Game Development Community

Dave's Forum Posts

Thread Post Date Posted
Atlas2 Terrain Import Dialog Thanks Dennis, will take a look next time I'm Atlas-ing :-) Might be a big help.... read more 12/28/2006 (8:02 am)
L3DT to ATLAS for Dummies Ah, the famous last 10% that takes 90% of the time :-) Thanks for your honest feedback as usual Aar... read more 12/12/2006 (3:31 am)
L3DT to ATLAS for Dummies There's a plugin coming some time soon. Aaron at L3DT says he has made a plugin API for L3DT and GG ... read more 12/11/2006 (12:23 am)
Huge Terrain Creator (HTC) for TSE Thanks Vincent. I'm sure the instructions will be in the release notes :-)... read more 12/10/2006 (3:57 am)
Atlas caves/overhangs Hey, all cool ideas. Good one. I like the pic too.... read more 12/09/2006 (10:22 am)
Huge Terrain Creator (HTC) for TSE Hi Vincent, No, I wasn't worried about the name change :-) It's just you mentioned TSE/TGEA didn... read more 12/08/2006 (12:43 pm)
TSE versions Stefan, thanks, that explains it all. Much obliged.... read more 12/08/2006 (6:43 am)
Huge Terrain Creator (HTC) for TSE Hi Vincent, Thanks for the update. Sounds great. Can you tell me, if your version supports so man... read more 12/08/2006 (4:42 am)
Will TSE/TAT/TGEA ever be completed? I think this thread is a replica of something that appears every 6 months or so, about as long as it... read more 12/05/2006 (12:45 am)
Huge Terrain Creator (HTC) for TSE Hi Vincent, Any progress reports as yet? Any date for a Beta? Thanks, Dave.... read more 12/02/2006 (4:36 am)
Atlas caves/overhangs Kevin, where's the pic? I'd like to see it!... read more 12/02/2006 (4:34 am)
TGEA Art tool request (Cube Map Related) I think he's taking about reflection maps rather than sky maps, although the principle is similar.... read more 11/30/2006 (1:48 am)
L3DT to ATLAS for Dummies Hi matt, L3DT makes one Alpha map for every four textures in your terrain. You get one directory ... read more 11/26/2006 (12:07 pm)
Huge Terrain Creator (HTC) for TSE Hi Matt, Sorry, I can't help with the dedicated server thing, my game is single player so I've ha... read more 11/24/2006 (2:43 am)
Huge Terrain Creator (HTC) for TSE Ah, is the terrain wierd in HTC or just when you put it into M4.1 of TSE?... read more 11/23/2006 (1:24 am)
Huge Terrain Creator (HTC) for TSE Matt, It could be your horizontal scale parameter (that's the one you are setting to 3.0 after 20... read more 11/22/2006 (1:43 am)
Atlas caves/overhangs I think I recall that some people have done this by flipping terrains upside down over the normal te... read more 11/21/2006 (2:32 am)
TSE How do you start? No probs, you'll find your way around eventually. Good luck.... read more 11/21/2006 (2:29 am)
Ref art for 3d models? Thanks 007. Have you subscribed? Just wondering if it's safe for my credit card. I might end up w... read more 11/20/2006 (7:04 am)
TSE How do you start? Matt, As I said before, read the wiki. You'll have to import the old chu file and texture file in... read more 11/20/2006 (5:45 am)
TSE How do you start? Hi Matt, It's extrememly frustrating trying to find your way around this stuff at the start. I ha... read more 11/19/2006 (1:40 am)
Max 9 to DTS Yep, works great. Thanks magnus.... read more 11/16/2006 (2:11 am)
Max 9 to DTS OK got it now. Think it was a problem with firefox, not your site. The OK button stays greyed out un... read more 11/15/2006 (2:24 am)
TSE Lighting System Q&A Removed - not an issue, was my problem with a missing datablock.... read more 11/15/2006 (1:39 am)
Max 9 to DTS Magnus, thank you very much. I can't get the download to work at the moment, but it's 9am GMT so may... read more 11/15/2006 (1:03 am)
TSE Repository down? ISP problems according to the other thread I mentioned above.... read more 10/30/2006 (1:36 am)
