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Fyodor "bank" Osokin's Forum Posts

Thread Post Date Posted
DTS normal map problem Normal maps are working when it receives light. the draws-side is on "shadowed" side. Turn around th... read more 11/18/2008 (6:00 am)
DTS normal map problem The materials.cs file contains error on line 7: you are missing semicolon at the end. Other than tha... read more 11/18/2008 (5:22 am)
DTS normal map problem Are you exporting from Maya? It's known that max2dts saves full texture name while exporting, it doe... read more 11/18/2008 (2:17 am)
Max2dtsExporterPro plugin 3ds Max 2009 Here is 2009 (32bit) version of Pro exporter: [url=http://www.afterworld.ru/gg/max2dtsExporterPro2k9... read more 11/18/2008 (1:50 am)
Merging TGE and TGB Found: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=50451]T2D in TGE; works for m... read more 11/13/2008 (3:36 am)
Merging TGE and TGB I'm using T2D (from TGBP113) in heavily modded TGE1.5.2 (with parts of AFX 1.0.2). The merging proc... read more 11/13/2008 (3:34 am)
Only One Voice Channel at a Time? The "sendfile" sounds nice.. but wav only? or ogg/mp3 will work? (can gEar grab the decoded stream ... read more 11/07/2008 (11:48 am)
Only One Voice Channel at a Time? Hey Mike, thats sounds really nice! multi-chat behaviour you described is "right what doctor ordered... read more 11/07/2008 (10:54 am)
Character export and animations [quote]3) i convert the model to an editable mesh (or else i get an "assertion fail on skin object" ... read more 10/11/2008 (4:04 am)
Vertex normals disappearing from meshes? Russell: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15482]user-spe... read more 09/27/2008 (6:17 pm)
Need C++ Programmer - Hiding Model Parts I've just submitted an improved version of mentioned resource (code was done half-year ago but only ... read more 09/24/2008 (5:42 am)
Linux *cough* TGEA on Mac announcement: http://www.garagegames.com/mg/forums/result.thread.php?qt=78907... read more 09/19/2008 (5:24 pm)
Reducing level load time Hey Dave! I think there are ppl interested in this (including myself), so the resource will be a go... read more 09/17/2008 (6:07 am)
Urgent help: Vertex missing weight on skin (BUG?) [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11859]This resource[/url... read more 09/15/2008 (6:04 am)
Tgea 1.7.1 - Torque_shipping Building In Vs2005 And, you will need to add: [code] #include "platformWin32\dxVersionChecker.h" [/code] to [b]dxVe... read more 08/18/2008 (12:26 pm)
Dynamic Variables and Eval Example 1 is valid only if there is an object assigned to the %obj.properties[%i], if you just use: ... read more 07/13/2008 (2:35 pm)
Transparent .tga texture Nmuta, you can use "The Compressonator" from ATI. I found it as a best way to move originally "trans... read more 07/01/2008 (4:04 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas drops highest texture detail level Oh, thanks Tom, I *think*I got it. Well... by making terrain sq.size = 1 I'm "forcing" verts to b... read more 06/23/2008 (4:03 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas drops highest texture detail level Hi Rene. Bumping issues with texture's detail levels. Running stock TGEA 1.7.1 SDK I'm experi... read more 06/23/2008 (11:09 am)
TGEA 1.7.0 Bug - Interior normal maps using incorrect sun vector Thanks Matt! Yes, this fix is related to [url=http://www.garagegames.com/mg/forums/result.thread.ph... read more 06/21/2008 (7:01 am)
TGEA 1.7.0 - Specular bug? This one is [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=76412]fixed here[/url] ... read more 06/21/2008 (7:00 am)
TGEA 1.7.1 (and all prev + TGE) Recoil broken + fix In [b]Player::onImageRecoil[/b] I'm using [b]state-1[/b] because [b]ShapeBaseImageData::StateData::R... read more 06/19/2008 (5:20 am)
TGEA 1.7.1 (and all prev + TGE) Recoil broken + fix Patch for fixing that (based on stock TGEA 1.7.1 SDK) [code] Index: engine/source/T3D/player.cpp ... read more 06/19/2008 (5:18 am)
AFX for TGE (all ver) bug: Orbit mode + Selection (dedicated) Sorry guys, was busy with preparing/releasing patch of our project (btw registration is open for pub... read more 05/06/2008 (12:48 pm)
