Caylo Gypsyblood's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why does Torque Skip frames with my PC | Something i have noticed with Geforce video cards is even if they seem to be working when over clock... read more | 12/03/2006 (5:00 pm) |
| SgDecalProjector != distance fog | You know the funny thing is I alredy got my decal projecters to FOG, i added a handfull of more blen... read more | 12/03/2006 (4:31 pm) |
| SgDecalProjector != distance fog | Ok, thank you. Sorry about my tone. Never meant this to sound like any raving rant. I guess the mis... read more | 12/03/2006 (4:07 pm) |
| SgDecalProjector != distance fog | I do not need to calm down, I am already calm. I am sure we are all reasonably intelligent people. ... read more | 12/03/2006 (3:03 pm) |
| How and where can I offer my cababilities for a mod? | Thats not the only reason, Aaron. I have found when a bit of 'pay' is on the line a persons work spe... read more | 12/03/2006 (11:34 am) |
| SgDecalProjector != distance fog | Im comparing the 1.5 "MY" level with a 1.4 "MY" level. Dont insult my intelligence assuming i would ... read more | 12/03/2006 (10:47 am) |
| How and where can I offer my cababilities for a mod? | Yea right... If you have talent... are you saying that you dont?... read more | 12/03/2006 (2:40 am) |
| How and where can I offer my cababilities for a mod? | Oh ok, i was hopping you could do some heavy metal welding. But a 3d artist is even better. Matter o... read more | 12/03/2006 (1:43 am) |
| How and where can I offer my cababilities for a mod? | What are you wanting to MOD? I once did a mod on my grandmothers table. She was not pleased. I went... read more | 12/03/2006 (1:05 am) |
| SgDecalProjector != distance fog | Im not frustrated, im an existential. And Jonh has done a great job with the Lighting Kit. Heck the ... read more | 12/03/2006 (12:59 am) |
| SgDecalProjector != distance fog | Your right Ron. I never ment to sound like i was pleading for someone to solve my problems. But if... read more | 12/02/2006 (10:44 pm) |
| SgDecalProjector != distance fog | I dont wanna seem rude, but I sit here and see 'tards' asking the same question over and over, (in d... read more | 12/02/2006 (8:54 pm) |
| Why does Torque Skip frames with my PC | What is frame skips? Do frame skips think your computer is so fast, the frame skips go out on the to... read more | 12/02/2006 (10:32 am) |
| Does Torque suport vertex animation (blendshapes in maya)? | One should know where and how to use the websites [url=http://search.garagegames.com/search?q=&restr... read more | 12/02/2006 (10:09 am) |
| Why Torque is not always the better? (answered here) | I started with Unreal, many years ago. I worked on 3 different projects (main stream commercial proj... read more | 12/01/2006 (9:25 pm) |
| How to create animated meshes? | The way i did it, was use the SEARCH function on this website. Then I fiddleld around alot with Torq... read more | 12/01/2006 (9:03 pm) |
| Developing for 'alternative OSes' - is it worth it? | I wanted to have a Linux build. But after the LONG hard road it was to install Linux and get the dri... read more | 12/01/2006 (2:05 pm) |
| SgDecalProjector help | Ah.. I have been thinking about that also.. I notice a shadow will conform to whatever it is 'projec... read more | 11/29/2006 (7:02 pm) |
| SgDecalProjector help | To make a Transparent PNG open a new image in your 'art' program and if you have the option pick 'Tr... read more | 11/29/2006 (2:52 pm) |
| SgDecalProjector != distance fog | I want to change the rendering code! I have examined and learned what it is in tsStatic.cc that calc... read more | 11/29/2006 (2:24 pm) |
| New Dark Industries 3ds Max 7 & 8 Exporters | Spencer, thanks for the link. Guess im just blessed it have always worked exactly the way i expected... read more | 11/29/2006 (2:51 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | Nick K, From what i know character mesh in Torque only use the bounding box. I expect this is a... read more | 11/29/2006 (1:21 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | I just looked into the TWO exporter thing. I dont see HOW max could not know what one it is useing. ... read more | 11/29/2006 (1:15 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | Wow, i had no idea. Probably exported near 400 mesh by now and NEVER 1 time had any troubles. Animat... read more | 11/29/2006 (12:45 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | I use both exporters at the same time, WITHOUT uninstalling one or the other. Never had any trouble.... read more | 11/29/2006 (12:06 am) |
