Game Development Community

Caylo Gypsyblood's Forum Posts

Thread Post Date Posted
TGE + Constructor Light Weirdness Perhaps try selecting the brush who is returning bad light and build multiple smaller brushes in tha... read more 06/17/2009 (4:43 pm)
Normal mapping on terrain I have a big gigantic happy free T3D terrain texture pack I was holding off for Normal mapping on te... read more 05/26/2009 (5:15 am)
pureLIGHT sneak peak If indeed T3D work out similar to your example, then GG would be crazy to NOT issue me a refund, bec... read more 05/26/2009 (5:09 am)
How do people get 125 FPS with Advanced Lighting in Beta2? I hope you did not take my input on the subject as being "asshat"! I honestly was only ... read more 05/26/2009 (4:42 am)
pureLIGHT sneak peak About "pureLIGHT"; I remember the very first Unreal (original first version Unreal) map I ... read more 05/25/2009 (9:26 pm)
pureLIGHT sneak peak One thing I notice many people seem to [i]not[/i] understand is 'A beta game engine is not a fully w... read more 05/25/2009 (8:25 pm)
How do people get 125 FPS with Advanced Lighting in Beta2? One can use the [b]$terrain::wireframe = true[/b] to turn ON wireframe mode for the terrain. Then se... read more 05/25/2009 (7:47 pm)
Beta 2: [Fix] Terrain shadow rendering glitch It will be Tuesday an Monday is a holiday in the States. I have been using [b]screenError = 0;[/b] ... read more 05/25/2009 (7:26 am)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) @Kenneth Johnston: The problem have been [url=http://www.garagegames.com/community/forums/viewthread... read more 05/25/2009 (2:29 am)
WaterPlane missing from Assets There should be(when needed). I have scrollbar for everything under [i]Scene Tree[/i] window, and 3 ... read more 05/25/2009 (2:09 am)
Undockable Interfaces It is very much 'do able', and quite a bit as you assumed. Building an UI that edit the correct file... read more 05/25/2009 (2:01 am)
WaterPlane missing from Assets Steve, your missing scroll bars? Anyone else? I have scroll bar... May be something to make an... read more 05/25/2009 (1:23 am)
Undockable Interfaces Wow, thats truly thinking Bloodknight; I love the idea. Once more, i dont think we will not be se... read more 05/25/2009 (12:32 am)
Beta 2 bug: Terrain base texture bug still present I let my little brothers play with the lap top all day, and they installed some games, and other stu... read more 05/25/2009 (12:27 am)
Torque 3D Demo Question. I dont mean to insult people, it just seems to happen, its easy to be taken out of context. ... read more 05/25/2009 (12:12 am)
Torque 3D Demo Question. Oh i agree Joe, And it is probably a personal fault of my own to think anyone else is capable of a s... read more 05/25/2009 (12:03 am)
Beta 2 lighting and other bugs. Are you on a laptop? Do this waterblock behavior persist after a reboot?... read more 05/24/2009 (11:58 pm)
Beta 2 lighting and other bugs. And if your using the [i]scatter sky[/i] it also have a few slight glitches about lighting, we have ... read more 05/24/2009 (11:56 pm)
Torque 3D Demo Question. Even thou I check the forums usually every 20 minutes, I have often gone for hours without checking ... read more 05/24/2009 (11:44 pm)
Torque 3D Demo Question. Im a silly tool all the time. Did not mean to imply any name calling. Joe seem like a very cool, ... read more 05/24/2009 (10:48 pm)
Torque 3D Demo Question. @Joe: Its very rude to EDIT after someone else have replied to what you said. What makes you seem li... read more 05/24/2009 (10:26 pm)
Torque 3D T3D Basic is going to be perfect if you just wish to play around, or prototype a big idea but not wa... read more 05/24/2009 (9:20 pm)
Beta 2: [Fix] Terrain shadow rendering glitch That is actually a really good fix! Nice find, I was playing with code right near there last night ... read more 05/24/2009 (9:15 pm)
blank tempate? arff. Why cant we delete our posts?... read more 05/24/2009 (8:47 pm)
