Game Development Community

Matt "Mr. Pig" Razza's Forum Posts

Thread Post Date Posted
Core c++ vs. Managed Code? I learned .NET but never use it. .NET uses more ram, and requires your end users to have the framewo... read more 06/24/2006 (8:44 pm)
Free Office Pack--Coming Soon. Ah, forgot you were related to that.... read more 06/16/2006 (4:39 pm)
Free Office Pack--Coming Soon. If you need hosting, let me know I'd be more then happy to host a ZIP or two for you. E-Mail me a... read more 06/16/2006 (12:03 pm)
Weird Frame Rate Problem With GeForce FX7600 GT SLI I have the same problem but with my GeForce 7900GTX. Just started recently. System Specs: AMD 64... read more 06/14/2006 (1:28 pm)
I am a 14 year old game designer and need help =) Well, particles are mainly reliant on the art that is used to power them. The datablock is less impo... read more 06/09/2006 (8:34 pm)
Screenshots don't work in OpenGL They work fine for me on all my systems: System 1: AMD 64 x2 4400+ 2gb PC3200 (DDR 400) GeForc... read more 06/08/2006 (7:39 pm)
Free Office Pack--Coming Soon. I'll wait. ;)... read more 06/07/2006 (4:54 pm)
Client / Dedicated Server TGE 1.4 I just do Con::getBoolVariable("$Server::isDeticated); and set that to true when a deticated server ... read more 05/04/2006 (12:50 pm)
Stupid Question Ah. Well my casting was to see if there was a difference in the ascii characters or if my origanal s... read more 04/27/2006 (1:28 pm)
Stupid Question Bump?... read more 04/27/2006 (12:53 pm)
Client / Dedicated Server TGE 1.4 Well, I'm using changing mUsingPrefCounter to false only when the server is running, not the client.... read more 04/25/2006 (3:10 pm)
Stupid Question [code] Con::printf(":%s:", (S32)getControllingClient()->getIdString()); if (S32(getControllingCl... read more 04/25/2006 (1:38 pm)
Stupid Question I was going to try that but I'd be comparing a GameConnection object (the class in C++) to a integer... read more 04/23/2006 (12:20 pm)
Stupid Question Bumb?... read more 04/22/2006 (5:46 pm)
Dedicated server performance Well - I'm under the impression you could host one with a P2... I'm planning on hosting about 3 s... read more 04/13/2006 (6:21 am)
Software for Entire Design Suite My 2 cents. Photoshop - well it's nice, but if you know what your doing GIMP is just as good Ble... read more 04/12/2006 (7:41 pm)
Maya 7 - Maya2DTS No. I don't belive there is a Maya 7 Exporter for OS X. (It may have been Maya 8 if that exists - th... read more 04/08/2006 (12:02 pm)
640x480 anymore? I need to run UT2004 at 640x480 on my laptop to get 15fps.. then again my laptop is not for gaming. ... read more 04/08/2006 (11:59 am)
Question about the EULA? Thanks. We are currently using a private FTP.... read more 04/07/2006 (3:35 pm)
Several games on the same dedicated server :P Yeah - it seems like he has limited knowledge of the subject.... read more 04/03/2006 (1:42 pm)
How do you declare a string in the engine? A string - well char * will allow you to save characters of any length (as well as Const Char *). Th... read more 04/02/2006 (2:26 pm)
How are the graphics processed by the clients? Good luck man. Sounds like a 3D version of IRC. I know that didn't add much - just felt like post... read more 04/02/2006 (2:20 pm)
Several games on the same dedicated server Incorrect. He is asking a different question. The answer is no, you can not run multible servers on ... read more 04/02/2006 (2:07 pm)
Microsoft went bankrupt No. One form 1999. They switched to the Unreal 1 Engine (UT '99). It's not bad - not very good th... read more 04/02/2006 (2:01 pm)
New font no worky? Thanks.... read more 04/02/2006 (7:35 am)
New font no worky? Is 1.4.2 out (or on the CVS)?... read more 04/01/2006 (8:05 pm)
As a programmer, what game is the most impressive youve seen? Yeah - I know it's Epic Games, Unreal is there main title and everyone knows them as Unreal - I mean... read more 03/31/2006 (3:14 pm)
Several dedicated servers on the same machine The port will change when you launch the server if the game finds the other one in use. I.E: Ser... read more 03/31/2006 (2:56 pm)
As a programmer, what game is the most impressive youve seen? I wouldn't pick a game, I'd pick an engine. The RE engine is amazing and in the time they created it... read more 03/31/2006 (2:43 pm)
Client / Dedicated Server TGE 1.4 Oh - I got it to only use one exe. So far all two computers I have tested have had no FPS drops or s... read more 03/31/2006 (1:00 pm)
Free Hosting... Well - I didn't want to have to explain myself. It was a simple comment just making sure another hos... read more 03/25/2006 (7:16 pm)
Quick Question Thanks. Using the search tool (:P) I followed that back to where it was declared and found a plethor... read more 03/25/2006 (5:35 am)
Quick Question Let's say I do, $Pref::Var = 102; or $Var = 102; How can I retrive the data stored in a global... read more 03/24/2006 (8:08 pm)
Crossbow lying on floor rather than spinning in mid-air Yeah, it would the only problem with that is you can't have the game do that when you toss a weapon.... read more 03/24/2006 (5:50 am)
Relief Mapping. TSE has Bump Mapping - I don't know if there is a difference. :P... read more 03/24/2006 (5:34 am)
Free Hosting... [url]www.x10hosting.com[/url] is better Free Plans: [image]http://www.x10hosting.com/images/plan... read more 03/24/2006 (5:28 am)
Collisions? Not really sure. I opened the map again, added lights, and rebuilt the map. Worked fine after that. ... read more 03/23/2006 (6:29 pm)
Collisions? Never mind, got it working. Thanks.... read more 03/23/2006 (9:40 am)
Collisions? Hmm, I would I check this.... read more 03/23/2006 (9:31 am)
Client / Dedicated Server TGE 1.4 Is there a var in the console that will change when a deticated Multi-Player server is run? I tried ... read more 03/22/2006 (10:19 am)
Client / Dedicated Server TGE 1.4 Nope... thank god. Well - I would like it, but I don't think we need it at this point.... read more 03/20/2006 (12:29 pm)
Client / Dedicated Server TGE 1.4 My question was if you just disable mUsingPrefCounter on the server and not on the client. Does it s... read more 03/19/2006 (7:18 pm)
Favorite FPS games and why UT (all versions) Frag.Ops (A UT2004 Mod - Soon to be a stand-alone game on the RE engine - www.fra... read more 03/18/2006 (10:19 am)
Client / Dedicated Server TGE 1.4 I'm wondering- if you were to turn mUsingPerfCounter to false on the server only would you still get... read more 03/15/2006 (4:26 pm)
How does one record an in-game "video-preview" with TGE? I'm using ACS Capture which can capture any part of the screen... it is more CPU intensive then frap... read more 03/11/2006 (11:51 am)
Laptop anyone? My laptop runs torque - it has Intel Extream Graphics Moble Edition. It doesn't get much worse then ... read more 03/11/2006 (11:34 am)
voice to text/text to voice Rofl.... read more 03/11/2006 (11:33 am)
FREE Traffic signs model pack - DEXSOFT-GAMES Thanks. Great stuff, keep it coming.... read more 03/11/2006 (11:23 am)
Ladder Thanks for the help you guys. I figured it out, works like a charm. I'll post a resource when I get ... read more 03/09/2006 (3:27 pm)
Client / Dedicated Server TGE 1.4 Great research guys.... read more 03/09/2006 (3:08 pm)