Game Development Community

Fyodor -bank- Osokin's Forum Posts

Thread Post Date Posted
Torsion 1.1.390 Release Candidate All who missing the icons: see my post above about path. After you install Torsion, by default it s... read more 03/04/2008 (12:53 pm)
The New GUI Editor Hi guys. interesting read here :) I just wanted to add something about [quote]So unless you want t... read more 03/01/2008 (3:43 am)
Problem with my card buying AFX Guimo: send a message (with details) to Derek Bronson -- derekb@... read more 02/29/2008 (2:55 am)
Torsion 1.1.390 Release Candidate Thanks Tom! The fix without reinstalling: (in windows explorer) Tools -> Folder Options -> File Typ... read more 02/27/2008 (7:01 pm)
Torsion 1.1.390 Release Candidate I think I know what is a problem with "Precompile failed". And it's related to the "preferences bei... read more 02/27/2008 (5:48 pm)
Torsion 1.1.390 Release Candidate Yay! Ctrl+X / Shift+Del fixes!!!! I'm happy now! Thanks everyone in SickHeadGames for the update!... read more 02/26/2008 (12:38 pm)
GUI elements taking up the entire screen... Two ways of using gui: 1. attach to existing "GUI" that "pushed to canvas" 2. actually, "push to c... read more 02/14/2008 (10:15 am)
AfxAnimClipData vs. ShapeBase Yes! Thanks a lot Jeff. For assistance and for such a great add-on to the Torque :) I can't even im... read more 02/13/2008 (4:50 pm)
AfxAnimClipData vs. ShapeBase Okay. I've hacked a bit the afxShapeConstraint and ShapeBase for handling calls from afx. It compile... read more 02/13/2008 (4:11 pm)
AfxAnimClipData vs. ShapeBase I'm on the 1.0, the first release, but with lots of my own customizations and some additions from AF... read more 02/13/2008 (3:18 pm)
AfxAnimClipData vs. ShapeBase I don't like the idea about forcing it to be AIObject, as it will require a lot of "adaptation" to m... read more 02/13/2008 (3:01 pm)
Animation on #effect / #ghost [quote]The problem here is that AnimClips only support switching animations on ShapeBase models, not... read more 02/13/2008 (2:40 pm)
AFX/AFXA License Confirmation AFX Combo TGE / TGEA... read more 02/13/2008 (11:48 am)
What's new page - all 5 categories "new" -> misaligned page If for some time I don't visit GG site and there are posts from all: GG devs/assocs/users - I see al... read more 02/11/2008 (7:13 pm)
Problem with ContainerRayCast() Take into account that passed "%bot" variable is a "object ID" on client. On the server the same ob... read more 02/11/2008 (3:14 pm)
Problem with ContainerRayCast() [code] if (%found = MyPlayer.getID()) { [/code] Should be [code] if (firstWord(%found) == MyPl... read more 02/11/2008 (10:37 am)
LOD animation craziness Two ways to achieve what you want: 1. Re-export models - making LODs manually, and removing the "... read more 02/11/2008 (10:32 am)
Localisation and ZIP files Marc - he say that Torque crashes if it's run from a folder with non-enginsh characters. In many lo... read more 02/11/2008 (10:27 am)
GuiButtonCtrl problems If you are using normal GuiButtonCtrl (not the GuiRadioButtonCtrl) setting the [b]buttonType = "Radi... read more 02/11/2008 (10:17 am)
Running out of clock I have a dedicated servers running all the time. Usual uptime is about a week (with approx 10-15 pla... read more 02/11/2008 (3:06 am)
AFX Mounted to MuzzlePoint MuzzlePoint or muzzelPoint ? The latest dtsExporter Pro for 3dsmax have typo in scripts (automat... read more 02/11/2008 (2:50 am)
Emitter mounted to node problem Huh. after looking at the game/fx/particleEngine I found that in ParticleEmitter::afx_emitParticles... read more 02/10/2008 (11:37 am)
Display "Inheritance" from console? %obj.dumpClassHierarchy(); will display the list of all parent classes. Stock simobject method. B... read more 02/09/2008 (12:18 pm)
T2dShape3D bounds-related bug and fix The tire is just an example (a clean one). I'm in situation where half of my DTS files are displaye... read more 02/09/2008 (3:22 am)
