Geom's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Making Camera Faceing Billboards on a DTS | In TGE, at least, DTSs can have a billboard as their last detail level. I don't know about TGEA, th... read more | 11/17/2009 (2:09 am) |
| Anybody recognize the file GX_10_Grass_05.jpg ? | thanks Britt, I'll check into that. ... read more | 11/05/2009 (6:45 pm) |
| Anybody recognize the file GX_10_Grass_05.jpg ? | Hmm, I'm pretty sure that'd be considered a "derivative work". ... read more | 11/05/2009 (6:43 pm) |
| Anybody recognize the file GX_10_Grass_05.jpg ? | Well rats.... read more | 10/27/2009 (2:45 am) |
| 3D audio problem/bug | I think I'm experiencing the exact same problems you described on my own computer. What was the pro... read more | 09/05/2009 (3:20 am) |
| Compiling RTS with Visual studio 2008 | Likely the same as this problem [url]http://www.garagegames.com/community/forums/viewthread/43248... read more | 03/18/2009 (8:32 pm) |
| Won't Start | Just to clarify, it seems like something in the engine (the C++) is whacked. Not in a TorqueScript ... read more | 03/17/2009 (4:47 am) |
| Won't Start | The first error [code]starter.rts/client/ui/startMissionGui.gui (146): Unable to instantiate non-... read more | 03/17/2009 (3:43 am) |
| Checking Line of effect - theory discussion | Ok, I think I get it too. So you're saying, cover unitB with (to pick a number) 20 LOE objects. ... read more | 03/17/2009 (1:22 am) |
| Checking Line of effect - theory discussion | Sounds interesting but I'm not really understanding either. What exactly is Line Of Effect? Do y... read more | 03/16/2009 (10:08 pm) |
| For everyone who has made an RTS type game with TGEA | man, MMORTS has to be the genre from hell (difficulty-wise) :-)... read more | 03/09/2009 (5:18 am) |
| Why Do RTSProjectiles Not Render On Client Machines? | I don't know why it would do that. Can you get a call stack from running in a debugger? That would... read more | 03/09/2009 (5:10 am) |
| For everyone who has made an RTS type game with TGEA | [url=http://www.garagegames.com/community/forums/viewthread/72515]Nobody has ported the RTS-SK to T... read more | 03/09/2009 (2:08 am) |
| Hey, plaese help me again with my question! | Not to rain on your parade Ben, but you might want to start small and plan just one game! Initially... read more | 03/09/2009 (1:06 am) |
| Why Do RTSProjectiles Not Render On Client Machines? | Very strange. Where are you seeing the crash?... read more | 03/07/2009 (10:23 pm) |
| A silly question | Oh I thought you meant merging the RTS-SK with Torque 1.5.2. That was a big deal a while back (but ... read more | 10/05/2008 (8:21 pm) |
| A silly question | Hi Chris, you shouldn't have to merge anything, just download the latest RTS-SK (already based on T... read more | 10/05/2008 (12:13 pm) |
| Fix for RTSProjectile not rendering its DTS shape | I don't think the fix in the 1.5.2 RTS-SK yet though, I checked there. Argh! I'm glad you mentio... read more | 09/18/2008 (8:06 pm) |
| No Projectiles showing | A little late perhaps, but here's a fix: [url]www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 09/18/2008 (6:58 am) |
| Scaling up a DTS object causes wrong MIP level to render |
[b]The fix[/b]
Open |
09/05/2008 (9:45 pm) |
| Scaling up a DTS object causes wrong MIP level to render | Hmm... and the change to Torque 1.4 has a side effect of all-but-disabling "small textures" on DTS's... read more | 09/05/2008 (8:00 pm) |
| Scaling up a DTS object causes wrong MIP level to render | W00t! I think I found the problem. The short of it is, the problem is almost gone for anyone usi... read more | 09/05/2008 (7:39 pm) |
| Scaling up a DTS object causes wrong MIP level to render | Groovy, thanks for the lead! I'll check to see if the DTS code has something similar to that...... read more | 09/05/2008 (6:05 pm) |
| Rts + Physx | That would be pretty cool to get into the RTS-SK. But to make it work, I'm 99% certain you'd have t... read more | 09/05/2008 (5:33 am) |
| Torque RTS Projects... | Also, Dreamlords is an RTS and uses Torque. But it uses TGEA, not TGE. It'd be interesting to kn... read more | 08/28/2008 (5:06 am) |
