Fyodor -bank- Osokin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T2D in TGE; works for me | Following your rules I was able to compile the TGE/TGB executable, but with only one change. In cur... read more | 10/03/2006 (12:24 pm) |
| Auto extent on guitextctrl | In guiTextCtrl - yes. in guiTextEditCtrl - no, you need manualy to adjust it... read more | 10/02/2006 (1:28 pm) |
| Auto extent on guitextctrl | Not using c++? hm... let me think... Yes, but it's a bit tricky. We need to create a new guiTextC... read more | 10/02/2006 (11:21 am) |
| Auto extent on guitextctrl | Nir, have a look on how the length of selection string (in pixels) is calculated. You can take the c... read more | 10/02/2006 (4:02 am) |
| Lightray3d getting torqued | Discussion forum: [url]http://www.sxcreations.com/wbb2/board.php?boardid=13[/url]... read more | 09/30/2006 (8:55 am) |
| How to restrict access to scripts? | Alexei, have a look at [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7276]Cry... read more | 09/21/2006 (7:34 am) |
| My plea for MS 4 before a long weekend or How to Write a Letter | Phil - I wait for MS4 just to have a look at the performance, new features, at the code itself, etc.... read more | 09/02/2006 (6:51 am) |
| My plea for MS 4 before a long weekend or How to Write a Letter | I'm not an English in any kind, I'm Russian :) But I know that difference in: Theater vs. Theatre ... read more | 09/01/2006 (5:01 pm) |
| Client / Server Global Variables | Using commandTo*** routine for that kind is not really good idea, as it will eat a lot of traffic (s... read more | 09/01/2006 (9:47 am) |
| Soldier Pack quirk | Hi! I've found a few bugs in a model ([b]verts not welded[/b]) that caused problems exporting the m... read more | 08/14/2006 (4:55 am) |
| Synapse Gaming: Exciting New Product Announcement | Great news! Thanks GG and John! /* starting cleaning up HDD's to free some space for new TSE MS4 do... read more | 08/07/2006 (2:57 pm) |
| "death1" animation sequence crashes program | Blah! Thanks God I found this thread! :) All my "death" crashes are gone after we added ground tran... read more | 08/06/2006 (2:46 pm) |
| Iron Sights | Actualy, it have nothing related with ID's. The Datablock is a "common stuff" for an object, create... read more | 07/31/2006 (3:28 pm) |
| GuiMLTextCtrl quesiton | Here are some additions to Owen's code: in [b]guiSCrollCtrl.h[/b] after: [code] bool mWillFirstR... read more | 07/24/2006 (7:59 am) |
| More than 192 objects in one DTS file | At the current moment our main avatar in game uses 35 meshes/objects (with LODs - 131 meshes/objects... read more | 07/24/2006 (6:43 am) |
| More than 192 objects in one DTS file | Mak, check the generated dump file, read what's written there, may be the exporter making mess with ... read more | 07/24/2006 (4:57 am) |
| GarageGames search in Firefox Search box | There is already [url=mycroft.mozdev.org/download.html?name=garagegames&sherlock=yes&opensearch=&sub... read more | 07/24/2006 (4:02 am) |
| Chat hud unicode bug | Okay.. the problem is not in GuiMLTextCtrl.. it works fine.. the problem exists in guiMessageVectorC... read more | 07/20/2006 (3:42 am) |
| Large worlds? | Cliff, whats wrong with having running two game servers on one PC and make communicate it to each ot... read more | 07/14/2006 (3:58 pm) |
| GuiObjectView enhancements | Yeah.. actualy it's "mesh" picking. First, you click on object, then - find out clicked polygon/mes... read more | 07/13/2006 (2:44 pm) |
| Moving Objects Players can Ride on, code inside. | Okay.. thanks for info.. as soon as I'll have a time to play with it - I'll check how is it working... read more | 07/03/2006 (3:31 pm) |
| Moving Objects Players can Ride on, code inside. | Ramen - as I said I havn't looked at the resource deeply, but the question I have now is: If, for e... read more | 07/03/2006 (3:13 pm) |
| Moving Objects Players can Ride on, code inside. | Blah... ;) sorry, didn't pay attention to that.. actualy, I read it just right after I woke up, so I... read more | 07/03/2006 (2:59 pm) |
| Moving Objects Players can Ride on, code inside. | I havn't looked at the sources yet.. but first question - is it fully network-compatible? I'll play... read more | 07/03/2006 (2:54 pm) |
