Ace's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RealmWars map | heh i like the water terain that way ,,just need to make it damage (or better yet turn it into lava)... read more | 03/22/2002 (6:14 am) |
| RealmWars map | i decided i would up load it with ammo in it to (since i start everyone with a cbow no need for that... read more | 03/21/2002 (9:50 am) |
| RealmWars map | hehe im not a mapper i just wanted somthing differnt :) [edit] i have a small server running it w... read more | 03/21/2002 (9:40 am) |
| RealmWars map | ok it here [url=http://www.fileplanet.com/dl/dl.asp?/planetquake/noescape/torque/twinarenas.zip]Twi... read more | 03/21/2002 (9:07 am) |
| Realm Wars Question | i used what i found on the forums ,,,in game.cs about line 301 %this.setControlObject(%player)... read more | 03/21/2002 (7:16 am) |
| Realm Wars Question | you need to add the new .mis and .ter file in the missions folder, but everyone will have to downloa... read more | 03/20/2002 (10:21 pm) |
| suggestions | heh, i saw about 10 servers this am and went to check some of them out and they al were just running... read more | 03/20/2002 (7:10 pm) |
| Legal Matters | well then again if you take a product and improve onit greater then 10% it becomes a new product by ... read more | 03/20/2002 (6:59 pm) |
| GG's demo release | yes it makes good sence to me, single playr as the game base and death match as the mod. :)... read more | 03/20/2002 (6:50 pm) |
| GG's demo release | well i guess its obvious they wouldnnt of released the .cs files if they didnt expect ppl to use the... read more | 03/20/2002 (6:51 am) |
| GG's demo release | also what is the reasoning for rw being "like a mod" is that so it s easyer to change engine version... read more | 03/20/2002 (3:54 am) |
| i have roads :) | im not sure i understand want you mean, in the link be low i have started with the scorched terrain ... read more | 03/19/2002 (7:29 pm) |
| Maps | i put one in the code snipits and it went through with a link to file planet,,,,i would be happy to ... read more | 03/19/2002 (7:12 pm) |
| i have roads :) | well its kinda strange , if you used the largest brush you would get somthing like this # for the pa... read more | 03/19/2002 (6:24 pm) |
| Mission Editor IDE Extensions | i agree this would be awesome (since i am still haveing a hard time under standing the scripting st... read more | 03/19/2002 (6:02 am) |
| Display Problems | i had a the same problem with my daughters tnt2,,,,i went to reatorcritacal and up dated the vid dri... read more | 03/19/2002 (5:52 am) |
| now thats firepower (hehe)(screenshot) | heh,,,i said [edited] heres a link to my ss pages PlanetQuake rules! ;) http://www.planetquake.c... read more | 03/18/2002 (11:29 pm) |
| Getting the bots to fire or jump | hey awesome,this is turnning into somthing good:) i have eliminated the need for the bind of movi... read more | 03/16/2002 (7:06 am) |
| Getting the bots to fire or jump | oh wow thats a definate improvement i had to remove the jumpcode from the monsters my worst enem... read more | 03/16/2002 (3:42 am) |
| Getting the bots to fire or jump | ok i for got the ; on the first part :) [edit ok it was my imagination/]... read more | 03/16/2002 (2:48 am) |
| Getting the bots to fire or jump | that didnt do anything for me,,,cuz i have this in my monster.cc (exact copy of the aiplayer.cc). ... read more | 03/16/2002 (2:40 am) |
| TCP Project - AI - Discussion | weell i dont understand it so i just did this for now // Copy over the trigger status for( ... read more | 03/16/2002 (2:04 am) |
| TCP Project - AI - Discussion | [quote]Then you may need a setTrigger and getTrigger function in aiPlayer to control that member arr... read more | 03/15/2002 (11:27 pm) |
| How do I get the latest SDK with source? | http://www.garagegames.com/docs/torque.sdk/gstarted/cvs.html you have to get and use cvs... read more | 03/15/2002 (6:30 pm) |
| i have roads :) | well i found out this morning i can paint diferent textures on the terrain so i did and experiment ... read more | 03/15/2002 (5:13 pm) |
| new textures in the terrain painter? | yup thanks , i was putting them in the rong project (thats what iget for having multiple projects go... read more | 03/15/2002 (8:50 am) |
