Game Development Community

Matt "Mr. Pig" Razza's Forum Posts

Thread Post Date Posted
Ladder Sorry for the confusion. Move.x and Move.y are relative to the world not the direction the player is... read more 03/03/2006 (12:47 pm)
Ladder Negitive. Move.x and Move.y are not relative to the direction the player is facing. Move.z is useall... read more 03/02/2006 (3:17 pm)
Ladder If anyone could explain to me how the move.x, and the move.y vars are manipulated so that it moves t... read more 03/02/2006 (9:22 am)
Ladder Well - I'm about 1/2 done with my meathod. All that's left is to add strafing ability (add it correc... read more 03/02/2006 (7:24 am)
Ladder The idea is that we will be able to have the player climb up walls or any other object for that matt... read more 03/01/2006 (4:04 pm)
Ladder I want to use a trigger (because it creates a volume - our mappers are used to that) so i need to ex... read more 03/01/2006 (3:48 pm)
Ladder I set a var in Player (the class) and added it to the custructor of the class to default as false. A... read more 03/01/2006 (2:22 pm)
Ladder Thanks. I just looked at the function and it's working great, that's for saving me a good few hours ... read more 03/01/2006 (1:51 pm)
Ladder Thanks. I'll take a look.... read more 02/27/2006 (7:00 pm)
Choppy client movement... Help Well. As I said, I'm reciving a problem like this with my game as well (only on some pc's) I'll see ... read more 02/27/2006 (7:00 pm)
Choppy client movement... Help Well, well, well... if there is money in this, I'll see what I can do. ;)... read more 02/27/2006 (12:05 pm)
Map Editing Workflow Question I've used most of the major mappers. I like UEd (Unreal Editor), I guess because I learned with that... read more 02/26/2006 (6:40 pm)
War of the Worlds Type Game So, this would be like an RTS? If so there is a game like this that came out a few months ago. It's ... read more 02/26/2006 (12:06 pm)
Sony PS3 in trouble? Yeah, they know that. There is no way it'll sell for that much. Max of 500. I'd be amazed to see it ... read more 02/25/2006 (7:39 pm)
Seeking answers to general scripting questions Well. Because I'm lazy I'll answer the easy one. $var = global %var = private (function only)... read more 02/25/2006 (3:59 pm)
Ladder I am hoping to use a volume of some sort (like trigger) being that our mappers are used to UnrealEd ... read more 02/25/2006 (9:39 am)
Beretta 9000s wip Nice. Lookin' good.... read more 02/20/2006 (11:02 am)
Weapon recoil/kickback :P Good. You can change it. Like use the code as a base, but don't implament a system that works the... read more 02/19/2006 (6:36 pm)
1.4 Graphical gliches? Wierd. I built my game off tut.base. That must be where the difference is. I noticed a "shuddering" ... read more 02/19/2006 (11:41 am)
Weapon recoil/kickback I am aware of that. I will be implamenting an anti-cheat program into my game, that's why I'm not wo... read more 02/19/2006 (11:01 am)
Function Armor::damage You see, that's wierd. I don't have Armor::onEnterLiquid() --> shapeBase::setDamageDT(). I don't hav... read more 02/19/2006 (10:59 am)
Weapon recoil/kickback @Tim - lol, good point. Where would we be. @All - This code is copyrighted and is NOT public dona... read more 02/19/2006 (10:54 am)
Function Armor::damage Oh ok. Thanks. Do you know where ShapeBase::damage is being called from?... read more 02/19/2006 (10:37 am)
Weapon recoil/kickback See, now your making me think I should post my code. It seems a lot more effient then what we have h... read more 02/19/2006 (10:35 am)
1.4 Graphical gliches? I'm not getting the problem at all. I wonder why.... read more 02/19/2006 (10:26 am)
1.4 Graphical gliches? I havn't noticed this problem. Then again I have the cam. switch to third person so the player can w... read more 02/19/2006 (8:49 am)
Weapon recoil/kickback I'm glad you got it working without my help. :) Adding it into the engine is a better idea (less hac... read more 02/19/2006 (8:42 am)
Weapon recoil/kickback I am finished my recoil system in my FPS. It's not too complicated of a system but I am rather proud... read more 02/18/2006 (3:01 pm)
Torque Script Problem @Randy - LOCAL CONNECTION! There is no networking involved, right?... read more 02/18/2006 (2:34 pm)
Choppy client movement... Help Alright let me take a look. Same thing I was/am getting. I am almost postivie it has to do with... read more 02/15/2006 (12:08 pm)
Choppy client movement... Help I fixed it on my pc. Try setting the CPU affinity of the deticated server to one CPU (and if u are l... read more 02/12/2006 (7:44 pm)
Choppy client movement... Help Ok. I don't think it's Torque. One of our team members (AMD User) hosted a deticated server with no ... read more 02/12/2006 (6:40 pm)
Intel 65nm CPU's coming soon Wasn't AMD the first to make a desktop 64bit CPU with 32bit emulation? I may be wrong. (I like in... read more 02/12/2006 (10:19 am)
Intel 65nm CPU's coming soon I can't wait.... read more 02/12/2006 (9:19 am)
Choppy client movement... Help I have made no changes other then changes to the Projectile class. The lag existed before I made the... read more 02/11/2006 (4:25 pm)
Choppy client movement... Help I have the same problem as you Peter. I'm still trying to figure our the problem. I was told it has ... read more 02/11/2006 (2:36 pm)
Ai I think the problem is you'd have to configure it too much to justify the work that would go into it... read more 02/11/2006 (2:32 pm)
First Concept Image Yeah. I thought it was an XM8 (not very scifi of a gun). Too bad the government stopped dev on that ... read more 02/07/2006 (12:22 pm)
Where exactly is the 'victory code in the engine'? AI doesn't count as a kill.... read more 02/06/2006 (1:12 pm)
Projective textures Yes, just making sure he understands if he doesn't get a response. I ment nothing by it.... read more 02/06/2006 (1:01 pm)
Projective textures This post is from a year ago.... read more 02/05/2006 (6:54 pm)
Need 3D Modeler Oooo... nice site. I'd do it if I was any good at modeling.... read more 02/05/2006 (6:51 pm)
Default errors and my simple fixes As with problems 6, 5, and 4. I'd like "real fixes", otherwise you might as well leave the errors. (... read more 02/05/2006 (6:50 pm)
Ozark Games Wood Texture Pack #1--FREE Sounds great! It'd be nice to see some tree and street models I can include as "stock" in my game.... read more 02/05/2006 (11:48 am)
Ozark Games Wood Texture Pack #1--FREE Downloaded. Thanks!... read more 02/05/2006 (10:03 am)
GameSpace License for Sale I'll give you five cents for it.... read more 02/05/2006 (6:15 am)
Creating an Explosion in Projectile.cc I didn't see an explosion when I tried that before. I'll try again, maybe I did something wrong.... read more 02/04/2006 (2:43 pm)
Sup? Just got here, today There is no official offline documentation that I know of. In google we trust. I found the script... read more 02/04/2006 (12:39 pm)
Starting a completely new game? You can edit the scripts used in the Torque FPS Starter kit to make a new game. The Torque Demo.exe ... read more 02/04/2006 (8:52 am)
Anyone notice a bug in the password textbox? It is. I forget where the post is.... read more 02/04/2006 (7:37 am)