Andrew Edmonds's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unity vs Torque: Different Business Strategies | @Ryan - That is the most sensible and level-headed Torque vs Unity post I've seen on this forum. Bra... read more | 11/02/2010 (4:43 pm) |
| Scaling mounted weapons in script - can it be done? | Hi Chris, You still can't scale down a mounted ShapeBaseImage in script straight out of the box. ... read more | 10/14/2010 (11:03 am) |
| Torque3D FlyingVehicle | Yeah that's exactly what I found. Oh well - all working now!... read more | 09/30/2010 (6:26 pm) |
| Torque3D FlyingVehicle | Oh, now very odd things are happening. I just put that model back in before making your change and i... read more | 09/30/2010 (4:21 pm) |
| Torque3D FlyingVehicle | Will do - thanks!... read more | 09/30/2010 (4:17 pm) |
| Torque3D FlyingVehicle | Hi Ross, I've been playing around a bit more this afternoon. Bizarrely the problem seems to be wi... read more | 09/30/2010 (4:08 pm) |
| Torque3D FlyingVehicle | Ok, thanks Matt. I suspected they were working which is why I didn't file it as a bug report. Now to... read more | 09/30/2010 (12:00 pm) |
| Dynamic Cloud Coverage | Perfect! Works a treat - thanks Ross! Andy... read more | 09/14/2010 (2:16 pm) |
| Torque 3D Show Off Thread! | @Andy wow! Amazing shots. Probably some of the best looking torque screenies I've seen. Excellent wo... read more | 09/10/2010 (9:44 pm) |
| Thermal Vision | Sure - can you email me at andy@eikon-games.com please? Thanks, Andy... read more | 09/07/2010 (5:18 pm) |
| Thermal Vision | @Deepscratch: Wow! They are just *gorgeous*! Are you able to share your methods? (It would be hugely... read more | 09/06/2010 (3:38 pm) |
| Thermal Vision | Thanks Kyrah - it's not quite multiplayer compatible yet so that's my next hurdle. Edit: I'm not ... read more | 09/06/2010 (12:31 pm) |
| Thermal Vision | Made a fairly positive start on this over the weekend. It still needs plenty of tweaking but it's ge... read more | 09/06/2010 (11:14 am) |
| Thermal Vision | <sarcasm>I glitch in Arma 2? Surely not! It's the most bug-free game I've ever played...</s... read more | 08/31/2010 (3:40 pm) |
| Thermal Vision | Looks like I'm thinking along the right lines then! That's what I had in mind...... read more | 08/31/2010 (2:39 pm) |
| Thermal Vision | @Steve - I remember an old resource for TSE (after TAT but before TGEA :)) that implemented some ful... read more | 08/31/2010 (1:49 pm) |
| The BIG Shader Thread! | I've started a thread about a thermal vison shader [url=http://www.torquepowered.com/community/forum... read more | 08/31/2010 (9:27 am) |
| How can i use hardware instancing in Beta2? | @Matt - they do indeed. The massive drop I'm talking about is the unfathomably huge drop in drawcall... read more | 08/12/2010 (5:44 pm) |
| How can i use hardware instancing in Beta2? | Ok, I've rebuilt and retested.. On that particular mission I'm still seeing the same massive drop! I... read more | 08/12/2010 (5:36 pm) |
| How can i use hardware instancing in Beta2? | It did seem like a huge reduction! I'll take another look shortly. [small]Sorry for the confusing... read more | 08/12/2010 (4:30 pm) |
| How can i use hardware instancing in Beta2? | These numbers are just based on the first patch above (pssmLightShadowMap.cpp). It is a particularly... read more | 08/12/2010 (9:56 am) |
| Debugging multiplayer | Indeed - lesson learnt :o)... read more | 04/26/2010 (12:31 pm) |
| Debugging multiplayer | /slaps forehead I've seen those errors in the log so many times that I have become blind to them ... read more | 04/26/2010 (9:52 am) |
| Debugging multiplayer | I thought you'd cracked it there Nicolas. I have a spotlight that gets mounted to the player when it... read more | 04/26/2010 (6:45 am) |
| Debugging multiplayer | Thanks Alfio. What I'm after is any pointers on what I can send to the console to try and work out w... read more | 04/26/2010 (12:10 am) |
