Adam Johnston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vista and Unicode support in 1.7.2 | Hi David Are those Vista fixes on the 1.7.2 or 1.7.3.beta stock source? If I'm understanding cor... read more | 05/05/2008 (1:51 pm) |
| TGB not writing DSOs? | I have found that the DSOs are being writtent to a default folder in my computer in c:\Program Files... read more | 06/18/2007 (10:07 am) |
| Somebody using TGB1.5B3 with 1.3 games? | Hi Benjamin! now after renaming the paths on the level file *.t2d, (on the scrollerdemo) the map lo... read more | 05/30/2007 (1:21 pm) |
| Somebody using TGB1.5B3 with 1.3 games? | I renamed the folder to "game", renamed the paths also, I was following the scripts to see if they w... read more | 05/30/2007 (12:42 pm) |
| TileEditor - collisions do not respect tile flipping | This is *by design*, I asked the same time ago (last year?) But there is a way to script it... just... read more | 08/21/2006 (7:25 am) |
| Check for object existence | Please check the source before post From simBase.cc 533: [code] ConsoleFunction(isObject, bool, 2... read more | 08/07/2006 (7:34 am) |
| T2D Serialisation Macros | AFAIK you need to declare the serialization for your parent class also, its another macro, look at t... read more | 07/31/2006 (12:22 pm) |
| T2D Serialisation Macros | I'm not a expert but I have used the serialization moe :) just take a look of the t2dTileMap as an ... read more | 07/31/2006 (7:49 am) |
| T2dTextObject Problems | It works just doing that for me in VC++ 2003. Maybe it's a VS 2005 conflict somewhere.... read more | 07/31/2006 (7:40 am) |
| PRO: Problems in guiCanvas.cc (keys losing) | Ok, in the above change I changed guiCanvas in others places (don't have at hand) (check GuiContro... read more | 07/12/2006 (5:11 pm) |
| Using TS to change the bitmap for a GuiChunkedBitmapCtrl | You must to use the full path: yourChunckedsetBitmap ("./yourMod/gpx/scrInfo/infoHouse") the R... read more | 07/06/2006 (8:50 am) |
| Assertions in torquescript? | I second the preprocesor system: Only the basic: #define #undef #ifdef #else #endif wit... read more | 07/04/2006 (2:41 pm) |
| A good trial-protection library? | Thanks for the info @Dave, I'll gaive them a look.... read more | 06/28/2006 (9:39 am) |
| A good trial-protection library? | Hi Tom! thank you. I'll give it a look. EDIT: Maybe are my configurations but I got an really ... read more | 06/27/2006 (4:58 pm) |
| One way platforms solved | I second Le Roi. I'd love to see this working in code not only in ideas...... read more | 06/27/2006 (1:31 pm) |
| One way platforms solved | [quote] I spent a lot of time trying to figure out how to do it in script. The only way I could fig... read more | 06/26/2006 (5:06 pm) |
| Snes Bomberman 4 clone | Yeah collisions are the evil ;)... read more | 06/23/2006 (4:58 pm) |
| My switch statement is possessed o_O | I think the break statement is dangerous if your switch is inside a for. while, loop... never tested... read more | 06/22/2006 (2:46 pm) |
| Problem running T2D after building it | Same here... I only use VC 2003.... read more | 06/16/2006 (9:05 am) |
| Give TS a real array, or allow passing of arrays. | [quote]Lazines? ;).[/quote] It was a bad joke man... Sorry about that. I mean the evil smile was sa... read more | 06/13/2006 (12:02 pm) |
| Give TS a real array, or allow passing of arrays. | I mean why they (GG) can't add this simple cc file, it has been in my code base since 1.0.2 an stil... read more | 06/13/2006 (11:46 am) |
| Copies of Arrays? | Or you can use *real* arrays check the array add-on, use the search box I don't have the link at han... read more | 06/12/2006 (12:07 pm) |
| SetBitmap doesn't work with zipped files... | SetBitmap, AFAIK setImageMap works with previous declared image datablocks, I want to change the im... read more | 06/12/2006 (8:48 am) |
| GotoWebPage() without shutdown? | I call it and torque doesn't shutt down... puzzled... read more | 06/09/2006 (1:34 pm) |