| Moving Objects Players can Ride on, code inside. | [url=www.afterworld.ru/gg/ramen-sama/torque.zip]Mirror link for download source code[/url]. [url=ww... read more | 07/03/2006 (5:04 am) |
| Torque game engine 1.4 for linux | It's already works fine with linux. The current version is fully compatible with Linux. I'm using n... read more | 06/30/2006 (4:37 am) |
| Building size? | For me personally I prefer to keep "real sizes", so I would go with shifting down the buildings in y... read more | 06/30/2006 (4:36 am) |
| Vehicles and weapons | Try search here on GG for [b]code turret[/b]. I remember seeing a resource for that.... read more | 06/30/2006 (4:34 am) |
| Simple case/select? | And... "what is wrong with your code". If you do compare, you need to use "==" not just "=". Or af... read more | 06/29/2006 (4:11 pm) |
| Simple case/select? | [code] switch (%whichsound ) { case 1: // Do something interesting. ... read more | 06/29/2006 (4:08 pm) |
| Skeleton Pack Support | My personal thoughts are: if you provide this pack with max and milkshape sources you will get much ... read more | 06/26/2006 (7:42 pm) |
| Skeleton Pack Support | Andy, thanks a lot. This is perfecly suits our plans even with some delays. And, as a note to all "... read more | 06/26/2006 (5:50 pm) |
| Skeleton Pack Support | @Andy: let me say it like "it's not urgent". A few weeks is okay, if it will be available in 3dsmax ... read more | 06/26/2006 (4:16 pm) |
| Skeleton Pack Support | Any chance of getting 3ds-max sources for IK/animation? The .obj and .3ds are just a models.. Nothi... read more | 06/26/2006 (3:58 pm) |
| Problem comipling SDK 1.4.2 | The ".bin" distribution was fine for me (SuSE 10, kernel 2.6.13-15). Looks like broken download... ... read more | 06/26/2006 (5:31 am) |
| TorqueGameEngineSDK-1.4.2-RC1 - Release? Candidate? | I'm using the same "sources" (CVS based) to build both - the win and linux versions of a game. I've ... read more | 06/26/2006 (5:29 am) |
| SUSE 10 and tge | Solved. See comments in mentioned "resource".... read more | 06/26/2006 (5:26 am) |
| SUSE 10 and tge | Hmm.. got a problems.. Now with [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more | 06/25/2006 (4:49 pm) |
| SUSE 10 and tge | Yeah, I've seen that link (found via search here). As I said the problem was with nasm, as I didn't ... read more | 06/23/2006 (4:29 pm) |
| SUSE 10 and tge | Hmm... fixed myself.. had problems with nasm... works perfectly! ;)... read more | 06/23/2006 (9:23 am) |
| Lag Out Problem - Ping goes to 2000 | Really rare, but I had exactly same behaviour. My thoughts it was our AI (partly based on 3DGPAi1 b... read more | 06/11/2006 (5:45 am) |
| Localizing/Translating TDN, will it happen? | There will be separate sections for translated articles. About a month ago I spoke with GG and they... read more | 06/03/2006 (3:52 am) |
| CommandToClient() vs. %client.method() | Juan, calling %client.doThis() on the server assuming that you trying to run GameConnection::doThis(... read more | 05/28/2006 (12:55 am) |
| Convert Dif to Map (NOT Map to Dif) | Steve, in Torque 1 unit = 1 meter. In CartographyShop/3DWS/Quark - 32 units = 1 meter. 1 3dsmax/ma... read more | 05/28/2006 (12:29 am) |
| Resource approval ? | David, many ppl posting a .blog with the description of the resources they submitted. So, until it g... read more | 05/28/2006 (12:19 am) |
| Request for 'Preveiw' button | +1 from me on this. The preview is one of the most wanted things here.... read more | 05/28/2006 (12:14 am) |
| Max filesize or maximum size for DIF file? | John, try to load the DIF file using DEBUG version of TGE. Very possible that on crash it will tell ... read more | 05/13/2006 (12:14 pm) |
| GuiControlArrayControl -- what is it? | I've just found - to make GuiControlArrayControl to work you need perform .resize for the control af... read more | 05/11/2006 (6:25 pm) |
| Adjust brightness/gamma via TLK ? | Wow.. just a few minutes ago I found that sgGuiFullScreenFilter() is inside playGui.gui (even in st... read more | 05/09/2006 (6:31 pm) |
| Fraps and Metrics(fps) reporting different numbers. | Yes, it's how many milliseconds took to render one frame... read more | 05/02/2006 (6:12 pm) |