Game Development Community

Ace's Forum Posts

Thread Post Date Posted
useing RW borders and buttons yes i do use photoshop 6 and have no trouble with other pngs with tranparentcy ,just the damn rw bor... read more 05/03/2002 (3:08 pm)
Editing company and project for what? [edit] ok i see just make the changes and resubmit [/edit]... read more 05/03/2002 (2:57 pm)
Really Confused! thats a hefty plan, for some one not knowing what they are doing, but your age is of no mater will k... read more 05/03/2002 (2:42 pm)
Quark, Worldcraft or MAX for interiors? Quark is awesome and easy to use, i had trouble with wc and couldnt figger it out, but quark worked ... read more 05/02/2002 (8:51 am)
Using torque for MMORPG with realistic water? ahh, well that makes more sence then, thanks for setting me straight, (no i dont have any interest i... read more 05/01/2002 (9:44 am)
Orc riders. heh, thats a pretty awesome pic :)... read more 04/30/2002 (4:24 pm)
Hardware/Software question i just bought a brand new car , but they used a single stage paint when they painted it ,and i found... read more 04/30/2002 (4:13 pm)
Create Canvas error i just downloaded the latest head 4/30/02 10:54am and got the same error cCreateCanvas: canvas... read more 04/30/2002 (10:53 am)
Congrats on the T2 Mod! i have t2 paid 20 bucks for it only cuz i thought it may be beneficial for torque (it was not) , nev... read more 04/29/2002 (10:48 pm)
Here We Go Again awwwwe shaddap :) dont ya know its all just a ploy by the government to thrash vilolent ghames so... read more 04/28/2002 (7:53 pm)
What kinds of "lights" ... for quark use the null.jpg for windows,in the link below i have made panels in visible with the null... read more 04/27/2002 (7:15 am)
What kinds of "lights" ... i already posted my whole export report above (im sure i just dont understand how to set the light u... read more 04/26/2002 (4:09 pm)
What kinds of "lights" ... heres what i get in the .map file // Entity 5 // light_spot:e[37] { "classname" "light_spot" ... read more 04/26/2002 (10:25 am)
What kinds of "lights" ... ok i have some questions, i set up the spot light exactly the way it is in desmond's tut ,,,,do i ne... read more 04/26/2002 (6:06 am)
What kinds of "lights" ... get quark for torque here http://holodeck.st.usm.edu/vrcomputing/toolkit/map_editors/quark4torque/ ... read more 04/26/2002 (5:16 am)
Any free models and maps available? i have some free map.difs i have made while learning quark (nothing fancy) [url=http://www.planet... read more 04/25/2002 (5:44 pm)
Game by GG but Addon not.... sorry if im uderstanding rong , but i dont see why ppl are tring to find ways to get out gg's rules... read more 04/25/2002 (10:57 am)
Garage Games Popularity? here is my 2 cents worth, trying to get a masive ammount of people interested in your game just ... read more 04/25/2002 (7:13 am)
What kinds of "lights" ... whoa ,hey, nice spot light effect, but i am confused here too, you have to have a png for the light ... read more 04/25/2002 (5:29 am)
Torque v. UT: Head2Head wow,thats in torque? very nice... read more 04/24/2002 (9:54 pm)
Interior size? right on thats not to shabby (heh i coudnt even get the icon thingy to show up when i tryed that tut... read more 04/24/2002 (12:14 pm)
advice on learning c++ ya, triging to learn soming from a book is fine for the very basics , but i realy dought it will hel... read more 04/24/2002 (12:02 pm)
Using torque for MMORPG with realistic water? thats what i thought, just a prefix someone thought sounded cool and stuck on there,i think its kind... read more 04/24/2002 (5:22 am)
Using torque for MMORPG with realistic water? what the hell is a mmorpg? i know what a role playing game is... read more 04/23/2002 (11:40 pm)
In game tools a weapon editor would be handy enable/disable firerates projectile speed damage splash damage... read more 04/23/2002 (10:50 pm)
How to script this best in Torque? hehe, you always talk to yourself? j/k what are you building ,,,btw... read more 04/22/2002 (1:01 pm)
Trees environment objects heh, you stole my mountains hehe j/k looks very good [image]http://www.planetquake.com/noescape/d... read more 04/20/2002 (5:54 am)
Exporting texture paths to the .dts for torque, JUST COMMENT OUT THAT LINE(damcaps lock) and do like they said above put your max sceene... read more 04/20/2002 (5:41 am)
The million dollar question i agree for a hundred bucks ,no developer has any right to smite tge. iv'e modded for q3 since the s... read more 04/19/2002 (6:04 am)
ERROR! [edit] heh oc course you will have to edit the paths in the .mis file [/edit]... read more 04/17/2002 (6:10 am)
ERROR! since the scorched works with the building,and the other dont ,that about tells me there is somethin... read more 04/17/2002 (6:07 am)
Pong hehe, pretty cool!... read more 04/16/2002 (5:40 am)
Quake2 Engine Sourcecode BTW i changed my name to the pq community name just to see if i could:). I built the q2 engine an... read more 04/12/2002 (6:15 am)
Quake2 Engine Sourcecode well i would buy if i could get it for 100bucks, just to have it , but it would still be on a back b... read more 04/12/2002 (6:04 am)
setting up Collision heh, i been looking into this some what also, only for elevators and not like you have, i havent... read more 04/12/2002 (5:42 am)
Quake2 Engine Sourcecode heh, your kidding right? 3hundred looks like 300.00 not 300.000 the period is a typo it will cost y... read more 04/12/2002 (5:32 am)
wanna see my lava bed recording what you talking about/ fileplanet is still free, they have just gotten so huge, they had to do somt... read more 04/12/2002 (12:00 am)
Quake2 Engine Sourcecode i had a monster fusion when q3 came out (it was some new technoligy at the time v1,v2,minniGL, combi... read more 04/11/2002 (11:51 pm)
Quake2 Engine Sourcecode i have a reminder of how to compile q2 on my site [url=http://www.planetquake.com/noescape/]Click H... read more 04/11/2002 (8:11 pm)
wanna see my lava bed recording damn i didnt realized it only worked like that... read more 04/11/2002 (1:03 pm)
wanna see my lava bed recording nah wouldnt be the same... read more 04/11/2002 (11:45 am)
Torque engine script debugger... the script in torque is easy to use once you get to know it,evry time you run the torque.exe the scr... read more 04/11/2002 (3:39 am)
Ladders and climbing. nothing like you mentioned i just made stairs with the quark feature out of a cube flatened it and i... read more 04/08/2002 (3:53 am)
Ladders and climbing. i have ladders,sort of,,bet you could make them look mor like ladders using the step princable [i... read more 04/08/2002 (3:32 am)
you know what would be cool? i know anit noone going to do my game for me, and i could do it probaly after a aweek or two of tr... read more 04/08/2002 (3:10 am)
Time, effort and code contributions ... Melv, if i had your brains, i would get more in volved in the ai ,torque needs a kick ass ai, and no... read more 04/04/2002 (2:00 pm)
3d Model Viewer for April's Newsletter: It's here! so whats this good for? the -show mod does this, dont it? Set me straigt man ;)... read more 04/04/2002 (4:03 am)
has any thought of locking the ingame editors while lol, that would freek me out too ,if i didnt know better :)... read more 04/04/2002 (12:02 am)
has any thought of locking the ingame editors while thanks for the tips ,i will look into it, :)... read more 04/03/2002 (11:56 pm)
Stop Terrain Repetition or you could do what i did in my space map falling off the map, just create a new waterblock for lav... read more 04/03/2002 (9:56 am)