Matt "Mr. Pig" Razza's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The cost of many Triggers | @Chris - Wierd. @All - I'd like to know. I'm planning on using triggers as "ZoneInfo" and "Blocki... read more | 02/02/2006 (12:10 pm) |
| Projectile as a grenade. | I did. I don't have that, works fine for me.... read more | 02/02/2006 (12:07 pm) |
| Projectile as a grenade. | Oppps... I added a call to a function in one of my classes. Let me add the code for that function... read more | 02/01/2006 (6:01 pm) |
| Projectile as a grenade. | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9678[/url] Let's wait... read more | 02/01/2006 (2:49 pm) |
| Projectile as a grenade. | Ok. Fixed the bouncing problem. Let me just fix up my code. And I'll post a resource.... read more | 02/01/2006 (2:25 pm) |
| Free Sounds | If you need hosting I'll put them on my site. www.valdegames.com Just send me an e-mail. mr... read more | 02/01/2006 (12:40 pm) |
| Projectile as a grenade. | I'll find a fix. ;) And post it in the private forums.... read more | 01/31/2006 (12:23 pm) |
| Torque Crashing in my old PC | @Matt - No, it was not. It was from my modified version of 1.4. I don't think I changed anything ... read more | 01/30/2006 (5:50 pm) |
| Concept sketches | Nice!... read more | 01/27/2006 (12:39 pm) |
| Torque Crashing in my old PC | One of our team members had a crash on his 98 pc. Let me find the details: What happened: Said... read more | 01/27/2006 (12:29 pm) |
| LINUX : sucessfull installation of torque , quark and jedit | What compiler are you using for linux?... read more | 01/15/2006 (10:19 am) |
| GG Master Server Down? | I think it's still up. My game is connecting to it and the servers are reciving info requests. (Noth... read more | 01/13/2006 (9:48 am) |
| Smoothing Threshold | Ah. The way to see this is rendering the model. You won't see the smoothing if the model is still in... read more | 01/11/2006 (1:21 pm) |
| Concept sketches | Nice. Good luck.... read more | 01/10/2006 (7:07 pm) |
| Setting shapes on creation | That did it. Thanks!... read more | 01/08/2006 (10:06 am) |
| Setting shapes on creation | Oh. Not sure. It's definded in a different file, so should I put the exec call of that file before t... read more | 01/08/2006 (10:03 am) |
| 1.4 Torgue Engine FPS Demo Becomes Choppy | He was running on OpenGL (almost no support from any ATI cards) and DirectX9c. So maybe you were rig... read more | 01/07/2006 (6:27 am) |
| Setting shapes on creation | [code]datablock ProjectileData(ak47ShapeToss : weaponTossProjectile) { projectileShapeName = "~/d... read more | 01/06/2006 (10:00 pm) |
| Model poly count limit | Well, settings are working under the idea of about 20 players viewed at once all holding one weapon.... read more | 01/05/2006 (6:52 pm) |
| Model poly count limit | This is no limit but... 2000 give or take 500 for players 1000 max for weapons That's what ... read more | 01/05/2006 (5:28 pm) |
| Setting shapes on creation | I didn't know you could do datablock higharchy. Thanks. :)... read more | 01/05/2006 (2:36 pm) |
| Weapon Toss Projectile Help | Bump ^^... read more | 01/05/2006 (1:28 pm) |
| I need a team | Listen to Kirby. I fear I will run into the same problem your hitting or are going to. I am working ... read more | 01/03/2006 (5:47 pm) |
| Website Design Comments? | I'm used to phpBB style forums so maybe it's just me but it seems that when there are a lot of posts... read more | 01/02/2006 (3:16 pm) |
| DTS won't load in TGE 1.4 | I had no problem when I moved my game from 1.3 to 1.4 model wise. Some small code changes and engine... read more | 01/02/2006 (3:10 pm) |
