Fyodor -bank- Osokin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torsion 1.1.390 Release Candidate | All who missing the icons: see my post above about path. After you install Torsion, by default it s... read more | 03/04/2008 (12:53 pm) |
| The New GUI Editor | Hi guys. interesting read here :) I just wanted to add something about [quote]So unless you want t... read more | 03/01/2008 (3:43 am) |
| Problem with my card buying AFX | Guimo: send a message (with details) to Derek Bronson -- derekb@... read more | 02/29/2008 (2:55 am) |
| Torsion 1.1.390 Release Candidate | Thanks Tom! The fix without reinstalling: (in windows explorer) Tools -> Folder Options -> File Typ... read more | 02/27/2008 (7:01 pm) |
| Torsion 1.1.390 Release Candidate | I think I know what is a problem with "Precompile failed". And it's related to the "preferences bei... read more | 02/27/2008 (5:48 pm) |
| Torsion 1.1.390 Release Candidate | Yay! Ctrl+X / Shift+Del fixes!!!! I'm happy now! Thanks everyone in SickHeadGames for the update!... read more | 02/26/2008 (12:38 pm) |
| GUI elements taking up the entire screen... | Two ways of using gui: 1. attach to existing "GUI" that "pushed to canvas" 2. actually, "push to c... read more | 02/14/2008 (10:15 am) |
| AfxAnimClipData vs. ShapeBase | Yes! Thanks a lot Jeff. For assistance and for such a great add-on to the Torque :) I can't even im... read more | 02/13/2008 (4:50 pm) |
| AfxAnimClipData vs. ShapeBase | Okay. I've hacked a bit the afxShapeConstraint and ShapeBase for handling calls from afx. It compile... read more | 02/13/2008 (4:11 pm) |
| AfxAnimClipData vs. ShapeBase | I'm on the 1.0, the first release, but with lots of my own customizations and some additions from AF... read more | 02/13/2008 (3:18 pm) |
| AfxAnimClipData vs. ShapeBase | I don't like the idea about forcing it to be AIObject, as it will require a lot of "adaptation" to m... read more | 02/13/2008 (3:01 pm) |
| Animation on #effect / #ghost | [quote]The problem here is that AnimClips only support switching animations on ShapeBase models, not... read more | 02/13/2008 (2:40 pm) |
| AFX/AFXA License Confirmation | AFX Combo TGE / TGEA... read more | 02/13/2008 (11:48 am) |
| What's new page - all 5 categories "new" -> misaligned page | If for some time I don't visit GG site and there are posts from all: GG devs/assocs/users - I see al... read more | 02/11/2008 (7:13 pm) |
| Problem with ContainerRayCast() | Take into account that passed "%bot" variable is a "object ID" on client. On the server the same ob... read more | 02/11/2008 (3:14 pm) |
| Problem with ContainerRayCast() | [code] if (%found = MyPlayer.getID()) { [/code] Should be [code] if (firstWord(%found) == MyPl... read more | 02/11/2008 (10:37 am) |
| LOD animation craziness | Two ways to achieve what you want: 1. Re-export models - making LODs manually, and removing the "... read more | 02/11/2008 (10:32 am) |
| Localisation and ZIP files | Marc - he say that Torque crashes if it's run from a folder with non-enginsh characters. In many lo... read more | 02/11/2008 (10:27 am) |
| GuiButtonCtrl problems | If you are using normal GuiButtonCtrl (not the GuiRadioButtonCtrl) setting the [b]buttonType = "Radi... read more | 02/11/2008 (10:17 am) |
| Running out of clock | I have a dedicated servers running all the time. Usual uptime is about a week (with approx 10-15 pla... read more | 02/11/2008 (3:06 am) |
| AFX Mounted to MuzzlePoint | MuzzlePoint or muzzelPoint ? The latest dtsExporter Pro for 3dsmax have typo in scripts (automat... read more | 02/11/2008 (2:50 am) |
| Emitter mounted to node problem | Huh. after looking at the game/fx/particleEngine I found that in ParticleEmitter::afx_emitParticles... read more | 02/10/2008 (11:37 am) |
| Display "Inheritance" from console? | %obj.dumpClassHierarchy(); will display the list of all parent classes. Stock simobject method. B... read more | 02/09/2008 (12:18 pm) |
| T2dShape3D bounds-related bug and fix | The tire is just an example (a clean one). I'm in situation where half of my DTS files are displaye... read more | 02/09/2008 (3:22 am) |
| Why Player::pickActionAnimaion changes animation based on speed? | I've modified the engine, so it picks up automatically the "walk", "run" and "sprint" animations. Th... read more | 02/05/2008 (3:04 am) |
