Game Development Community

Dave's Forum Posts

Thread Post Date Posted
CVS head updates Ah right, thanks Jacopo. So the HEAD is a kind of alpha for a "pre-release release" then? That makes... read more 02/16/2006 (7:37 am)
Weird lighting on interiors Hi, Has any progress been made on this? I assume not as I'm getting strange lighting effects on i... read more 02/16/2006 (7:32 am)
Tse, Help Follow the instructions in the getting started doc and it will work. I take it you're using the reco... read more 02/15/2006 (12:31 pm)
Desperately seeking Xdif Ditto here, no joy. Looks like it was planned and then just vanished. Seems like part of it was dest... read more 02/14/2006 (4:23 am)
Incorrect disapearing act It's a bit difficult to understand the problem. Are you using a shader for the glow effect or for th... read more 02/13/2006 (5:20 am)
TSE game config Just replying to myself to clear this off the unanswered list :-) Think there were some hard code... read more 02/13/2006 (5:12 am)
Loading missions: crashing Are you cleaning up all the stuff in memory when you end the first mission? You could be overwriting... read more 02/13/2006 (5:08 am)
Fall and damage....as? There are a few variables in player.cs that affect this. If I recall minImpactSpeed and maxDamage ha... read more 02/13/2006 (5:04 am)
Shape collision You need to have a collision mesh defined on your objects, called collision0 I believe. You can add ... read more 02/13/2006 (5:00 am)
2D lines for AI debugging You aren't limited to the Torque commands in the engine if you own a licence. You can write your own... read more 02/13/2006 (4:55 am)
Hardware configuration for Torque Shader developer Well, the system requirements page for TSE says Windows 2000/XP Pentium 1 GHz 256 MB RAM Dire... read more 02/13/2006 (4:48 am)
Scripting help Hey Adam, that probably was not a smart way to introduce yourself. The first thing I am thinking is ... read more 02/13/2006 (4:15 am)
Indie's on Revolution Why do you feel the PC is limiting? I have a machine that could blow every console out of the water ... read more 02/13/2006 (4:11 am)
RPGDialog error Hmmm, looks like closedialog instead of closequestion solves the backing up problem. Still get all t... read more 02/08/2006 (6:52 am)
CVS update For the record, I get the same prob with dual NVidia 7800 GTX cards, WinXP. I'm in Ireland so using ... read more 02/08/2006 (5:36 am)
Screen Flickering/Jumping in Mission Editor I get the same problem, but have always had it, even with TGE, on my laptop and on my tower. Both ma... read more 02/08/2006 (1:56 am)
Resolution bug Ah, I see..doh! I did as you suggested but no errors as it seems to working again as I said. But if ... read more 02/06/2006 (2:07 am)
Resolution bug Well, built a debug version and it ran fine. Tried the release version afterwards and it ran fine to... read more 02/05/2006 (10:39 am)
Resolution bug Ben, no I haven't as I thought it must be some change in the code as the previous download works fin... read more 02/05/2006 (8:58 am)
Resolution bug Oops! Sorry 2560 x 1600 x 32, dreaming about that other thousand :-) It's a WQXGA 30" flat panel. R... read more 02/04/2006 (6:57 am)
Resolution bug Hi GG guys, Left this a couple of days before bumping it. Anybody have an idea what might be caus... read more 02/03/2006 (8:39 am)
Bug/reversion in setAimObject? OK thanks, I thought I had read somewhere that had already been done. Obviously a mistake on my part... read more 02/01/2006 (10:33 am)
Resolution bug Did a bit of poking arund in the code. I know nothing about DX coding at all, but it looks like the ... read more 02/01/2006 (10:21 am)
SetAimObject hits the feet Thanks Howard. I just tracked down my problem this morning, don't know if it's the same as yours. It... read more 01/27/2006 (4:29 am)
TSE and shaders 3.0 !!! Westy, out of interest, what do you call next gen?... read more 01/27/2006 (3:07 am)
