Game Development Community

Dave's Forum Posts

Thread Post Date Posted
How to make a good looking Atlas terrain? JC, I get that problem (or something very similar) even fairly close up when I use very high detail ... read more 10/03/2006 (2:47 am)
WinCVS 2.0.2.4 (build 4) No probs Jonathon. Had plenty help myself recently :-)... read more 10/01/2006 (9:16 am)
WinCVS 2.0.2.4 (build 4) Hi, For the cvs root in the checkout dialog use :pserver;username=whatever;password=whatever;h... read more 10/01/2006 (7:35 am)
Huge Terrain Creator (HTC) for TSE Hi Vincent, Just wondering if you could give us a brief progress report? Nothing fancy, just to s... read more 10/01/2006 (3:49 am)
Atlas2 (MS4) Blended Terrain - Black Splotches That's a problem with the alpha maps (if you're *sure* you haven't got a texture missing from your t... read more 09/30/2006 (5:27 am)
TSE Lighting System Q&A Stefan, I think if you mark them as zone lights they won't go through the walls. Mine don't anyway.... read more 09/30/2006 (5:14 am)
MS4 and L3DT blended troubles Yup, certainly did. I changed the enum in Atlaschunk.h to be MaxChunkSize = 8 * 4096 * 4096 I as... read more 09/29/2006 (11:15 am)
What causes this prob in a terrain? Hi Ben, Thanks for that. Now I know what it is I think I can wait for your fix thanks. Not being ... read more 09/29/2006 (4:14 am)
Normal Maps and Shaders in interiors? If you want to apply a shader other than the default ones you'll need to use a customMaterial. Simil... read more 09/28/2006 (2:31 am)
MS4 and L3DT blended troubles Hi Ben, Thanks, will give that a whirl. I'm limiting it to 4096 for now, so hopefully that will f... read more 09/26/2006 (2:46 am)
MS4 and L3DT blended troubles Hi Ben, I've moified the defines at the top of the bitmapPng.cpp file as follows static const ... read more 09/25/2006 (10:57 am)
Huge Terrain Creator (HTC) for TSE I hope it's not dead. I bought it on the understanding that we'd get an upgrade to the next version ... read more 09/25/2006 (5:20 am)
What causes this prob in a terrain? Hi all, It happens a long way away as well as close up. Sometimes (only sometimes) it disappears ... read more 09/25/2006 (1:28 am)
MS4 and L3DT blended troubles Noticed there were some updates for Atlas and lighting in CVS today. I downloaded them, cleaned my p... read more 09/22/2006 (3:47 am)
MS4 and L3DT blended troubles Hi Ben, Yes, it's a download of HEAD from a couple of days back. I think I'll try the mosaic rout... read more 09/20/2006 (12:49 pm)
Huge Terrain Creator (HTC) for TSE Hi Vincent, Just wondering if you are making any progress since the problem above was solved, or... read more 09/20/2006 (5:14 am)
MS4 and L3DT blended troubles Back on the subject (so soon), when I create a high-res lightmap the terrain generation craps out wi... read more 09/20/2006 (4:52 am)
MS4 and L3DT blended troubles Thanks Ben. I think I have to start another thread with another stupid question now, but I'll hack a... read more 09/20/2006 (2:49 am)
AtlasGenerateTextureTOCFromLargeJPEG bug? Thanks Ben, I can manage OK now that the blender terrain is working for me. This was a side trip whi... read more 09/20/2006 (2:37 am)
AtlasGenerateTextureTOCFromLargeJPEG bug? Hi Ryan, Thanks for that. I checked CVS this morning (GMT) after spotting that small post about R... read more 09/19/2006 (8:50 am)
MS4 and L3DT blended troubles Well, got my registration code and ran through the process again with the pro version. It generated ... read more 09/19/2006 (8:11 am)
AtlasGenerateTextureTOCFromLargeJPEG bug? Hi, Been experimenting some more. Still have the problem, everything is blue. But first of al... read more 09/19/2006 (6:38 am)
MS4 and L3DT blended troubles Hi Ben, yes that's true. I manually converted the BMPs to PNGs just to test the results. That's actu... read more 09/19/2006 (12:37 am)
MS4 and L3DT blended troubles Hi Erik, thanks for that. However it will only make 4 maps. The box with "number of images" is greye... read more 09/18/2006 (2:08 pm)
