Game Development Community

Dave's Forum Posts

Thread Post Date Posted
GuiObjectView I have a feeling it requires OpenGL, but I'm probably wrong.... read more 04/11/2006 (8:30 am)
2 different players in the fps demo Don't know if this will help but this is how I do it, inheriting from the standard datablock and the... read more 04/11/2006 (3:32 am)
MS4 within a few months It's funny, I was saying to the missus the other day that if my company ever gets beyond a one man e... read more 04/04/2006 (1:58 am)
MS4 within a few months Hi all, I've been trying to stay out of this, but (the dreaded "but") I just want to back Dan up ... read more 04/03/2006 (4:15 am)
MS4 within a few months April fools day, very appropriate looking at this thread :-)... read more 04/01/2006 (4:53 am)
Release crashes but not Debug & help with understanding CHU/TQT For the record, I have a dual core machine and have no probs compiling. What errors are you getting?... read more 03/31/2006 (2:12 am)
Huge Terrain Creator (HTC) for TSE Hi Vincent, Thanks for your reply. A real patch would be great, most sites now expect you to down... read more 03/26/2006 (3:23 am)
Huge Terrain Creator (HTC) for TSE Vincent, I have bought the binary license for HTC. What happens now? Do you mail me a license key... read more 03/25/2006 (3:18 am)
Interior DIF Lighting You can add lights in your modelling program. Most of them have various types of lighting, from spot... read more 03/25/2006 (2:42 am)
Release crashes but not Debug & help with understanding CHU/TQT You might try this thread on the general discussion forum [url]www.garagegames.com/mg/forums/result... read more 03/23/2006 (4:35 am)
Centralized location for getting started topics? TDN and the forums are still it I'm afraid.... read more 03/23/2006 (4:18 am)
Buttons changing its positions I think you need to set the position to "relative" otherwise they move when you use a different reso... read more 03/22/2006 (2:54 am)
Help on all the gui Hi Gadi, I'm in the middle of building the base structure for a first-person fantasy RPG. Probabl... read more 03/21/2006 (4:41 am)
Character Manipulation and Customization I suspect you will have to build it from the ground up. I did a quick search and found nothing excep... read more 03/21/2006 (4:34 am)
Help on all the gui Hi Gadi, I'm sorry I can't help with your question. As I mentioned, I am just trying to learn abo... read more 03/20/2006 (2:20 am)
Help on all the gui See, here's an example already. [url]www.garagegames.com/mg/forums/result.thread.php?qt=41519[/ur... read more 03/19/2006 (3:03 am)
Help on all the gui Gadi, You need to get over it. There appears to be no concept of decent "all in one" documentatio... read more 03/19/2006 (2:55 am)
Atlas Maps, thier issue's and problems for me Yeah, looks like your character is inside the terrain. Try using alt-c to free the camera and then f... read more 03/16/2006 (6:35 am)
Start learning torque script There's a lot of stuff on TDN [url]tdn.garagegames.com/wiki/Torque_Game_Engine#script[/url] Pr... read more 03/16/2006 (5:48 am)
Port fxShapeReplicator from Mantis And here it is in TSE with an Atlas terrain built using HTC :-) Just the example trees in the TSE d... read more 03/15/2006 (4:33 am)
Quick simgroup loading question Thanks Josh. Yes, that looks like it should work as well as I see you're always using index 0. Nice ... read more 03/15/2006 (3:38 am)
Tdn Down I can get to the site but the login page comes up blank when you click the login link. They must be ... read more 03/13/2006 (9:10 am)
Quick simgroup loading question Thanks Stephen, if *you* just discovered it that explains why I couldn't find out anything about it ... read more 03/13/2006 (9:02 am)
About .cs files You can use Torsion if you want a sort of IDE for .cs files. It's free. Other people use the Valve H... read more 03/12/2006 (2:49 am)
