Game Development Community

Fyodor -bank- Osokin's Forum Posts

Thread Post Date Posted
Unload Particles on exit This is nice one Neil! works fine with TLK. And yeah, it's need's to be posted as resource or even... read more 05/02/2006 (2:43 pm)
Opensource games created in torque Source code of scripts or source code of engine? it is possible for scripts, bot not for engine.... read more 04/15/2006 (6:26 am)
Convince me - TSE If you know well TGE and you like and want more - TSE is a must-have.... read more 04/07/2006 (6:17 pm)
Content pack source code inclusion You can provide links to resources. Also you need to say that "you need to be SDK Owner to use it".... read more 04/07/2006 (6:15 pm)
$100 one time fee? Or per title? The best thing is to read the current EULA and to keep the EULA version printed out of the time you ... read more 04/07/2006 (5:31 pm)
Search Engine Issues Google is google ;) it's fast and proved itself as best search engine. I'm sure after next re-scan e... read more 04/07/2006 (5:07 pm)
TSE and linux? As it was said before on other threads, in a future releases of TSE it will be made with it's own GF... read more 04/07/2006 (5:03 pm)
MS4 within a few months @Timothy: that's a great news.. (if we can take that as "news" aclualy;) Talking about myself and m... read more 04/07/2006 (4:59 pm)
TSE Update - Milestone 3 release Okay... [url=www.afterworld.ru/gg/TSE.zip]this TSE.zip[/url] contains release build of TSE of April... read more 04/07/2006 (4:44 pm)
TSE Update - Milestone 3 release @Anton: the TSE is in EA mode, don't forget that..... read more 04/07/2006 (4:26 pm)
TSE Update - Milestone 3 release What to send? a clean CVS copy? I've downloaded to separate folder CLEAN COPY, installed DX SDK Feb... read more 04/07/2006 (4:14 pm)
TSE Update - Milestone 3 release Thanks to my ISP (10mbps link) just got SDK downloaded (337MB! huh!) updated on PC and TSE compiled ... read more 04/06/2006 (8:09 pm)
TSE Update - Milestone 3 release Thanks a lot for a quick reply.. sdk update - is a good idea, i know... ;)... read more 04/06/2006 (7:39 pm)
TSE Update - Milestone 3 release Hmm... just got a clean copy, tried to build it and got errors: i:\cvs_checkout\tse_ms3\engine\plat... read more 04/06/2006 (7:31 pm)
TSE Update - Milestone 3 release Good news ;) going to download a clean copy of TSE now ;) but too bad i'm too busy with current pro... read more 04/06/2006 (6:20 pm)
Messaging the server before starting the game The password check I put in: function GameConnection::onConnectRequest( %client, %netAddress, %name... read more 04/04/2006 (2:36 pm)
Chat hud unicode bug Thanks Ben.. I'll try to find some time for that.... read more 03/31/2006 (2:24 pm)
Messaging the server before starting the game Check common/server/clientConnection.cs function GameConnection::onConnect( %client, %name ) you c... read more 03/29/2006 (8:32 am)
Chat hud unicode bug *bump* anyone?... read more 03/28/2006 (5:06 pm)
TGE Errata: What bug fixes do you always apply to a fresh TGE? [url=www.garagegames.com/mg/forums/result.thread.php?qt=37002]TGE1.4: guiTextEditCtrl bug&fix[/url] ... read more 03/28/2006 (4:56 pm)
Horizontal Compass Okay... it's long time past since I tried to make it working... I've just found some time to play w... read more 03/28/2006 (4:49 pm)
Torque Game Engine The first question: until you don't want to change/add the stock functionality of game engine, there... read more 03/06/2006 (3:36 pm)
TLK Shaman Demo Sneak Peek/Soft Launch Wow.. that's cool.. i really love it! it works fine on my computer.. no crash, no bugs found so far... read more 03/06/2006 (8:01 am)
TSE Starter.racing download Hey.. that's very nice looking buggy moving around ;) like it.. and yeah.. more polys at back + LOD... read more 02/27/2006 (7:25 pm)
Light Editor will not hide Works perfect! thanks for update ;)... read more 02/24/2006 (4:59 pm)
