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Fyodor -bank- Osokin's Forum Posts

Thread Post Date Posted
T2D in TGE; works for me Following your rules I was able to compile the TGE/TGB executable, but with only one change. In cur... read more 10/03/2006 (12:24 pm)
Auto extent on guitextctrl In guiTextCtrl - yes. in guiTextEditCtrl - no, you need manualy to adjust it... read more 10/02/2006 (1:28 pm)
Auto extent on guitextctrl Not using c++? hm... let me think... Yes, but it's a bit tricky. We need to create a new guiTextC... read more 10/02/2006 (11:21 am)
Auto extent on guitextctrl Nir, have a look on how the length of selection string (in pixels) is calculated. You can take the c... read more 10/02/2006 (4:02 am)
Lightray3d getting torqued Discussion forum: [url]http://www.sxcreations.com/wbb2/board.php?boardid=13[/url]... read more 09/30/2006 (8:55 am)
How to restrict access to scripts? Alexei, have a look at [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7276]Cry... read more 09/21/2006 (7:34 am)
My plea for MS 4 before a long weekend or How to Write a Letter Phil - I wait for MS4 just to have a look at the performance, new features, at the code itself, etc.... read more 09/02/2006 (6:51 am)
My plea for MS 4 before a long weekend or How to Write a Letter I'm not an English in any kind, I'm Russian :) But I know that difference in: Theater vs. Theatre ... read more 09/01/2006 (5:01 pm)
Client / Server Global Variables Using commandTo*** routine for that kind is not really good idea, as it will eat a lot of traffic (s... read more 09/01/2006 (9:47 am)
Soldier Pack quirk Hi! I've found a few bugs in a model ([b]verts not welded[/b]) that caused problems exporting the m... read more 08/14/2006 (4:55 am)
Synapse Gaming: Exciting New Product Announcement Great news! Thanks GG and John! /* starting cleaning up HDD's to free some space for new TSE MS4 do... read more 08/07/2006 (2:57 pm)
"death1" animation sequence crashes program Blah! Thanks God I found this thread! :) All my "death" crashes are gone after we added ground tran... read more 08/06/2006 (2:46 pm)
Iron Sights Actualy, it have nothing related with ID's. The Datablock is a "common stuff" for an object, create... read more 07/31/2006 (3:28 pm)
GuiMLTextCtrl quesiton Here are some additions to Owen's code: in [b]guiSCrollCtrl.h[/b] after: [code] bool mWillFirstR... read more 07/24/2006 (7:59 am)
More than 192 objects in one DTS file At the current moment our main avatar in game uses 35 meshes/objects (with LODs - 131 meshes/objects... read more 07/24/2006 (6:43 am)
More than 192 objects in one DTS file Mak, check the generated dump file, read what's written there, may be the exporter making mess with ... read more 07/24/2006 (4:57 am)
GarageGames search in Firefox Search box There is already [url=mycroft.mozdev.org/download.html?name=garagegames&sherlock=yes&opensearch=&sub... read more 07/24/2006 (4:02 am)
Chat hud unicode bug Okay.. the problem is not in GuiMLTextCtrl.. it works fine.. the problem exists in guiMessageVectorC... read more 07/20/2006 (3:42 am)
Large worlds? Cliff, whats wrong with having running two game servers on one PC and make communicate it to each ot... read more 07/14/2006 (3:58 pm)
GuiObjectView enhancements Yeah.. actualy it's "mesh" picking. First, you click on object, then - find out clicked polygon/mes... read more 07/13/2006 (2:44 pm)
Moving Objects Players can Ride on, code inside. Okay.. thanks for info.. as soon as I'll have a time to play with it - I'll check how is it working... read more 07/03/2006 (3:31 pm)
Moving Objects Players can Ride on, code inside. Ramen - as I said I havn't looked at the resource deeply, but the question I have now is: If, for e... read more 07/03/2006 (3:13 pm)
Moving Objects Players can Ride on, code inside. Blah... ;) sorry, didn't pay attention to that.. actualy, I read it just right after I woke up, so I... read more 07/03/2006 (2:59 pm)
Moving Objects Players can Ride on, code inside. I havn't looked at the sources yet.. but first question - is it fully network-compatible? I'll play... read more 07/03/2006 (2:54 pm)
