Ace's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Running dedicated server for default 3d torque | thanks Michael ... read more | 12/18/2014 (8:31 am) |
| Running dedicated server for default 3d torque | @Duion single player and co-op is the direction i would like to set my sites/project on eventually... read more | 12/18/2014 (7:23 am) |
| Running dedicated server for default 3d torque | basically without me having the master server files it wont be worth my while to get into this again... read more | 12/17/2014 (6:45 pm) |
| Running dedicated server for default 3d torque | Well that information may change things for me. Whos in control of the site? Or more important... read more | 12/17/2014 (12:41 pm) |
| Running dedicated server for default 3d torque | Thank for confirming i been running dedicated games for along time, i am just unfamiliar with the n... read more | 12/16/2014 (1:53 pm) |
| SP Starter Kit for single player | I still have this and will reintroduce it to torque 3D as i need to start over with torque since its... read more | 12/16/2014 (8:32 am) |
| Ten years ago.... | thank you for that hehe that showed me how to change the server name :) i have more questions bu... read more | 12/15/2014 (10:32 am) |
| I Have some t3d beginner questions | Great! :) thank you. I will look into it, this is the next most important factor for me... read more | 12/14/2014 (7:32 am) |
| I Have some t3d beginner questions | basically i dont want to have the master server i want clients to be able to join by ip or domain... read more | 12/14/2014 (5:45 am) |
| Ten years ago.... | ok so -dedicated -mission levels/outpost.mis will run torque dedicated on lan does that let other... read more | 12/13/2014 (12:33 pm) |
| Ten years ago.... | Well i see torque has gone a long way. The first thing i need to do is figger out how to make it ded... read more | 12/13/2014 (11:14 am) |
| Ten years ago.... | Oh ya i seen the pages for 3d but didnt read much about them as it wasnt on my account list . gue... read more | 12/13/2014 (8:20 am) |
| Multiple direct teleports. | and you can just add more sets in the same area but make them different colors/designs but that b... read more | 09/21/2010 (5:25 am) |
| Multiple direct teleports. | hi i have to re up load this resource, its great as i recall. [url=http://home.comcast.net/~clev... read more | 09/21/2010 (4:59 am) |
| Just saying hi | ya been a long time :) been stuck in asheron's call for years, guess i like playing more then buildi... read more | 02/14/2010 (3:46 pm) |
| Sp_starter kit sdk | wow Moderator why is this showing to th epublic? I could grab the link befor i signed in... read more | 02/12/2010 (12:22 am) |
| AIPlayer? | last post 4 years ago if i remeber right there is another thread on this , i dont do torque any ... read more | 03/09/2009 (5:24 pm) |
| Cool Looking Futuristic Crate | This post should be removed if not .fixed... read more | 08/06/2007 (9:25 pm) |
| SP Starter Kit for single player | Well i tryed to clean up some space on my direct comcast.net but it aint working for some reason ,t... read more | 07/15/2006 (3:08 pm) |
| SP Starter Kit for single player | Yes the link that leads to fileplanet is still valid, you must be registerd at fileplanet and use th... read more | 07/14/2006 (10:53 pm) |
| Default errors and my simple fixes | Ok so now you know why i have my fixes, sorry thats the best i can do as i didnt create the errors ... read more | 02/07/2006 (8:09 pm) |
| Default errors and my simple fixes | Well the real fix is obious ( i thought) 5. replace the player model with your own 6. remove th... read more | 02/05/2006 (10:26 pm) |
| Default errors and my simple fixes | Thanks i updated the above... read more | 01/29/2006 (3:50 pm) |
| Complete MMORPG Development Guide | Ok registerd as ace heh you got rid of the id thing thanks... read more | 01/11/2006 (10:19 pm) |
| Complete MMORPG Development Guide | Ok i sent you an email from cleverace thanks... read more | 01/11/2006 (9:38 pm) |
