Fyodor -bank- Osokin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Character export and animations | [quote]3) i convert the model to an editable mesh (or else i get an "assertion fail on skin object" ... read more | 10/11/2008 (4:04 am) |
| Vertex normals disappearing from meshes? | Russell: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15482]user-spe... read more | 09/27/2008 (6:17 pm) |
| Need C++ Programmer - Hiding Model Parts | I've just submitted an improved version of mentioned resource (code was done half-year ago but only ... read more | 09/24/2008 (5:42 am) |
| Linux | *cough* TGEA on Mac announcement: http://www.garagegames.com/mg/forums/result.thread.php?qt=78907... read more | 09/19/2008 (5:24 pm) |
| Reducing level load time | Hey Dave! I think there are ppl interested in this (including myself), so the resource will be a go... read more | 09/17/2008 (6:07 am) |
| Urgent help: Vertex missing weight on skin (BUG?) | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11859]This resource[/url... read more | 09/15/2008 (6:04 am) |
| Tgea 1.7.1 - Torque_shipping Building In Vs2005 | And, you will need to add: [code] #include "platformWin32\dxVersionChecker.h" [/code] to [b]dxVe... read more | 08/18/2008 (12:26 pm) |
| Dynamic Variables and Eval | Example 1 is valid only if there is an object assigned to the %obj.properties[%i], if you just use: ... read more | 07/13/2008 (2:35 pm) |
| Transparent .tga texture | Nmuta, you can use "The Compressonator" from ATI. I found it as a best way to move originally "trans... read more | 07/01/2008 (4:04 pm) |
| TGEA 1.7.0 Beta 2 Bug - Atlas drops highest texture detail level | Oh, thanks Tom, I *think*I got it. Well... by making terrain sq.size = 1 I'm "forcing" verts to b... read more | 06/23/2008 (4:03 pm) |
| TGEA 1.7.0 Beta 2 Bug - Atlas drops highest texture detail level | Hi Rene. Bumping issues with texture's detail levels. Running stock TGEA 1.7.1 SDK I'm experi... read more | 06/23/2008 (11:09 am) |
| TGEA 1.7.0 Bug - Interior normal maps using incorrect sun vector | Thanks Matt! Yes, this fix is related to [url=http://www.garagegames.com/mg/forums/result.thread.ph... read more | 06/21/2008 (7:01 am) |
| TGEA 1.7.0 - Specular bug? | This one is [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=76412]fixed here[/url] ... read more | 06/21/2008 (7:00 am) |
| TGEA 1.7.1 (and all prev + TGE) Recoil broken + fix | In [b]Player::onImageRecoil[/b] I'm using [b]state-1[/b] because [b]ShapeBaseImageData::StateData::R... read more | 06/19/2008 (5:20 am) |
| TGEA 1.7.1 (and all prev + TGE) Recoil broken + fix | Patch for fixing that (based on stock TGEA 1.7.1 SDK) [code] Index: engine/source/T3D/player.cpp ... read more | 06/19/2008 (5:18 am) |
| AFX for TGE (all ver) bug: Orbit mode + Selection (dedicated) | Sorry guys, was busy with preparing/releasing patch of our project (btw registration is open for pub... read more | 05/06/2008 (12:48 pm) |
| Changing from GuiTextListCtrl to GuiTextCtrl | Examples: %str = "somestring " @ "another"; or %str = "somestring" SPC "another"; Both will give... read more | 04/29/2008 (2:55 am) |
| Changing from GuiTextListCtrl to GuiTextCtrl | [code]itemListView.addText("\nAmmo:" SPC %client.player.ammo, true);[/code] Notice the "[b]\n[/b]" ... read more | 04/27/2008 (5:20 am) |
| Some free models | Great stuff! ty!... read more | 04/16/2008 (7:10 am) |
| TGEA 1.7.0 Beta 2 DTS exporter | Okay, this seems to be like something really strange. As far I as remember - I had a model working ... read more | 04/09/2008 (2:19 pm) |
| TGEA 1.7.0 Beta 2 DTS exporter | Kory, I was able to reproduce your "crash". I'm going to make a report about it if I can gather mor... read more | 04/09/2008 (2:12 pm) |
| TGEA 1.7.0 Beta 2 DTS exporter | Actually, it should work 2048 and without any textures at all. Put the exported DTS file into separa... read more | 04/09/2008 (8:05 am) |
| TGEA 1.7.0 Beta 2 DTS exporter | 3dsmax8 / with [url=http://tdn.garagegames.com/wiki/3DSMax/ProExporters]ProExporters[/url]. The mos... read more | 04/09/2008 (7:29 am) |
| TGEA 1.7.0 Beta 2 DTS exporter | I have a >9k poly model (as player) working in TGEA1.7 perfectly. Another static DTS object with 12k... read more | 04/08/2008 (10:40 pm) |
| TGEA 1.7.0 - Specular bug? | The problem is that if I make a cube and set the texture to be with specular - at the bottom part (w... read more | 04/08/2008 (10:32 am) |
