Kirk Longendyke's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What would you like to see addressed in Torque 3D? | First off, props on the atlas announcement. It's never easy to admit "hey, this just isn't up to the... read more | 01/13/2009 (3:52 am) |
| What would you like to see addressed in Torque 3D? | [quote]Would you guys be interested in hearing my thoughts on your suggestions? Even if I say that s... read more | 01/10/2009 (7:53 am) |
| What would you like to see addressed in Torque 3D? | It's banal, it's boring, and it's irritating to keep up, but: I'd request an example implementat... read more | 01/10/2009 (3:43 am) |
| Glow masking 1.7.1 | For the record: bumpTex[1] = "carriermetal2b"; turned out to be the problem... read more | 12/31/2008 (6:28 pm) |
| 1.7.1/1.8-b1 ambient lighting bug | Issue extant with 1.8.0: [image]http://img410.imageshack.us/img410/4034/64717544cu4.jpg[/image]... read more | 12/17/2008 (6:07 am) |
| 1.8 Severe miscalculations with rotations | Issue resolved with 1.8.0... read more | 12/17/2008 (5:59 am) |
| 1.8 translucency sorting/blending foul-up | Issue extant with 1.8.0... read more | 12/17/2008 (5:59 am) |
| 1.8 translucency sorting/blending foul-up | That's very strange indeed. They must be checking translucency passes in a non-obvious spot... Here'... read more | 11/28/2008 (4:25 pm) |
| 1.8 translucency sorting/blending foul-up | Neither http://www.garagegames.com/mg/forums/result.thread.php?qt=81142 nor http://www.garagegames.c... read more | 11/28/2008 (12:47 pm) |
| 1.8 Severe miscalculations with rotations | Oh, quite agreed. They've done yeoman's work on it. Merely expressing the sentiment that this much a... read more | 11/25/2008 (4:15 pm) |
| 1.8 Severe miscalculations with rotations | Didn't solve *this* issue, but an ancillary bug involving the values in QuatF & QuatF::set( const... read more | 11/25/2008 (12:22 pm) |
| 1.8 linker errors | In order: I've been working with vs2003 and directxsdk april2007 for quite a while now, even release... read more | 11/20/2008 (6:20 am) |
| 1.8- Bens a little *too* lazy (and strings don't like strings?) | Ah. explains the additional tack-ons for that in the bitmap setting protocols. makes sense.... read more | 11/20/2008 (4:29 am) |
| 1.8- Bens a little *too* lazy (and strings don't like strings?) | Thanks. Knew it'd be something simple I was overlooking.... read more | 11/20/2008 (3:52 am) |
| Official TGEA Documentation Feedback | Very nice to see a bit of tech-documentation on the GFX layer in particular. Could we see a bit of t... read more | 09/05/2008 (11:35 pm) |
| How do I make transparent DDS textures for DTS models? | DXT3/5 for the texture, and translucent = true; for the linked material to tell it that that's the p... read more | 09/05/2008 (11:32 pm) |
| Shadowing from normal maps different on players | Still not 100% certain there's no missed side-effects on this one, but: [code] void sgLightManag... read more | 07/30/2008 (11:44 am) |
| Help with Flight Controls | Wasd pans, z/c rolls.... read more | 07/26/2008 (1:27 am) |
| Help with Flight Controls | Admittedly not the freshest of threads, but since I've lost this code a few times now: (vehicle.h/.... read more | 07/25/2008 (6:20 pm) |
| Weapon grouping | Oh, don't get me wrong, unless we decide to keep it truly hyper-simplistic, this will no doubt have ... read more | 07/25/2008 (5:55 pm) |
| Weapon grouping | Not 100% what you're looking for, but the undercode will at some point access(as one current proof-o... read more | 07/25/2008 (2:34 am) |
| 1.4's DynamicTexture and GUIs | So... lesse so far for 1.7.1 seems the conversion protocols entail: processedCustomMaterial.cpp a... read more | 06/25/2008 (12:53 pm) |
| Towards turning materials into materials | Ok, so that's sorted. Rather than posting the full-bore changelog of every line for the function ove... read more | 06/18/2008 (6:09 pm) |
| Towards turning materials into materials | Hrm... well, good news is: [code] bool TSShapeInstance::castRayOpcode( S32 dl, const Point3F & s... read more | 06/18/2008 (1:39 pm) |
| Towards turning materials into materials | Picking up a little where we left off, for the polysoup rescource, theres: tscollision.cpp [co... read more | 06/16/2008 (10:17 am) |