About file organization Hi Veynom, It's a while since I did the tutorial but IIRC you're only copying the folder so you h... read more 03/11/2006 (4:57 am)
Quick simgroup loading question Heh, right then, it looks like option A is the one to go for for now :-) Must go and do a search... read more 03/11/2006 (4:32 am)
Quick simgroup loading question Doh! Thanks Stephen for clearing that up. Caught like a babe in arms by a feature I haven't used in ... read more 03/10/2006 (2:55 am)
Quick simgroup loading question Well, very wierd, I just changed it to a simset instead of a simgroup and it started working properl... read more 03/09/2006 (8:28 am)
Terrain + L3DT Export as raw (resize first to make it one pixel bigger in both directions). Save texture as JPG. Th... read more 03/08/2006 (2:38 am)
Sender in RPGDialog Got a response from Nelson offline (thanks Nelson). Just for the benefit of anyone else, the variabl... read more 03/03/2006 (7:46 am)
Huge Terrain Creator (HTC) for TSE I think you'll find that's a TSE terrain problem not an HTC one. You need to keep increasing the tre... read more 03/03/2006 (1:29 am)
Angus Ghost ! Nice to have that one answered :-)... read more 03/03/2006 (1:24 am)
Huge Terrain Creator (HTC) for TSE Vincent, that's strange, I sent you three mails. Possibly four but my mailer crashed during the four... read more 03/02/2006 (3:19 am)
Crc Bug Hi Stefan, Don't have 1.4 on this new PC at the moment, but yes that's a thought. Could be the TS... read more 03/01/2006 (9:20 am)
Using datablocks and different models Removed a load of rubbish I had written here. Found the problem. I tracked it down to the comput... read more 03/01/2006 (7:36 am)
Huge Terrain Creator (HTC) for TSE Lots of people asking the same question including me! Vincent hasn't replied to any mails I've sent ... read more 02/27/2006 (12:56 am)
Huge Terrain Creator (HTC) for TSE Have you edited your mission file to remove the legacy terrain block and include the atlasinstance? ... read more 02/25/2006 (4:22 am)
Huge Terrain Creator (HTC) for TSE Check that there is an Atlasinstance in the wolrd editor inspector window. If there is, your terrain... read more 02/24/2006 (3:37 am)
RenderMonkey or FX Composer? Rendermonkey fan here too... read more 02/23/2006 (5:40 am)
PlayerData::onTargetEnterLOS Thanks Randy. Sorry to bump this by replying, but I didn't want to seem rude by ignoring it. I hadn'... read more 02/22/2006 (6:51 am)
Atlas terrain not high res enough Never used L3DT, but one thing jumps out at me. if you are using 2048 as the size param in the gener... read more 02/22/2006 (6:07 am)
Huge Terrain Creator (HTC) for TSE If anyone is puzzled (as I was) by the various types of fractal generation and the heightfiled prope... read more 02/21/2006 (5:55 am)
Problems with WinCVS Yep, the python message is "standard", nothing to worry about. The exit zero means the login worked ... read more 02/21/2006 (1:05 am)
Problem finding DTS tutorial Eric, Judging by the comments in a side bar about "writing the rest later when I'm watching the v... read more 02/20/2006 (1:30 am)
How to control a character Hello, you're on the wrong forum. Go to the TGE getting started forum, you'll find lots of help ther... read more 02/20/2006 (1:17 am)
Firefox zoom corrupts pages Not critical? Well slap me with a wet kipper :-) Get away from here and get back to Atlas, bad bo... read more 02/20/2006 (1:13 am)
Tse, Help What errors are you getting with the compile?... read more 02/20/2006 (12:39 am)
Mac/Win Demo art Are you sure it's the textures? Have you set your PC version to use shader level 3 in the prefs? (Th... read more 02/19/2006 (2:00 am)
Blurred Text in text windows Help Byte, thanks a million, that works perfectly. One major pain resolved building my dialogues! Dave... read more 02/18/2006 (3:19 am)
Tse, Help There's a whole thread (or several) around here somewhere to do with vis c++ 6. I don't use it mys... read more 02/17/2006 (7:48 am)