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Anthony Abrams's Forum Posts

Thread Post Date Posted
Working with visual c++ 2005 express edition You can make commercial games with the Indie license as long as you dont make over $250K a year. ... read more 03/06/2007 (8:02 am)
Can i make this? The starter.fps is pretty much ET, without the specific game types. You would need to edit it to ... read more 03/05/2007 (1:18 pm)
Another TGEA Demo crash Can the 64MB RADEON IGP 345M Even Handle Shaders? I would suspect that your video is not up to pa... read more 03/05/2007 (7:25 am)
How to use default animations, exporting just dts? The name of the animation has noting to do with him trying to use the default dsq's on a custom mode... read more 02/08/2007 (5:11 am)
Window focus/performance Ive had this happen too. Now I just stay on the window till the mission loads.... read more 02/05/2007 (11:52 am)
Go Bears Wow baseball ... I think I would rather watch paint dry. It's about the same amount of fun.... read more 02/05/2007 (11:33 am)
Go Bears Amazing wasn't it.... read more 02/04/2007 (3:48 pm)
Go Bears DA BEARS!!... read more 02/04/2007 (3:41 pm)
How to install and compile TGE 1.4 First off, torque comes pre-compiled. The compiled version of the engine is in the example folder... read more 02/04/2007 (4:31 am)
Some noob questions? 2) I assume that the checkered buildings are the ones that come with torque by default. The ones... read more 02/03/2007 (6:21 pm)
What's my best option? You can sell games made with the Indie license. As long as the profits from said game are under $25... read more 02/02/2007 (8:01 am)
Spawn player INSIDE spawned vehicle? I think you want to go about it the other way and mount the player to the car.... read more 02/02/2007 (2:31 am)
Sim-lawn Nice. Can't wait to play it.... read more 01/31/2007 (12:22 pm)
Sim-lawn LOL. But oddly I like it.... read more 01/31/2007 (11:33 am)
Jack La Corte Hell when I go to bed at night I check my closet for Jack La Corte, and then I tell my Chuck Norris ... read more 01/30/2007 (4:53 pm)
Duke Nukem For-real? LOL. It does look like a close up of a action figure.... read more 01/29/2007 (11:00 am)
Alchemy System - in theory Torque supports if - then, if-then-else-if-then ..., and a few other branching structures. Ex: C... read more 01/29/2007 (5:09 am)
Thank for everyone~~~i try Personally you should be grateful that Torque even came with a starter kit that was even remotely cl... read more 01/28/2007 (9:25 am)
Alchemy System - in theory I would probably make a alchemy.cc and add it to the source code for the engine, but a alchemy.cs wo... read more 01/28/2007 (2:30 am)
Advance all in one ,chapter 10 barrels.cs Question. I've had the same problem. I just let it go for now, 'cause barrels are not that important for my c... read more 01/25/2007 (9:34 am)
How do you bring an image into Torque? What are you trying to do with the art? Cause the easiest way I've seen to get PNGs into Torque i... read more 01/22/2007 (6:22 pm)
Newbie questions Nothing like a lil' thread hijacking. ;)... read more 01/22/2007 (6:17 pm)
Melee & AFX All I did it was to add in the server side melee system and put in a toggle key that switches the pl... read more 01/21/2007 (3:19 am)
C++ Modifications [quote]Recently someone created a new door resource, I believe it was called Door Object, which I'm ... read more 01/16/2007 (8:33 am)
Dual Weapon Problem I would agree with you Caleb. For Melee, it should be as easy as creating a mount in the other ... read more 01/16/2007 (6:12 am)
Torque on the Apple iPhone? Besides if you could put torque on the iPhone you would need to be carrying around a mini-nuclear po... read more 01/13/2007 (4:33 am)
A scripted close combat system? I wasn't getting on you or anything I was just metioning them as a resource for you to look at. The... read more 01/11/2007 (11:37 am)
Starting New I believe its free to owners of the kit. I was just reading about it the other day,but I would go... read more 01/11/2007 (11:36 am)
Kork reflects I believe that whats happening is that the armor texture has grey shades in it and that part of Kork... read more 01/11/2007 (11:33 am)
Level Designer Where can I see some screenshots of your work? I might have some work for you if I like what I se... read more 01/11/2007 (8:31 am)
A scripted close combat system? Have you looked at simple melee or server side melee? Cause they pretty much do exactly what you ... read more 01/10/2007 (9:51 am)
Where I can download Torque Build Environment I don't think you can get torque build environment any more. You can go get Visual C++ 2005 expre... read more 01/10/2007 (3:13 am)
Adding a second player I think you mean how to switch between player models. If you search for multiple characters you s... read more 01/08/2007 (10:14 am)
Melee & AFX Changing the root animation did the trick. I added the setRepairRate(0), plus a few more lines to... read more 01/07/2007 (8:17 am)
Melee & AFX I checked into the setLookAnimationOverride() call in CreatePlayer. I still had the default call wh... read more 01/07/2007 (7:35 am)
Melee & AFX Well I got the error fixed, but the animations are messed up now. The orcmage (player) twitches e... read more 01/07/2007 (6:16 am)
Melee & AFX Well I tried using the Simple Melee System & Server Side Melee System's. They are nearly identica... read more 01/07/2007 (4:27 am)
Melee & AFX Well I got it fixed. Twas a stupid error on my part when I merged the melee with AFX.... read more 01/06/2007 (2:15 pm)
Melee & AFX The problem seems to be with BitStream.cc @ BitStream::writeFlag I checked through the posting fo... read more 01/06/2007 (1:44 pm)
Melee & AFX Just a lil more info on what's happening. Everything loads fine, but once the mission starts it c... read more 01/06/2007 (1:03 pm)
Using AIGuard & AIPatrol With AFX Thanks for the email. That did the trick. Now the bot doesn't spazz out when It looses health.... read more 01/06/2007 (12:59 pm)
Boat sinking slowly into the water I've had this happen before when I was messing around with a hover vehicle (a while back) It seems ... read more 01/04/2007 (5:13 pm)
Using AIGuard & AIPatrol With AFX Thanks for the info. That makes a hell of a lot of sense. I tried changing the variable for when... read more 12/29/2006 (1:46 am)
Using AIGuard & AIPatrol With AFX That makes a lot of sense. I bet I'm still using the AIGuard spawn fucntions - and not the A:FX spe... read more 12/28/2006 (5:18 pm)
Using AIGuard & AIPatrol With AFX I checked it out and it seems that when I use Great Ball Of Fire it causes the confusion. It lasts ... read more 12/28/2006 (5:16 pm)
Using AIGuard & AIPatrol With AFX The main problems that I've run into so far are the resurrection and some wierd stuff that happens t... read more 12/28/2006 (5:03 pm)
Which Torque Book? I would say the best one to start with would be 3d game programming all in one. It covers a lot o... read more 12/16/2006 (3:02 am)
Ohio Torque Developers and Artists? I'm down in Monroe, Ohio. I got a job (pays good and all, but its not in game programming/ design... read more 12/04/2006 (12:41 pm)
What about LawMaker Game Engine? This is kinda funny that someone has posted this question. I have been using Torque for a few yea... read more 11/13/2006 (2:38 am)
Soldier Pack quirk I bought the soldier pack a couple of months ago, I did notice the problem with the animation. ... read more 07/31/2006 (6:11 am)
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