Matt "Mr. Pig" Razza's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Core c++ vs. Managed Code? | I learned .NET but never use it. .NET uses more ram, and requires your end users to have the framewo... read more | 06/24/2006 (8:44 pm) |
| Free Office Pack--Coming Soon. | Ah, forgot you were related to that.... read more | 06/16/2006 (4:39 pm) |
| Free Office Pack--Coming Soon. | If you need hosting, let me know I'd be more then happy to host a ZIP or two for you. E-Mail me a... read more | 06/16/2006 (12:03 pm) |
| Weird Frame Rate Problem With GeForce FX7600 GT SLI | I have the same problem but with my GeForce 7900GTX. Just started recently. System Specs: AMD 64... read more | 06/14/2006 (1:28 pm) |
| I am a 14 year old game designer and need help =) | Well, particles are mainly reliant on the art that is used to power them. The datablock is less impo... read more | 06/09/2006 (8:34 pm) |
| Screenshots don't work in OpenGL | They work fine for me on all my systems: System 1: AMD 64 x2 4400+ 2gb PC3200 (DDR 400) GeForc... read more | 06/08/2006 (7:39 pm) |
| Free Office Pack--Coming Soon. | I'll wait. ;)... read more | 06/07/2006 (4:54 pm) |
| Client / Dedicated Server TGE 1.4 | I just do Con::getBoolVariable("$Server::isDeticated); and set that to true when a deticated server ... read more | 05/04/2006 (12:50 pm) |
| Stupid Question | Ah. Well my casting was to see if there was a difference in the ascii characters or if my origanal s... read more | 04/27/2006 (1:28 pm) |
| Stupid Question | Bump?... read more | 04/27/2006 (12:53 pm) |
| Client / Dedicated Server TGE 1.4 | Well, I'm using changing mUsingPrefCounter to false only when the server is running, not the client.... read more | 04/25/2006 (3:10 pm) |
| Stupid Question | [code] Con::printf(":%s:", (S32)getControllingClient()->getIdString()); if (S32(getControllingCl... read more | 04/25/2006 (1:38 pm) |
| Stupid Question | I was going to try that but I'd be comparing a GameConnection object (the class in C++) to a integer... read more | 04/23/2006 (12:20 pm) |
| Stupid Question | Bumb?... read more | 04/22/2006 (5:46 pm) |
| Dedicated server performance | Well - I'm under the impression you could host one with a P2... I'm planning on hosting about 3 s... read more | 04/13/2006 (6:21 am) |
| Software for Entire Design Suite | My 2 cents. Photoshop - well it's nice, but if you know what your doing GIMP is just as good Ble... read more | 04/12/2006 (7:41 pm) |
| Maya 7 - Maya2DTS | No. I don't belive there is a Maya 7 Exporter for OS X. (It may have been Maya 8 if that exists - th... read more | 04/08/2006 (12:02 pm) |
| 640x480 anymore? | I need to run UT2004 at 640x480 on my laptop to get 15fps.. then again my laptop is not for gaming. ... read more | 04/08/2006 (11:59 am) |
| Question about the EULA? | Thanks. We are currently using a private FTP.... read more | 04/07/2006 (3:35 pm) |
| Several games on the same dedicated server | :P Yeah - it seems like he has limited knowledge of the subject.... read more | 04/03/2006 (1:42 pm) |
| How do you declare a string in the engine? | A string - well char * will allow you to save characters of any length (as well as Const Char *). Th... read more | 04/02/2006 (2:26 pm) |
| How are the graphics processed by the clients? | Good luck man. Sounds like a 3D version of IRC. I know that didn't add much - just felt like post... read more | 04/02/2006 (2:20 pm) |
| Several games on the same dedicated server | Incorrect. He is asking a different question. The answer is no, you can not run multible servers on ... read more | 04/02/2006 (2:07 pm) |
| Microsoft went bankrupt | No. One form 1999. They switched to the Unreal 1 Engine (UT '99). It's not bad - not very good th... read more | 04/02/2006 (2:01 pm) |
| New font no worky? | Thanks.... read more | 04/02/2006 (7:35 am) |