| Torque RTS Projects... | Orcs vs. Martians [url=redbrickgames.com/pix/080825/_ovm.jpg][image]redbrickgames.com/pix/08082... read more | 08/27/2008 (8:38 pm) |
| Putting Mount Points Back In | Hi Chip, I'm going from memory, but I *believe* the only mount point code that was removed in the... read more | 04/16/2008 (4:54 am) |
| Implementing collision detection in RTS | Hi Swaroop, The global tick code is in engine/game/gameProcess.cc - ProcessList::advanceObjects()... read more | 03/13/2008 (6:35 pm) |
| Naming objects while placing them? | Is this feature you're talking about a programming aid, like the world editor, or is it a feature in... read more | 03/06/2008 (8:55 am) |
| RTS Thug - Efficient replacement model | The slowness of the Orc also might be due to it rendering at a mid-LOD, rather than its lowest LOD. ... read more | 03/04/2008 (8:24 pm) |
| RTS Thug - Efficient replacement model | Hey Thak, I profiled some real-game performace of the two Thug models, and compared them to the T... read more | 03/04/2008 (6:01 am) |
| Who's alive in this part of the world? | @Thak thanks for the free model! I'll drop him into OVM and see how he does. But it looks like he... read more | 03/02/2008 (7:22 pm) |
| Who's alive in this part of the world? | Hi Rigo, yeah it's really good to see activity going on around the RTS-SK. Now we just need more... read more | 03/02/2008 (5:02 am) |
| RTS OnRender iteration performances | Hey Novack, well personally I would do whichever way is easiest to implement, for something like ... read more | 01/16/2008 (7:47 pm) |
| Frame Rates Stock RTS vs 1.52 | Hey James, I posted my list of memory leak fixes [url=www.garagegames.com/mg/forums/result.thread.p... read more | 01/09/2008 (2:45 am) |
| Frame Rates Stock RTS vs 1.52 | Yep, I'm still on the TGE 1.3 / stock RTS-SK code base. Ok, I'll post the mem leak fixes I've app... read more | 01/08/2008 (6:37 pm) |
| Frame Rates Stock RTS vs 1.52 | Well I think TGE 1.5.2 has a lot of fixes for memory leaks, compared to the stock RTS-SK. I know th... read more | 01/08/2008 (7:46 am) |
| HFL Files and GuiMLTextCtrl? | Torque pulls fonts off your development system (and then caches them to common/ui/cache), so I'd thi... read more | 12/28/2007 (8:29 pm) |
| Making units move independent of terrain | I haven't heard of anyone else doing a space RTS with Torque, sounds cool. Putting it in space ma... read more | 11/02/2007 (5:19 am) |
| Making units move independent of terrain | RTSUnits always follow the terrain in the stock RTS-SK, but that'd be easy to change. Lines 501-531... read more | 11/01/2007 (3:06 pm) |
| Vista/RTSKit graphics problem | I recently tested Orcs vs Martians on Vista and didn't notice any problems like that. OVM uses the ... read more | 08/31/2007 (5:37 am) |
| Why do you like playing RTSs? | Novack, no problem, I think that's a perfect answer! I hadn't heard the term "RTT" before.... read more | 08/31/2007 (3:32 am) |
| Fix for DTS Auto Billboards | In cases where the trouble is with the art tool exporter, you can also try this resource: [url... read more | 08/31/2007 (2:57 am) |
| Why do you like playing RTSs? | Surely there are other opinions...... read more | 08/29/2007 (11:37 pm) |
| New character... Tell us what you think.. | Big Mac. He looks like he could eat about five of them.... read more | 08/29/2007 (11:35 pm) |
| Who's alive in this part of the world? | Hi Derry, it's interesting to hear that someone else is thinking about a "lunch hour RTS". I gues... read more | 08/27/2007 (2:34 am) |
| Who's alive in this part of the world? | Thanks Novak! I'm glad you're stirring the pot to get the RTS kit community to be more alive. I ho... read more | 08/12/2007 (7:03 am) |
| Who's alive in this part of the world? | I've always liked RTS games. So when I left my old job to go indie, of course I had to try writing ... read more | 08/12/2007 (5:52 am) |
| Can Torque do tooltips? | Success! For anyone else who needs this (tooltips in Torque 1.3), it's pretty easy to get. You o... read more | 10/14/2006 (2:37 am) |
| Can Torque do tooltips? | Thanks, I hadn't looked at 1.4, and it looks like tooltip support got added that release. I bet it ... read more | 10/13/2006 (4:30 pm) |