MS4 and L3DT blended troubles Erik, I can't quite get this to work. There are a couple of issues but the main one at the moment is... read more 09/18/2006 (12:06 pm)
TSE Lighting System Q&A That makes sense. I was trying to get the light selected and expected the datablock to pop up in the... read more 09/18/2006 (11:34 am)
TSE Lighting System Q&A Hi John, Me again learning about the lighting system. Is the following a bug? If I select a light... read more 09/15/2006 (6:29 am)
MS4 and L3DT blended troubles Ok great, thanks for clearing that up for me Eric. I'll have a go at it in the morning. All the b... read more 09/14/2006 (11:06 am)
MS4 and L3DT blended troubles Hi Erik, I don't quite understand this. I follow it up to the point where you import the non-flip... read more 09/14/2006 (8:01 am)
Unable to change sun position I noticed that yesterday whilst doing something else. But I was in a hurry and assumed it was me not... read more 09/14/2006 (3:03 am)
TSE Lighting System Q&A Ahhh, I see. Thanks very much John. So really we need to hold off on tone mapping until Atlas is all... read more 09/13/2006 (12:47 pm)
Huge Terrain Creator (HTC) for TSE I've been dropping hints for months and can't get a preview :-) I think we'll just have to wait...... read more 09/13/2006 (12:37 pm)
TSE Lighting System Q&A Aha! Got it sussed. I had useToneMapping turned on. I don't know why that would match the player in ... read more 09/13/2006 (12:00 pm)
Huge Terrain Creator (HTC) for TSE Marton, if you look three posts above I think you will see that the download is unavailable for now ... read more 09/13/2006 (11:23 am)
TSE Lighting System Q&A Hi John, I'm not sure if we're talking about the same thing. My problem is that the player charac... read more 09/13/2006 (11:20 am)
TSE Lighting System Q&A Yep, the materials file is in the orc directory, the materials are all there on the orc and also on ... read more 09/13/2006 (8:05 am)
TSE Lighting System Q&A Hi, I just brought the spaceorc and crossbow into the M4 water demo, and they both are very dull.... read more 09/13/2006 (7:38 am)
Textures on interiors Hi folks, Thanks a million, got it working. It was as JC said, I was defining the materials in a ... read more 09/11/2006 (11:18 am)
Textures on interiors Well, I've spent the last couple of hours reading and trying things out with no luck. The docs on TD... read more 09/11/2006 (5:24 am)
Textures on interiors Lads, thanks very much. I played with materials in an earlier milestone, up to and including writing... read more 09/11/2006 (3:22 am)
Huge Terrain Creator (HTC) for TSE Hi Vincent, glad to help. The sooner you get it working the sooner I get HTC+ :-)... read more 09/09/2006 (10:50 am)
Huge Terrain Creator (HTC) for TSE Deleted double post... read more 09/09/2006 (3:14 am)
Huge Terrain Creator (HTC) for TSE Ross, the form is here [url]http://www.solu-si.com/dragonhead/index.php?c=en&a=htcdown&_static=da... read more 09/09/2006 (3:13 am)
Huge Terrain Creator (HTC) for TSE Hi Vincent, I just ran all those commands on a 1024 file and it worked fine. The only thing I no... read more 09/08/2006 (10:32 am)
Huge Terrain Creator (HTC) for TSE Just checking that you ran the following command after creating the geometry and texture files? a... read more 09/08/2006 (8:06 am)
Huge Terrain Creator (HTC) for TSE Hi Vincent, I see this on TDN. "The unified LOD generation system for terrain geometry isn't curr... read more 09/08/2006 (8:03 am)
Huge Terrain Creator (HTC) for TSE Tried converting an old jpg and chu file and they work fine. Will try a raw file next.... read more 09/08/2006 (8:03 am)
MS4 bugs? Sorry, a post to wrong forum deleted here.... read more 09/08/2006 (8:02 am)
Huge Terrain Creator (HTC) for TSE Tried converting an old jpg and chu file and they work fine. Will try a raw file next.... read more 09/08/2006 (7:56 am)
MS4 bugs? Ross and Ben, Thanks for the AA tip, that solved the ghosting through the objects. I've set AA to... read more 09/08/2006 (2:59 am)