Dave's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Huge Terrain Creator (HTC) for TSE | Hi Vincent, Any news on HTC+? Thanks, Dave.... read more | 05/16/2006 (4:37 am) |
| Noob, ideas for a starting place? | If you know a bit of java and you really want to try 2D you can give this a go. It's free and so you... read more | 05/16/2006 (3:18 am) |
| New player crashing | Is your player bigger than the blue box man? It might be dropping through the landscape if the feet ... read more | 05/15/2006 (9:07 am) |
| Atlas raw files - signed or unsigned? | Hey, thanks, I didn't expect a reply (well, OK maybe a sarcastic one:-) ) That's cheered me up an... read more | 05/13/2006 (2:01 pm) |
| Atlas raw files - signed or unsigned? | Great, thanks Ben. When will this become moot? ;-)... read more | 05/13/2006 (6:43 am) |
| Atlas raw files - signed or unsigned? | You'd think Ben would know as he wrote the thing :-) Ben? Help!... read more | 05/12/2006 (8:45 am) |
| Atlas raw files - signed or unsigned? | Hey, I answered a different comment by Stefan and now it's changed! Must have been an edit while I w... read more | 05/12/2006 (8:27 am) |
| Atlas raw files - signed or unsigned? | Ah right. I can't make it read that way myself, but I see exactly what you mean. Thanks Stefan.... read more | 05/12/2006 (8:25 am) |
| Error in font profile | Is that font and size used in the GUI in other controls? If not, find a font/size that is working in... read more | 05/12/2006 (6:56 am) |
| Starting from scratch | Justin, you can have any drectory structure you like for your game. You set paths and things in your... read more | 05/12/2006 (2:06 am) |
| Newbie Altas questions | Paint Shop Pro reads raw files OK... read more | 05/11/2006 (6:03 am) |
| Question, mounting points | 32 I believe. Some have to be named specifically for certain purposes.... read more | 05/11/2006 (1:41 am) |
| Intel GMA900graphics and TSE | Hi guys, A lot of the shaders with TSE come set to pix 1.1 as default. TSE allows you to fall bac... read more | 05/11/2006 (1:38 am) |
| M3 waterblock/editor bug | Yeah, 'twas all sorted out in a thread further down with a similar name. Thanks guys.... read more | 05/08/2006 (9:18 am) |
| Bumpmap Base Texture Question | If you have several layers the different paint progs might default to different layers. Therefore yo... read more | 05/07/2006 (7:43 am) |
| Implemented Swimming/But Why Isnt This Working | JC, there was a recent thread that mentioned waterblock effects (such as slowing the player down) wo... read more | 05/05/2006 (2:07 am) |
| Compiling? | Bardur, your previous reply came while I was writing mine. When you compile Torque you rebuild yo... read more | 05/04/2006 (5:05 am) |
| Compiling? | Bardur, you write computer programs in a human readable language (well, most often). In the case of ... read more | 05/04/2006 (5:00 am) |
| Maps -> TSE | The Atlas editors aren't working yet. You can open the editors but they won't have any effect on the... read more | 05/04/2006 (4:09 am) |
| Tge, Tse And Rts Kit | Guimo, AFAIK TSE does not support FX files, although the Material description files are a similar... read more | 05/04/2006 (1:22 am) |
| GenerateChunkFileFromRaw16 problems w/latest | Ha ha, that error message gave me a great laugh to start the day. There are a few bits of business s... read more | 05/03/2006 (12:32 am) |
| New Water/Atlas Effects | Jacob, thanks for the update. No pressure, just wondering what was happening. I've just got over a m... read more | 05/03/2006 (12:29 am) |
| Tutorials | Painful as it may sound, buy Ed Maurina's new book and Ken Finney's two older books if you are serio... read more | 05/03/2006 (12:26 am) |
| L3DT 2.4 probs | OK, got an answer from the L3DT forums. It's a (sort of) bug. here's the reply I got, complete with ... read more | 05/02/2006 (7:33 am) |
| New Water/Atlas Effects | Any update on this? Thanks, Dave.... read more | 05/02/2006 (7:29 am) |