| Complete MMORPG Development Guide | Dude your verify id thing sucks bad , i have terible eyesite but my kid is great and she cant even r... read more | 01/08/2006 (4:07 pm) |
| Water is borked! ?? | Im gonna take a nother 8 months off, maybe by then someone will get it together! I just downloaded t... read more | 07/01/2005 (8:32 pm) |
| Water is borked! ?? | OH! dude! ok i been using head! ill download the installer for 1.3 and see if that helps.... read more | 07/01/2005 (8:01 pm) |
| Water is borked! ?? | Nope that wont do it [url]www.planetquake.com/noescape/dev5/16.jpg[/url] I still think its borke... read more | 07/01/2005 (7:10 pm) |
| Water is borked! ?? | Ok i have to resort to reverse engineering, so far all i found is a small difference in waterblock.c... read more | 07/01/2005 (3:37 pm) |
| Strange bug with frameAllocator.cc when compiling Torque Lib | Heh , cool im sure glad there are ppl smarter then me;)... read more | 07/01/2005 (1:57 pm) |
| Water is borked! ?? | Yup tried that, stronghold water is huge, but i need the water to be endless cuz i use several plac... read more | 07/01/2005 (1:55 pm) |
| Water is borked! ?? | Nope wrong stronghold just has a huge water table... read more | 06/30/2005 (10:01 pm) |
| Water is borked! ?? | Oh do tell i will be grate full. Heh ya in stronghold.mis there is water everywhere. So now all i... read more | 06/30/2005 (9:26 pm) |
| CVS Tag Release_1_3_1 missing files | Hmm found another thread that makes more sence [url]http://www.garagegames.com/mg/forums/result.t... read more | 06/30/2005 (9:25 pm) |
| Strange bug with frameAllocator.cc when compiling Torque Lib | I see what you mean now! so basicly you just delete and readd them to the project, what i did was co... read more | 06/30/2005 (9:20 pm) |
| Water is borked! ?? | Now i have to change my mind again , You know how the terrain repeats, well the water dont, now i ha... read more | 06/30/2005 (7:34 pm) |
| CVS Tag Release_1_3_1 missing files | I used cvs and i have them , i dont know what you mean i can zip up the 2 files for you [url]htt... read more | 06/30/2005 (6:44 pm) |
| Water is borked! ?? | Ok now that i think on it this is probably better thanks... read more | 06/30/2005 (6:28 pm) |
| Water is borked! ?? | Hmmm i tried to move the x and y larger and it really looked screwed up til i saved exit and reenter... read more | 06/30/2005 (6:03 pm) |
| Strange bug with frameAllocator.cc when compiling Torque Lib | Ah Ha! I looked at a nother thread about this could you be mor specific on how you fixed this. i do... read more | 06/30/2005 (5:13 pm) |
| CVS Tag Release_1_3_1 missing files | I am using visual studio 6.... read more | 06/30/2005 (4:57 pm) |
| CVS Tag Release_1_3_1 missing files | Yeah! looks like they were move to core, well untill its fixed (since im not to up on linking) ill j... read more | 06/30/2005 (4:39 pm) |
| Fix For "could Not Locate Texture: Null,origin,trigger,ffield | YaY! i can remove the extra images now:) lol... read more | 06/30/2005 (4:24 pm) |
| CVS Tag Release_1_3_1 missing files | You arent doing anything rong They are just missing! The water is also broked and you also get a crc... read more | 06/30/2005 (4:08 pm) |
| SP Starter Kit for single player | Yes it was done with 1.2, And i should of had 1.3 done already and now theres talk of 1.4 man i have... read more | 06/28/2005 (3:33 pm) |
| SP Starter Kit for single player | Yeah, the resource for this melee didnot work for me the first time either, i had to look over the r... read more | 06/28/2005 (2:34 pm) |
| You do not have access to this forum thread...why? | Lol this is too funny!... read more | 06/27/2005 (6:10 pm) |
| Models I have done images 56k beware "many images | Nice! now texture them and put them in torque:).... read more | 06/16/2005 (8:18 pm) |
| CVS simplified | All sounds cool to me too thanks... read more | 06/15/2005 (10:06 pm) |