| Collision detection | [url]Http://www.garagegames.com/mg/forums/result.thread.php?qt=25559[/url]... read more | 04/29/2008 (1:41 am) |
| Official TGEA Documentation Feedback | @Darbotron: as a baseline, might look into setting trace(1); in the root main.cs file. That one pri... read more | 04/23/2008 (3:15 am) |
| Directory Bug? | Seem to recollect one of the changes made from the Dirctx 9.0c to the latter versions used in baseli... read more | 04/15/2008 (5:59 pm) |
| Cs does not compiles into .dso | It should be also noted that the itterator for the material system found in \scriptsAndAssets\client... read more | 04/12/2008 (9:00 pm) |
| Flying Vehicles | No real significant changes I've noted yet.... read more | 04/08/2008 (9:20 pm) |
| Polysoup Shadows for TGEA 1.0.3? | [url]http://tdn.garagegames.com/wiki/Torque_Shader_Engine/PolySoupAddon[/url] <-wiki's back up. look... read more | 04/08/2008 (2:42 am) |
| TGEA 1.7.0 Bug - VS 2003 build errors | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=73942[/url] yup.... read more | 04/08/2008 (12:04 am) |
| Polysoup Shadows for TGEA 1.0.3? | Actually, just remmebered.. there was a thread laying arround here already dealing with adding somet... read more | 04/07/2008 (6:39 am) |
| Polysoup Shadows for TGEA 1.0.3? | LightingSystem/synapseGaming/sgobjectbasedprojector.cpp [code] void sgShadowProjector::collisionCa... read more | 04/07/2008 (5:19 am) |
| TGEA 1.7.0 Beta 2 Bug(s?) - GuiMLTextEditCtrl | [removed erroneous stacktracing research. didn't go far enough down to show anything relevant] so... read more | 04/06/2008 (9:47 pm) |
| ... | Haven't gotten too far on analyzing this one just yet, but it's definately embeded in the new sfx ch... read more | 04/06/2008 (8:41 am) |
| ... | Got the same, just ended up nesting it.... read more | 04/06/2008 (12:55 am) |
| TGEA 1.7.0 Beta 2 Bug(s?) - GuiMLTextEditCtrl | Right, well, while the primary not allowing editing 90% of the time has still got me wondering if I'... read more | 04/05/2008 (9:25 pm) |
| TGEA 1.7 beta porting experiences | Lesee... *personal* checklist left to try with the secondary project tossed togeather just for upgra... read more | 04/03/2008 (6:49 am) |
| TGEA 1.7.0 Beta 2 Bug(s?) - GuiMLTextEditCtrl | Research update: [code] //----------------------------------------------------------------------... read more | 04/02/2008 (7:49 pm) |
| TGEA 1.7.0 Beta 2 Bug(s?) - GuiMLTextEditCtrl | Did, sorta. The code thats fix is based on looks to have been completely rewritten, however tracing ... read more | 04/01/2008 (8:39 pm) |
| Finer collision in large projectiles | Well, since were talking a simple radius there, what abbout just padding the castray a bit with a ra... read more | 03/31/2008 (11:23 pm) |
| TGEA 1.7.0 Beta 1 Bug - package system rewrite | Hrm... update as of TGEA 1.7.0 Beta 2 well... this ones gotten worse, now... first up, the engin... read more | 03/31/2008 (1:12 am) |
| TGEA 1.7.0 Beta 1 Bug - GFXTextureManager::createTexture error | [code] new Material(turretmat01) { baseTex = "smallTurret"; bumpTex = "smallTurretb"; ... read more | 03/28/2008 (7:02 pm) |
| TGEA 1.7.0 Beta 1 Bug - Weapons and triggers | Right so. just to doccument this one: [b]Proper fix: [/b] two possible fixes, both based on : ... read more | 03/27/2008 (7:35 am) |
| TGEA 1.7.0 Beta 1 Bug - wheeledvehicle wheels | The wheels don't get mounted period. no visual, no collison. nadda. that's the head-scratcher, since... read more | 03/21/2008 (10:39 pm) |
| TGEA 1.7.0 Beta 1 - Polysoup/Character Collision | Right, so. back on topic: [URL=http://img505.imageshack.us/my.php?image=collisionvectorspt7.jpg][... read more | 03/21/2008 (10:32 pm) |
| TGEA 1.7.0 Beta 1 Bug - wheeledvehicle wheels | Actually, youre right. that was still remmed out. didn't fix the non-allocation of a wheel set issue... read more | 03/21/2008 (10:12 pm) |
| TGEA 1.7.0 Beta 1 -Bug MegaTerrain texelsPerMeter, clipMapSize | @ matt: 2*1 = 2 *2 = 4 *2 = 8 * 2 = 16 *2 = 32 *2 = 64 *2 = 128 ect.... read more | 03/20/2008 (4:47 pm) |
| TGEA 1.7.0 Beta 1 - Forced SM 1.4 Crash on exit | *** ENDING MISSION Exporting server prefs... Validation required for shape: scriptsAndAssets/data/... read more | 03/20/2008 (4:18 pm) |