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Caylo Gypsyblood's Forum Posts

Thread Post Date Posted
Dynamic Terrain Oh yes, that would be rather easy!... read more 06/30/2010 (12:27 pm)
Dynamic Terrain Yes, i think that is possible. But I am not fully confident that i understand exactly what your ... read more 06/30/2010 (3:44 am)
Dynamic Terrain I am not 100% understanding [i]"two layer of texture of tile"[/i] due to language translat... read more 06/30/2010 (3:20 am)
Dynamic Terrain No nothing native. But if you already have knowledge about how to program streaming terrain, the... read more 06/30/2010 (3:06 am)
Dynamic Terrain Anything is possible, but not everything is probable. It would take much C'code programing and much ... read more 06/30/2010 (2:51 am)
Dynamic Terrain The terrain is not paged or streamed, as in large open MMO's. You will need to use a ZONE type syste... read more 06/30/2010 (2:33 am)
License Sure thing. Happy programing!... read more 06/30/2010 (2:27 am)
License The EULA as i understand and practice, you may have T3D on any secure computer under your control. ... read more 06/30/2010 (2:21 am)
Install Requirements Questions Expecting an email reply from a forum posted question do not seem a very efficient communication cyc... read more 06/30/2010 (2:16 am)
TGE and Vista A .dso extension is telling Torque to expect the 'compiled' version of the script so crashing would ... read more 06/30/2010 (1:09 am)
Dedicated Server %player.mountImage(GrenadeLauncherImage, 0); in the place of; %player.mountImage(RocketLaunch... read more 06/29/2010 (10:48 pm)
Compile PhysX SDK with VS2008 on Win 7 64 and T3D Hm, not sure that is kosher with the T3D license. How about the licence holder post the question in ... read more 06/29/2010 (10:13 pm)
Dedicated Server what are you trying to do stuff and things so your player have say a bunch of stuff and things and l... read more 06/29/2010 (9:52 pm)
Compile PhysX SDK with VS2008 on Win 7 64 and T3D The demo comes with source engine code that needs to be compiled? About this i am under a cloud ... read more 06/29/2010 (9:19 pm)
Dedicated Server Some of your participle usage makes for a bit convoluted deciphering of what you have going on, but ... read more 06/29/2010 (8:56 pm)
Compile PhysX SDK with VS2008 on Win 7 64 and T3D T3D already have PhysX Integration. I may be misunderstanding what your doing, so why not take thi... read more 06/29/2010 (8:45 pm)
Torque Game Engine Health pack? Check out the script files "[i]health.cs[/i]" and "[i]weapon.cs[/i]" both from y... read more 06/29/2010 (2:34 pm)
Reload animation @Yadhi Aditya P: I have not seen Vincent D around the forums for many many months, you may have bett... read more 06/29/2010 (1:16 am)
TGE and Vista Instructions outside the confines of a function are acceptable to Torque. If HelloWorld.cs was inde... read more 06/29/2010 (1:10 am)
Web Deployment...is it working yet? Actually that information is satisfactory for first question asked in post #46. Its good to hear tha... read more 06/29/2010 (12:09 am)
TGE and Vista And i expect your HelloWorld.cs is something as simple as [i]ECHO("HELLO!");[/i]? You c... read more 06/28/2010 (11:48 pm)
TGE and Vista Do you find any clues in the console.log? Pressing tilde(~) key will allow you to see the console at... read more 06/28/2010 (11:17 pm)
Web Deployment...is it working yet? If that WebKit was what T3D defined as 'Web Deployment', im sure very few people would feel as cheat... read more 06/28/2010 (10:40 pm)
Web Deployment...is it working yet? [quote]We sell pick axes, not gold. [/quote] My pick axe have a Styrofoam handle, and the rest is ca... read more 06/28/2010 (9:35 pm)
Web Deployment...is it working yet? Eric, I still do not see the point, less the GG bragging rights, and perhaps the purposely misleadin... read more 06/28/2010 (8:11 pm)