| Milestone 3 water not working 100 | I reported this a few weeks back over on the bugs forum. It's been noted but is low priority at the ... read more | 05/02/2006 (1:57 am) |
| Cloud layers ? | Hi Vincent, Ed Maurina's new book arrived yesterday. I looked up the clouds stuff in it today and... read more | 04/30/2006 (6:02 am) |
| Cloud layers ? | Hi Vincent, Thanks very much for that. Still doesn't work unfortunately. Is there anything else I... read more | 04/29/2006 (12:24 pm) |
| Cloud layers ? | Hi Vincent, doesn't seem to work for me when I set that variable. Would you mind posting your sky se... read more | 04/29/2006 (7:49 am) |
| Odd problem | You might have some vertices not attached to bones, so they get left behind when you run an animatio... read more | 04/29/2006 (7:02 am) |
| Cloud layers ? | Vincent, did you figure this out? I have the same problem. I can't find anything on the forums or TD... read more | 04/28/2006 (4:15 am) |
| Inside Water Control. | There are friction and mass settings for your character. Maybe you have those set too low? Also slop... read more | 04/28/2006 (3:01 am) |
| Creator error... | Hi Boris, the editors aren't fully finished yet. I get that same message, but it doesn't cause any p... read more | 04/24/2006 (3:48 am) |
| Sun/fxsunlight | Thanks Max, will check that out. Who knows, if it's not too complex I might be able to make somethin... read more | 04/24/2006 (3:36 am) |
| Getting started | Boris, that's the perennial question that seems to crop up every time someone buys the engine. In ot... read more | 04/24/2006 (3:31 am) |
| Sun/fxsunlight | Thanks guys. Very helpful. Max, I think I must have copied the initial code from an example somew... read more | 04/23/2006 (3:05 am) |
| Getting started | Boris, you can load a different mission by editing the main.cs file in the directory where your torq... read more | 04/23/2006 (2:31 am) |
| Sun/fxsunlight | OK, excuse me while I quietly go out and hang myself. Thanks Max! What a bloody plonker I am. I look... read more | 04/22/2006 (3:56 am) |
| Swinging my sword | Your best bet is to get the code for the melee resource and plough your way through that, as suggest... read more | 04/22/2006 (3:41 am) |
| Sun/fxsunlight | Surely, appreciate any help you might be able to give. new Sun() { direction = "0 0.954268... read more | 04/21/2006 (10:50 am) |
| April DX9 SDK - get it | Oh well, I don't care, whatever happened with the install I'm a lot happier now. If I'm living in cl... read more | 04/21/2006 (10:47 am) |
| April DX9 SDK - get it | Hi, There were supposedly a bunch of algorithm changes in the update. I would assume this would m... read more | 04/20/2006 (7:41 am) |
| Compiling TSE with VS 2005 Express Edition | Hey you guys, be warned :-) [url]www.regdeveloper.co.uk/2006/04/20/free_visual_studio/[/url]... read more | 04/20/2006 (3:30 am) |
| April DX9 SDK - get it | I suppose this is wayyy off topic for this forum, but I'll sneak in a quickie and hope I get away wi... read more | 04/20/2006 (2:55 am) |
| April DX9 SDK - get it | Wow! Oblivion, which was playing like a dog even with a dual SLI rig and dual core processor is now ... read more | 04/17/2006 (8:51 am) |
| M2 Waterblock/editor bug | No probs. Plenty of other things for you to do I'm sure :-) Just wanted to raise a flag.... read more | 04/16/2006 (4:57 am) |
| Buy TGE now or wait for TSE? | I think I recall a thread that ended up including this question along the way. The official response... read more | 04/13/2006 (2:27 am) |
| One waterblock or many? | Ah so, thanks Brian. Saves me a bit of time!... read more | 04/13/2006 (2:07 am) |
| Tse xinpit.h compile error | You need to point your IDE/compiler at the new directory where you installed the Feb update.... read more | 04/12/2006 (4:48 am) |
| One waterblock or many? | Hmm, thanks guys. Looks like some fps counting is in order. Will update this in a few days with some... read more | 04/12/2006 (4:18 am) |