Game Development Community

Caylo Gypsyblood's Forum Posts

Thread Post Date Posted
Torque EULA Discussion UGH! Get another lawyer... And stop stealing grade school students excuses for not completing assign... read more 08/16/2010 (10:27 am)
Terms of Service update One is indeed free to interpreted written or spoken communication anyway they wish, or without reaso... read more 08/16/2010 (10:05 am)
Torque EULA Discussion I am not sure how that helps clarify anything,my lawyer have other clients also, but have always bee... read more 08/09/2010 (9:41 pm)
Torque EULA Discussion Just to be sure I was not making a big deal about nothing, on Friday I asked my lawyer for an estima... read more 08/07/2010 (11:01 am)
Torque EULA Discussion EDITED: This post 'was' unnecessary. Too many words to express a rather simple concept. ... read more 08/06/2010 (7:03 am)
Torque EULA Discussion Ya the bait and switch fiasco have been TorquePowered away by disclaiming that those were never prom... read more 08/06/2010 (3:54 am)
DefineEngineMethod > ConsoleFunction ? I love the new DefineEngineFunction system, so eloquent in simplicity and such beauty of design. It ... read more 08/06/2010 (12:15 am)
Torque EULA Discussion Ramihyns other points still have merit. [quote]20% from any yearly revenue beyond 20k US $ made ... read more 08/05/2010 (11:58 pm)
Torque EULA Discussion Thanks for extending some time and thought on my (i guess more complex then I expected) concerning q... read more 08/05/2010 (8:10 pm)
Torque EULA Discussion I own properties(assets) that generate revenue. EDIT: What type- A farm and 2 commercial fishing ves... read more 08/05/2010 (7:11 pm)
Torque EULA Discussion @Nostre; I have another engine who only last one year(and it cost much more then Torque), then exclu... read more 08/05/2010 (6:42 pm)
Torque EULA Discussion [quote]if your company earned under $250,000 in the previous year[/quote] That brings me back to ... read more 08/05/2010 (6:38 pm)
Site searching headache Well, would you feel better if we said it is so we can make fun of none licensee? Something must fee... read more 08/05/2010 (5:13 pm)
Erase Me That is exactly what my last birthday wish was. EDIT: Existential, not desperate depression. ... read more 08/05/2010 (5:00 pm)
Torque EULA Discussion [quote]The restriction is on development not runtimes. QA your runtimes on 1000 machines...there is ... read more 08/04/2010 (11:24 pm)
T3D 1.1 Beta 2 - Terrain polygon lines showing - RESOLVED I have never understood a convention for keeping DX SDK upto date. And being NOT a programmer by nat... read more 08/04/2010 (10:04 pm)
Official Torque 3D Documentation Feedback I have found the examples what ship with the engine to be full of good knowledge, better then a tuto... read more 08/04/2010 (9:56 pm)
Site searching headache Some forums are private so licensees are free to post source code when seeking solutions to problems... read more 08/04/2010 (12:09 pm)
Torque 3D Status - 7/29/2010 @Tom: Is that like a zero point singularity? That would be a 'a real gravity gun', as seen and defin... read more 08/03/2010 (11:05 pm)
Terrain Detail texture problems... I had lost this thread.... Because of time and future limitations to my internet bandwidth I will p... read more 08/03/2010 (11:01 pm)
Why WAS Torque3D documentation so poor? @Michael Perry: I hope your medical emergency was not related to how hard and long you have been wor... read more 08/03/2010 (6:38 pm)
How to set Direct3D as renderer? A hint may be because TGB like TGE use a D3D 'wrapper' (if this is the right term?). TGE, I know is ... read more 08/03/2010 (10:14 am)
Site searching headache [quote] (as someone else mentioned) [/quote] I think it was that pompous asshole Caylo.... ... read more 08/03/2010 (7:50 am)
Torque 3D Status - 7/29/2010 [quote]Thank you for bearing with us...part of being this transparent in our development processes i... read more 08/03/2010 (7:43 am)
Torque 3D Status - 7/29/2010 All signs point to 'very soon' now. A few days time do not constitute a 'test' of patience, anymore ... read more 08/03/2010 (5:39 am)
