Fyodor -bank- Osokin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unload Particles on exit | This is nice one Neil! works fine with TLK. And yeah, it's need's to be posted as resource or even... read more | 05/02/2006 (2:43 pm) |
| Opensource games created in torque | Source code of scripts or source code of engine? it is possible for scripts, bot not for engine.... read more | 04/15/2006 (6:26 am) |
| Convince me - TSE | If you know well TGE and you like and want more - TSE is a must-have.... read more | 04/07/2006 (6:17 pm) |
| Content pack source code inclusion | You can provide links to resources. Also you need to say that "you need to be SDK Owner to use it".... read more | 04/07/2006 (6:15 pm) |
| $100 one time fee? Or per title? | The best thing is to read the current EULA and to keep the EULA version printed out of the time you ... read more | 04/07/2006 (5:31 pm) |
| Search Engine Issues | Google is google ;) it's fast and proved itself as best search engine. I'm sure after next re-scan e... read more | 04/07/2006 (5:07 pm) |
| TSE and linux? | As it was said before on other threads, in a future releases of TSE it will be made with it's own GF... read more | 04/07/2006 (5:03 pm) |
| MS4 within a few months | @Timothy: that's a great news.. (if we can take that as "news" aclualy;) Talking about myself and m... read more | 04/07/2006 (4:59 pm) |
| TSE Update - Milestone 3 release | Okay... [url=www.afterworld.ru/gg/TSE.zip]this TSE.zip[/url] contains release build of TSE of April... read more | 04/07/2006 (4:44 pm) |
| TSE Update - Milestone 3 release | @Anton: the TSE is in EA mode, don't forget that..... read more | 04/07/2006 (4:26 pm) |
| TSE Update - Milestone 3 release | What to send? a clean CVS copy? I've downloaded to separate folder CLEAN COPY, installed DX SDK Feb... read more | 04/07/2006 (4:14 pm) |
| TSE Update - Milestone 3 release | Thanks to my ISP (10mbps link) just got SDK downloaded (337MB! huh!) updated on PC and TSE compiled ... read more | 04/06/2006 (8:09 pm) |
| TSE Update - Milestone 3 release | Thanks a lot for a quick reply.. sdk update - is a good idea, i know... ;)... read more | 04/06/2006 (7:39 pm) |
| TSE Update - Milestone 3 release | Hmm... just got a clean copy, tried to build it and got errors: i:\cvs_checkout\tse_ms3\engine\plat... read more | 04/06/2006 (7:31 pm) |
| TSE Update - Milestone 3 release | Good news ;) going to download a clean copy of TSE now ;) but too bad i'm too busy with current pro... read more | 04/06/2006 (6:20 pm) |
| Messaging the server before starting the game | The password check I put in: function GameConnection::onConnectRequest( %client, %netAddress, %name... read more | 04/04/2006 (2:36 pm) |
| Chat hud unicode bug | Thanks Ben.. I'll try to find some time for that.... read more | 03/31/2006 (2:24 pm) |
| Messaging the server before starting the game | Check common/server/clientConnection.cs function GameConnection::onConnect( %client, %name ) you c... read more | 03/29/2006 (8:32 am) |
| Chat hud unicode bug | *bump* anyone?... read more | 03/28/2006 (5:06 pm) |
| TGE Errata: What bug fixes do you always apply to a fresh TGE? | [url=www.garagegames.com/mg/forums/result.thread.php?qt=37002]TGE1.4: guiTextEditCtrl bug&fix[/url] ... read more | 03/28/2006 (4:56 pm) |
| Horizontal Compass | Okay... it's long time past since I tried to make it working... I've just found some time to play w... read more | 03/28/2006 (4:49 pm) |
| Torque Game Engine | The first question: until you don't want to change/add the stock functionality of game engine, there... read more | 03/06/2006 (3:36 pm) |
| TLK Shaman Demo Sneak Peek/Soft Launch | Wow.. that's cool.. i really love it! it works fine on my computer.. no crash, no bugs found so far... read more | 03/06/2006 (8:01 am) |
| TSE Starter.racing download | Hey.. that's very nice looking buggy moving around ;) like it.. and yeah.. more polys at back + LOD... read more | 02/27/2006 (7:25 pm) |
| Light Editor will not hide | Works perfect! thanks for update ;)... read more | 02/24/2006 (4:59 pm) |
