Game Development Community

Adam Johnston's Forum Posts

Thread Post Date Posted
Vista and Unicode support in 1.7.2 Hi David Are those Vista fixes on the 1.7.2 or 1.7.3.beta stock source? If I'm understanding cor... read more 05/05/2008 (1:51 pm)
TGB not writing DSOs? I have found that the DSOs are being writtent to a default folder in my computer in c:\Program Files... read more 06/18/2007 (10:07 am)
Somebody using TGB1.5B3 with 1.3 games? Hi Benjamin! now after renaming the paths on the level file *.t2d, (on the scrollerdemo) the map lo... read more 05/30/2007 (1:21 pm)
Somebody using TGB1.5B3 with 1.3 games? I renamed the folder to "game", renamed the paths also, I was following the scripts to see if they w... read more 05/30/2007 (12:42 pm)
TileEditor - collisions do not respect tile flipping This is *by design*, I asked the same time ago (last year?) But there is a way to script it... just... read more 08/21/2006 (7:25 am)
Check for object existence Please check the source before post From simBase.cc 533: [code] ConsoleFunction(isObject, bool, 2... read more 08/07/2006 (7:34 am)
T2D Serialisation Macros AFAIK you need to declare the serialization for your parent class also, its another macro, look at t... read more 07/31/2006 (12:22 pm)
T2D Serialisation Macros I'm not a expert but I have used the serialization moe :) just take a look of the t2dTileMap as an ... read more 07/31/2006 (7:49 am)
T2dTextObject Problems It works just doing that for me in VC++ 2003. Maybe it's a VS 2005 conflict somewhere.... read more 07/31/2006 (7:40 am)
PRO: Problems in guiCanvas.cc (keys losing) Ok, in the above change I changed guiCanvas in others places (don't have at hand) (check GuiContro... read more 07/12/2006 (5:11 pm)
Using TS to change the bitmap for a GuiChunkedBitmapCtrl You must to use the full path: yourChunckedsetBitmap ("./yourMod/gpx/scrInfo/infoHouse") the R... read more 07/06/2006 (8:50 am)
Assertions in torquescript? I second the preprocesor system: Only the basic: #define #undef #ifdef #else #endif wit... read more 07/04/2006 (2:41 pm)
A good trial-protection library? Thanks for the info @Dave, I'll gaive them a look.... read more 06/28/2006 (9:39 am)
A good trial-protection library? Hi Tom! thank you. I'll give it a look. EDIT: Maybe are my configurations but I got an really ... read more 06/27/2006 (4:58 pm)
One way platforms solved I second Le Roi. I'd love to see this working in code not only in ideas...... read more 06/27/2006 (1:31 pm)
One way platforms solved [quote] I spent a lot of time trying to figure out how to do it in script. The only way I could fig... read more 06/26/2006 (5:06 pm)
Snes Bomberman 4 clone Yeah collisions are the evil ;)... read more 06/23/2006 (4:58 pm)
My switch statement is possessed o_O I think the break statement is dangerous if your switch is inside a for. while, loop... never tested... read more 06/22/2006 (2:46 pm)
Problem running T2D after building it Same here... I only use VC 2003.... read more 06/16/2006 (9:05 am)
Give TS a real array, or allow passing of arrays. [quote]Lazines? ;).[/quote] It was a bad joke man... Sorry about that. I mean the evil smile was sa... read more 06/13/2006 (12:02 pm)
Give TS a real array, or allow passing of arrays. I mean why they (GG) can't add this simple cc file, it has been in my code base since 1.0.2 an stil... read more 06/13/2006 (11:46 am)
Copies of Arrays? Or you can use *real* arrays check the array add-on, use the search box I don't have the link at han... read more 06/12/2006 (12:07 pm)
SetBitmap doesn't work with zipped files... SetBitmap, AFAIK setImageMap works with previous declared image datablocks, I want to change the im... read more 06/12/2006 (8:48 am)
GotoWebPage() without shutdown? I call it and torque doesn't shutt down... puzzled... read more 06/09/2006 (1:34 pm)
