Game Development Community

Fyodor -bank- Osokin's Forum Posts

Thread Post Date Posted
Server crashed if spell is not completed Thanks Jeff, looks like it's fixed now and works fine :) At least didn't met any other bugs so far.... read more 03/08/2007 (3:38 pm)
Server crashed if spell is not completed Jeff, yes, this happens with other spells. What I did is - joined the dedicated server, selected th... read more 03/08/2007 (1:06 pm)
Some questions about compress folders in ZIP. 1. WinZip/WinRar or pkzipc (win32 console application) is fine. 2. see [url=http://www.garagegames.... read more 03/08/2007 (10:13 am)
Not Rendering Parts of a DIF Another way (hiding walls) is to use StaticShapes for that, but then you will have a huge hit on col... read more 03/07/2007 (8:07 am)
Not Rendering Parts of a DIF Ohh.. I missed your second post. That's completely different story then.. Hmm.. I think what you ... read more 03/07/2007 (8:06 am)
Not Rendering Parts of a DIF Eric, the easest way to do this - is to create a DIF with different LODs in it, and if you want to h... read more 03/07/2007 (7:55 am)
Cryptainer resource for TGE1.5 Okay, the resource is on the way of approval. [url=http://www.garagegames.com/index.php?sec=mg&mod=r... read more 03/07/2007 (7:06 am)
TDN Is still very incomplete... Why If you see the profile of the member WHO posted this ([url=http://tdn.garagegames.com/wiki/index.php... read more 03/07/2007 (4:24 am)
TDN Is still very incomplete... Why The TDN itself is based on a wiki - meaning that the community will help the developers (GG staff) a... read more 03/07/2007 (3:58 am)
Has anyone still got the GORPE source somewhere? Afaik, it was for V12 engine and it's REALLY old and not compatible at all with TGE1.3+ release. And... read more 03/06/2007 (6:06 pm)
1.5 Content Demo1 - fxShapeReplicator lockup Okay, now I see it's a time to post my own findings on this.. I'm using the VC7.1 and got a "stable... read more 03/06/2007 (3:03 pm)
Why is this not possible? Nice one! thanks for sharing, hope it will be useful for our level designer :)... read more 03/05/2007 (3:30 pm)
Why Torque need Modifications for Melee? The other option (without projectile) is to cast the ray from an eye of player object to see if it's... read more 03/05/2007 (3:18 pm)
GetState not .setState If the %obj = AIObject, then you are able to do [b]%obj.setDamageLevel(0);[/b] and [b]%obj.setDamage... read more 03/05/2007 (3:14 pm)
Two players using the same Vehicle?? Hmm.. then it means that I misunderstood the vehicle control code in engine :)... read more 03/05/2007 (5:40 am)
Two players using the same Vehicle?? Just keep in mind, that only one player can CONTROL the vehicle, but you can mount many "passengers"... read more 03/05/2007 (5:18 am)
Passing the 100 player limit Agree with Orion - no reason for crashing on heavy load. For our project we had 120 players online ... read more 03/04/2007 (4:54 am)
Terrain Just a note: the Legacy terrain editing tools in TGEA are the same as in TGE... read more 03/03/2007 (3:58 pm)
Largest possible object ID? Hey Frank, thanks for reply. It's the stock "straight-forward" ID usage, so older numbers are not r... read more 03/03/2007 (5:11 am)
Torsion 1.1.28 Beta Hmm.. 4 hours and 15 minutes and have 3790 GDI objects for Torsion process. [code]Module: ... read more 03/02/2007 (1:10 pm)
Pre-approval resource: GuiEditor improvements Great add-on! huge thanks!... read more 03/01/2007 (7:02 pm)
Immersive AI Engine by Gavin Bunney discussion After more deeper look at the scripts and source code I found it really interesting and it could be ... read more 02/28/2007 (1:22 pm)
Immersive AI Engine by Gavin Bunney discussion Okay... I've managed to move all files from PDF into .cc/.h and my engine got compiled (I'm using fo... read more 02/27/2007 (12:52 pm)
Immersive AI Engine by Gavin Bunney discussion MB6019 & William: if you quickly read the design (or overview don't remember where exactly) it's sai... read more 02/27/2007 (10:09 am)