| GuiObjectView | John, I'm really hapy that I got TLK in our project, as it's just awesome as it is now.. And additi... read more | 02/24/2006 (4:00 pm) |
| Problems in TGE 1.4 (ALT+TAB and others) | Hmm.. been watching this thread from the begining.. but just found time for my "two cents". somet... read more | 02/23/2006 (1:13 pm) |
| TLK vs. guiObjectView | Moving to [url=www.garagegames.com/mg/forums/result.thread.php?qt=39565]TLK - guiObjectView[/url]?... read more | 02/22/2006 (6:39 am) |
| GuiObjectView | As of: http://www.garagegames.com/mg/forums/result.thread.php?qt=40368 (TLK vs. guiObjectView) John... read more | 02/22/2006 (6:38 am) |
| TLK and big interiors | Agree with John. fine-tuning needed.. it's the "must". After our artists played with the parameters... read more | 02/13/2006 (4:43 pm) |
| GUI Object view ?????? | Okay.. one of the "implementation" tutorials is Dreamer's "MMORPG tutorial". Check out the instructi... read more | 02/13/2006 (12:24 pm) |
| Hello World | Hi Tony and welcome to the "club"! If you just came here, do grab TGE Demo and play with it. As ... read more | 02/12/2006 (6:52 am) |
| Several levels of water on landscape. | Not is stock TGE. It's hardwritten limit of having 1 waterblock per mission. You can play with DIF/... read more | 02/12/2006 (6:23 am) |
| Does torque network lib support 1k players? | There is no hard written limit in network lib. It's all depends on how you optimize the code. Taki... read more | 02/12/2006 (6:00 am) |
| GUI Object view ?????? | For our project we implemented Xavier's GuiObjectView with "mount" located [url=www.garagegames.com/... read more | 02/12/2006 (5:47 am) |
| TLK and big interiors | Huh.. If I set profiler at start-up, then I'll lost in the amount of data in report ;) but yeah, th... read more | 02/09/2006 (2:58 pm) |
| TLK and big interiors | Okay.. thanks John and Stephen for hints.. i've tried to profile_* stock TLK and TGE - no luck.. ... read more | 02/09/2006 (2:11 pm) |
| TLK and big interiors | Yeah, I'm on TLK 1.4. I'll try to run now some tests on clean TGE 1.4 and TLK 1.4 and then do some ... read more | 02/09/2006 (8:02 am) |
| TLK and big interiors | Strange... I've tracked all instances of PROFILE_* ... all looks fine, all opened profiles are close... read more | 02/09/2006 (7:38 am) |
| TLK and big interiors | So far, I've tracked down the following: if computer have less or equal 512MB of FREE memory - then... read more | 02/09/2006 (6:51 am) |
| TLK and big interiors | Blah... no luck yet... looks like something wrong in the code with PROFILE_START/END combination som... read more | 02/09/2006 (6:24 am) |
| TLK and big interiors | Yeah, I'll compile now a build with enabled profiler and do some test.. i'll keep informing on progr... read more | 02/07/2006 (12:38 pm) |
| TLK and big interiors | There is nothing in console log except normal lines: [code] ... *** Phase 3: Mission Lighting S... read more | 02/07/2006 (11:17 am) |
| TLK and big interiors | John, I'm making .ml files by myself on server, and then sending it with game updates. I'm distribut... read more | 02/07/2006 (10:35 am) |
| Wow, I really like the lighting pack | I think it's not a problem to implement it... it needs just some time ... i wish I can find that "fr... read more | 02/06/2006 (9:39 am) |
| New testing game world up | I'm in... read more | 02/06/2006 (9:37 am) |
| water block holes? | There is no known way to fix that... as said before somewhere here, on forums... it will work with s... read more | 02/04/2006 (3:06 pm) |
| Avatar's shadow | Huh... okay.. that's really strange.. I didn't made any changes in scripts... no changes in engine ... read more | 02/01/2006 (5:19 pm) |
| Avatar's shadow | Yeah.. I was thinking of step-by-step implementation of all my changes into stock TLK.. just don't h... read more | 01/29/2006 (11:04 am) |
| Horizontal Compass | I got really strange behaviour here... (tge1.4, apprx "New Year HEAD") In debug it's working fine! ... read more | 01/14/2006 (11:08 pm) |