RC2: Resolution Switch Problems Yeah resolution info is screwed for me too.... read more 06/09/2006 (8:54 am)
MojoAudio .ogg files problem- crashes Torque You know that is exactly what is happening with me, ALSO some wav files don play at all (monoaural ... read more 06/08/2006 (1:42 pm)
RC1: TorqueScript precision issue Oh boy this is true... anyway my paranoid side doesn't allow me to compare equality in floats But ... read more 06/05/2006 (12:39 pm)
Rc1: Ws_sysmenu? Thank you Alex! these thread has a nice suggestion that I tryed and worked now my icon is visible ... read more 06/02/2006 (9:27 am)
Player Physics in a Platformer I have a platformer, and it is far from perfect. At lower frame rates T2D physics gets crazy. And ... read more 06/01/2006 (3:48 pm)
An honest confession... Don't think torqueScript has the same level of OO capabilities of ActionScript 2 I was playing late... read more 05/31/2006 (2:36 pm)
Print functions? Actually my hopes are in making a win32 only simple wrapper to lauch, just don't want to reinvent t... read more 05/31/2006 (1:58 pm)
Print functions? Hi ALex, I was talking about printing in a printer just text output, nothing fancy. Search only sp... read more 05/31/2006 (11:58 am)
Level Builder Outputs 4gb file... LOL that must be the biggest bug ever :) *sorry for the spam*... read more 05/11/2006 (8:38 am)
Beta2 (user error): cannot load new 3D .dts objects Ewww man congratulations :) :) :) EDIT: I have the 3D soldier of the wiki working in my last beta... read more 04/27/2006 (8:54 am)
T2D and C Bumping this thread. One month without new ;)... read more 04/25/2006 (3:22 pm)
Beta 1.1 animation Bug The last beta 2 has this bug I tested the next solution: [code] Index: D:/jtech/T2D/engine/source... read more 04/21/2006 (2:58 pm)
Arrays The array resource is working fine with me (last beta 2). It was only hours of setup. Nothing painf... read more 04/20/2006 (3:52 pm)
Oops, using a lot of RAM @Kevin are you using maps? big tilemaps seems to use huge memory for me.... read more 04/18/2006 (11:59 am)
How to support Chinese Font? Thats weird, I was seeing a lot of advertising about unicode support before TGE 1.4 that I was thin... read more 04/15/2006 (6:11 am)
Beta 2 t2dShape3D bug As a workaround you can rotate the shape 180 degrees. That is what I was doing.... read more 04/15/2006 (5:55 am)
FileSize? Glad to hear. I won't need to do this by myself every new release... read more 04/15/2006 (5:53 am)
TGB guiMLTextCtrl bug (and fix) I can't see :(... read more 04/11/2006 (10:03 am)
OpenGL flags for making a sprite totally white. Hey thank you Michael :) I can't test this right now (out of office) and I don't have a clue abou... read more 04/06/2006 (1:36 pm)
Packaging problem Of course is not rocket science :) [code] rmdir E:\jtech\T2D\demo /S /Q xcopy E:\jtech\T2D\game... read more 04/04/2006 (3:47 pm)
Packaging problem Hi Sirs I was unable to use the packaging tool it just hung for me when I pressed the analize butt... read more 04/04/2006 (12:08 pm)
How to clip a image??? Hmm that's interesting... I don't know.... read more 04/04/2006 (9:43 am)
Fatal assertion in DEBUG mode Exactly Michael, thank you I noticed I have new and delete code inside my class. Also the destru... read more 03/30/2006 (3:35 pm)
Beta2 1.1, TGB level builder crashes I can confirm this. Sometimes the editor just hangs and i need to terminate the app using the proce... read more 03/28/2006 (12:59 pm)
Beta2 Editor Scripts In my case I had developed a different system of classes to handle my platformer and I was thinking... read more 03/28/2006 (11:29 am)
Simple IDE inside TGB I think is a great idea. Not for editing ALL the code, just for tunning the logic IN GAME. Right n... read more 03/28/2006 (7:55 am)
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