Ace's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The stair hop... | use teleports instead, :) (i like matt's idea too.)... read more | 09/03/2002 (5:30 pm) |
| textcalculator | heh, i got the idea from the afore mentioned program [url=http://www.shoppro.com]ShopPro[/url] if yo... read more | 09/03/2002 (7:06 am) |
| textcalculator | heh, The answer is simple, Torque has just about everything in it i need. Mainly, the scripting, ... read more | 09/02/2002 (5:21 pm) |
| "ur, u, r" - Say what? Speak English boy! | hehe, well ya, i agree about that, that just tells me they think they are just to cool for there sh... read more | 08/30/2002 (7:03 pm) |
| "ur, u, r" - Say what? Speak English boy! | being an old fuddy duddy of 43, i must point out, back in the good ole days when i was a mere teen ,... read more | 08/30/2002 (3:49 pm) |
| AI | all you had to do is search "bots" But here is a link [url]http://www.garagegames.com/index.php?s... read more | 08/27/2002 (5:03 pm) |
| Palladium - A threat to Torque and other indie developers... | heh kinda like that joke....Microsoft applyed for patons on 1's and 0's.... it'll never happen.... read more | 08/26/2002 (6:24 pm) |
| destroyable walls | Yes,it is possible to create any thing you want if you have the know-how.... read more | 08/25/2002 (9:30 am) |
| Editor Changes... | well i dont know about the editor's , but what about the start menu? I was thinking a Mod button on ... read more | 08/23/2002 (6:32 am) |
| Torque with ATI RADEON 7200! | Throw away the ATI cards, BWHHahahahha!... read more | 08/22/2002 (5:25 pm) |
| Mods | it depends on which mod you want to start. Frist create a short cut of the torque.exe for the ... read more | 08/21/2002 (6:36 am) |
| GarageGames, we are thankful! | DITTO!... read more | 08/20/2002 (6:15 pm) |
| OpenSource & Torque |
my 2 cents on this open sourced crap....
|
08/20/2002 (6:14 pm) |
| Problem with CVS | Try going to the folder you installed it to and clicking on the wincvs.exe and see if that works,,, ... read more | 08/19/2002 (5:45 pm) |
| Newbie working on Single Player game! | Im making a single player, and im leaving the most of the the code and script intact, and adding to ... read more | 08/19/2002 (6:29 am) |
| NuShrine! | that is cool you could remove the center pole and and put a platform in the bottom and it would make... read more | 08/18/2002 (8:31 am) |
| Vechle Scripting | well you would put one in the normal game the same way, as for the script , i did it once using a fl... read more | 08/18/2002 (8:26 am) |
| Heh, whats this? | hehe , in that case, i swaped it with mine [url]http://www.planetquake.com/noescape/dev3/staff.jpg[... read more | 08/18/2002 (7:35 am) |
| anyone else having trouble with cvs today | cool Tim Gift fixed it, :) Thank Tim!... read more | 08/17/2002 (12:15 pm) |
| quark need help | well i use win98 and heres how i go it to work //----------------------------------- down l... read more | 08/16/2002 (5:26 pm) |
| Other resources for sourcing potential team members | heh yeah its kinda funny how ppl will model and map to no end for great games like q3,or tribes 2, b... read more | 08/16/2002 (5:18 pm) |
| Mission Editor Crash | did you try moving the newmission.mis and .ter into the mission folder? i jst seen them in the da... read more | 08/16/2002 (7:13 am) |
| Vechle Scripting | that is the racing mod in the example directory. you have to right click the the torque exe and c... read more | 08/13/2002 (6:17 am) |
| Vechle Scripting | you can easyily spawn a vehicle with the in game editor,(press f11 once ingame then window/world edi... read more | 08/12/2002 (10:50 am) |
| Vechle Scripting | you can look at the car.cs in example\racing\server\scripts or search the fourm for flying vehicl... read more | 08/12/2002 (6:25 am) |