| Another schedule problem | [code] %item.schedule(5000,'setTransform',%carpos);[/code] should be corrected to: [code] %ite... read more | 02/04/2008 (3:04 am) |
| GuiTextEditProfile fillColor property not working | The white fill goes from the [b]game/data/images/textEdit.png[/b] bitmap. Borders too. If you want ... read more | 02/03/2008 (5:11 am) |
| What's new page - all 5 categories "new" -> misaligned page | XP / FF 2.0.011... read more | 02/01/2008 (11:38 am) |
| What's new page - all 5 categories "new" -> misaligned page | Confirm (FF user) - have seen this bug. same with the bottom parts (headers for News/Resources/etc.... read more | 02/01/2008 (11:01 am) |
| Understanding Ghost/NonGhost separation and animations | I can assume that: animation is performed on client-side, modifications - on server side. You need t... read more | 02/01/2008 (4:24 am) |
| Forced Mipmapping level In Game | [code] $pref::OpenGL::mipReduction = %value; setOpenGLMipReduction( $pref:... read more | 02/01/2008 (4:08 am) |
| StaticTSObjectType != TSStatic | Just to add something: most of non-shape rendered objects in Torque have StaticTSObjectType in mType... read more | 01/31/2008 (4:27 am) |
| Small but handy GuiScrollCtrl enhancement | Voila! [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14204]GuiScrollC... read more | 01/27/2008 (2:44 am) |
| Console history and GuiTextEditCtrls | Check the %obj.historySize field, set it to be something like 100 and try. That's the field that ke... read more | 01/24/2008 (7:52 am) |
| Libcurl implementation | If you want your Torque to download/upload data from/to HTTP/FTP servers, you will need something li... read more | 12/07/2007 (10:58 am) |
| Local & Global chat & Chat commands. | The "*A lot of clients can hit on performance." means if you use "usual script-routine". The c++ one... read more | 12/05/2007 (5:29 pm) |
| Local & Global chat & Chat commands. | From: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12497]here[/url]:... read more | 12/05/2007 (5:11 pm) |
| Libcurl implementation | From: http://curl.haxx.se/libcurl/ [quote]libcurl - the multiprotocol file transfer library libc... read more | 12/05/2007 (3:33 am) |
| Non-cicle IFL animation bug | Try resetting animation: [b]%obj.stopThread(0);[/b] before playing again.... read more | 12/04/2007 (5:26 am) |
| Starter.FPS "memory could not be read | I've seen more crashes due to the outdated sound drivers comparing to the video-related crashes. If... read more | 12/04/2007 (5:25 am) |
| StaticShape playthread problem | Ohh.. how I missed it. The solution is....... [code] datablock TSShapeConstructor(audiencememberDt... read more | 12/03/2007 (8:00 pm) |
| StaticShape playthread problem | Can you send me the files to [image]http://www.afterworld.ru/gmail.png[/image]? I can check it as ha... read more | 12/03/2007 (6:55 pm) |
| StaticShape playthread problem | Mike: ai objects are "heavier" comparing to StaticShape objects in a question of processor time bein... read more | 12/03/2007 (5:19 pm) |
| StaticShape playthread problem | David: [code] datablock TSShapeConstructor(audiencememberDts) { baseShape = "~/data/shapes... read more | 12/03/2007 (5:18 pm) |
| StaticShape playthread problem | For "player" class/subclass try using %obj.setActionThread(%slot, %name); I don't have sources at h... read more | 12/03/2007 (11:47 am) |
| Player clip that allows projectiles to pass ??? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10580]A Forcefield Objec... read more | 12/03/2007 (9:04 am) |
| Audio position interpolation fix | Good catch!... read more | 12/02/2007 (6:27 am) |
| Removing Libraries | Cutting off the sound is one of the "easiest" comparing to the graphical sub-system / SDL. I'm runn... read more | 12/02/2007 (5:56 am) |
| ToolTipProfile in HEAD yet? | It's in there. example/common/ui/defaultProfiles.cs: [code] if(!isObject(GuiToolTipProfile)) new ... read more | 12/02/2007 (5:40 am) |
| Reconnection freezes simulation | Hey. This is similar to [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=59979]this t... read more | 12/01/2007 (2:48 pm) |