Caylo Gypsyblood's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Dynamic Terrain | Oh yes, that would be rather easy!... read more | 06/30/2010 (12:27 pm) |
| Dynamic Terrain | Yes, i think that is possible. But I am not fully confident that i understand exactly what your ... read more | 06/30/2010 (3:44 am) |
| Dynamic Terrain | I am not 100% understanding [i]"two layer of texture of tile"[/i] due to language translat... read more | 06/30/2010 (3:20 am) |
| Dynamic Terrain | No nothing native. But if you already have knowledge about how to program streaming terrain, the... read more | 06/30/2010 (3:06 am) |
| Dynamic Terrain | Anything is possible, but not everything is probable. It would take much C'code programing and much ... read more | 06/30/2010 (2:51 am) |
| Dynamic Terrain | The terrain is not paged or streamed, as in large open MMO's. You will need to use a ZONE type syste... read more | 06/30/2010 (2:33 am) |
| License | Sure thing. Happy programing!... read more | 06/30/2010 (2:27 am) |
| License | The EULA as i understand and practice, you may have T3D on any secure computer under your control. ... read more | 06/30/2010 (2:21 am) |
| Install Requirements Questions | Expecting an email reply from a forum posted question do not seem a very efficient communication cyc... read more | 06/30/2010 (2:16 am) |
| TGE and Vista | A .dso extension is telling Torque to expect the 'compiled' version of the script so crashing would ... read more | 06/30/2010 (1:09 am) |
| Dedicated Server | %player.mountImage(GrenadeLauncherImage, 0); in the place of; %player.mountImage(RocketLaunch... read more | 06/29/2010 (10:48 pm) |
| Compile PhysX SDK with VS2008 on Win 7 64 and T3D | Hm, not sure that is kosher with the T3D license. How about the licence holder post the question in ... read more | 06/29/2010 (10:13 pm) |
| Dedicated Server | what are you trying to do stuff and things so your player have say a bunch of stuff and things and l... read more | 06/29/2010 (9:52 pm) |
| Compile PhysX SDK with VS2008 on Win 7 64 and T3D | The demo comes with source engine code that needs to be compiled? About this i am under a cloud ... read more | 06/29/2010 (9:19 pm) |
| Dedicated Server | Some of your participle usage makes for a bit convoluted deciphering of what you have going on, but ... read more | 06/29/2010 (8:56 pm) |
| Compile PhysX SDK with VS2008 on Win 7 64 and T3D | T3D already have PhysX Integration. I may be misunderstanding what your doing, so why not take thi... read more | 06/29/2010 (8:45 pm) |
| Torque Game Engine Health pack? | Check out the script files "[i]health.cs[/i]" and "[i]weapon.cs[/i]" both from y... read more | 06/29/2010 (2:34 pm) |
| Reload animation | @Yadhi Aditya P: I have not seen Vincent D around the forums for many many months, you may have bett... read more | 06/29/2010 (1:16 am) |
| TGE and Vista | Instructions outside the confines of a function are acceptable to Torque. If HelloWorld.cs was inde... read more | 06/29/2010 (1:10 am) |
| Web Deployment...is it working yet? | Actually that information is satisfactory for first question asked in post #46. Its good to hear tha... read more | 06/29/2010 (12:09 am) |
| TGE and Vista | And i expect your HelloWorld.cs is something as simple as [i]ECHO("HELLO!");[/i]? You c... read more | 06/28/2010 (11:48 pm) |
| TGE and Vista | Do you find any clues in the console.log? Pressing tilde(~) key will allow you to see the console at... read more | 06/28/2010 (11:17 pm) |
| Web Deployment...is it working yet? | If that WebKit was what T3D defined as 'Web Deployment', im sure very few people would feel as cheat... read more | 06/28/2010 (10:40 pm) |
| Web Deployment...is it working yet? | [quote]We sell pick axes, not gold. [/quote] My pick axe have a Styrofoam handle, and the rest is ca... read more | 06/28/2010 (9:35 pm) |
| Web Deployment...is it working yet? | Eric, I still do not see the point, less the GG bragging rights, and perhaps the purposely misleadin... read more | 06/28/2010 (8:11 pm) |
| Web Deployment...is it working yet? | Scott, your example do not cover any actual reason to use T3D's Web Deployment (over the old fashion... read more | 06/28/2010 (7:50 pm) |
