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Geom's Forum Posts

Thread Post Date Posted
Making Camera Faceing Billboards on a DTS In TGE, at least, DTSs can have a billboard as their last detail level. I don't know about TGEA, th... read more 11/17/2009 (2:09 am)
Anybody recognize the file GX_10_Grass_05.jpg ? thanks Britt, I'll check into that. ... read more 11/05/2009 (6:45 pm)
Anybody recognize the file GX_10_Grass_05.jpg ? Hmm, I'm pretty sure that'd be considered a "derivative work". ... read more 11/05/2009 (6:43 pm)
Anybody recognize the file GX_10_Grass_05.jpg ? Well rats.... read more 10/27/2009 (2:45 am)
3D audio problem/bug I think I'm experiencing the exact same problems you described on my own computer. What was the pro... read more 09/05/2009 (3:20 am)
Compiling RTS with Visual studio 2008 Likely the same as this problem [url]http://www.garagegames.com/community/forums/viewthread/43248... read more 03/18/2009 (8:32 pm)
Won't Start Just to clarify, it seems like something in the engine (the C++) is whacked. Not in a TorqueScript ... read more 03/17/2009 (4:47 am)
Won't Start The first error [code]starter.rts/client/ui/startMissionGui.gui (146): Unable to instantiate non-... read more 03/17/2009 (3:43 am)
Checking Line of effect - theory discussion Ok, I think I get it too. So you're saying, cover unitB with (to pick a number) 20 LOE objects. ... read more 03/17/2009 (1:22 am)
Checking Line of effect - theory discussion Sounds interesting but I'm not really understanding either. What exactly is Line Of Effect? Do y... read more 03/16/2009 (10:08 pm)
For everyone who has made an RTS type game with TGEA man, MMORTS has to be the genre from hell (difficulty-wise) :-)... read more 03/09/2009 (5:18 am)
Why Do RTSProjectiles Not Render On Client Machines? I don't know why it would do that. Can you get a call stack from running in a debugger? That would... read more 03/09/2009 (5:10 am)
For everyone who has made an RTS type game with TGEA [url=http://www.garagegames.com/community/forums/viewthread/72515]Nobody has ported the RTS-SK to T... read more 03/09/2009 (2:08 am)
Hey, plaese help me again with my question! Not to rain on your parade Ben, but you might want to start small and plan just one game! Initially... read more 03/09/2009 (1:06 am)
Why Do RTSProjectiles Not Render On Client Machines? Very strange. Where are you seeing the crash?... read more 03/07/2009 (10:23 pm)
A silly question Oh I thought you meant merging the RTS-SK with Torque 1.5.2. That was a big deal a while back (but ... read more 10/05/2008 (8:21 pm)
A silly question Hi Chris, you shouldn't have to merge anything, just download the latest RTS-SK (already based on T... read more 10/05/2008 (12:13 pm)
Fix for RTSProjectile not rendering its DTS shape I don't think the fix in the 1.5.2 RTS-SK yet though, I checked there. Argh! I'm glad you mentio... read more 09/18/2008 (8:06 pm)
No Projectiles showing A little late perhaps, but here's a fix: [url]www.garagegames.com/mg/forums/result.thread.php?qt=... read more 09/18/2008 (6:58 am)
Scaling up a DTS object causes wrong MIP level to render [b]The fix[/b] Open /engine/game/shapeBase.cc, and find the function ShapeBase::render... read more 09/05/2008 (9:45 pm)
Scaling up a DTS object causes wrong MIP level to render Hmm... and the change to Torque 1.4 has a side effect of all-but-disabling "small textures" on DTS's... read more 09/05/2008 (8:00 pm)
Scaling up a DTS object causes wrong MIP level to render W00t! I think I found the problem. The short of it is, the problem is almost gone for anyone usi... read more 09/05/2008 (7:39 pm)
Scaling up a DTS object causes wrong MIP level to render Groovy, thanks for the lead! I'll check to see if the DTS code has something similar to that...... read more 09/05/2008 (6:05 pm)
Rts + Physx That would be pretty cool to get into the RTS-SK. But to make it work, I'm 99% certain you'd have t... read more 09/05/2008 (5:33 am)
Torque RTS Projects... Also, Dreamlords is an RTS and uses Torque. But it uses TGEA, not TGE. It'd be interesting to kn... read more 08/28/2008 (5:06 am)
