Matt "Mr. Pig" Razza's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ladder | Sorry for the confusion. Move.x and Move.y are relative to the world not the direction the player is... read more | 03/03/2006 (12:47 pm) |
| Ladder | Negitive. Move.x and Move.y are not relative to the direction the player is facing. Move.z is useall... read more | 03/02/2006 (3:17 pm) |
| Ladder | If anyone could explain to me how the move.x, and the move.y vars are manipulated so that it moves t... read more | 03/02/2006 (9:22 am) |
| Ladder | Well - I'm about 1/2 done with my meathod. All that's left is to add strafing ability (add it correc... read more | 03/02/2006 (7:24 am) |
| Ladder | The idea is that we will be able to have the player climb up walls or any other object for that matt... read more | 03/01/2006 (4:04 pm) |
| Ladder | I want to use a trigger (because it creates a volume - our mappers are used to that) so i need to ex... read more | 03/01/2006 (3:48 pm) |
| Ladder | I set a var in Player (the class) and added it to the custructor of the class to default as false. A... read more | 03/01/2006 (2:22 pm) |
| Ladder | Thanks. I just looked at the function and it's working great, that's for saving me a good few hours ... read more | 03/01/2006 (1:51 pm) |
| Ladder | Thanks. I'll take a look.... read more | 02/27/2006 (7:00 pm) |
| Choppy client movement... Help | Well. As I said, I'm reciving a problem like this with my game as well (only on some pc's) I'll see ... read more | 02/27/2006 (7:00 pm) |
| Choppy client movement... Help | Well, well, well... if there is money in this, I'll see what I can do. ;)... read more | 02/27/2006 (12:05 pm) |
| Map Editing Workflow Question | I've used most of the major mappers. I like UEd (Unreal Editor), I guess because I learned with that... read more | 02/26/2006 (6:40 pm) |
| War of the Worlds Type Game | So, this would be like an RTS? If so there is a game like this that came out a few months ago. It's ... read more | 02/26/2006 (12:06 pm) |
| Sony PS3 in trouble? | Yeah, they know that. There is no way it'll sell for that much. Max of 500. I'd be amazed to see it ... read more | 02/25/2006 (7:39 pm) |
| Seeking answers to general scripting questions | Well. Because I'm lazy I'll answer the easy one. $var = global %var = private (function only)... read more | 02/25/2006 (3:59 pm) |
| Ladder | I am hoping to use a volume of some sort (like trigger) being that our mappers are used to UnrealEd ... read more | 02/25/2006 (9:39 am) |
| Beretta 9000s wip | Nice. Lookin' good.... read more | 02/20/2006 (11:02 am) |
| Weapon recoil/kickback | :P Good. You can change it. Like use the code as a base, but don't implament a system that works the... read more | 02/19/2006 (6:36 pm) |
| 1.4 Graphical gliches? | Wierd. I built my game off tut.base. That must be where the difference is. I noticed a "shuddering" ... read more | 02/19/2006 (11:41 am) |
| Weapon recoil/kickback | I am aware of that. I will be implamenting an anti-cheat program into my game, that's why I'm not wo... read more | 02/19/2006 (11:01 am) |
| Function Armor::damage | You see, that's wierd. I don't have Armor::onEnterLiquid() --> shapeBase::setDamageDT(). I don't hav... read more | 02/19/2006 (10:59 am) |
| Weapon recoil/kickback | @Tim - lol, good point. Where would we be. @All - This code is copyrighted and is NOT public dona... read more | 02/19/2006 (10:54 am) |
| Function Armor::damage | Oh ok. Thanks. Do you know where ShapeBase::damage is being called from?... read more | 02/19/2006 (10:37 am) |
| Weapon recoil/kickback | See, now your making me think I should post my code. It seems a lot more effient then what we have h... read more | 02/19/2006 (10:35 am) |
| 1.4 Graphical gliches? | I'm not getting the problem at all. I wonder why.... read more | 02/19/2006 (10:26 am) |
