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Andrew Edmonds's Forum Posts

Thread Post Date Posted
Unity vs Torque: Different Business Strategies @Ryan - That is the most sensible and level-headed Torque vs Unity post I've seen on this forum. Bra... read more 11/02/2010 (4:43 pm)
Scaling mounted weapons in script - can it be done? Hi Chris, You still can't scale down a mounted ShapeBaseImage in script straight out of the box. ... read more 10/14/2010 (11:03 am)
Torque3D FlyingVehicle Yeah that's exactly what I found. Oh well - all working now!... read more 09/30/2010 (6:26 pm)
Torque3D FlyingVehicle Oh, now very odd things are happening. I just put that model back in before making your change and i... read more 09/30/2010 (4:21 pm)
Torque3D FlyingVehicle Will do - thanks!... read more 09/30/2010 (4:17 pm)
Torque3D FlyingVehicle Hi Ross, I've been playing around a bit more this afternoon. Bizarrely the problem seems to be wi... read more 09/30/2010 (4:08 pm)
Torque3D FlyingVehicle Ok, thanks Matt. I suspected they were working which is why I didn't file it as a bug report. Now to... read more 09/30/2010 (12:00 pm)
Dynamic Cloud Coverage Perfect! Works a treat - thanks Ross! Andy... read more 09/14/2010 (2:16 pm)
Torque 3D Show Off Thread! @Andy wow! Amazing shots. Probably some of the best looking torque screenies I've seen. Excellent wo... read more 09/10/2010 (9:44 pm)
Thermal Vision Sure - can you email me at andy@eikon-games.com please? Thanks, Andy... read more 09/07/2010 (5:18 pm)
Thermal Vision @Deepscratch: Wow! They are just *gorgeous*! Are you able to share your methods? (It would be hugely... read more 09/06/2010 (3:38 pm)
Thermal Vision Thanks Kyrah - it's not quite multiplayer compatible yet so that's my next hurdle. Edit: I'm not ... read more 09/06/2010 (12:31 pm)
Thermal Vision Made a fairly positive start on this over the weekend. It still needs plenty of tweaking but it's ge... read more 09/06/2010 (11:14 am)
Thermal Vision <sarcasm>I glitch in Arma 2? Surely not! It's the most bug-free game I've ever played...</s... read more 08/31/2010 (3:40 pm)
Thermal Vision Looks like I'm thinking along the right lines then! That's what I had in mind...... read more 08/31/2010 (2:39 pm)
Thermal Vision @Steve - I remember an old resource for TSE (after TAT but before TGEA :)) that implemented some ful... read more 08/31/2010 (1:49 pm)
The BIG Shader Thread! I've started a thread about a thermal vison shader [url=http://www.torquepowered.com/community/forum... read more 08/31/2010 (9:27 am)
How can i use hardware instancing in Beta2? @Matt - they do indeed. The massive drop I'm talking about is the unfathomably huge drop in drawcall... read more 08/12/2010 (5:44 pm)
How can i use hardware instancing in Beta2? Ok, I've rebuilt and retested.. On that particular mission I'm still seeing the same massive drop! I... read more 08/12/2010 (5:36 pm)
How can i use hardware instancing in Beta2? It did seem like a huge reduction! I'll take another look shortly. [small]Sorry for the confusing... read more 08/12/2010 (4:30 pm)
How can i use hardware instancing in Beta2? These numbers are just based on the first patch above (pssmLightShadowMap.cpp). It is a particularly... read more 08/12/2010 (9:56 am)
Debugging multiplayer Indeed - lesson learnt :o)... read more 04/26/2010 (12:31 pm)
Debugging multiplayer /slaps forehead I've seen those errors in the log so many times that I have become blind to them ... read more 04/26/2010 (9:52 am)
Debugging multiplayer I thought you'd cracked it there Nicolas. I have a spotlight that gets mounted to the player when it... read more 04/26/2010 (6:45 am)
Debugging multiplayer Thanks Alfio. What I'm after is any pointers on what I can send to the console to try and work out w... read more 04/26/2010 (12:10 am)