| Fading PostFX | Perfect - thanks both! That's solved that one.... read more | 03/05/2010 (5:02 am) |
| GuideBot Documentation | Great stuff - thanks Yuri. I'll keep an eye out for it!... read more | 03/05/2010 (4:49 am) |
| Fading PostFX | Thanks Ivan - that's a great start. I'm new to shader programming - in fact I'm learning by taking y... read more | 03/05/2010 (2:45 am) |
| Simple command to server not working | Also, make sure that whenever you add new binds to default.bind.cs, you delete scripts\client\config... read more | 01/31/2010 (2:29 pm) |
| How to load AdamPack into Maya? | Ah, sorry - I mis-read your post. So it's just the biped stuff that isn't getting pulled over then? ... read more | 01/21/2010 (12:38 pm) |
| How to load AdamPack into Maya? | If I remember correctly all the animations are in separate .max files that just contain the biped an... read more | 01/21/2010 (8:44 am) |
| Exporting visibility or scale | eb - I know! Sorry!! I have *never* seen that panel before in my life. I think it's been hiding some... read more | 01/14/2010 (9:19 am) |
| Exporting visibility or scale | Gah! I just discovered the 'Export Control' rollout in the sequence's modify tab. It's now working a... read more | 01/13/2010 (1:43 pm) |
| Exporting visibility or scale | I thought of that first thing this morning and rushed to the computer to test it, but the excitement... read more | 01/13/2010 (1:16 pm) |
| Exporting visibility or scale | Thanks for the suggestions guys. Ivan - that's what I was trying to do but with no joy (excellent sh... read more | 01/13/2010 (12:47 pm) |
| Forest editor - 2 questions | Perfect - problem solved. Thanks!... read more | 11/23/2009 (2:26 pm) |
| Forest editor - 2 questions | Aha! Thanks - I hadn't tried that. It was just a quick observation before I left for work this morni... read more | 11/23/2009 (7:41 am) |
| Set password on server - game doesn't start... | It works absolutely fine locally and multiplayer when there is no password set. As soon as I set a p... read more | 10/20/2009 (11:47 am) |
| Set password on server - game doesn't start... | OK - here's a weird thing. Even if I don't tick the 'Host' button. If I have a password set in defau... read more | 10/20/2009 (11:24 am) |
| Build size difference why? | I'm assuming a big chunk of that 513MB was the art for Warrior Camp, which has been removed in 1.0 a... read more | 09/29/2009 (11:18 am) |
| Console commands | [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions]This[/url] should be enough to g... read more | 09/23/2009 (7:41 pm) |
| activating "crouch" and "prone"? | I was in the middle of making that change actually! Well, sort of. I just made a copy of the Prone_F... read more | 08/12/2009 (3:27 am) |
| activating "crouch" and "prone"? | You're right! I am just using gideon for testing and there is no prone_root. There is prone_EnterFro... read more | 08/12/2009 (3:18 am) |
| activating "crouch" and "prone"? | I've added the following to default.bind.cs : [code]function goCrouch(%val) { $mvTriggerCount3... read more | 08/12/2009 (3:06 am) |
| Slight pause before muzzle flash | Thanks Logan - I suspected it might be a client/server issue. Time to hit the source I think!... read more | 07/15/2009 (12:42 pm) |
| setMeshHidden and setAllMeshesHidden | Of course! Thanks - working perfectly. Good to see this already integrated...... read more | 05/19/2009 (7:17 am) |
| BG Cliff Construction Kit discussion | Konrad - will existing customers who have bought via bitgap have the download added to their GG prod... read more | 04/14/2009 (1:02 am) |
| Only see 1.0.1 on account page | Great stuff - thanks Ashley. I'll keep an eye on my account page.... read more | 03/18/2009 (11:28 am) |
| First person lean camera | Hi Michael, I'd planned to look at that again over the next couple of days actually. It was sitti... read more | 02/04/2009 (2:46 pm) |
| BG Cliff Construction Kit discussion | Got it - thanks for the quick response! Andy... read more | 01/27/2009 (10:06 am) |