| now thats firepower (hehe)(screenshot) | if you mean does it shoot prjectiles,,, then yes it does, i just commented out the projectile.dts cu... read more | 03/14/2002 (4:38 pm) |
| terrain question | heres a tut to toggle it ,,found it on the forums somewheres FPS for your FPS... or whatever you'... read more | 03/14/2002 (8:44 am) |
| now thats firepower (hehe)(screenshot) | Illusion ,heh, thats what the enemy will see when hit by it (its a close up by shooting the hillside... read more | 03/14/2002 (8:25 am) |
| terrain problem underwater | well for the underwater i think somone was going for a "real" effect (heh go jump in a lake and see ... read more | 03/13/2002 (10:45 pm) |
| 1st person weapon | i was thinking of somthing else... read more | 03/12/2002 (8:39 pm) |
| Jet Pack | some one should submit this in a more explainable tutorial,,,(cuz it took me awhile to figger it out... read more | 03/12/2002 (8:16 am) |
| Torque engine demo? | email me and i will give you a link to a freshly compiled test app nothing edited no artifical flave... read more | 03/11/2002 (8:29 pm) |
| Jet Pack | can some one explain this a little more i dont seem to understand exactly where to put this stuff cu... read more | 03/11/2002 (11:17 am) |
| FREE torque map | easy once you have a mission loaded press f11 select window world editor creator interiors/fp... read more | 03/11/2002 (6:16 am) |
| FREE torque map | nope didnt need the dif files (since i used mostly default torque stuff),,,,i tryed it out in a fres... read more | 03/10/2002 (6:01 pm) |
| Programmer / Scripter Looking For Work | yup sorry to hear that,good help is hard to find,,,im experiencing the same thing,,,so i decided to ... read more | 03/09/2002 (8:14 am) |
| helloCan someeone explain how to make a good menu ? | i dont think anyones got animation for a single bitmap working yet give time :)... read more | 03/05/2002 (5:47 am) |
| helloCan someeone explain how to make a good menu ? | yes,Tim is a pretty good tutorial maker i learne to do this very thing from his tuts.heres a sshot o... read more | 03/05/2002 (5:43 am) |
| is there a way to make the mainmenu buttons invisible? | damn! that is an easy tut ,thanks,,, heres what i did with the highlight parts (all in red): ent... read more | 03/04/2002 (9:37 pm) |
| is there a way to make the mainmenu buttons invisible? | ya , i did find a bunch of bitmap tuts ,but then i would have to edit my backgroung, and i have thou... read more | 03/04/2002 (4:08 pm) |
| $$$ for Animations (default player) | lfoster, heh, i have max3.1 and cant to models from scratch yet so i cant see upgrading to 4 ,,,and ... read more | 03/03/2002 (11:12 am) |
| $$$ for Animations (default player) | well i did ask what the going rate was, cuz i dont know, which brings up another question,,,why did ... read more | 03/03/2002 (10:14 am) |
| for those with poor english skills | heh, this is funny, what you suggest is a great idea, but dont get your hopes up, the "bad english" ... read more | 03/03/2002 (9:26 am) |
| $$$ for Animations (default player) | im not looking for handouts, i have money to pay for models done right. 50$ per model sounds fare to... read more | 03/03/2002 (8:15 am) |
| $$$ for Animations (default player) | well im a single player fanatic and am work on NoESCape into the Future's Past, a basic mideval t... read more | 03/02/2002 (7:43 pm) |
| Player/Weapons | is there a way to not show anything in the players veiw? if not there should be, i dont like either ... read more | 03/02/2002 (6:09 pm) |
| Larger Maps Solution | well dont laff if this sounds dumb but why cant you just scale everything down and leave the mapsize... read more | 03/01/2002 (8:17 pm) |
| anyone know what this error is (form the compus tut) | im 43 btw, great job with the radar , i combined it with the compus, now that they are both working... read more | 03/01/2002 (8:09 pm) |
| anyone know what this error is (form the compus tut) | thats the part i didnt get (everthing did seem to be there) as for my typing and spelling it cant... read more | 03/01/2002 (6:52 pm) |