Game Development Community

Niklas Sch's Forum Posts

Thread Post Date Posted
TSE Linux? I have always wondered why many who have systems running on windows and linux, make it based on dire... read more 10/23/2007 (3:12 am)
Jagged edges on specular highlights Isnt there some problem in scaling the object in max, if you just select the whole object and scale ... read more 07/23/2007 (4:29 pm)
TGEA and dso-s What is the differense between compiling .dso and not doing so? are there any perks and drawbacks t... read more 07/02/2007 (12:26 pm)
A call for "Getting Started" Tutorial Content Thanks stephen for the explantation, that was also a thing i was wondering, if there was a drawback ... read more 06/28/2007 (3:06 am)
A call for "Getting Started" Tutorial Content Well, what i personally would like more info on is character setup, things like how people make thei... read more 06/27/2007 (4:47 pm)
Unable to build TGEA. I noticed that my antivirus software once assumed the nasm file was a spyware or something, maybe th... read more 06/27/2007 (4:24 pm)
Possible corrupted buggy scene I seem to have a buggy version of 1.4 torgue that seems to work with max 9 sp2 However i dont have ... read more 06/17/2007 (3:39 pm)
Has anyone found a way to do waves and breaks near shore? Perhaps abit off topic, but has anyone found a smart way to do waves in general, that a boat for exa... read more 06/13/2007 (4:56 pm)
Nvidia 6150 Compatibility, and Windows Vista Hi, yes, it has been run on vista, there has been a few posts talking about various problems of vist... read more 06/12/2007 (4:55 pm)
GG server down? Yeah, it says waiting for download2.garagegames.com... read more 05/28/2007 (2:28 am)
AtlasOldHeightmap Fatal-ISV: Error If i remember correctly your geometry has to be in this case 1024+1, that is 1025 it always has to ... read more 05/03/2007 (3:48 am)
Tearing in Theora Are the videos working fine if viewed outside of tge-a in a normal video player? I got the feeling ... read more 04/04/2007 (5:32 am)
TGEA 1.0 advanced updated I am on an vista 64 ultimate and ati x800 Default download of rc1 ive changed the resolutions and p... read more 02/14/2007 (2:53 am)
TGEA 1.0 advanced updated @Kenneth: no, apparently it doesnt resolv it for me, it still shows through, but in the demo it only... read more 02/12/2007 (4:19 am)
TGEA 1.0 advanced updated Does anybody else get in vista with aero a graphics bug where the sidebar "flashes" through. I dont... read more 02/09/2007 (4:17 pm)
TGEA compatible with Vista??? I did find one bug that only shows in fullscreen is that the vista sidebar "flashes through", this i... read more 02/09/2007 (1:39 am)
TGEA compatible with Vista??? Jeremiah, are you running it on a nvidia card? I am running mine on an ati x800, but i have only ... read more 02/08/2007 (1:08 pm)
TGEA compatible with Vista??? Ok, thanks vashner for asking the obvious, i was so sure it had to do with vista However in the con... read more 02/06/2007 (5:39 pm)
TGEA compatible with Vista??? I just wanted to state that i downloaded TGEA ms 4.2 and ran it without modifying anything and it di... read more 02/05/2007 (7:22 am)
Need the Torque Lighting System documentation outside of wiki Well, if i remember correctly, the old documentation had such permissions, that things to do with th... read more 09/13/2006 (3:14 am)
Starter.fps for MS4 I only got it to work after i put the same initRenderInstManager(); in both "function loadMaterials(... read more 09/08/2006 (3:19 pm)
Tdn wierd tse problem im having I've noticed that even if your logged in on garagegames, it gives you an error that your not logged ... read more 09/06/2006 (2:51 am)