| setting your game up online | Im not sure how it works, i think the find server function looks for spelling, like my project is ca... read more | 08/11/2002 (8:29 am) |
| setting your game up online | Well there is truly only one answer to that...It has to be FUN. Other then that, its a hard quest... read more | 08/11/2002 (7:41 am) |
| setting your game up online | do you mean to run a dedicated server? i have a bit of server stuff at [url]http://www.planetqua... read more | 08/10/2002 (5:32 am) |
| content packs | heh, i'm just one person stating my opinion, in all fairness i have to agree with what joe is saying... read more | 08/09/2002 (5:53 pm) |
| content packs | licence's are a good thing, if handled right. You realy dont want to stack crap on a good thing do y... read more | 08/09/2002 (6:46 am) |
| Importer? | well just placing the cbow in place of mine results in no change take a look at the link below, ill ... read more | 08/07/2002 (7:12 pm) |
| Importer? | hmm, no i havent tried the rw dsq's. So you are saying its the guns i use? that could very well be s... read more | 08/07/2002 (7:00 pm) |
| level exits? | hmm did i post this rong as a resource? i still dont see it becomeing one,,,or it just something tha... read more | 08/07/2002 (7:15 am) |
| How powerful is your... | i have 5 computers p4 1.7 processor 256 mem 60 gig hd gforce 4 //dev p4 1.7 256 mem gfor... read more | 08/06/2002 (6:35 am) |
| content packs | heh, people buy torque not only cuz it offers alot, as far as engines go, but it is very inexpensive... read more | 08/05/2002 (6:52 am) |
| Importer? | I just thought of a better idea, if you just use the RW crossbow, that would probably be the best on... read more | 08/04/2002 (6:14 pm) |
| content packs | I tell you what I would be willing to pay for player models and or monsters models, but 100 bucks se... read more | 08/04/2002 (2:21 pm) |
| Importer? | What about a second mountpoint for left hand? or would that just move the gun? Or what about a ha... read more | 08/04/2002 (2:11 pm) |
| Importer? | Although mu gun isnt perfectly straight, it seems to me the left arm is a little to high and maybe a... read more | 08/04/2002 (2:02 pm) |
| Importer? | i agree an importer is needed, for those that are not modelers. Take the default player for instance... read more | 08/04/2002 (8:27 am) |
| level exits? | heres a link [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3028[/ur... read more | 08/02/2002 (7:45 pm) |
| level exits? | hey, ya i saw that, and now i have bastardized it to work for level exits (just now got them to work... read more | 08/02/2002 (6:39 pm) |
| Water Rendering Question | i have a map with no fog if thats what you are tring to do [url]http://www.planetquake.com/noesca... read more | 07/27/2002 (11:10 am) |
| Basic Question about Scripting | i did a tut on adding a basic weapon a while back, it at: http://www.planetquake.com/noescape/ i... read more | 07/27/2002 (6:56 am) |
| Multiple direct teleports. | idid a tut any ways just so i wouldnt for get dead link see below... read more | 07/21/2002 (9:02 am) |
| f10//gui editor | that happens when you do f10 andthen fll if i remember right or vise versa, i just never paid it any... read more | 07/19/2002 (6:43 am) |
| How to share files with project members? | hehe, i knew there was a reason for liking dsl better then cable (you just reminded me):)I cant wait... read more | 07/18/2002 (5:01 pm) |
| Keeping the "// Torque Game Engine" and Sierra comments.. | whats the big deal? most ppl that look at that stuff are going to be coders any ways, and will be ab... read more | 07/18/2002 (4:57 pm) |
| Popup eliminator2 (this one rocks) | my brother sent it to me ,i dont know where he got it... read more | 07/11/2002 (7:11 am) |
| teleports | heh, ok, i guess ill soon find out, and this will be invaluable for any fps game thanks... read more | 07/08/2002 (5:35 pm) |