Anyone have TGE 1.3 Matt, I have the SDK Installer for TGE 1.3 but it needs to be cleared with GG if it's okay to give i... read more 02/23/2007 (6:08 am)
1.5: WaterBlock placement bug if terrain.squareSize > 8 John, yes, it works with <=8. Actually, this fix makes water to work with any size of terrain.... read more 02/18/2007 (2:26 pm)
Water disappears/can't fix See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53606]this[/url] thread edit: ... read more 02/16/2007 (3:15 pm)
GuiTextEditCtrl bugfix- set Variable before evaling Command Nice one. btw, why we (processor) need to work with "buffer" if there is no mConsoleVariable? (i'... read more 02/16/2007 (3:11 pm)
1.5: WaterBlock placement bug if terrain.squareSize > 8 Okay. tested in local and multiplayer - all seems to be working as expected. the fix: in [b]engine... read more 02/16/2007 (2:54 pm)
1.5: WaterBlock placement bug if terrain.squareSize > 8 Okay. this is about the water "placement" being reset. I've found that it's because the [b]UpdateFl... read more 02/16/2007 (2:15 pm)
ModernizationKit Beta (Mac) I can't see some difficulties, only technical :) anyway, great stuff. if you need some win32 testing... read more 02/05/2007 (4:17 pm)
Does TSE support TGE 1.5? The "core" of TGEA (TSE) is still "Torque". Meaning same basic structure, same scripting, etc. So, m... read more 12/11/2006 (5:23 pm)
T2D in TGE; works for me Okay.. if you see (after merge) everything "squared" (as on picture) [image]http://www.afterworld.r... read more 11/28/2006 (6:14 am)
Linux Dedicated Server Issues. Be sure you compile your binary with: make dedicated command.... read more 11/26/2006 (11:02 am)
Im ICQ: 5400111 MSN/GTalk/e-mail: just.bank@gmail.com YIM: posfir AIM: bankFyodor... read more 11/17/2006 (4:14 pm)
Community Duck Hunt Count me in (time very limit, but at least "some" help IS a help :) )... read more 11/16/2006 (5:16 pm)
SetSkinName for multiple skins on a single object. Nice resource! thanks... read more 11/16/2006 (9:48 am)
T2D meets TGE More "fresh" info avail. in [url=www.garagegames.com/mg/forums/result.thread.php?qt=50451]another th... read more 11/16/2006 (5:44 am)
T2D in TGE; works for me Hm. tge 1.5 + tgb 1.1.2 desn't work as it should for me. If I build the DEBUG one - all seems to be... read more 11/16/2006 (4:59 am)
1.5 Shadow clipped I don't think it's player bBox related problem, as other lights are seems to be fine. If you run sta... read more 11/15/2006 (5:20 am)
Resizing a players bounding box Gordon, I do have char. rezise, but in my project we need to have the boundbox's sizes to be the sam... read more 11/12/2006 (2:52 pm)
Resizing a players bounding box First: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4348 second: http://w... read more 11/11/2006 (12:02 pm)
Resizing a players bounding box Guys, let me find one thing... as I remember there was a resource that allows you to adapt boundBox ... read more 11/11/2006 (11:56 am)
1.5 Content Demo1 - fxShapeReplicator lockup Huh. open CPDemo1 mission, change the terrain squareSize to 16... and try to select fxShapeReplicato... read more 11/10/2006 (7:09 am)
Error, neg fog coord Strange, but I got exactly same error only once, while debugging my new AI.. was running in the worl... read more 10/18/2006 (3:01 pm)
Torque Spelling Someome from GG said that the system being to be updated, so it will show not only "SDK Owner" on pr... read more 10/08/2006 (5:32 am)
TGE 1.4.2 Tarball I agree with David. For Linux SDK distro is fine to have just sources/libs. No installer or compiled... read more 10/07/2006 (7:05 am)
T2D in TGE; works for me Gary, thanks. Will have a look.... read more 10/06/2006 (3:23 pm)
T2D in TGE; works for me A bit offtopic: Gary, can you share information about this "gravity" stuff you were doing in a movie... read more 10/06/2006 (2:19 pm)
T2D in TGE; works for me In integration of TGB into TGE I see the use of TGB for advanced gui's and 2d games inside 3d. The ... read more 10/05/2006 (11:27 am)