GuiObjectView John, I'm really hapy that I got TLK in our project, as it's just awesome as it is now.. And additi... read more 02/24/2006 (4:00 pm)
Problems in TGE 1.4 (ALT+TAB and others) Hmm.. been watching this thread from the begining.. but just found time for my "two cents". somet... read more 02/23/2006 (1:13 pm)
TLK vs. guiObjectView Moving to [url=www.garagegames.com/mg/forums/result.thread.php?qt=39565]TLK - guiObjectView[/url]?... read more 02/22/2006 (6:39 am)
GuiObjectView As of: http://www.garagegames.com/mg/forums/result.thread.php?qt=40368 (TLK vs. guiObjectView) John... read more 02/22/2006 (6:38 am)
TLK and big interiors Agree with John. fine-tuning needed.. it's the "must". After our artists played with the parameters... read more 02/13/2006 (4:43 pm)
GUI Object view ?????? Okay.. one of the "implementation" tutorials is Dreamer's "MMORPG tutorial". Check out the instructi... read more 02/13/2006 (12:24 pm)
Hello World Hi Tony and welcome to the "club"! If you just came here, do grab TGE Demo and play with it. As ... read more 02/12/2006 (6:52 am)
Several levels of water on landscape. Not is stock TGE. It's hardwritten limit of having 1 waterblock per mission. You can play with DIF/... read more 02/12/2006 (6:23 am)
Does torque network lib support 1k players? There is no hard written limit in network lib. It's all depends on how you optimize the code. Taki... read more 02/12/2006 (6:00 am)
GUI Object view ?????? For our project we implemented Xavier's GuiObjectView with "mount" located [url=www.garagegames.com/... read more 02/12/2006 (5:47 am)
TLK and big interiors Huh.. If I set profiler at start-up, then I'll lost in the amount of data in report ;) but yeah, th... read more 02/09/2006 (2:58 pm)
TLK and big interiors Okay.. thanks John and Stephen for hints.. i've tried to profile_* stock TLK and TGE - no luck.. ... read more 02/09/2006 (2:11 pm)
TLK and big interiors Yeah, I'm on TLK 1.4. I'll try to run now some tests on clean TGE 1.4 and TLK 1.4 and then do some ... read more 02/09/2006 (8:02 am)
TLK and big interiors Strange... I've tracked all instances of PROFILE_* ... all looks fine, all opened profiles are close... read more 02/09/2006 (7:38 am)
TLK and big interiors So far, I've tracked down the following: if computer have less or equal 512MB of FREE memory - then... read more 02/09/2006 (6:51 am)
TLK and big interiors Blah... no luck yet... looks like something wrong in the code with PROFILE_START/END combination som... read more 02/09/2006 (6:24 am)
TLK and big interiors Yeah, I'll compile now a build with enabled profiler and do some test.. i'll keep informing on progr... read more 02/07/2006 (12:38 pm)
TLK and big interiors There is nothing in console log except normal lines: [code] ... *** Phase 3: Mission Lighting S... read more 02/07/2006 (11:17 am)
TLK and big interiors John, I'm making .ml files by myself on server, and then sending it with game updates. I'm distribut... read more 02/07/2006 (10:35 am)
Wow, I really like the lighting pack I think it's not a problem to implement it... it needs just some time ... i wish I can find that "fr... read more 02/06/2006 (9:39 am)
New testing game world up I'm in... read more 02/06/2006 (9:37 am)
water block holes? There is no known way to fix that... as said before somewhere here, on forums... it will work with s... read more 02/04/2006 (3:06 pm)
Avatar's shadow Huh... okay.. that's really strange.. I didn't made any changes in scripts... no changes in engine ... read more 02/01/2006 (5:19 pm)
Avatar's shadow Yeah.. I was thinking of step-by-step implementation of all my changes into stock TLK.. just don't h... read more 01/29/2006 (11:04 am)
Horizontal Compass I got really strange behaviour here... (tge1.4, apprx "New Year HEAD") In debug it's working fine! ... read more 01/14/2006 (11:08 pm)