Dave's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GuiObjectView | I have a feeling it requires OpenGL, but I'm probably wrong.... read more | 04/11/2006 (8:30 am) |
| 2 different players in the fps demo | Don't know if this will help but this is how I do it, inheriting from the standard datablock and the... read more | 04/11/2006 (3:32 am) |
| MS4 within a few months | It's funny, I was saying to the missus the other day that if my company ever gets beyond a one man e... read more | 04/04/2006 (1:58 am) |
| MS4 within a few months | Hi all, I've been trying to stay out of this, but (the dreaded "but") I just want to back Dan up ... read more | 04/03/2006 (4:15 am) |
| MS4 within a few months | April fools day, very appropriate looking at this thread :-)... read more | 04/01/2006 (4:53 am) |
| Release crashes but not Debug & help with understanding CHU/TQT | For the record, I have a dual core machine and have no probs compiling. What errors are you getting?... read more | 03/31/2006 (2:12 am) |
| Huge Terrain Creator (HTC) for TSE | Hi Vincent, Thanks for your reply. A real patch would be great, most sites now expect you to down... read more | 03/26/2006 (3:23 am) |
| Huge Terrain Creator (HTC) for TSE | Vincent, I have bought the binary license for HTC. What happens now? Do you mail me a license key... read more | 03/25/2006 (3:18 am) |
| Interior DIF Lighting | You can add lights in your modelling program. Most of them have various types of lighting, from spot... read more | 03/25/2006 (2:42 am) |
| Release crashes but not Debug & help with understanding CHU/TQT | You might try this thread on the general discussion forum [url]www.garagegames.com/mg/forums/result... read more | 03/23/2006 (4:35 am) |
| Centralized location for getting started topics? | TDN and the forums are still it I'm afraid.... read more | 03/23/2006 (4:18 am) |
| Buttons changing its positions | I think you need to set the position to "relative" otherwise they move when you use a different reso... read more | 03/22/2006 (2:54 am) |
| Help on all the gui | Hi Gadi, I'm in the middle of building the base structure for a first-person fantasy RPG. Probabl... read more | 03/21/2006 (4:41 am) |
| Character Manipulation and Customization | I suspect you will have to build it from the ground up. I did a quick search and found nothing excep... read more | 03/21/2006 (4:34 am) |
| Help on all the gui | Hi Gadi, I'm sorry I can't help with your question. As I mentioned, I am just trying to learn abo... read more | 03/20/2006 (2:20 am) |
| Help on all the gui | See, here's an example already. [url]www.garagegames.com/mg/forums/result.thread.php?qt=41519[/ur... read more | 03/19/2006 (3:03 am) |
| Help on all the gui | Gadi, You need to get over it. There appears to be no concept of decent "all in one" documentatio... read more | 03/19/2006 (2:55 am) |
| Atlas Maps, thier issue's and problems for me | Yeah, looks like your character is inside the terrain. Try using alt-c to free the camera and then f... read more | 03/16/2006 (6:35 am) |
| Start learning torque script | There's a lot of stuff on TDN [url]tdn.garagegames.com/wiki/Torque_Game_Engine#script[/url] Pr... read more | 03/16/2006 (5:48 am) |
| Port fxShapeReplicator from Mantis | And here it is in TSE with an Atlas terrain built using HTC :-) Just the example trees in the TSE d... read more | 03/15/2006 (4:33 am) |
| Quick simgroup loading question | Thanks Josh. Yes, that looks like it should work as well as I see you're always using index 0. Nice ... read more | 03/15/2006 (3:38 am) |
| Tdn Down | I can get to the site but the login page comes up blank when you click the login link. They must be ... read more | 03/13/2006 (9:10 am) |
| Quick simgroup loading question | Thanks Stephen, if *you* just discovered it that explains why I couldn't find out anything about it ... read more | 03/13/2006 (9:02 am) |
| About .cs files | You can use Torsion if you want a sort of IDE for .cs files. It's free. Other people use the Valve H... read more | 03/12/2006 (2:49 am) |