Need materials help Try putting the materials.cs file in the same directory as the texture if you have no path specified... read more 10/29/2006 (2:48 pm)
TSE Repository down? There's a thread on the getting started forum about this.... read more 10/27/2006 (12:58 pm)
Can't connect to CVS Yep, me too. Never had a prob connecting before.... read more 10/27/2006 (3:32 am)
Invisible Materials I know I need the mapto param if I export from MS3D. But I don't ever use extensions on any of the t... read more 10/24/2006 (12:31 am)
Changing Brightness of Sections of Atlas? Hi, not at the moment as far as I can tell from this reply to another question I raised in the light... read more 10/22/2006 (2:30 am)
Huge Terrain Creator (HTC) for TSE Thanks for the reply Vincent, great to hear we aren't going to lose a very useful tool.... read more 10/18/2006 (2:25 am)
Lighting quality went down with newest HEAD? Removed this stuff as I have it sorted out now.... read more 10/17/2006 (10:35 am)
Lighting quality went down with newest HEAD? Just thought I'd chime in with the normal map business as I have a similar problem. Here are two sho... read more 10/17/2006 (8:05 am)
Bump and normal maps Aha! Thanks. Seems possible they might be related. I'll keep an eye on that thread and see how it pa... read more 10/17/2006 (7:48 am)
Bump and normal maps Yep, latest HEAD. That could be the prob then. Did you report it as a bug?... read more 10/17/2006 (7:30 am)
Bump and normal maps Heh, thanks Stefan. After posting this I found the GIMP plugin to make normal maps from 2D art. That... read more 10/17/2006 (7:17 am)
Map2dif_plus and entities for TSE Never used the paths before but just added a path start node and three path nodes and it all exporte... read more 10/11/2006 (12:32 pm)
Map2dif_plus and entities for TSE [quote]Has anyone actually done this successfully with TSE? Lights, paths, anything?[/quote] Well... read more 10/11/2006 (3:21 am)
Map2dif_plus and entities for TSE Yep, there's a map2dif_plus_tse file somewhere around, especially for tse. I use it but can't rememb... read more 10/10/2006 (1:05 pm)
Does torque support gif format Removed a pile of cr*p that I put here. Sorry.... read more 10/07/2006 (6:45 am)
Stiching Together Multiple Terrains into 1 File HTC allows you to build a massive terrain out of many individual 512 terrain blocks. It is it's best... read more 10/05/2006 (3:20 am)
Ms4 It's unofficially official that it's officially unofficial...or something.... read more 10/05/2006 (3:14 am)
How to make a good looking Atlas terrain? No problem folks, I've been bashing my brains out doing tedious repetitive terrain experiments/gener... read more 10/04/2006 (4:42 am)
Atlas2 (MS4) Blended Terrain - Black Splotches @Ben, I haven't experimented with the texture size as yet. However looking at the docs it would appe... read more 10/04/2006 (2:11 am)
Atlas2 (MS4) Blended Terrain - Black Splotches Weird, works fine for me. What errors were you getting?... read more 10/03/2006 (10:09 am)
How to make a good looking Atlas terrain? Go to "operations/alpha maps/generate maps" One thing to note is for every 4 textures you get an ... read more 10/03/2006 (10:02 am)
How to make a good looking Atlas terrain? @Malcolm, it's a great idea for randomly generated terrains. It produces lovely stuff and is hugely ... read more 10/03/2006 (8:00 am)
Getting Errors importing a Terrain into Atlas I've been getting that error since Atlas1 and so have many other people it seems. You can reduce it ... read more 10/03/2006 (6:42 am)
MS4 and L3DT blended troubles Hi Ben, you may have read my other post about how familiar I am with C, so I guess this is a punishm... read more 10/03/2006 (3:50 am)