Anthony Abrams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Working with visual c++ 2005 express edition | You can make commercial games with the Indie license as long as you dont make over $250K a year. ... read more | 03/06/2007 (8:02 am) |
| Can i make this? | The starter.fps is pretty much ET, without the specific game types. You would need to edit it to ... read more | 03/05/2007 (1:18 pm) |
| Another TGEA Demo crash | Can the 64MB RADEON IGP 345M Even Handle Shaders? I would suspect that your video is not up to pa... read more | 03/05/2007 (7:25 am) |
| How to use default animations, exporting just dts? | The name of the animation has noting to do with him trying to use the default dsq's on a custom mode... read more | 02/08/2007 (5:11 am) |
| Window focus/performance | Ive had this happen too. Now I just stay on the window till the mission loads.... read more | 02/05/2007 (11:52 am) |
| Go Bears | Wow baseball ... I think I would rather watch paint dry. It's about the same amount of fun.... read more | 02/05/2007 (11:33 am) |
| Go Bears | Amazing wasn't it.... read more | 02/04/2007 (3:48 pm) |
| Go Bears | DA BEARS!!... read more | 02/04/2007 (3:41 pm) |
| How to install and compile TGE 1.4 | First off, torque comes pre-compiled. The compiled version of the engine is in the example folder... read more | 02/04/2007 (4:31 am) |
| Some noob questions? | 2) I assume that the checkered buildings are the ones that come with torque by default. The ones... read more | 02/03/2007 (6:21 pm) |
| What's my best option? | You can sell games made with the Indie license. As long as the profits from said game are under $25... read more | 02/02/2007 (8:01 am) |
| Spawn player INSIDE spawned vehicle? | I think you want to go about it the other way and mount the player to the car.... read more | 02/02/2007 (2:31 am) |
| Sim-lawn | Nice. Can't wait to play it.... read more | 01/31/2007 (12:22 pm) |
| Sim-lawn | LOL. But oddly I like it.... read more | 01/31/2007 (11:33 am) |
| Jack La Corte | Hell when I go to bed at night I check my closet for Jack La Corte, and then I tell my Chuck Norris ... read more | 01/30/2007 (4:53 pm) |
| Duke Nukem For-real? | LOL. It does look like a close up of a action figure.... read more | 01/29/2007 (11:00 am) |
| Alchemy System - in theory | Torque supports if - then, if-then-else-if-then ..., and a few other branching structures. Ex: C... read more | 01/29/2007 (5:09 am) |
| Thank for everyone~~~i try | Personally you should be grateful that Torque even came with a starter kit that was even remotely cl... read more | 01/28/2007 (9:25 am) |
| Alchemy System - in theory | I would probably make a alchemy.cc and add it to the source code for the engine, but a alchemy.cs wo... read more | 01/28/2007 (2:30 am) |
| Advance all in one ,chapter 10 barrels.cs Question. | I've had the same problem. I just let it go for now, 'cause barrels are not that important for my c... read more | 01/25/2007 (9:34 am) |
| How do you bring an image into Torque? | What are you trying to do with the art? Cause the easiest way I've seen to get PNGs into Torque i... read more | 01/22/2007 (6:22 pm) |
| Newbie questions | Nothing like a lil' thread hijacking. ;)... read more | 01/22/2007 (6:17 pm) |
| Melee & AFX | All I did it was to add in the server side melee system and put in a toggle key that switches the pl... read more | 01/21/2007 (3:19 am) |
| C++ Modifications | [quote]Recently someone created a new door resource, I believe it was called Door Object, which I'm ... read more | 01/16/2007 (8:33 am) |
| Dual Weapon Problem | I would agree with you Caleb. For Melee, it should be as easy as creating a mount in the other ... read more | 01/16/2007 (6:12 am) |
| Torque on the Apple iPhone? | Besides if you could put torque on the iPhone you would need to be carrying around a mini-nuclear po... read more | 01/13/2007 (4:33 am) |
