 03/01/2002 (6:11 pm)
anyone know what this error is (form the compus tut) hey it appears ther is somthing[edit]i dont understarnd[/edit] with the compus tut i got from http:... read more 03/01/2002 (5:39 pm)
sword damage? i am haveing trouble with the hit tut,,,i dont understand what wrong with the player.cc ( the tut wa... read more 02/28/2002 (7:11 pm)
sword damage? hey thats a great idea bill :) ill look into that hit box tut also thanks... read more 02/28/2002 (3:49 pm)
Monster AI (from the beginning) ok i decided to start by copying the existing aiplayer codes and now have : monster.cc,monster.h,mon... read more 02/28/2002 (7:01 am)
sword damage? bump- any ideas wher to be gin?... read more 02/28/2002 (5:19 am)
Game Engines heh, id gave us the q2 engine for xmas last year, you can do what you want with it for free,,,as lon... read more 02/27/2002 (5:31 am)
wth is the whole idea of a .cc file? oh wow, heh thanks a million for your reply. (guess ya gotta be smarter then what your working on) ... read more 02/27/2002 (5:25 am)
AiPlayer respawn and score hey Tomas thats exelent, now lets do some more for it,,,,like: detect and fire at players while mov... read more 02/25/2002 (2:05 pm)
Monster AI (from the beginning) perfect! i will get on my reg schedule at work starting tomm,,,so i will be able to get back into to... read more 02/25/2002 (11:51 am)
wheel mouse for switching weapons hey man its grreat you are working on this,i wish i had time to anything in torque ,,,its spring cle... read more 02/24/2002 (7:54 pm)
TCP Project - AI - Discussion heh, start at the very beginning, like adding bot spawnpoints and an option for how many bots to spw... read more 02/22/2002 (12:45 pm)
Torque Admin System hmmm, heh, i used to run a NoESCape server for q2/3 and had like 10 regulars and gave them all addmi... read more 02/21/2002 (11:10 pm)
wth is the whole idea of a .cc file? ya i could do that with textpad too ,,but there ar a looot of cc files,,,,guess ill go find an edito... read more 02/21/2002 (1:31 pm)
wth is the whole idea of a .cc file? um, ya the correct term would be syntax coloring , and you are right mc++ dose show it but you have ... read more 02/21/2002 (12:30 pm)
Monster AI (from the beginning) just a note for you c++ junkie's ;) there is a c++ conversion for the same source at [url=http://... read more 02/21/2002 (12:35 am)
Monster AI (from the beginning) ok here is a link to the monster.dts i converted,,,no textures or animations or anything fancy (sinc... read more 02/20/2002 (3:24 pm)
Spawning hehe thats funny tim, sorry i dont know either ,,,yet... read more 02/20/2002 (12:33 am)
Map making for TORQUE you dont have to buy the engine to just make maps.....dont ever tell any one that....you only have t... read more 02/20/2002 (12:24 am)
TCP Project - AI - Discussion well i dnt know a whole lot about pathing codes, but i do know we shouldnot leave it up to map maker... read more 02/19/2002 (11:02 am)
Wheeled vehicle bug (feature?) ya i fliped over too but thats cool, kinda like dieing hehe just push alt k :) i have a jeep,tank,tr... read more 02/16/2002 (2:17 am)
how do you enable mods that would of beem 4am for you, that is an awesome mod, i have some ww2 vehicles in max 3 i am going... read more 02/16/2002 (2:11 am)
how do you enable mods heh, thanks i did hve the word mod in it, i wish i could of joined a server ,posted this before i we... read more 02/15/2002 (10:26 pm)
TCP Project - AI - Discussion ok, ipersonly think the ai should, consist of more then just loading up bots that have to follow ce... read more 02/15/2002 (1:29 pm)
Wheeled Vehicle Update weapons? make them fire weapons (if grampa gets in front of me i want to blow him out of the water/r... read more 02/15/2002 (11:28 am)