| RC2: Resolution Switch Problems | Yeah resolution info is screwed for me too.... read more | 06/09/2006 (8:54 am) |
| MojoAudio .ogg files problem- crashes Torque | You know that is exactly what is happening with me, ALSO some wav files don play at all (monoaural ... read more | 06/08/2006 (1:42 pm) |
| RC1: TorqueScript precision issue | Oh boy this is true... anyway my paranoid side doesn't allow me to compare equality in floats But ... read more | 06/05/2006 (12:39 pm) |
| Rc1: Ws_sysmenu? | Thank you Alex! these thread has a nice suggestion that I tryed and worked now my icon is visible ... read more | 06/02/2006 (9:27 am) |
| Player Physics in a Platformer | I have a platformer, and it is far from perfect. At lower frame rates T2D physics gets crazy. And ... read more | 06/01/2006 (3:48 pm) |
| An honest confession... | Don't think torqueScript has the same level of OO capabilities of ActionScript 2 I was playing late... read more | 05/31/2006 (2:36 pm) |
| Print functions? | Actually my hopes are in making a win32 only simple wrapper to lauch, just don't want to reinvent t... read more | 05/31/2006 (1:58 pm) |
| Print functions? | Hi ALex, I was talking about printing in a printer just text output, nothing fancy. Search only sp... read more | 05/31/2006 (11:58 am) |
| Level Builder Outputs 4gb file... | LOL that must be the biggest bug ever :) *sorry for the spam*... read more | 05/11/2006 (8:38 am) |
| Beta2 (user error): cannot load new 3D .dts objects | Ewww man congratulations :) :) :) EDIT: I have the 3D soldier of the wiki working in my last beta... read more | 04/27/2006 (8:54 am) |
| T2D and C | Bumping this thread. One month without new ;)... read more | 04/25/2006 (3:22 pm) |
| Beta 1.1 animation Bug | The last beta 2 has this bug I tested the next solution: [code] Index: D:/jtech/T2D/engine/source... read more | 04/21/2006 (2:58 pm) |
| Arrays | The array resource is working fine with me (last beta 2). It was only hours of setup. Nothing painf... read more | 04/20/2006 (3:52 pm) |
| Oops, using a lot of RAM | @Kevin are you using maps? big tilemaps seems to use huge memory for me.... read more | 04/18/2006 (11:59 am) |
| How to support Chinese Font? | Thats weird, I was seeing a lot of advertising about unicode support before TGE 1.4 that I was thin... read more | 04/15/2006 (6:11 am) |
| Beta 2 t2dShape3D bug | As a workaround you can rotate the shape 180 degrees. That is what I was doing.... read more | 04/15/2006 (5:55 am) |
| FileSize? | Glad to hear. I won't need to do this by myself every new release... read more | 04/15/2006 (5:53 am) |
| TGB guiMLTextCtrl bug (and fix) | I can't see :(... read more | 04/11/2006 (10:03 am) |
| OpenGL flags for making a sprite totally white. | Hey thank you Michael :) I can't test this right now (out of office) and I don't have a clue abou... read more | 04/06/2006 (1:36 pm) |
| Packaging problem | Of course is not rocket science :) [code] rmdir E:\jtech\T2D\demo /S /Q xcopy E:\jtech\T2D\game... read more | 04/04/2006 (3:47 pm) |
| Packaging problem | Hi Sirs I was unable to use the packaging tool it just hung for me when I pressed the analize butt... read more | 04/04/2006 (12:08 pm) |
| How to clip a image??? | Hmm that's interesting... I don't know.... read more | 04/04/2006 (9:43 am) |
| Fatal assertion in DEBUG mode | Exactly Michael, thank you I noticed I have new and delete code inside my class. Also the destru... read more | 03/30/2006 (3:35 pm) |
| Beta2 1.1, TGB level builder crashes | I can confirm this. Sometimes the editor just hangs and i need to terminate the app using the proce... read more | 03/28/2006 (12:59 pm) |
| Beta2 Editor Scripts | In my case I had developed a different system of classes to handle my platformer and I was thinking... read more | 03/28/2006 (11:29 am) |
| Simple IDE inside TGB | I think is a great idea. Not for editing ALL the code, just for tunning the logic IN GAME. Right n... read more | 03/28/2006 (7:55 am) |