| Weapon Toss Projectile Help | I saw that before when I was working on my nade. Didn't like it :-/ Sorry. I already have the creati... read more | 01/02/2006 (3:07 pm) |
| Website Design Comments? | It's nice how your forums tie into the site - but I do not like there flow. Other then that great... read more | 01/02/2006 (3:04 pm) |
| Weapon Toss Projectile Help | I was unable to get items moving - I may have missed something and will search around. I will most l... read more | 01/02/2006 (2:59 pm) |
| Projectile::onCollision | Set armingDelay on the projectile to 2000 and make sure you have an explosion being called with onCo... read more | 01/02/2006 (1:32 pm) |
| Weapon Toss Projectile Help | Ok, I look into it. Thanks.... read more | 01/02/2006 (1:29 pm) |
| Weapon Toss Projectile Help | I had it has an item for a while... I couldn't figure out how to launch it at a vector. If you could... read more | 01/01/2006 (7:51 pm) |
| Grenade help | @Nathan - I know vars are not, not sure about functions. It's good to keep everything the same throu... read more | 12/28/2005 (11:06 am) |
| Grenade help | @Nathan - forgot.... read more | 12/28/2005 (9:11 am) |
| Hosting | ROFL! Your website is one big image?... read more | 12/27/2005 (9:00 pm) |
| Grenade help | [code]GlobalActionMap.bind(keyboard, "F9", cycleDebugRenderMode); function mousegrenade(%val)... read more | 12/27/2005 (8:54 pm) |
| Collision Checking? | I found many castRay/rayCast references. I will be playing with some of them, but I was wondering if... read more | 12/20/2005 (1:34 pm) |
| Collision Checking? | Will do, rayCast. Thanks, I forgot the name. I used it before when messing with Projectile.cc... read more | 12/20/2005 (1:15 pm) |
| Is it possible to change datablock of a vehicle at runtime? | 2 - Yes, you can change vars set in the datablock at any time. %obj.var = newsetting.... read more | 12/20/2005 (12:40 pm) |
| Crash? Please help. | Problem found. Sorry to post this. It was a muzzle vector problem (there was no muzzle point). St... read more | 12/18/2005 (1:32 pm) |
| Crash? Please help. | Hmm... I've been looking into it more and it seems the loop may not be the problem. Yet I don't unde... read more | 12/18/2005 (1:22 pm) |
| Crash? Please help. | Well, it does return true. :P EDIT: Bolded problem loop.... read more | 12/18/2005 (12:49 pm) |
| Serious system error | I have the GeForce FX 5200+ (128mb version) and have no problems. Full specs: P4 2.4 768mb Ram ... read more | 12/18/2005 (12:21 pm) |
| Crash when connecting to MultiPlayer server | First one is nice to have (not needed anymore), second - I don't think so, maybe; depends on code, a... read more | 12/18/2005 (12:17 pm) |
| First and second attempts at Buildings (dif) | Nope, [img] is BBCode used on phpBB forums.... read more | 12/17/2005 (4:54 pm) |
| FPS - How to distribute weapons? | Thanks for the input. I'll start posting screen shots when my team gets a custom player model in and... read more | 12/17/2005 (1:56 pm) |
| First and second attempts at Buildings (dif) | It's [code] [image] [/image] [/code]... read more | 12/17/2005 (11:20 am) |
| New Site Design | Agreed.... read more | 12/16/2005 (5:16 pm) |
| TGE1.4: guiTextEditCtrl bug&fix. | About the player name problem - did you try porting some 1.3 code to 1.4. They seemed to change the ... read more | 12/14/2005 (3:18 pm) |
| 1.4 Question | Ok, I will give the conversion a try, I get about 15 more FPS on 1.4 so it's worth the time to conve... read more | 12/04/2005 (3:07 pm) |
| 1.4 Question | Well, I tired that and it seems I will have to change some scripting code. Som buttons don't work an... read more | 12/04/2005 (12:53 pm) |