Why WAS Torque3D documentation so poor? For my situation, going back and reimplementing some 'creative' use of removed deprecated code is no... read more 08/02/2010 (8:38 pm)
Why WAS Torque3D documentation so poor? I use many of the seemingly useless leftover functions, in my own creatively bent and twisted fashio... read more 08/02/2010 (8:15 pm)
Level design, interiors, and Stairs Ah, dont be so modest eb! You have great insight into the art content creation process of Torque, an... read more 08/01/2010 (12:33 am)
Interiors lit by the sun...!!!!!!!!!!!!!!!!!!! Tom, I am quite ignorant about how the AL system actually works in C'code, but why can not we have t... read more 07/31/2010 (9:57 pm)
Torque 3D Status - 7/29/2010 This list contains many of the bugs I have been waiting for a fix. Im happy to see they are priority... read more 07/31/2010 (8:18 pm)
Site searching headache [quote]is it because far less people are using Torque[/quote] Website traffic is down considerabl... read more 07/31/2010 (8:20 am)
Torque 3D Status - 7/29/2010 Considering everything this T3D build have included, missing a estimated release date by a few days... read more 07/31/2010 (2:32 am)
Torque 3D Status - 7/29/2010 Thanks for the great ideas on the subject of making porting and merging code tasks less painful and ... read more 07/30/2010 (3:54 am)
BUG: Terrain in TGEA 1.8.2 has holes in Collision I have intimate knowledge and experience on this very annoying TGEA 1.8.2 bug. Your bug report is so... read more 07/29/2010 (11:27 pm)
Importing T3D and TGE asset?.. [quote]You can probably look at TX3D as TGE lite or TGE Jr. It is very similar.[/quote] Neat! I h... read more 07/29/2010 (9:52 pm)
1.1 beta is slower at AL than 1.0.1? Yes a fascinating technology idea, reminiscent of the way AGP memory addressing worked, TurboCache i... read more 07/29/2010 (9:24 pm)
Texture flicker if 2 objects are too close together. I examined this in more depth and think I have a plausible explanation for why this happened. Using ... read more 07/29/2010 (8:30 pm)
Site searching headache I was able to find SOME of what i was needing yesterday, but the added price of spending so much tim... read more 07/29/2010 (6:41 pm)
1.1 beta is slower at AL than 1.0.1? Yes, excellent reason to NOT bug with the BIOS. Its interesting that you point out only having F... read more 07/29/2010 (6:30 pm)
Torque 3D Status - 7/29/2010 [quote]Ultimately, Beta 2 isn't the release that we want[/quote] I seen enough bug fixes and imp... read more 07/29/2010 (5:59 pm)
1.1 beta is slower at AL than 1.0.1? I never stated "ALL" laptops use shared memory. ATI is the only laptop GPU I have found... read more 07/29/2010 (5:25 pm)
Torque EULA Discussion classic rant? My rants are all fresh new originals! I dont often 'rant', i challenge reason and alwa... read more 07/29/2010 (3:52 pm)
Torque EULA Discussion This is my apology for neglecting to think critically considering the full picture, and allowing my ... read more 07/29/2010 (3:25 pm)
Torque EULA Discussion The Torque game engines, out of all the engines I have worked with Torque still is the easiest to le... read more 07/29/2010 (2:54 pm)
Torque EULA Discussion Ohhhhhh..... Somehow I was confident with my belief that as the bugs were marked, they would be soon... read more 07/29/2010 (5:01 am)
Torque EULA Discussion Most every bug that is in my way have been reported and 'marked' by QA, so I expect the next T3D to ... read more 07/29/2010 (4:18 am)
Texture flicker if 2 objects are too close together. I can not think of anything that modifying the camera near plane would noticeably harm. TGEA 1.8... read more 07/29/2010 (3:47 am)
Torque EULA Discussion EDIT: [b]OFF TOPIC[/b] Skip to [url=http://www.torquepowered.com/community/forums/viewthread/117973/... read more 07/29/2010 (3:29 am)
Torque EULA Discussion [quote]We will be posting a draft of an updated EULA based on the feedback that we recieved as soon ... read more 07/29/2010 (1:54 am)
Site searching headache Using Google to search the site is a hassle, and do not search any of the private forums(rightly so)... read more 07/29/2010 (1:25 am)