Game Development Community

Brian Mayberry's Forum Posts

Thread Post Date Posted
Collada Wheeledvehicle Max Sample? Awesome, let me know how it goes! Also, FYI, I used the latest version of Open Collada when makin... read more 11/10/2009 (4:34 pm)
Collada Wheeledvehicle Max Sample? It's not art, but it "works" [url]http://brian.deadonque.com/garagegames/colladacar.zip... read more 11/10/2009 (2:47 pm)
Terrain holes (cutting for caves) It's actually in the terrain manipulation toolbox (the mountain icon!)... read more 11/05/2009 (9:38 am)
Feature Request Awesome! Glad to see you're looking into it, even if it's not a game-killer so much as a nice-to-hav... read more 10/29/2009 (9:54 am)
MMO camera [url]http://www.garagegames.com/community/forums/viewthread/104679[/url] And the online documents... read more 10/27/2009 (3:38 pm)
Newton Mode Flags In case anyone else came looking for these flags, they are indeed exposed in the world editor. :P... read more 10/26/2009 (5:19 pm)
Irregular shadow split (point light) Ahh, thanks for the info Manoel! So, with that said, is there anyway to tweak where or how the tw... read more 10/26/2009 (11:36 am)
Jerky Movement Problem in AL Have you tried full screen mode (available in game play only)? I've been working on a scene that ... read more 10/20/2009 (5:08 pm)
web packaging for vista I recall a previous thread about this, but can't seem to find it. If memory serves me correctly, it ... read more 09/11/2009 (4:26 pm)
Question regarding 3D objects There really isn't anything special you have to do to import a .dae. You don't even have to do any f... read more 09/11/2009 (12:38 pm)
Normal maps in Torque3D Normal maps basically allow lights in your scene to give models more detail, without having to use e... read more 09/04/2009 (5:37 pm)
Torque 3D Show Off Thread! @Tom - Holy crap, I've been here forever and never seen Verve. It looks amazing! Thanks for the head... read more 09/04/2009 (12:55 am)
Torque 3D Show Off Thread! Loving the new features of T3D. Can't wait to really get my hands and feet dirty! [image]http://d... read more 09/04/2009 (12:18 am)
making a new shape type Warning: is an artist not a programmer... I'm just getting my head around all of this fancy new T... read more 08/10/2009 (1:23 pm)
Lighting super bright in game I find the default sun values to be way too high. I usually turn mine way down, a darker blue for am... read more 05/15/2007 (10:05 am)
Lights don't stay deleted It's kind of been hit and miss trying to replicate the problem again. But the more lights I add a... read more 04/14/2007 (12:34 pm)
Feature Request -Multiple select Shift-Click does work, but I would also like to see something more like 3D Max selection keys. ex... read more 04/14/2007 (12:29 pm)
Lights don't stay deleted Right, it's just as Petteri says for me as well. I've only messed with CSX files so far.... read more 04/10/2007 (6:26 am)
LOD for DIF textures It's called MipMapping, and I want to say it happens automatically via the video API. Certain image ... read more 01/11/2007 (9:40 am)
Greyscale Bumpmaps to Normal Maps? Nothing at all wrong with using the Nvidia plugin, that's what the tutorial I linked uses. Ultima... read more 01/10/2007 (11:40 am)
Greyscale Bumpmaps to Normal Maps? Here's an informative tutorial thread on this subject over at cg chat: [url]http://www.cgchat.com/fo... read more 01/10/2007 (8:21 am)
TSE MS4 demo and the Intel GMA 900/950 I did a bit of looking up for you, and it seems that while these cards should do fine with TGA, they... read more 12/18/2006 (12:47 pm)
Which dot are you? I'm a Mesquite dot. (Just right of the Dallas dot, in Texas)... read more 10/18/2005 (1:02 pm)
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