| Web Deployment...is it working yet? | OK, i guess the information what is missing is, what is the advantage of using T3D's Web Deployment?... read more | 06/28/2010 (6:07 pm) |
| Web Deployment...is it working yet? | [quote]...the end user has to download to their local machine then play through their browser...[/qu... read more | 06/28/2010 (2:57 pm) |
| T3D documentation holes? | Thanks for your guidance Konrad, I will keep pumping away on T3D and some day soon i hope it just al... read more | 06/27/2010 (10:47 pm) |
| T3D documentation holes? | I agree, this is not how people should be communication with each other. Communication is consuming ... read more | 06/27/2010 (4:02 pm) |
| T3D documentation holes? | I sound bitter? Quite a few people seem bitter about there T3D experiences. Perhaps more attention s... read more | 06/27/2010 (2:44 pm) |
| T3D documentation holes? | It is never easy to tell when Torque is NOT using the standard industrial definition for something, ... read more | 06/27/2010 (12:27 pm) |
| R.M.S. Olympic (1911) bugged as hell | Wow, that is some good looking work. Try selecting the offending brushes and converting them to ... read more | 06/05/2010 (1:33 pm) |
| Torque 3D Indie vs. Other Game Engines | Where do you get "So I can't get the add-ons" from? You may still purchase 3rd party e... read more | 06/05/2010 (1:07 am) |
| How do I even create a path in the t3d 2009 editors?! | Here are some more advanced AI scripts. [url]http://www.torquepowered.com/community/resources/vi... read more | 06/05/2010 (12:58 am) |
| Animating trees setup to use with windemitter | Now we have [url]http://www.torquepowered.com/community/forums/viewthread/116091[/url] ... read more | 06/04/2010 (10:56 am) |
| Brush size | Any update on this? Terrain brush size of 40 units us quite small.... read more | 06/03/2010 (7:46 pm) |
| TGEA 1.8.2 Released | Keep me informed, I am curious to see if there is any relation to what you discover about this and w... read more | 06/03/2010 (11:26 am) |
| Forest Kit Animated trees with wind force? | Wow! That is a great Doc Russell Fincher! Thanks for taking the time.... read more | 06/03/2010 (11:16 am) |
| Graphs card | Yes [i]"a 256MB FX5500 Nvidia graphs card would work with DirectX SDK"[/i] But if you a... read more | 06/02/2010 (11:37 pm) |
| Collada | Not exactly on your topic, but [i]Steve YorkshireRifles Acaster [/i], a skilled Torque community mem... read more | 06/02/2010 (11:24 pm) |
| Torque 3D Indie vs. Other Game Engines | If you do not [b]KNOW[/b] if you need the Source, I would think you probably do not need it(yet). ... read more | 06/02/2010 (11:08 pm) |
| Forest Kit Animated trees with wind force? | [b]$pref::windEffectRadius[/b] This stuff should be in some type of document someplace. I spent many... read more | 06/02/2010 (5:43 pm) |
| Animating trees setup to use with windemitter | [url]http://www.torquepowered.com/community/forums/viewthread/106573[/url] ... read more | 06/02/2010 (1:52 am) |
| Next T3D 1.1 release? | A rant is a speech or text that does not present a calm rational argument. A few times wording ha... read more | 06/02/2010 (1:40 am) |
| Transfer? | I believe, unless the End User License Agreement has changed, each programmer who is using the sourc... read more | 06/01/2010 (5:45 pm) |
| Next T3D 1.1 release? | @James Brad Barnette; If you were to start another thread along your line of thought(s) i would be m... read more | 06/01/2010 (3:46 pm) |
| TGEA 1.8.2 Released | @kirk, try rebooting. Dont run any other program on start up what open any type of render window, an... read more | 06/01/2010 (10:17 am) |
| Speed: Logical statments vs character manipulation | Myself would use an [b][i]ScriptObject[/b][/i] to store the data and then simply pick out and compar... read more | 05/31/2010 (2:32 pm) |
| How do I even create a path in the t3d 2009 editors?! | I dont know what type of school you attend, but being a student im sure your familiar with the idea ... read more | 05/31/2010 (1:28 pm) |