Torque 3D Demo Question. @Marc: You seem to have a great comprehension and attitude about things. I hope your suspicions are ... read more 05/24/2009 (8:39 pm)
blank tempate? Blank Template is not yet fully implemented. ... read more 05/24/2009 (10:48 am)
Beta 2 Bug:: Multiplayer support in FPS kit Broken (Jimmy Rig) Just a thought, i would test myself if i had time. How do the Beta2 exe/.dll work if you drop the... read more 05/24/2009 (9:57 am)
Scripting Sun .... deepscratch talks about how he did it a bit, it is right here: http://www.garagegames.com/communit... read more 05/24/2009 (9:46 am)
Scripting Sun .... It have been mentioned that [i]Time of Day[/i] and the [i]Scatter Sky[/i] objects both have much mo... read more 05/24/2009 (9:27 am)
Beta 2 Bug:: Multiplayer support in FPS kit Broken (Jimmy Rig) Nice detailed error report 'WestCoast TAFE(#0001)'! If your a student you already show a great de... read more 05/24/2009 (9:14 am)
Undockable Interfaces I have 5 monitors (3 video cards but only one for dedicated 3D output), and know exactly what your s... read more 05/24/2009 (9:06 am)
Resource: Material Picker Man I hate mediafire all i got were popup ads the first few times I try to download. Brilliant... read more 05/24/2009 (8:53 am)
Beta 2 bug: Terrain base texture bug still present I bought a HP laptop what have a Nvidia 8600M seem to be a very popular laptop GPU. AMD CPU 3Gig RAM... read more 05/24/2009 (8:17 am)
Undockable Interfaces You would need a multi-moniter D3D window. One can not move the GUI controls off the main canvas. ... read more 05/24/2009 (7:27 am)
Normal mapping on terrain I dont think it is working yet.... read more 05/24/2009 (6:48 am)
How do people get 125 FPS with Advanced Lighting in Beta2? FPS numbers are a subjective topic. I personally find playing at less then 40FPS to give me headache... read more 05/23/2009 (9:20 pm)
Beta 2 bug: Terrain base texture bug still present Im amused it was not a club... ... read more 05/23/2009 (5:55 pm)
hair alpha help?? Ah ok. Guess I will be rebuilding some Material definitions when that time come.... read more 05/23/2009 (5:53 pm)
Forest Kit (With out negitivity) Excellent and exciting knowledge to know. I was fearful of the need for more plant mesh creation. ... read more 05/23/2009 (5:32 pm)
Beta 2 bug: Terrain base texture bug still present Nvidia use what is called Unified Driver Architecture. The basic design of their GPU is the same for... read more 05/23/2009 (5:28 pm)
Beta 2 bug: Terrain base texture bug still present Sorry, it was more an attempt to see if it had anything to do with video card shared RAM. It can not... read more 05/23/2009 (5:00 pm)
hair alpha help?? What detail actually ended up being the fix? ... read more 05/23/2009 (4:29 pm)
Beta 2 bug: Terrain base texture bug still present Gerry, on your laptop in the BIOS do you have the option to turn off the video card shared RAM? ... read more 05/23/2009 (4:27 pm)
Beta 2 bug: Terrain base texture bug still present Its looks very much like video texture memory corruption. I managed to trigger some very crazy te... read more 05/23/2009 (1:33 pm)
Beta 2: [Fix] Terrain shadow rendering glitch The [b]TerrCell::smMinCellSize = 64;[/b] and related changes in the terrain files fix it so terrain ... read more 05/23/2009 (1:05 pm)
hair alpha help?? As soon as i possibly can, I will run some experiments to test some ideas. I have not yet used any m... read more 05/23/2009 (11:29 am)
Roads not repelling foliage heh. clever funny. ... read more 05/23/2009 (11:24 am)
hair alpha help?? I have had very similar problems, but my erroneous alpha was not as complex as yours. The solution w... read more 05/23/2009 (10:45 am)
Roads not repelling foliage @deepscratch: Your saying im a mosquito and you hate me? Thats to bad, because i love you, but i lov... read more 05/23/2009 (10:32 am)
Roads not repelling foliage I thought i saw a Leprechaun in that video, but was not sure i should mention it. ... read more 05/23/2009 (9:01 am)
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