Game Development Community

Ace's Forum Posts

Thread Post Date Posted
RealmWars map heh i like the water terain that way ,,just need to make it damage (or better yet turn it into lava)... read more 03/22/2002 (6:14 am)
RealmWars map i decided i would up load it with ammo in it to (since i start everyone with a cbow no need for that... read more 03/21/2002 (9:50 am)
RealmWars map hehe im not a mapper i just wanted somthing differnt :) [edit] i have a small server running it w... read more 03/21/2002 (9:40 am)
RealmWars map ok it here [url=http://www.fileplanet.com/dl/dl.asp?/planetquake/noescape/torque/twinarenas.zip]Twi... read more 03/21/2002 (9:07 am)
Realm Wars Question i used what i found on the forums ,,,in game.cs about line 301 %this.setControlObject(%player)... read more 03/21/2002 (7:16 am)
Realm Wars Question you need to add the new .mis and .ter file in the missions folder, but everyone will have to downloa... read more 03/20/2002 (10:21 pm)
suggestions heh, i saw about 10 servers this am and went to check some of them out and they al were just running... read more 03/20/2002 (7:10 pm)
Legal Matters well then again if you take a product and improve onit greater then 10% it becomes a new product by ... read more 03/20/2002 (6:59 pm)
GG's demo release yes it makes good sence to me, single playr as the game base and death match as the mod. :)... read more 03/20/2002 (6:50 pm)
GG's demo release well i guess its obvious they wouldnnt of released the .cs files if they didnt expect ppl to use the... read more 03/20/2002 (6:51 am)
GG's demo release also what is the reasoning for rw being "like a mod" is that so it s easyer to change engine version... read more 03/20/2002 (3:54 am)
i have roads :) im not sure i understand want you mean, in the link be low i have started with the scorched terrain ... read more 03/19/2002 (7:29 pm)
Maps i put one in the code snipits and it went through with a link to file planet,,,,i would be happy to ... read more 03/19/2002 (7:12 pm)
i have roads :) well its kinda strange , if you used the largest brush you would get somthing like this # for the pa... read more 03/19/2002 (6:24 pm)
Mission Editor IDE Extensions i agree this would be awesome (since i am still haveing a hard time under standing the scripting st... read more 03/19/2002 (6:02 am)
Display Problems i had a the same problem with my daughters tnt2,,,,i went to reatorcritacal and up dated the vid dri... read more 03/19/2002 (5:52 am)
now thats firepower (hehe)(screenshot) heh,,,i said [edited] heres a link to my ss pages PlanetQuake rules! ;) http://www.planetquake.c... read more 03/18/2002 (11:29 pm)
Getting the bots to fire or jump hey awesome,this is turnning into somthing good:) i have eliminated the need for the bind of movi... read more 03/16/2002 (7:06 am)
Getting the bots to fire or jump oh wow thats a definate improvement i had to remove the jumpcode from the monsters my worst enem... read more 03/16/2002 (3:42 am)
Getting the bots to fire or jump ok i for got the ; on the first part :) [edit ok it was my imagination/]... read more 03/16/2002 (2:48 am)
Getting the bots to fire or jump that didnt do anything for me,,,cuz i have this in my monster.cc (exact copy of the aiplayer.cc). ... read more 03/16/2002 (2:40 am)
TCP Project - AI - Discussion weell i dont understand it so i just did this for now // Copy over the trigger status for( ... read more 03/16/2002 (2:04 am)
TCP Project - AI - Discussion [quote]Then you may need a setTrigger and getTrigger function in aiPlayer to control that member arr... read more 03/15/2002 (11:27 pm)
How do I get the latest SDK with source? http://www.garagegames.com/docs/torque.sdk/gstarted/cvs.html you have to get and use cvs... read more 03/15/2002 (6:30 pm)
i have roads :) well i found out this morning i can paint diferent textures on the terrain so i did and experiment ... read more 03/15/2002 (5:13 pm)
new textures in the terrain painter? yup thanks , i was putting them in the rong project (thats what iget for having multiple projects go... read more 03/15/2002 (8:50 am)