| New font no worky? | Is 1.4.2 out (or on the CVS)?... read more | 04/01/2006 (8:05 pm) |
| As a programmer, what game is the most impressive youve seen? | Yeah - I know it's Epic Games, Unreal is there main title and everyone knows them as Unreal - I mean... read more | 03/31/2006 (3:14 pm) |
| Several dedicated servers on the same machine | The port will change when you launch the server if the game finds the other one in use. I.E: Ser... read more | 03/31/2006 (2:56 pm) |
| As a programmer, what game is the most impressive youve seen? | I wouldn't pick a game, I'd pick an engine. The RE engine is amazing and in the time they created it... read more | 03/31/2006 (2:43 pm) |
| Client / Dedicated Server TGE 1.4 | Oh - I got it to only use one exe. So far all two computers I have tested have had no FPS drops or s... read more | 03/31/2006 (1:00 pm) |
| Free Hosting... | Well - I didn't want to have to explain myself. It was a simple comment just making sure another hos... read more | 03/25/2006 (7:16 pm) |
| Quick Question | Thanks. Using the search tool (:P) I followed that back to where it was declared and found a plethor... read more | 03/25/2006 (5:35 am) |
| Quick Question | Let's say I do, $Pref::Var = 102; or $Var = 102; How can I retrive the data stored in a global... read more | 03/24/2006 (8:08 pm) |
| Crossbow lying on floor rather than spinning in mid-air | Yeah, it would the only problem with that is you can't have the game do that when you toss a weapon.... read more | 03/24/2006 (5:50 am) |
| Relief Mapping. | TSE has Bump Mapping - I don't know if there is a difference. :P... read more | 03/24/2006 (5:34 am) |
| Free Hosting... | [url]www.x10hosting.com[/url] is better Free Plans: [image]http://www.x10hosting.com/images/plan... read more | 03/24/2006 (5:28 am) |
| Collisions? | Not really sure. I opened the map again, added lights, and rebuilt the map. Worked fine after that. ... read more | 03/23/2006 (6:29 pm) |
| Collisions? | Never mind, got it working. Thanks.... read more | 03/23/2006 (9:40 am) |
| Collisions? | Hmm, I would I check this.... read more | 03/23/2006 (9:31 am) |
| Client / Dedicated Server TGE 1.4 | Is there a var in the console that will change when a deticated Multi-Player server is run? I tried ... read more | 03/22/2006 (10:19 am) |
| Client / Dedicated Server TGE 1.4 | Nope... thank god. Well - I would like it, but I don't think we need it at this point.... read more | 03/20/2006 (12:29 pm) |
| Client / Dedicated Server TGE 1.4 | My question was if you just disable mUsingPrefCounter on the server and not on the client. Does it s... read more | 03/19/2006 (7:18 pm) |
| Favorite FPS games and why | UT (all versions) Frag.Ops (A UT2004 Mod - Soon to be a stand-alone game on the RE engine - www.fra... read more | 03/18/2006 (10:19 am) |
| Client / Dedicated Server TGE 1.4 | I'm wondering- if you were to turn mUsingPerfCounter to false on the server only would you still get... read more | 03/15/2006 (4:26 pm) |
| How does one record an in-game "video-preview" with TGE? | I'm using ACS Capture which can capture any part of the screen... it is more CPU intensive then frap... read more | 03/11/2006 (11:51 am) |
| Laptop anyone? | My laptop runs torque - it has Intel Extream Graphics Moble Edition. It doesn't get much worse then ... read more | 03/11/2006 (11:34 am) |
| voice to text/text to voice | Rofl.... read more | 03/11/2006 (11:33 am) |
| FREE Traffic signs model pack - DEXSOFT-GAMES | Thanks. Great stuff, keep it coming.... read more | 03/11/2006 (11:23 am) |
| Ladder | Thanks for the help you guys. I figured it out, works like a charm. I'll post a resource when I get ... read more | 03/09/2006 (3:27 pm) |
| Client / Dedicated Server TGE 1.4 | Great research guys.... read more | 03/09/2006 (3:08 pm) |