Fading PostFX Perfect - thanks both! That's solved that one.... read more 03/05/2010 (5:02 am)
GuideBot Documentation Great stuff - thanks Yuri. I'll keep an eye out for it!... read more 03/05/2010 (4:49 am)
Fading PostFX Thanks Ivan - that's a great start. I'm new to shader programming - in fact I'm learning by taking y... read more 03/05/2010 (2:45 am)
Simple command to server not working Also, make sure that whenever you add new binds to default.bind.cs, you delete scripts\client\config... read more 01/31/2010 (2:29 pm)
How to load AdamPack into Maya? Ah, sorry - I mis-read your post. So it's just the biped stuff that isn't getting pulled over then? ... read more 01/21/2010 (12:38 pm)
How to load AdamPack into Maya? If I remember correctly all the animations are in separate .max files that just contain the biped an... read more 01/21/2010 (8:44 am)
Exporting visibility or scale eb - I know! Sorry!! I have *never* seen that panel before in my life. I think it's been hiding some... read more 01/14/2010 (9:19 am)
Exporting visibility or scale Gah! I just discovered the 'Export Control' rollout in the sequence's modify tab. It's now working a... read more 01/13/2010 (1:43 pm)
Exporting visibility or scale I thought of that first thing this morning and rushed to the computer to test it, but the excitement... read more 01/13/2010 (1:16 pm)
Exporting visibility or scale Thanks for the suggestions guys. Ivan - that's what I was trying to do but with no joy (excellent sh... read more 01/13/2010 (12:47 pm)
Forest editor - 2 questions Perfect - problem solved. Thanks!... read more 11/23/2009 (2:26 pm)
Forest editor - 2 questions Aha! Thanks - I hadn't tried that. It was just a quick observation before I left for work this morni... read more 11/23/2009 (7:41 am)
Set password on server - game doesn't start... It works absolutely fine locally and multiplayer when there is no password set. As soon as I set a p... read more 10/20/2009 (11:47 am)
Set password on server - game doesn't start... OK - here's a weird thing. Even if I don't tick the 'Host' button. If I have a password set in defau... read more 10/20/2009 (11:24 am)
Build size difference why? I'm assuming a big chunk of that 513MB was the art for Warrior Camp, which has been removed in 1.0 a... read more 09/29/2009 (11:18 am)
Console commands [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions]This[/url] should be enough to g... read more 09/23/2009 (7:41 pm)
activating "crouch" and "prone"? I was in the middle of making that change actually! Well, sort of. I just made a copy of the Prone_F... read more 08/12/2009 (3:27 am)
activating "crouch" and "prone"? You're right! I am just using gideon for testing and there is no prone_root. There is prone_EnterFro... read more 08/12/2009 (3:18 am)
activating "crouch" and "prone"? I've added the following to default.bind.cs : [code]function goCrouch(%val) { $mvTriggerCount3... read more 08/12/2009 (3:06 am)
Slight pause before muzzle flash Thanks Logan - I suspected it might be a client/server issue. Time to hit the source I think!... read more 07/15/2009 (12:42 pm)
setMeshHidden and setAllMeshesHidden Of course! Thanks - working perfectly. Good to see this already integrated...... read more 05/19/2009 (7:17 am)
BG Cliff Construction Kit discussion Konrad - will existing customers who have bought via bitgap have the download added to their GG prod... read more 04/14/2009 (1:02 am)
Only see 1.0.1 on account page Great stuff - thanks Ashley. I'll keep an eye on my account page.... read more 03/18/2009 (11:28 am)
First person lean camera Hi Michael, I'd planned to look at that again over the next couple of days actually. It was sitti... read more 02/04/2009 (2:46 pm)
BG Cliff Construction Kit discussion Got it - thanks for the quick response! Andy... read more 01/27/2009 (10:06 am)
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