now thats firepower (hehe)(screenshot) if you mean does it shoot prjectiles,,, then yes it does, i just commented out the projectile.dts cu... read more 03/14/2002 (4:38 pm)
terrain question heres a tut to toggle it ,,found it on the forums somewheres FPS for your FPS... or whatever you'... read more 03/14/2002 (8:44 am)
now thats firepower (hehe)(screenshot) Illusion ,heh, thats what the enemy will see when hit by it (its a close up by shooting the hillside... read more 03/14/2002 (8:25 am)
terrain problem underwater well for the underwater i think somone was going for a "real" effect (heh go jump in a lake and see ... read more 03/13/2002 (10:45 pm)
1st person weapon i was thinking of somthing else... read more 03/12/2002 (8:39 pm)
Jet Pack some one should submit this in a more explainable tutorial,,,(cuz it took me awhile to figger it out... read more 03/12/2002 (8:16 am)
Torque engine demo? email me and i will give you a link to a freshly compiled test app nothing edited no artifical flave... read more 03/11/2002 (8:29 pm)
Jet Pack can some one explain this a little more i dont seem to understand exactly where to put this stuff cu... read more 03/11/2002 (11:17 am)
FREE torque map easy once you have a mission loaded press f11 select window world editor creator interiors/fp... read more 03/11/2002 (6:16 am)
FREE torque map nope didnt need the dif files (since i used mostly default torque stuff),,,,i tryed it out in a fres... read more 03/10/2002 (6:01 pm)
Programmer / Scripter Looking For Work yup sorry to hear that,good help is hard to find,,,im experiencing the same thing,,,so i decided to ... read more 03/09/2002 (8:14 am)
helloCan someeone explain how to make a good menu ? i dont think anyones got animation for a single bitmap working yet give time :)... read more 03/05/2002 (5:47 am)
helloCan someeone explain how to make a good menu ? yes,Tim is a pretty good tutorial maker i learne to do this very thing from his tuts.heres a sshot o... read more 03/05/2002 (5:43 am)
is there a way to make the mainmenu buttons invisible? damn! that is an easy tut ,thanks,,, heres what i did with the highlight parts (all in red): ent... read more 03/04/2002 (9:37 pm)
is there a way to make the mainmenu buttons invisible? ya , i did find a bunch of bitmap tuts ,but then i would have to edit my backgroung, and i have thou... read more 03/04/2002 (4:08 pm)
$$$ for Animations (default player) lfoster, heh, i have max3.1 and cant to models from scratch yet so i cant see upgrading to 4 ,,,and ... read more 03/03/2002 (11:12 am)
$$$ for Animations (default player) well i did ask what the going rate was, cuz i dont know, which brings up another question,,,why did ... read more 03/03/2002 (10:14 am)
for those with poor english skills heh, this is funny, what you suggest is a great idea, but dont get your hopes up, the "bad english" ... read more 03/03/2002 (9:26 am)
$$$ for Animations (default player) im not looking for handouts, i have money to pay for models done right. 50$ per model sounds fare to... read more 03/03/2002 (8:15 am)
$$$ for Animations (default player) well im a single player fanatic and am work on NoESCape into the Future's Past, a basic mideval t... read more 03/02/2002 (7:43 pm)
Player/Weapons is there a way to not show anything in the players veiw? if not there should be, i dont like either ... read more 03/02/2002 (6:09 pm)
Larger Maps Solution well dont laff if this sounds dumb but why cant you just scale everything down and leave the mapsize... read more 03/01/2002 (8:17 pm)
anyone know what this error is (form the compus tut) im 43 btw, great job with the radar , i combined it with the compus, now that they are both working... read more 03/01/2002 (8:09 pm)
anyone know what this error is (form the compus tut) thats the part i didnt get (everthing did seem to be there) as for my typing and spelling it cant... read more 03/01/2002 (6:52 pm)