| 1.4 Graphical gliches? | I havn't noticed this problem. Then again I have the cam. switch to third person so the player can w... read more | 02/19/2006 (8:49 am) |
| Weapon recoil/kickback | I'm glad you got it working without my help. :) Adding it into the engine is a better idea (less hac... read more | 02/19/2006 (8:42 am) |
| Weapon recoil/kickback | I am finished my recoil system in my FPS. It's not too complicated of a system but I am rather proud... read more | 02/18/2006 (3:01 pm) |
| Torque Script Problem | @Randy - LOCAL CONNECTION! There is no networking involved, right?... read more | 02/18/2006 (2:34 pm) |
| Choppy client movement... Help | Alright let me take a look. Same thing I was/am getting. I am almost postivie it has to do with... read more | 02/15/2006 (12:08 pm) |
| Choppy client movement... Help | I fixed it on my pc. Try setting the CPU affinity of the deticated server to one CPU (and if u are l... read more | 02/12/2006 (7:44 pm) |
| Choppy client movement... Help | Ok. I don't think it's Torque. One of our team members (AMD User) hosted a deticated server with no ... read more | 02/12/2006 (6:40 pm) |
| Intel 65nm CPU's coming soon | Wasn't AMD the first to make a desktop 64bit CPU with 32bit emulation? I may be wrong. (I like in... read more | 02/12/2006 (10:19 am) |
| Intel 65nm CPU's coming soon | I can't wait.... read more | 02/12/2006 (9:19 am) |
| Choppy client movement... Help | I have made no changes other then changes to the Projectile class. The lag existed before I made the... read more | 02/11/2006 (4:25 pm) |
| Choppy client movement... Help | I have the same problem as you Peter. I'm still trying to figure our the problem. I was told it has ... read more | 02/11/2006 (2:36 pm) |
| Ai | I think the problem is you'd have to configure it too much to justify the work that would go into it... read more | 02/11/2006 (2:32 pm) |
| First Concept Image | Yeah. I thought it was an XM8 (not very scifi of a gun). Too bad the government stopped dev on that ... read more | 02/07/2006 (12:22 pm) |
| Where exactly is the 'victory code in the engine'? | AI doesn't count as a kill.... read more | 02/06/2006 (1:12 pm) |
| Projective textures | Yes, just making sure he understands if he doesn't get a response. I ment nothing by it.... read more | 02/06/2006 (1:01 pm) |
| Projective textures | This post is from a year ago.... read more | 02/05/2006 (6:54 pm) |
| Need 3D Modeler | Oooo... nice site. I'd do it if I was any good at modeling.... read more | 02/05/2006 (6:51 pm) |
| Default errors and my simple fixes | As with problems 6, 5, and 4. I'd like "real fixes", otherwise you might as well leave the errors. (... read more | 02/05/2006 (6:50 pm) |
| Ozark Games Wood Texture Pack #1--FREE | Sounds great! It'd be nice to see some tree and street models I can include as "stock" in my game.... read more | 02/05/2006 (11:48 am) |
| Ozark Games Wood Texture Pack #1--FREE | Downloaded. Thanks!... read more | 02/05/2006 (10:03 am) |
| GameSpace License for Sale | I'll give you five cents for it.... read more | 02/05/2006 (6:15 am) |
| Creating an Explosion in Projectile.cc | I didn't see an explosion when I tried that before. I'll try again, maybe I did something wrong.... read more | 02/04/2006 (2:43 pm) |
| Sup? Just got here, today | There is no official offline documentation that I know of. In google we trust. I found the script... read more | 02/04/2006 (12:39 pm) |
| Starting a completely new game? | You can edit the scripts used in the Torque FPS Starter kit to make a new game. The Torque Demo.exe ... read more | 02/04/2006 (8:52 am) |
| Anyone notice a bug in the password textbox? | It is. I forget where the post is.... read more | 02/04/2006 (7:37 am) |