| SgDecalProjector help | First you need a data block, something like this: datablock DecalData(GlowDecal) { sizeX ... read more | 11/28/2006 (8:48 pm) |
| TLK and Day Night system problem with DTS | Any new news about this? (IE: the TLK day/night system )?... read more | 11/28/2006 (5:06 pm) |
| Lost mouse control | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=54116]This[/url] may help.... read more | 11/28/2006 (3:38 am) |
| Loss of mouse control | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=54116]This[/url] may help.... read more | 11/28/2006 (3:28 am) |
| Need a Lil Help. Not Long I promise, Very easy to answer | Personally i believe anything is possible. And i never was one to believe it took massive amounts of... read more | 11/26/2006 (8:08 pm) |
| Make DTS transparent? | Search your projects codebase for 'setAlphaAlways' to see how Torque alpha fade. Also in TSStatic::r... read more | 11/24/2006 (6:50 pm) |
| Need a Lil Help. Not Long I promise, Very easy to answer | The GIMP is good, but not the only tool in my toolbox. One should always know how to use industrial... read more | 11/24/2006 (5:16 pm) |
| Major problem invisible saved files | I guess i should have said READ what it say in the log file. The console.log can be your best friend... read more | 11/24/2006 (4:16 pm) |
| Major problem invisible saved files | It sounds a bit like you might have a script error someplace. press the ~ key and see what it say in... read more | 11/22/2006 (8:04 pm) |
| Why are the empty blocks drawn? | Cool thanks. I was wondering about empty squares also. But more over what emptySquares = ## is tryin... read more | 11/17/2006 (3:18 pm) |
| Why are the empty blocks drawn? | Good cuz, i was wondering what that thread had to do with it. Why dont you be so kind as to link to ... read more | 11/17/2006 (2:14 pm) |
| Why are the empty blocks drawn? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=34207]"What's the purpose of emptySqu... read more | 11/16/2006 (8:17 pm) |
| DTS casting shadows on DTS | Try adding: | StaticObjectType | StaticTSObjectType | StaticRenderedObjectType; I also could ... read more | 10/31/2006 (12:04 pm) |
| Mounting camera with a static shape | As i was researching some ShapeBaseData information, i found this : [url=http://tdn.garagegames.com/... read more | 10/08/2006 (2:50 am) |
| Search Engine in GG Broken | Oh thank the maker... I dont mind going through hell as much when i know it may soon be over.... read more | 10/08/2006 (2:38 am) |
| Why does my GU | GU is a mystery. Sometimes it... read more | 10/06/2006 (4:41 pm) |
| Search Engine in GG Broken | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=42482[/url] I had noticed the sear... read more | 10/06/2006 (1:52 pm) |
| Texture Detail Level | This may be helpfull for you then, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource... read more | 10/06/2006 (11:09 am) |
| Search Engine Issues | I just NOW enter a search for 'bloom' seeking info on bloom FX, and got near a full page of www.indi... read more | 10/05/2006 (12:53 pm) |
| Search Engine Issues | I have been very unhappy with the way 'search' have been treating me. Up untill a few days ago, it w... read more | 10/02/2006 (8:12 am) |
| Mounting camera with a static shape | For what I need, I made change to the fxGuiSnooper code. fxGuiSnooper will show you how to get a ca... read more | 10/01/2006 (6:39 pm) |
| Mounting camera with a static shape | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2304]"fxGuiSnooper"[/url... read more | 10/01/2006 (2:34 pm) |
| World Editor | I think i have it working: In the file 'EditorGui.cs' FIND function TSStatic::create(%shapeName... read more | 09/23/2006 (1:01 pm) |
| SgDecalProjector.attachToObject ? | Ah yes, i am seeing how the code works, but it seems beyond my skills to create a projector in the p... read more | 09/07/2006 (9:58 pm) |
| DRL resource question | [url=http://home.comcast.net/~porkcow/DRL2.0_Pref.zip]This small(16k) zip example how im useing DRL... read more | 05/24/2006 (5:00 pm) |