Web Deployment...is it working yet? Scott, your example do not cover any actual reason to use T3D's Web Deployment (over the old fashion... read more 06/28/2010 (7:50 pm)
Web Deployment...is it working yet? OK, i guess the information what is missing is, what is the advantage of using T3D's Web Deployment?... read more 06/28/2010 (6:07 pm)
Web Deployment...is it working yet? [quote]...the end user has to download to their local machine then play through their browser...[/qu... read more 06/28/2010 (2:57 pm)
T3D documentation holes? Thanks for your guidance Konrad, I will keep pumping away on T3D and some day soon i hope it just al... read more 06/27/2010 (10:47 pm)
T3D documentation holes? I agree, this is not how people should be communication with each other. Communication is consuming ... read more 06/27/2010 (4:02 pm)
T3D documentation holes? I sound bitter? Quite a few people seem bitter about there T3D experiences. Perhaps more attention s... read more 06/27/2010 (2:44 pm)
T3D documentation holes? It is never easy to tell when Torque is NOT using the standard industrial definition for something, ... read more 06/27/2010 (12:27 pm)
R.M.S. Olympic (1911) bugged as hell Wow, that is some good looking work. Try selecting the offending brushes and converting them to ... read more 06/05/2010 (1:33 pm)
Torque 3D Indie vs. Other Game Engines Where do you get "So I can't get the add-ons" from? You may still purchase 3rd party e... read more 06/05/2010 (1:07 am)
How do I even create a path in the t3d 2009 editors?! Here are some more advanced AI scripts. [url]http://www.torquepowered.com/community/resources/vi... read more 06/05/2010 (12:58 am)
Animating trees setup to use with windemitter Now we have [url]http://www.torquepowered.com/community/forums/viewthread/116091[/url] ... read more 06/04/2010 (10:56 am)
Brush size Any update on this? Terrain brush size of 40 units us quite small.... read more 06/03/2010 (7:46 pm)
TGEA 1.8.2 Released Keep me informed, I am curious to see if there is any relation to what you discover about this and w... read more 06/03/2010 (11:26 am)
Forest Kit Animated trees with wind force? Wow! That is a great Doc Russell Fincher! Thanks for taking the time.... read more 06/03/2010 (11:16 am)
Graphs card Yes [i]"a 256MB FX5500 Nvidia graphs card would work with DirectX SDK"[/i] But if you a... read more 06/02/2010 (11:37 pm)
Collada Not exactly on your topic, but [i]Steve YorkshireRifles Acaster [/i], a skilled Torque community mem... read more 06/02/2010 (11:24 pm)
Torque 3D Indie vs. Other Game Engines If you do not [b]KNOW[/b] if you need the Source, I would think you probably do not need it(yet). ... read more 06/02/2010 (11:08 pm)
Forest Kit Animated trees with wind force? [b]$pref::windEffectRadius[/b] This stuff should be in some type of document someplace. I spent many... read more 06/02/2010 (5:43 pm)
Animating trees setup to use with windemitter [url]http://www.torquepowered.com/community/forums/viewthread/106573[/url] ... read more 06/02/2010 (1:52 am)
Next T3D 1.1 release? A rant is a speech or text that does not present a calm rational argument. A few times wording ha... read more 06/02/2010 (1:40 am)
Transfer? I believe, unless the End User License Agreement has changed, each programmer who is using the sourc... read more 06/01/2010 (5:45 pm)
Next T3D 1.1 release? @James Brad Barnette; If you were to start another thread along your line of thought(s) i would be m... read more 06/01/2010 (3:46 pm)
TGEA 1.8.2 Released @kirk, try rebooting. Dont run any other program on start up what open any type of render window, an... read more 06/01/2010 (10:17 am)
Speed: Logical statments vs character manipulation Myself would use an [b][i]ScriptObject[/b][/i] to store the data and then simply pick out and compar... read more 05/31/2010 (2:32 pm)
How do I even create a path in the t3d 2009 editors?! I dont know what type of school you attend, but being a student im sure your familiar with the idea ... read more 05/31/2010 (1:28 pm)