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Geom's Forum Posts

Thread Post Date Posted
Frame Rates Stock RTS vs 1.52 Hey James, I posted my list of memory leak fixes [url=www.garagegames.com/mg/forums/result.thread.p... read more 01/08/2008 (6:45 pm)
Frame Rates Stock RTS vs 1.52 Yep, I'm still on the TGE 1.3 / stock RTS-SK code base. Ok, I'll post the mem leak fixes I've app... read more 01/08/2008 (10:37 am)
Frame Rates Stock RTS vs 1.52 Well I think TGE 1.5.2 has a lot of fixes for memory leaks, compared to the stock RTS-SK. I know th... read more 01/07/2008 (11:46 pm)
HFL Files and GuiMLTextCtrl? Torque pulls fonts off your development system (and then caches them to common/ui/cache), so I'd thi... read more 12/28/2007 (12:29 pm)
Making units move independent of terrain I haven't heard of anyone else doing a space RTS with Torque, sounds cool. Putting it in space ma... read more 11/01/2007 (10:19 pm)
Making units move independent of terrain RTSUnits always follow the terrain in the stock RTS-SK, but that'd be easy to change. Lines 501-531... read more 11/01/2007 (8:06 am)
Vista/RTSKit graphics problem I recently tested Orcs vs Martians on Vista and didn't notice any problems like that. OVM uses the ... read more 08/30/2007 (10:37 pm)
Why do you like playing RTSs? Novack, no problem, I think that's a perfect answer! I hadn't heard the term "RTT" before.... read more 08/30/2007 (8:32 pm)
Fix for DTS Auto Billboards In cases where the trouble is with the art tool exporter, you can also try this resource: [url... read more 08/30/2007 (7:57 pm)
Why do you like playing RTSs? Surely there are other opinions...... read more 08/29/2007 (4:37 pm)
New character... Tell us what you think.. Big Mac. He looks like he could eat about five of them.... read more 08/29/2007 (4:35 pm)
Who's alive in this part of the world? Hi Derry, it's interesting to hear that someone else is thinking about a "lunch hour RTS". I gues... read more 08/26/2007 (7:34 pm)
Who's alive in this part of the world? Thanks Novak! I'm glad you're stirring the pot to get the RTS kit community to be more alive. I ho... read more 08/12/2007 (12:03 am)
Who's alive in this part of the world? I've always liked RTS games. So when I left my old job to go indie, of course I had to try writing ... read more 08/11/2007 (10:52 pm)
Can Torque do tooltips? Success! For anyone else who needs this (tooltips in Torque 1.3), it's pretty easy to get. You o... read more 10/13/2006 (7:37 pm)
Can Torque do tooltips? Thanks, I hadn't looked at 1.4, and it looks like tooltip support got added that release. I bet it ... read more 10/13/2006 (9:30 am)
Disabling GUI controls? The problem tho is those are all PopUpMenuCtrls on my dialog (not buttons), so the button solution d... read more 04/29/2006 (12:28 pm)
Disabling GUI controls? A somewhat related thread is here -> [url]www.garagegames.com/mg/forums/result.thread.php?qt=36926[/... read more 04/28/2006 (2:10 pm)
Disabling GUI controls? @Steve thanks, I would be interested to know if there's an easy fix. I ran my tests from Torque's... read more 04/28/2006 (1:53 pm)
Disabling GUI controls? Thx Owen, it looks like setActive() is indeed what I want. Unfortunately...it also looks like setAc... read more 04/28/2006 (1:10 pm)
Pathfinding libraries @Stephen Thx, my bad. whoa -- I'm confused as to what AI pack we are talking about. I was talki... read more 12/30/2005 (10:22 am)
Pathfinding libraries Hi Josh, any particular reason you rolled your own code? This is for an RTS game, so I'm not s... read more 12/29/2005 (10:58 am)
Questions about scale? Yes, the world in the default mission that comes with the RTS SK is indeed smaller, if I understand ... read more 11/11/2005 (10:50 am)
What attracts you to Torque? 1. Networking support 2. RTS pack 3. Active user community... read more 11/05/2005 (12:04 am)
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