Why Player::pickActionAnimaion changes animation based on speed? I've modified the engine, so it picks up automatically the "walk", "run" and "sprint" animations. Th... read more 02/05/2008 (3:04 am)
Another schedule problem [code] %item.schedule(5000,'setTransform',%carpos);[/code] should be corrected to: [code] %ite... read more 02/04/2008 (3:04 am)
GuiTextEditProfile fillColor property not working The white fill goes from the [b]game/data/images/textEdit.png[/b] bitmap. Borders too. If you want ... read more 02/03/2008 (5:11 am)
What's new page - all 5 categories "new" -> misaligned page XP / FF 2.0.011... read more 02/01/2008 (11:38 am)
What's new page - all 5 categories "new" -> misaligned page Confirm (FF user) - have seen this bug. same with the bottom parts (headers for News/Resources/etc.... read more 02/01/2008 (11:01 am)
Understanding Ghost/NonGhost separation and animations I can assume that: animation is performed on client-side, modifications - on server side. You need t... read more 02/01/2008 (4:24 am)
Forced Mipmapping level In Game [code] $pref::OpenGL::mipReduction = %value; setOpenGLMipReduction( $pref:... read more 02/01/2008 (4:08 am)
StaticTSObjectType != TSStatic Just to add something: most of non-shape rendered objects in Torque have StaticTSObjectType in mType... read more 01/31/2008 (4:27 am)
Small but handy GuiScrollCtrl enhancement Voila! [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14204]GuiScrollC... read more 01/27/2008 (2:44 am)
Console history and GuiTextEditCtrls Check the %obj.historySize field, set it to be something like 100 and try. That's the field that ke... read more 01/24/2008 (7:52 am)
Libcurl implementation If you want your Torque to download/upload data from/to HTTP/FTP servers, you will need something li... read more 12/07/2007 (10:58 am)
Local & Global chat & Chat commands. The "*A lot of clients can hit on performance." means if you use "usual script-routine". The c++ one... read more 12/05/2007 (5:29 pm)
Local & Global chat & Chat commands. From: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12497]here[/url]:... read more 12/05/2007 (5:11 pm)
Libcurl implementation From: http://curl.haxx.se/libcurl/ [quote]libcurl - the multiprotocol file transfer library libc... read more 12/05/2007 (3:33 am)
Non-cicle IFL animation bug Try resetting animation: [b]%obj.stopThread(0);[/b] before playing again.... read more 12/04/2007 (5:26 am)
Starter.FPS "memory could not be read I've seen more crashes due to the outdated sound drivers comparing to the video-related crashes. If... read more 12/04/2007 (5:25 am)
StaticShape playthread problem Ohh.. how I missed it. The solution is....... [code] datablock TSShapeConstructor(audiencememberDt... read more 12/03/2007 (8:00 pm)
StaticShape playthread problem Can you send me the files to [image]http://www.afterworld.ru/gmail.png[/image]? I can check it as ha... read more 12/03/2007 (6:55 pm)
StaticShape playthread problem Mike: ai objects are "heavier" comparing to StaticShape objects in a question of processor time bein... read more 12/03/2007 (5:19 pm)
StaticShape playthread problem David: [code] datablock TSShapeConstructor(audiencememberDts) { baseShape = "~/data/shapes... read more 12/03/2007 (5:18 pm)
StaticShape playthread problem For "player" class/subclass try using %obj.setActionThread(%slot, %name); I don't have sources at h... read more 12/03/2007 (11:47 am)
Player clip that allows projectiles to pass ??? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10580]A Forcefield Objec... read more 12/03/2007 (9:04 am)
Audio position interpolation fix Good catch!... read more 12/02/2007 (6:27 am)
Removing Libraries Cutting off the sound is one of the "easiest" comparing to the graphical sub-system / SDL. I'm runn... read more 12/02/2007 (5:56 am)
ToolTipProfile in HEAD yet? It's in there. example/common/ui/defaultProfiles.cs: [code] if(!isObject(GuiToolTipProfile)) new ... read more 12/02/2007 (5:40 am)
Reconnection freezes simulation Hey. This is similar to [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=59979]this t... read more 12/01/2007 (2:48 pm)