Changing from GuiTextListCtrl to GuiTextCtrl Examples: %str = "somestring " @ "another"; or %str = "somestring" SPC "another"; Both will give... read more 04/29/2008 (2:55 am)
Changing from GuiTextListCtrl to GuiTextCtrl [code]itemListView.addText("\nAmmo:" SPC %client.player.ammo, true);[/code] Notice the "[b]\n[/b]" ... read more 04/27/2008 (5:20 am)
Some free models Great stuff! ty!... read more 04/16/2008 (7:10 am)
TGEA 1.7.0 Beta 2 DTS exporter Okay, this seems to be like something really strange. As far I as remember - I had a model working ... read more 04/09/2008 (2:19 pm)
TGEA 1.7.0 Beta 2 DTS exporter Kory, I was able to reproduce your "crash". I'm going to make a report about it if I can gather mor... read more 04/09/2008 (2:12 pm)
TGEA 1.7.0 Beta 2 DTS exporter Actually, it should work 2048 and without any textures at all. Put the exported DTS file into separa... read more 04/09/2008 (8:05 am)
TGEA 1.7.0 Beta 2 DTS exporter 3dsmax8 / with [url=http://tdn.garagegames.com/wiki/3DSMax/ProExporters]ProExporters[/url]. The mos... read more 04/09/2008 (7:29 am)
TGEA 1.7.0 Beta 2 DTS exporter I have a >9k poly model (as player) working in TGEA1.7 perfectly. Another static DTS object with 12k... read more 04/08/2008 (10:40 pm)
TGEA 1.7.0 - Specular bug? The problem is that if I make a cube and set the texture to be with specular - at the bottom part (w... read more 04/08/2008 (10:32 am)
TGEA 1.7.0 - Specular bug? I was not able to make specularity to work on surfaces that facing "up" (non-vertical and non-down).... read more 04/08/2008 (9:06 am)
TGEA 1.7.0 - Specular bug? Sorry, the "glow" bug only in editor, in "normal" view - it works fine.... read more 04/08/2008 (8:54 am)
TGEA 1.7.0 - Specular bug? Tried to set "glow" [code] glow[0] = true; [/code] and found that it renders differently at ... read more 04/08/2008 (8:45 am)
TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes Cheers Rene! I've experienced the same bug while trying to build Atlas terrain exported from Grome ... read more 04/07/2008 (3:34 pm)
TGEA 1.7.0 Beta 2 Bug - Shadow rendering bug Hi Matt. Just tested - it's still there. [url=http://my.afterworld.ru/~bank/gg/tgea170_t3d_shadowzf... read more 04/05/2008 (11:45 am)
TGEA 1.7.0 Beta 2 Bug - Sound popping in 3rd person My motherboard (MSI P35 Neo) have onboard chip Realtek ALC888 and I experience this "bug" too. Lates... read more 04/01/2008 (1:28 pm)
TGEA 1.7.0 Beta 2 Bug - T3D Demo - World Editor Bug Nice. thanks! Seems like this one is fixed - can't reproduce it anymore, though tried only 5 times:)... read more 04/01/2008 (11:43 am)
TGEA 1.7.0 Beta 2 Bug - Shadow rendering bug Sure: [url=http://my.afterworld.ru/~bank/gg/tgea170b2_t3d_shadow.zip]zipped[/url]. Edit: I've spott... read more 04/01/2008 (11:15 am)
TGEA 1.7.0 Beta 2 Bug - Minimise Window on running EXE Windows XP - all seems to be fine, so looks like Vista issue.... read more 04/01/2008 (4:44 am)
TGEA 1.7.0 Beta 2 Bug - Shadow rendering bug First: this bug appears only at some places, so it's not bounding box. second: This does not seem... read more 04/01/2008 (4:33 am)
TGEA 1.7.0 Beta 2 Bug - T3D Demo - World Editor Bug Nope. similar to shadow flickering in TLK.. don't remember where I've seen that.. And, I've found... read more 03/31/2008 (5:17 pm)
TGEA 1.7.0 Beta 2 Bug - T3D Demo - World Editor Bug I'm not able to reproduce it on both of my dev machines (XP.SP2/GF8600GT and XP.SP2x64/GF8800GT). T... read more 03/31/2008 (5:03 pm)
TGEA 1.7.0 Beta 2 Bug - T3D Demo - Select Model I got it reproduced. Started the T3D demo, directly went to the game, jumped a couple of time, a co... read more 03/31/2008 (1:34 pm)
TGEA 1.7.0 Beta 1 Bug - Player::SplashEmitter creation Confirmed. It's in there and all other emitters are fine. Thanks! If I find something else/more I'l... read more 03/31/2008 (12:31 pm)
TGEA 1.7.0 Beta 2 Bug - Terrain Editing - edges Ohh. I see, sorry missed that thread. Actually I understand the need of having it - for the "tiled"... read more 03/29/2008 (7:22 am)
TGEA 1.7.0 Beta 2 Bug - Terrain Editing - edges Forgot to add: TGEA 1.7.0 Beta 1 behaves the same.... read more 03/29/2008 (6:41 am)
TGEA 1.7.0 Beta 1 Bug - Legacy terrain bug Actually, I've used non-transparent 512x512x24 png (filled with R=G=B=128) file to create 4 blocks (... read more 03/28/2008 (6:55 am)