| TGEA 1.7.0 - Specular bug? | I was not able to make specularity to work on surfaces that facing "up" (non-vertical and non-down).... read more | 04/08/2008 (9:06 am) |
| TGEA 1.7.0 - Specular bug? | Sorry, the "glow" bug only in editor, in "normal" view - it works fine.... read more | 04/08/2008 (8:54 am) |
| TGEA 1.7.0 - Specular bug? | Tried to set "glow" [code] glow[0] = true; [/code] and found that it renders differently at ... read more | 04/08/2008 (8:45 am) |
| TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes | Cheers Rene! I've experienced the same bug while trying to build Atlas terrain exported from Grome ... read more | 04/07/2008 (3:34 pm) |
| TGEA 1.7.0 Beta 2 Bug - Shadow rendering bug | Hi Matt. Just tested - it's still there. [url=http://my.afterworld.ru/~bank/gg/tgea170_t3d_shadowzf... read more | 04/05/2008 (11:45 am) |
| TGEA 1.7.0 Beta 2 Bug - Sound popping in 3rd person | My motherboard (MSI P35 Neo) have onboard chip Realtek ALC888 and I experience this "bug" too. Lates... read more | 04/01/2008 (1:28 pm) |
| TGEA 1.7.0 Beta 2 Bug - T3D Demo - World Editor Bug | Nice. thanks! Seems like this one is fixed - can't reproduce it anymore, though tried only 5 times:)... read more | 04/01/2008 (11:43 am) |
| TGEA 1.7.0 Beta 2 Bug - Shadow rendering bug | Sure: [url=http://my.afterworld.ru/~bank/gg/tgea170b2_t3d_shadow.zip]zipped[/url]. Edit: I've spott... read more | 04/01/2008 (11:15 am) |
| TGEA 1.7.0 Beta 2 Bug - Minimise Window on running EXE | Windows XP - all seems to be fine, so looks like Vista issue.... read more | 04/01/2008 (4:44 am) |
| TGEA 1.7.0 Beta 2 Bug - Shadow rendering bug | First: this bug appears only at some places, so it's not bounding box. second: This does not seem... read more | 04/01/2008 (4:33 am) |
| TGEA 1.7.0 Beta 2 Bug - T3D Demo - World Editor Bug | Nope. similar to shadow flickering in TLK.. don't remember where I've seen that.. And, I've found... read more | 03/31/2008 (5:17 pm) |
| TGEA 1.7.0 Beta 2 Bug - T3D Demo - World Editor Bug | I'm not able to reproduce it on both of my dev machines (XP.SP2/GF8600GT and XP.SP2x64/GF8800GT). T... read more | 03/31/2008 (5:03 pm) |
| TGEA 1.7.0 Beta 2 Bug - T3D Demo - Select Model | I got it reproduced. Started the T3D demo, directly went to the game, jumped a couple of time, a co... read more | 03/31/2008 (1:34 pm) |
| TGEA 1.7.0 Beta 1 Bug - Player::SplashEmitter creation | Confirmed. It's in there and all other emitters are fine. Thanks! If I find something else/more I'l... read more | 03/31/2008 (12:31 pm) |
| TGEA 1.7.0 Beta 2 Bug - Terrain Editing - edges | Ohh. I see, sorry missed that thread. Actually I understand the need of having it - for the "tiled"... read more | 03/29/2008 (7:22 am) |
| TGEA 1.7.0 Beta 2 Bug - Terrain Editing - edges | Forgot to add: TGEA 1.7.0 Beta 1 behaves the same.... read more | 03/29/2008 (6:41 am) |
| TGEA 1.7.0 Beta 1 Bug - Legacy terrain bug | Actually, I've used non-transparent 512x512x24 png (filled with R=G=B=128) file to create 4 blocks (... read more | 03/28/2008 (6:55 am) |
| CodeWeaver vs. Torsion | Jaimi: here comes the idea, thanks for a hint! The easiest way to achieve "what we want": create a... read more | 03/27/2008 (7:11 pm) |
| CodeWeaver vs. Torsion | Jaimi: that's the thing that related to "engine" rather than to Torsion (CW or whatever) - the IDE d... read more | 03/27/2008 (11:44 am) |
| Water disapears | Gary: you are talking about another "bug" and it has been addressed somewhere on TGE forums already.... read more | 03/22/2008 (4:57 am) |
| Water disapears | I have seen this bug on GF8800GT, but on GF8600GT works fine. Same drivers/directx/binaries/mission ... read more | 03/21/2008 (2:58 pm) |
| TGEA 1.7.0 Beta 1 Bug - Freelook | Jeramy: start TGE or TGEA in multiplayer - and login there with 2 players. If you look at each othe... read more | 03/21/2008 (12:00 pm) |
| TGEA 1.7.0 Beta1 feedback | First of all - thank you GG/SG/PG/FL and all others who is working on this. With this release the T... read more | 03/21/2008 (11:32 am) |
| TGEA 1.7.0 Beta 1 Bug - Freelook | Actually, almost the same "bug" is in TGE, but only when you see the other person trying to use "fre... read more | 03/21/2008 (7:24 am) |
| Cyborg | Great! Congrats with release!... read more | 03/05/2008 (3:38 am) |