| A scripted close combat system? | I wasn't getting on you or anything I was just metioning them as a resource for you to look at. The... read more | 01/11/2007 (11:37 am) |
| Starting New | I believe its free to owners of the kit. I was just reading about it the other day,but I would go... read more | 01/11/2007 (11:36 am) |
| Kork reflects | I believe that whats happening is that the armor texture has grey shades in it and that part of Kork... read more | 01/11/2007 (11:33 am) |
| Level Designer | Where can I see some screenshots of your work? I might have some work for you if I like what I se... read more | 01/11/2007 (8:31 am) |
| A scripted close combat system? | Have you looked at simple melee or server side melee? Cause they pretty much do exactly what you ... read more | 01/10/2007 (9:51 am) |
| Where I can download Torque Build Environment | I don't think you can get torque build environment any more. You can go get Visual C++ 2005 expre... read more | 01/10/2007 (3:13 am) |
| Adding a second player | I think you mean how to switch between player models. If you search for multiple characters you s... read more | 01/08/2007 (10:14 am) |
| Melee & AFX | Changing the root animation did the trick. I added the setRepairRate(0), plus a few more lines to... read more | 01/07/2007 (8:17 am) |
| Melee & AFX | I checked into the setLookAnimationOverride() call in CreatePlayer. I still had the default call wh... read more | 01/07/2007 (7:35 am) |
| Melee & AFX | Well I got the error fixed, but the animations are messed up now. The orcmage (player) twitches e... read more | 01/07/2007 (6:16 am) |
| Melee & AFX | Well I tried using the Simple Melee System & Server Side Melee System's. They are nearly identica... read more | 01/07/2007 (4:27 am) |
| Melee & AFX | Well I got it fixed. Twas a stupid error on my part when I merged the melee with AFX.... read more | 01/06/2007 (2:15 pm) |
| Melee & AFX | The problem seems to be with BitStream.cc @ BitStream::writeFlag I checked through the posting fo... read more | 01/06/2007 (1:44 pm) |
| Melee & AFX | Just a lil more info on what's happening. Everything loads fine, but once the mission starts it c... read more | 01/06/2007 (1:03 pm) |
| Using AIGuard & AIPatrol With AFX | Thanks for the email. That did the trick. Now the bot doesn't spazz out when It looses health.... read more | 01/06/2007 (12:59 pm) |
| Boat sinking slowly into the water | I've had this happen before when I was messing around with a hover vehicle (a while back) It seems ... read more | 01/04/2007 (5:13 pm) |
| Using AIGuard & AIPatrol With AFX | Thanks for the info. That makes a hell of a lot of sense. I tried changing the variable for when... read more | 12/29/2006 (1:46 am) |
| Using AIGuard & AIPatrol With AFX | That makes a lot of sense. I bet I'm still using the AIGuard spawn fucntions - and not the A:FX spe... read more | 12/28/2006 (5:18 pm) |
| Using AIGuard & AIPatrol With AFX | I checked it out and it seems that when I use Great Ball Of Fire it causes the confusion. It lasts ... read more | 12/28/2006 (5:16 pm) |
| Using AIGuard & AIPatrol With AFX | The main problems that I've run into so far are the resurrection and some wierd stuff that happens t... read more | 12/28/2006 (5:03 pm) |
| Which Torque Book? | I would say the best one to start with would be 3d game programming all in one. It covers a lot o... read more | 12/16/2006 (3:02 am) |
| Ohio Torque Developers and Artists? | I'm down in Monroe, Ohio. I got a job (pays good and all, but its not in game programming/ design... read more | 12/04/2006 (12:41 pm) |
| What about LawMaker Game Engine? | This is kinda funny that someone has posted this question. I have been using Torque for a few yea... read more | 11/13/2006 (2:38 am) |
| Soldier Pack quirk | I bought the soldier pack a couple of months ago, I did notice the problem with the animation. ... read more | 07/31/2006 (6:11 am) |