TCP Project - AI - Discussion wth's a tcp project?... read more 02/14/2002 (4:24 pm)
Im a newbie - and need a little help. williams , your reply was childish,and although i wouldnt know how to help mike (the topic author) i... read more 02/13/2002 (2:23 pm)
Work done, to be done, planned i'm thinking of working on the q2 engine ,till torque gets more advanced, since im not that skilled ... read more 02/12/2002 (10:27 am)
freshly compiled 111demo.exe for public download ok that works for me:) they can email me for the link then [url=mailto:cleverace@sbcglobal.net]f... read more 02/10/2002 (7:35 am)
freshly compiled 111demo.exe for public download heh, it's already uploaded on my site, and just waitin for tims ok... read more 02/09/2002 (5:04 pm)
"Play Games" special promotions i thought beta test always get the stuff they test for free, i wouldnt pay even 1 dollar to beta tes... read more 02/09/2002 (9:48 am)
freshly compiled 111demo.exe for public download ya , there are ppl that do modeling only and have expressed intrest about it already, so they have n... read more 02/08/2002 (5:32 pm)
a ton of errors for Release_1_1_1 there is a download for it in the download section on this site... read more 02/06/2002 (10:11 am)
details? details? you need to only link your weapon to start. and number your weapon (like weaponname64 i use an em... read more 02/06/2002 (5:50 am)
Game Developers Conference 2002 accck! i went to a lan game (about 100 ppl)one time right here in sactown. It was only around 20 buc... read more 02/05/2002 (7:40 pm)
College torquers colledge whats a colledge, heh i'm 43 years old ,a high school drop out,i own my home and everything... read more 02/05/2002 (7:29 pm)
what the heck is going on here? hey, thanks, i installed cs and now the only thing i need to do is find the multi res plug ( i must ... read more 02/04/2002 (8:54 am)
Help a MSVC newbie... please http://www.planetquake.com/noescape/torque/Adding files to the Torque SDK.htm or if you are like ... read more 02/02/2002 (12:06 pm)
What tool did T2 team use when editing scripts? imo [url=http://www.textpad.com] textpad[/url] works the best for all html,c,c++,scripting... read more 01/31/2002 (5:37 am)
Downloadable documents my bad... i was thinking of the new max2dts exporter docs... read more 01/29/2002 (9:07 pm)
New aiplayer.cs (i just noticed it) ok isee what it is,,,someone did alot of this in there /** * Sets the object the bot is targeti... read more 01/29/2002 (8:39 am)
Hi, new to this community, a few questions: most ppl here use ther real names, and most are serious builders, your forum name suggests the oppos... read more 01/28/2002 (9:01 pm)
a ton of errors for Release_1_1_1 do think i need to be concerned with these warnings? --------------------Configuration: max2dtsEx... read more 01/28/2002 (9:28 am)
Downloadable documents iw as wondering why it isnt included in the "zip" myself,,, and how is the max3 zip comming along... read more 01/28/2002 (9:24 am)
a ton of errors for Release_1_1_1 hey thanks for the quick reply :) my bad.... i forgot that i formated and reinstalled everything ... read more 01/28/2002 (9:18 am)
Built in Editor http://hosted.tribalwar.com/zear/ heres a cool page on some ingame mission editing stuff for t2 (... read more 01/26/2002 (5:01 pm)
3DS Max Online Training Vids hey wow them are seem to be som pretty in formative lessons ,the link i gave can be down loaded and ... read more 01/26/2002 (11:37 am)
3DS Max Online Training Vids heres a couple that are free http://www.planetquake.com/polycount/cottages/zedaxis/ 150 mb and 7... read more 01/26/2002 (11:01 am)
Help with Adding New Weapons i have a step by step page on [url=http://www.planetquake.com/noescape/] NoESCape[/url] made so i... read more 01/21/2002 (8:14 am)