Moving Objects Players can Ride on, code inside. [url=www.afterworld.ru/gg/ramen-sama/torque.zip]Mirror link for download source code[/url]. [url=ww... read more 07/03/2006 (5:04 am)
Torque game engine 1.4 for linux It's already works fine with linux. The current version is fully compatible with Linux. I'm using n... read more 06/30/2006 (4:37 am)
Building size? For me personally I prefer to keep "real sizes", so I would go with shifting down the buildings in y... read more 06/30/2006 (4:36 am)
Vehicles and weapons Try search here on GG for [b]code turret[/b]. I remember seeing a resource for that.... read more 06/30/2006 (4:34 am)
Simple case/select? And... "what is wrong with your code". If you do compare, you need to use "==" not just "=". Or af... read more 06/29/2006 (4:11 pm)
Simple case/select? [code] switch (%whichsound ) { case 1: // Do something interesting. ... read more 06/29/2006 (4:08 pm)
Skeleton Pack Support My personal thoughts are: if you provide this pack with max and milkshape sources you will get much ... read more 06/26/2006 (7:42 pm)
Skeleton Pack Support Andy, thanks a lot. This is perfecly suits our plans even with some delays. And, as a note to all "... read more 06/26/2006 (5:50 pm)
Skeleton Pack Support @Andy: let me say it like "it's not urgent". A few weeks is okay, if it will be available in 3dsmax ... read more 06/26/2006 (4:16 pm)
Skeleton Pack Support Any chance of getting 3ds-max sources for IK/animation? The .obj and .3ds are just a models.. Nothi... read more 06/26/2006 (3:58 pm)
Problem comipling SDK 1.4.2 The ".bin" distribution was fine for me (SuSE 10, kernel 2.6.13-15). Looks like broken download... ... read more 06/26/2006 (5:31 am)
TorqueGameEngineSDK-1.4.2-RC1 - Release? Candidate? I'm using the same "sources" (CVS based) to build both - the win and linux versions of a game. I've ... read more 06/26/2006 (5:29 am)
SUSE 10 and tge Solved. See comments in mentioned "resource".... read more 06/26/2006 (5:26 am)
SUSE 10 and tge Hmm.. got a problems.. Now with [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more 06/25/2006 (4:49 pm)
SUSE 10 and tge Yeah, I've seen that link (found via search here). As I said the problem was with nasm, as I didn't ... read more 06/23/2006 (4:29 pm)
SUSE 10 and tge Hmm... fixed myself.. had problems with nasm... works perfectly! ;)... read more 06/23/2006 (9:23 am)
Lag Out Problem - Ping goes to 2000 Really rare, but I had exactly same behaviour. My thoughts it was our AI (partly based on 3DGPAi1 b... read more 06/11/2006 (5:45 am)
Localizing/Translating TDN, will it happen? There will be separate sections for translated articles. About a month ago I spoke with GG and they... read more 06/03/2006 (3:52 am)
CommandToClient() vs. %client.method() Juan, calling %client.doThis() on the server assuming that you trying to run GameConnection::doThis(... read more 05/28/2006 (12:55 am)
Convert Dif to Map (NOT Map to Dif) Steve, in Torque 1 unit = 1 meter. In CartographyShop/3DWS/Quark - 32 units = 1 meter. 1 3dsmax/ma... read more 05/28/2006 (12:29 am)
Resource approval ? David, many ppl posting a .blog with the description of the resources they submitted. So, until it g... read more 05/28/2006 (12:19 am)
Request for 'Preveiw' button +1 from me on this. The preview is one of the most wanted things here.... read more 05/28/2006 (12:14 am)
Max filesize or maximum size for DIF file? John, try to load the DIF file using DEBUG version of TGE. Very possible that on crash it will tell ... read more 05/13/2006 (12:14 pm)
GuiControlArrayControl -- what is it? I've just found - to make GuiControlArrayControl to work you need perform .resize for the control af... read more 05/11/2006 (6:25 pm)
Adjust brightness/gamma via TLK ? Wow.. just a few minutes ago I found that sgGuiFullScreenFilter() is inside playGui.gui (even in st... read more 05/09/2006 (6:31 pm)
Fraps and Metrics(fps) reporting different numbers. Yes, it's how many milliseconds took to render one frame... read more 05/02/2006 (6:12 pm)