Brian Mayberry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collada Wheeledvehicle Max Sample? | Awesome, let me know how it goes! Also, FYI, I used the latest version of Open Collada when makin... read more | 11/10/2009 (4:34 pm) |
| Collada Wheeledvehicle Max Sample? | It's not art, but it "works" [url]http://brian.deadonque.com/garagegames/colladacar.zip... read more | 11/10/2009 (2:47 pm) |
| Terrain holes (cutting for caves) | It's actually in the terrain manipulation toolbox (the mountain icon!)... read more | 11/05/2009 (9:38 am) |
| Feature Request | Awesome! Glad to see you're looking into it, even if it's not a game-killer so much as a nice-to-hav... read more | 10/29/2009 (9:54 am) |
| MMO camera | [url]http://www.garagegames.com/community/forums/viewthread/104679[/url] And the online documents... read more | 10/27/2009 (3:38 pm) |
| Newton Mode Flags | In case anyone else came looking for these flags, they are indeed exposed in the world editor. :P... read more | 10/26/2009 (5:19 pm) |
| Irregular shadow split (point light) | Ahh, thanks for the info Manoel! So, with that said, is there anyway to tweak where or how the tw... read more | 10/26/2009 (11:36 am) |
| Jerky Movement Problem in AL | Have you tried full screen mode (available in game play only)? I've been working on a scene that ... read more | 10/20/2009 (5:08 pm) |
| web packaging for vista | I recall a previous thread about this, but can't seem to find it. If memory serves me correctly, it ... read more | 09/11/2009 (4:26 pm) |
| Question regarding 3D objects | There really isn't anything special you have to do to import a .dae. You don't even have to do any f... read more | 09/11/2009 (12:38 pm) |
| Normal maps in Torque3D | Normal maps basically allow lights in your scene to give models more detail, without having to use e... read more | 09/04/2009 (5:37 pm) |
| Torque 3D Show Off Thread! | @Tom - Holy crap, I've been here forever and never seen Verve. It looks amazing! Thanks for the head... read more | 09/04/2009 (12:55 am) |
| Torque 3D Show Off Thread! | Loving the new features of T3D. Can't wait to really get my hands and feet dirty! [image]http://d... read more | 09/04/2009 (12:18 am) |
| making a new shape type | Warning: is an artist not a programmer... I'm just getting my head around all of this fancy new T... read more | 08/10/2009 (1:23 pm) |
| Lighting super bright in game | I find the default sun values to be way too high. I usually turn mine way down, a darker blue for am... read more | 05/15/2007 (10:05 am) |
| Lights don't stay deleted | It's kind of been hit and miss trying to replicate the problem again. But the more lights I add a... read more | 04/14/2007 (12:34 pm) |
| Feature Request -Multiple select | Shift-Click does work, but I would also like to see something more like 3D Max selection keys. ex... read more | 04/14/2007 (12:29 pm) |
| Lights don't stay deleted | Right, it's just as Petteri says for me as well. I've only messed with CSX files so far.... read more | 04/10/2007 (6:26 am) |
| LOD for DIF textures | It's called MipMapping, and I want to say it happens automatically via the video API. Certain image ... read more | 01/11/2007 (9:40 am) |
| Greyscale Bumpmaps to Normal Maps? | Nothing at all wrong with using the Nvidia plugin, that's what the tutorial I linked uses. Ultima... read more | 01/10/2007 (11:40 am) |
| Greyscale Bumpmaps to Normal Maps? | Here's an informative tutorial thread on this subject over at cg chat: [url]http://www.cgchat.com/fo... read more | 01/10/2007 (8:21 am) |
| TSE MS4 demo and the Intel GMA 900/950 | I did a bit of looking up for you, and it seems that while these cards should do fine with TGA, they... read more | 12/18/2006 (12:47 pm) |
| Which dot are you? | I'm a Mesquite dot. (Just right of the Dallas dot, in Texas)... read more | 10/18/2005 (1:02 pm) |