| About file organization | Hi Veynom, It's a while since I did the tutorial but IIRC you're only copying the folder so you h... read more | 03/11/2006 (4:57 am) |
| Quick simgroup loading question | Heh, right then, it looks like option A is the one to go for for now :-) Must go and do a search... read more | 03/11/2006 (4:32 am) |
| Quick simgroup loading question | Doh! Thanks Stephen for clearing that up. Caught like a babe in arms by a feature I haven't used in ... read more | 03/10/2006 (2:55 am) |
| Quick simgroup loading question | Well, very wierd, I just changed it to a simset instead of a simgroup and it started working properl... read more | 03/09/2006 (8:28 am) |
| Terrain + L3DT | Export as raw (resize first to make it one pixel bigger in both directions). Save texture as JPG. Th... read more | 03/08/2006 (2:38 am) |
| Sender in RPGDialog | Got a response from Nelson offline (thanks Nelson). Just for the benefit of anyone else, the variabl... read more | 03/03/2006 (7:46 am) |
| Huge Terrain Creator (HTC) for TSE | I think you'll find that's a TSE terrain problem not an HTC one. You need to keep increasing the tre... read more | 03/03/2006 (1:29 am) |
| Angus Ghost ! | Nice to have that one answered :-)... read more | 03/03/2006 (1:24 am) |
| Huge Terrain Creator (HTC) for TSE | Vincent, that's strange, I sent you three mails. Possibly four but my mailer crashed during the four... read more | 03/02/2006 (3:19 am) |
| Crc Bug | Hi Stefan, Don't have 1.4 on this new PC at the moment, but yes that's a thought. Could be the TS... read more | 03/01/2006 (9:20 am) |
| Using datablocks and different models | Removed a load of rubbish I had written here. Found the problem. I tracked it down to the comput... read more | 03/01/2006 (7:36 am) |
| Huge Terrain Creator (HTC) for TSE | Lots of people asking the same question including me! Vincent hasn't replied to any mails I've sent ... read more | 02/27/2006 (12:56 am) |
| Huge Terrain Creator (HTC) for TSE | Have you edited your mission file to remove the legacy terrain block and include the atlasinstance? ... read more | 02/25/2006 (4:22 am) |
| Huge Terrain Creator (HTC) for TSE | Check that there is an Atlasinstance in the wolrd editor inspector window. If there is, your terrain... read more | 02/24/2006 (3:37 am) |
| RenderMonkey or FX Composer? | Rendermonkey fan here too... read more | 02/23/2006 (5:40 am) |
| PlayerData::onTargetEnterLOS | Thanks Randy. Sorry to bump this by replying, but I didn't want to seem rude by ignoring it. I hadn'... read more | 02/22/2006 (6:51 am) |
| Atlas terrain not high res enough | Never used L3DT, but one thing jumps out at me. if you are using 2048 as the size param in the gener... read more | 02/22/2006 (6:07 am) |
| Huge Terrain Creator (HTC) for TSE | If anyone is puzzled (as I was) by the various types of fractal generation and the heightfiled prope... read more | 02/21/2006 (5:55 am) |
| Problems with WinCVS | Yep, the python message is "standard", nothing to worry about. The exit zero means the login worked ... read more | 02/21/2006 (1:05 am) |
| Problem finding DTS tutorial | Eric, Judging by the comments in a side bar about "writing the rest later when I'm watching the v... read more | 02/20/2006 (1:30 am) |
| How to control a character | Hello, you're on the wrong forum. Go to the TGE getting started forum, you'll find lots of help ther... read more | 02/20/2006 (1:17 am) |
| Firefox zoom corrupts pages | Not critical? Well slap me with a wet kipper :-) Get away from here and get back to Atlas, bad bo... read more | 02/20/2006 (1:13 am) |
| Tse, Help | What errors are you getting with the compile?... read more | 02/20/2006 (12:39 am) |
| Mac/Win Demo art | Are you sure it's the textures? Have you set your PC version to use shader level 3 in the prefs? (Th... read more | 02/19/2006 (2:00 am) |
| Blurred Text in text windows Help | Byte, thanks a million, that works perfectly. One major pain resolved building my dialogues! Dave... read more | 02/18/2006 (3:19 am) |
| Tse, Help | There's a whole thread (or several) around here somewhere to do with vis c++ 6. I don't use it mys... read more | 02/17/2006 (7:48 am) |