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Dan Keller's Forum Posts

Thread Post Date Posted
why won't this work? That first one should be [code] function cube::onLevelLoaded(%this) { %this.setUseMouseEv... read more 09/11/2009 (6:39 am)
Need Help!!!! You could in theory, but it's not a good idea. TGB is specifically designed for 2d games and has man... read more 07/23/2009 (3:09 am)
game prompting the user to enter character's name You'd probably want to look in the GUI and basic scripting sections of the documentation.... read more 07/21/2009 (6:19 pm)
Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent There's one in every crowd. Remember [url=https://www.garagegames.com/account/profile/114340]this gu... read more 07/06/2009 (3:18 am)
Raycast to detect textures of a interior It seems like the best way to do this would be to make sure every object returns a material on rayca... read more 06/24/2009 (2:36 pm)
Why is Vehicle::updatePos called on the client? It's called once per tick on both the server and the client from the processTick function, so I thin... read more 04/15/2009 (12:14 am)
Bike Physics Just give the vehicle 2 wheels instead of 4. The gyroscope thing from the link will keep it from fal... read more 03/16/2009 (2:20 am)
Spline Road Material Problems How did you get the collision working?... read more 03/12/2009 (8:40 pm)
What would you like to see addressed in Torque 3D? How about a slightly different sales model that addresses both the streamline-it-people and the feat... read more 03/12/2009 (8:30 pm)
3D Parallax Starfield You could use a skybox for the background stars and then modify FXStarfieldReplicator to only create... read more 12/30/2008 (6:09 pm)
Looked, but cant find, Help with Buildings You'll want constructor. It's a free download from [url]http://www.garagegames.com/products/torque/c... read more 12/18/2008 (2:27 am)
Help with Design Theory Well, that's not really the intent datablocks were made with. It would probably be a better idea to ... read more 12/12/2008 (1:23 am)
Help with Design Theory I would not recommend it. Because there is only ever one instance of any given datablock, changing a... read more 12/12/2008 (1:16 am)
Procedural Road Help It would be much more memory-efficient to create the vertecies, once, in mIndices, then say [code] ... read more 12/01/2008 (8:11 pm)
Ghosting player model to one client only You could try using a local server instead of the global one...... read more 11/28/2008 (11:30 pm)
Procedural Road Help You could convert it to several TSShapes, which would allow custom culling and probably make collisi... read more 11/28/2008 (11:28 pm)
Need to be a registered business to publish games? Anyone can sell games. Sales tax doesn't apply over the internet because it's not within one state.... read more 11/26/2008 (11:30 pm)
Fog If you're not going to be under the fog, you can just make it a translucent DTS.... read more 11/22/2008 (4:09 pm)
TorqueDemo_DEBUG.exe not torqueDemo.exe @Jermaine: The problem with that is you still have a debug build, which will run significantly slowe... read more 11/19/2008 (10:06 pm)
Terrain annotation What sort of hints do you mean?... read more 09/27/2008 (8:56 pm)
How to define a brand new object? What are you trying to do with it? Also, a ScriptObject is a good general object type (although i... read more 09/09/2008 (9:32 pm)
Peggle Prediction and mAtan The inputs to atan should be a y difference and an x difference, instead of the slope. So if you hav... read more 07/30/2008 (3:09 pm)
Game involving real money - bad idea? Is it considered gambling even if the reward is based purely on skill and not luck? Edit: What I'... read more 07/30/2008 (2:31 pm)
Just added in some code If you get an error that it can't find main.cs when you debug, that means you need to set the starti... read more 07/29/2008 (5:22 pm)
Simple rotating block Using schedule and setTransform is [i]not[/i] a good way to make things move. Marbleblast does it wi... read more 07/28/2008 (5:25 pm)
Encode scripts strings [quote] of course, you can balance all that against the amount of interest you think there will be ... read more 07/25/2008 (7:52 pm)
CloneWithBehaviors + timer shoot broken? Does the original object have the template behavior?... read more 07/25/2008 (1:52 pm)
Layers You can either say %obj.layer = # when you add the object, or (preferably) use the cloneWithBehavior... read more 07/25/2008 (1:50 pm)
What's wrong with this function? (accessing Vehicle::mRigid) You should use [code] Rigid* getRigid() {return &mRigid;}; [/code] What you're doing passes... read more 07/25/2008 (1:45 pm)
Player can "scale" a static mesh (walk stright up it) Try turning off (I think) canStep in the object properties.... read more 07/24/2008 (7:19 pm)
Shifting the eyepoint A better way to do this is animate the eye node of your player model, and play the animation on a ke... read more 07/22/2008 (8:06 pm)
One error with a vanila install of TSE + VC2008 Is your dx sdk up to date?... read more 07/22/2008 (6:57 pm)
Line of Sight Help Please (Auto-Targeting) Use the dot-product of your view vector and the enemy's location minus your location. The dot produc... read more 07/22/2008 (2:38 am)
How would I make a character face the direction they are moving? You can change $mvYaw in moveleft, moveright, etc. in default.bind.cs. I'm not sure of the exact val... read more 07/20/2008 (2:26 am)
Garagegames. Vector is broken. It's not broken, that's just how Vector is. It's the same with std::vector. Vector is typically u... read more 07/20/2008 (2:20 am)
Torque world units vs physical units Those are also meters.... read more 07/11/2008 (2:13 pm)
World-space 3D text ? I would suggest using dts. It won't be as reusable, but it would take MUCH longer to code a 3d text ... read more 07/08/2008 (3:00 am)
Is there a step function? Projectile::processTick() is the one you want. It's used to control projectile movement, so it shoul... read more 07/08/2008 (2:57 am)
TGEA 1.7.1 compile Yes. The "Getting Started" page in the documentation should tell you all you need to know to compile... read more 06/27/2008 (1:50 am)
Adding chat box and other question Did you add exec lines for the cs files?... read more 06/11/2008 (12:26 pm)
Too many .ml files Delete all of them. The ones you need will be automatically rebuilt on mission load.... read more 06/11/2008 (12:20 pm)
Bot Pathfinding? Did you follow all the instructions in the .htm file? Also, what kind of pathfinding do you need?... read more 06/09/2008 (10:06 pm)
Inventory, Items, I'm lost Isn't there already an inventory system? All you have to do to use that is put [code] maxInv[[i]Sw... read more 06/09/2008 (9:54 pm)
Replacing Collision Terrain is in terrCollision.cc, static shape is in tsCollision.cc, interior is in interiorCollision.... read more 06/07/2008 (8:33 pm)
Non-Solid Geometry Please Help [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=73561[/url]... read more 06/05/2008 (9:50 pm)
Modifying player move in processTick Nevermind. preprocessMove() works a lot better for this.... read more 06/05/2008 (4:03 am)
Adding AI - in theory (Newbie) For each new ai, add [code] datablock PlayerData([i]aiName[/i] : PlayerBody) { shapeFile = "~... read more 05/28/2008 (12:35 am)
Procedural road object (help?) I still can't get it to work.... read more 05/21/2008 (5:19 pm)
Container::castRay question I'm pretty sure projectiles have their collision meshes disabled by default, because they collide wi... read more 05/20/2008 (7:23 pm)
Saving/Loading Fog Storm settings I'm having the same issue.... read more 05/09/2008 (6:54 pm)
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