Robert Geiman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Streaming audio support | Sorry, posted to wrong thread!... read more | 01/27/2009 (5:13 pm) |
| Sound questions | Michael, Out of the box, no this cannot be done. However, check out my VMPlayer resource for TGE... read more | 01/05/2009 (2:58 pm) |
| GetScheduleDuration / GetTimeSinceStart Function Fixes | Just wanted to let the powers to be know that this issue still exists in TGEA 1.8 beta. I've also c... read more | 12/19/2008 (6:29 pm) |
| VMPlayer and FullScreen Bug | Ok, I'll try doing the same and see if I can duplicate your issue. Unfortunately, I'm away on busin... read more | 04/03/2007 (5:19 pm) |
| VMPlayer and FullScreen Bug | Kevin, I'm having troubles re-producing this issue. Can you give me a little more info on what you'... read more | 04/01/2007 (11:31 pm) |
| VMPlayer and FullScreen Bug | Hmmm, ok. I'll take a look at this this weekend and see what I can come up with.... read more | 03/29/2007 (4:26 am) |
| VMPlayer and FullScreen Bug | Kevin, does this only happen when SWITCHING from windowed mode to fullscreen, or does this occur eve... read more | 03/29/2007 (4:22 am) |
| Pseudo-3D Dungeon View | Is it possible to have moving clouds, moving sun, or weather effects using this? I'm not familiar e... read more | 03/21/2007 (4:51 pm) |
| Implementing 'Pause' Game | Also, you can pause SFX if you add this resource to your game: http://www.garagegames.com/index.p... read more | 01/30/2007 (2:24 pm) |
| Streaming Audio problem | There's quite a few issues with the audio code in Torque currently, including a few memory leaks (tr... read more | 12/21/2006 (4:47 pm) |
| AlxGetStreamDuration() and alxGetWaveLen() | Gellyware, there could be two issues that would cause it to return -1 or 0. 1) Your AudioDescript... read more | 09/17/2006 (1:09 am) |
| AlxGetStreamDuration() and alxGetWaveLen() | Gellyware, try playing the audio file, then passing the handle to alxGetStreamDuration/alxGetWaveLen... read more | 09/16/2006 (11:30 pm) |
| TGE ActiveX Event problems | Neil, you can't declare static variables as external. You can solve this problem a few ways. The s... read more | 03/31/2006 (7:44 pm) |
| I just bought TSE!!! | Just purchased myself, now I just need to find the time to work with it. ;)... read more | 03/10/2006 (3:15 am) |
| GuiGenericBarHud code | Tom, I definately agree that the inheritence tree you laid out is the best route to take. Howev... read more | 12/13/2005 (4:01 pm) |
| GuiGenericBarHud code | Well, if I were to derive a class I'd derive it from GuiHealthBarHud, as it has more of the features... read more | 12/13/2005 (6:24 am) |
| GuiGenericBarHud code | True, GuiProgressBarCtrl basically can do what GuiGenericBarHud does, but it's missing some nice fea... read more | 12/13/2005 (6:01 am) |
| GuiGenericBarHud code | Frank, I took your base GuiGenericBarHud and added a few extra features: * Abilility to set the m... read more | 12/12/2005 (5:54 pm) |
| GuiGenericBarHud code | I'd love to see the code to that. It would come in very handy for my game...... read more | 12/11/2005 (11:49 pm) |
| Problems with changing camera rotation in C | Ok, I [i]finally[/i] figured it out. I thought I'd post the code in case anyone was intersted in th... read more | 12/04/2005 (4:31 am) |
| Problems with changing camera rotation in C | Ok, even looking at the radar resources, I'm still having troubles. However, thanks to your suggest... read more | 12/03/2005 (6:32 pm) |
| Problems with changing camera rotation in C | Oops, those two bolded lines SHOULD have read: [code] q->cameraMatrix = MatrixF(EulerF(3.14/2, 0, ... read more | 12/03/2005 (4:24 pm) |
| World coordinates | Try putting this in your game.cs file // This should be the last line in createPlayer: $myPlayer... read more | 12/01/2005 (4:25 pm) |
| Incorrect shadowing on static shape | Ah, thanks for the clarification, John. It's good to know that the TLK can handle issues like this,... read more | 11/29/2005 (9:06 pm) |
| Incorrect shadowing on static shape | Nathan, yes, I'm using DTS for the road. You may be right, that switching to DIF would solve my iss... read more | 11/29/2005 (8:54 pm) |
| Incorrect shadowing on static shape | Hmmm, I didn't realize the torqueDemo.exe that comes with the 1.4 demo install included TLK. If t... read more | 11/29/2005 (8:02 pm) |
| 1.4 resources | Since I'm working exclusively on 1.4 (just finished merging 1.4 Final into my code) I'd say write fo... read more | 11/23/2005 (8:40 pm) |
| 1.4 resources | Well, I just updated my Auto Scrolling Control resource to work with 1.4 as well as 1.3, for those i... read more | 11/23/2005 (7:42 pm) |
| Can you export to DTS in Milkshape with transparent materials? | Dirk, that did the trick! Thanks!... read more | 11/06/2005 (5:37 pm) |
| Live Update | Just food for thought... If you wanted to have a little more control over your update process you... read more | 10/27/2005 (6:17 pm) |
| Automatically add a dynamic field in Inspector? | Ah, thanks for all your help Ramen. I think I'll try adding a new class in C++ for my new trigger... read more | 10/18/2005 (12:59 am) |
| Automatically add a dynamic field in Inspector? | Yes, I'm creating the trigger via the World Editor Creator. When I add my new trigger I need to add... read more | 10/18/2005 (12:23 am) |
| Automatically add a dynamic field in Inspector? | Ramen, that I'm not sure. I've searched the forums and found mention of the ::create function which... read more | 10/17/2005 (11:33 pm) |
| Automatically add a dynamic field in Inspector? | Ah, you are correct. This was actually corrected in my code, but not in my post. I've since change... read more | 10/17/2005 (10:42 pm) |
| How do you play background music only in certain areas? | Ah, I looked at under the manual under Triggers, but they explain nothing except the tickPeriodMS fi... read more | 10/16/2005 (6:16 pm) |
| How do you play background music only in certain areas? | Ah, thanks for the quick replay Dirk. Looks like this may be just what I need. Question though: ... read more | 10/16/2005 (5:21 pm) |
| Simple Mac port | I'm not a Mac user, so someone correct me if I'm wrong, but I believe you must transfer the .cs and ... read more | 10/12/2005 (9:04 pm) |
| Terrain questions | Ok, I figured out my detail texture issue. I looked in my .mis file and I see where it's specifying... read more | 10/05/2005 (1:11 am) |
| Terrain questions | [quote] Sounds like your texture is broken, and what you're now seeing is a white null texture with... read more | 10/04/2005 (5:48 pm) |
| Is it possible to display the world in a small window? | Um, yes, that worked magnificently! I was unaware the game view was just a GUI control. So much to... read more | 09/27/2005 (2:11 pm) |
| Is it possible to display the world in a small window? | Hmmm, that's fairly close to what we were looking for. We didn't really want an overhead view, but ... read more | 09/27/2005 (4:30 am) |
| Editing the Torque Game Engine code question... | Wow, you guys sure are quick with your responses. =) Thanks for the info, David, I expected as m... read more | 09/20/2005 (4:53 pm) |