Torque RTS Projects... Orcs vs. Martians [url=redbrickgames.com/pix/080825/_ovm.jpg][image]redbrickgames.com/pix/08082... read more 08/27/2008 (8:38 pm)
Putting Mount Points Back In Hi Chip, I'm going from memory, but I *believe* the only mount point code that was removed in the... read more 04/16/2008 (4:54 am)
Implementing collision detection in RTS Hi Swaroop, The global tick code is in engine/game/gameProcess.cc - ProcessList::advanceObjects()... read more 03/13/2008 (6:35 pm)
Naming objects while placing them? Is this feature you're talking about a programming aid, like the world editor, or is it a feature in... read more 03/06/2008 (8:55 am)
RTS Thug - Efficient replacement model The slowness of the Orc also might be due to it rendering at a mid-LOD, rather than its lowest LOD. ... read more 03/04/2008 (8:24 pm)
RTS Thug - Efficient replacement model Hey Thak, I profiled some real-game performace of the two Thug models, and compared them to the T... read more 03/04/2008 (6:01 am)
Who's alive in this part of the world? @Thak thanks for the free model! I'll drop him into OVM and see how he does. But it looks like he... read more 03/02/2008 (7:22 pm)
Who's alive in this part of the world? Hi Rigo, yeah it's really good to see activity going on around the RTS-SK. Now we just need more... read more 03/02/2008 (5:02 am)
RTS OnRender iteration performances Hey Novack, well personally I would do whichever way is easiest to implement, for something like ... read more 01/16/2008 (7:47 pm)
Frame Rates Stock RTS vs 1.52 Hey James, I posted my list of memory leak fixes [url=www.garagegames.com/mg/forums/result.thread.p... read more 01/09/2008 (2:45 am)
Frame Rates Stock RTS vs 1.52 Yep, I'm still on the TGE 1.3 / stock RTS-SK code base. Ok, I'll post the mem leak fixes I've app... read more 01/08/2008 (6:37 pm)
Frame Rates Stock RTS vs 1.52 Well I think TGE 1.5.2 has a lot of fixes for memory leaks, compared to the stock RTS-SK. I know th... read more 01/08/2008 (7:46 am)
HFL Files and GuiMLTextCtrl? Torque pulls fonts off your development system (and then caches them to common/ui/cache), so I'd thi... read more 12/28/2007 (8:29 pm)
Making units move independent of terrain I haven't heard of anyone else doing a space RTS with Torque, sounds cool. Putting it in space ma... read more 11/02/2007 (5:19 am)
Making units move independent of terrain RTSUnits always follow the terrain in the stock RTS-SK, but that'd be easy to change. Lines 501-531... read more 11/01/2007 (3:06 pm)
Vista/RTSKit graphics problem I recently tested Orcs vs Martians on Vista and didn't notice any problems like that. OVM uses the ... read more 08/31/2007 (5:37 am)
Why do you like playing RTSs? Novack, no problem, I think that's a perfect answer! I hadn't heard the term "RTT" before.... read more 08/31/2007 (3:32 am)
Fix for DTS Auto Billboards In cases where the trouble is with the art tool exporter, you can also try this resource: [url... read more 08/31/2007 (2:57 am)
Why do you like playing RTSs? Surely there are other opinions...... read more 08/29/2007 (11:37 pm)
New character... Tell us what you think.. Big Mac. He looks like he could eat about five of them.... read more 08/29/2007 (11:35 pm)
Who's alive in this part of the world? Hi Derry, it's interesting to hear that someone else is thinking about a "lunch hour RTS". I gues... read more 08/27/2007 (2:34 am)
Who's alive in this part of the world? Thanks Novak! I'm glad you're stirring the pot to get the RTS kit community to be more alive. I ho... read more 08/12/2007 (7:03 am)
Who's alive in this part of the world? I've always liked RTS games. So when I left my old job to go indie, of course I had to try writing ... read more 08/12/2007 (5:52 am)
Can Torque do tooltips? Success! For anyone else who needs this (tooltips in Torque 1.3), it's pretty easy to get. You o... read more 10/14/2006 (2:37 am)
Can Torque do tooltips? Thanks, I hadn't looked at 1.4, and it looks like tooltip support got added that release. I bet it ... read more 10/13/2006 (4:30 pm)
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