Anybody have an ORC that i can open up in MilkShape? You can get a few basic bits and pieces at digital boneyard here (you have to register) http://ww... read more 01/26/2006 (5:55 am)
PlayerData::onTargetEnterLOS Hmmm, seems to be working with square objects and terrain, but not with oddly shaped objects like bi... read more 01/26/2006 (5:42 am)
SetAimObject hits the feet Hi, I have the same problem as Howard and also had put similar debug statements into my code. I g... read more 01/26/2006 (2:55 am)
Bug/reversion in setAimObject? Found a thread that showed how to implement this in the code. Would still like to know if this shoul... read more 01/26/2006 (2:53 am)
How do I get my player's position? Ah so, I see what you mean. Thanks Max (or max thanks:-) )... read more 01/26/2006 (1:21 am)
How do I get my player's position? That would be handy! I assumed that as it's a global it would overwrite the current value (in a mult... read more 01/25/2006 (1:05 am)
How do I get my player's position? Oh well, I just set a global var $player when the game spawns the player, then used getPosition(). W... read more 01/24/2006 (5:06 am)
Help me to proceed after TSE download. Hi Roshan, I think that most people have bought TGE before buying TSE, and have therefore set thi... read more 01/23/2006 (1:50 am)
Help me to proceed after TSE download. Roshan, I just remembered that (I think) those release versions you list in your earlier mail are... read more 01/22/2006 (4:46 am)
New Site Update Ben, thanks! Got the player console dump up there after all this time :-) Working on putting toge... read more 01/22/2006 (4:30 am)
New Site Update Hi Guys, Sorry for the delay replying, I've been frying my brains trying to learn shaders all wee... read more 01/22/2006 (1:00 am)
Help me to proceed after TSE download. The docs all specify DX 9c, which I think is summer 2005. Didn't notice a release in December, must ... read more 01/21/2006 (3:32 am)
Render monkey multiple passes and TSE Well, I seem to have the basics of it figured out. I've managed to create a shader to blend three te... read more 01/19/2006 (7:04 am)
New Site Update Tried again today, but still no luck. I can see a bunch of template links at the bottom of the page,... read more 01/19/2006 (12:20 am)
Render monkey multiple passes and TSE Kevin, Brian, thanks very much. Looks like it's back to the drawing board for me, I must be doing so... read more 01/18/2006 (12:23 am)
Render monkey multiple passes and TSE Brian, I've spent 9 hours at this and have had all sorts of weird things going on. I think I've j... read more 01/17/2006 (10:32 am)
Render monkey multiple passes and TSE Woo hooo! Thanks Brian. Time for more fun/headaches/cursing :-) Just out of interest, I did searc... read more 01/17/2006 (2:28 am)
New versus datablock (shaders/materials) Thanks again JC!... read more 01/16/2006 (9:33 am)
Render monkey multiple passes and TSE Thanks JC, handy patch. Will look at that when I have question 1 sorted out.... read more 01/16/2006 (3:53 am)
Terrain Editors for TSE??? Geoscape3d v2 works well for me.... read more 01/16/2006 (2:48 am)
New Site Update Ah right, I'll try the link at the top and update this. Thanks. No luck sorry to say. The ... read more 01/15/2006 (7:12 am)
New Site Update Hi Ben, Sorry to be a pain, but I still am not able to edit the wiki as I mentioned on the TDN fo... read more 01/14/2006 (5:41 am)
The DataBlock PDF reference Hi Jonathon, I am the culprit responsible for putting that doc up on the wiki. It was a copy of t... read more 01/14/2006 (5:32 am)
Config bug? Samuel, Thanks for that. Good bit of work. I'm with Stefan on the relative path thing. Hard codin... read more 01/12/2006 (3:11 am)
Config bug? There are plenty of places where tilde is used without expandfilename, so I guess that can't be righ... read more 01/11/2006 (3:58 am)