Fyodor -bank- Osokin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DTS: Multiple materials and memory | Allyn, this is correct, but only if you use same texture between same material manager instance. I ... read more | 04/06/2007 (8:25 am) |
| Get better framerates with this quick fix to glfinish() | 1.5.1 - is would improve. I have similar "fix" in my custom build (TGE1.5+AFX+TGB all-in-one), and ... read more | 04/06/2007 (4:45 am) |
| DTS: Multiple materials and memory | Yeap, this affects only DTS objects, where multi-textures applied onto SAME mesh. Having separate me... read more | 04/06/2007 (4:10 am) |
| TGE 1.5.1 Released | Yes!! Finally!! :) bad I need to go to sleep now.. 6am already, whole night @programming.. But tomo... read more | 04/05/2007 (7:07 pm) |
| Instrumenting bitstream ? : Instrumented | HUGE Thanks Orion!! This is very useful :)... read more | 04/05/2007 (5:50 pm) |
| Mounting shapes on shapes? | Hey guys, have you looked into [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=21175]... read more | 04/02/2007 (4:57 pm) |
| Network lag compensation | Duncan, your "history" idea is great, and I think if can "live". As for the "not using projectile... read more | 04/02/2007 (5:24 am) |
| Underwater Terrain Shading | Stefan, seems that it's becoming like a "ritual" for many people. If someone contributes to the com... read more | 03/31/2007 (2:19 pm) |
| Animation doesn't play. | Maddermadcat, first, check what dump.dmp file says (it's generated in the same folder where you exp... read more | 03/31/2007 (1:13 am) |
| The things I like most | Things I like most?? I would say it's the flexibility of AFX engine... and yeah, selectrons rock!... read more | 03/30/2007 (2:57 pm) |
| AFX Spell-Design Blogs | Hmm.. yeah, you are right on this, this should be enough.... read more | 03/29/2007 (9:20 am) |
| AFX Spell-Design Blogs | Ty for update Jeff, I'm gonna put it into my codebase now to test it. Another idea is to modify t... read more | 03/29/2007 (7:10 am) |
| Camera Behind Player | Hey, you are probably looking for this: in starter.fps/server/scripts/player.cs in [code] databl... read more | 03/29/2007 (5:05 am) |
| Electric discharge effect, need to code new effectData class? | Matthew, the lightning on screenshots - is a stock torque lightning effect, only some minor tweaking... read more | 03/28/2007 (11:08 am) |
| Scoping... | Not sure about cam FOV / distance, but here is one thing I've seen: If your gameConnection contro... read more | 03/28/2007 (2:50 am) |
| String Manipulation in TGE | [code] if(%COn=$rcDone[$Dset]) [/code] 1. You are using "assign", not compare - you have sing... read more | 03/28/2007 (1:55 am) |
| AFX Spell-Design Blogs | Hey Jeff! Huge thanks for the addition. although, I've added [code] ... stream->writeString(no... read more | 03/27/2007 (4:53 pm) |
| Torsion 1.1.53 Beta | Tom, the shift+delete is about almost every software. In VS it works like this: if some text selec... read more | 03/27/2007 (12:57 pm) |
| AFX Spell-Design Blogs | Jeff, solution "A" is not very useful, as you will need to do lots of playing with offsets. And you... read more | 03/27/2007 (12:48 pm) |
| AFX Spell-Design Blogs | Jeff, thanks for the fix. Any ideas on making spells attached to mountImage? I've spend some time y... read more | 03/27/2007 (11:23 am) |
| AFX Spell-Design Blogs | Ohhh.. this is why I was unable to make it working.. hehe.. I've tried to call addConstrant (but not... read more | 03/26/2007 (6:24 pm) |
| Basic Selection | Wolfgang, be sure your [code] selectionTypeMask = $TypeMasks::PlayerObjectType | $TypeMasks::Cor... read more | 03/26/2007 (12:42 pm) |
| AFX Spell-Design Blogs | "user defined point constraint" - the magic words for me :) ... Hm.. after more thinking: Changing... read more | 03/26/2007 (11:39 am) |
| AFX Spell-Design Blogs | Yes, I can generate coordinates at any moment. Are you talking about creating a new datablock on-th... read more | 03/26/2007 (11:28 am) |
| AFX Spell-Design Blogs | Today got some time for this and tested. Works perfectly! I'm starting mooring at casting phrase an... read more | 03/26/2007 (11:13 am) |
| Getting the datablock name out of getDataBlock() | Hmm.. Thats strange. I've just put this: [code] PlayerData *TempObj; TempObj = this->mData... read more | 03/25/2007 (7:55 am) |
| Getting the datablock name out of getDataBlock() | On any object you can perform .getName() to get the actual name of an object (if set, otherwise - em... read more | 03/24/2007 (5:11 pm) |
| Zodiac at a transform | Jay, this code will not work in multiplayer mode, as the object names are not transmitted from serve... read more | 03/23/2007 (10:41 am) |
| Zodiac at a transform | May be I'm late in this discussion, but wanted to say few things: [code] Point3F mouseVec = ... read more | 03/22/2007 (7:55 pm) |
| AFX Spell-Design Blogs | What I want to (try) do: Player runs/walks/stands and "drops" something like a bomb in a front of h... read more | 03/22/2007 (8:40 am) |
| MMOKIT Licensing Thread | Eugene Kral info@afterworld.ru bank... read more | 03/21/2007 (7:23 pm) |
| AFX Spell-Design Blogs | Jeff, the constraint position got freeze at the moment of start of the effect, and not since the sta... read more | 03/21/2007 (6:25 pm) |
| AFX Spell-Design Blogs | Thanks Jeff, seems that (almost?) everything "is in" AFX already :)... read more | 03/21/2007 (5:14 pm) |
| AFX Spell-Design Blogs | Hm. it seems to work not like expected. What I need: Player started casting - 0.5 sec delay - then ... read more | 03/21/2007 (3:56 pm) |
| AFX Spell-Design Blogs | Matthew, the question: How do you set an "offset" from caster for "center" of zodiak for example? ... read more | 03/21/2007 (2:01 pm) |
| Minor guiMLTextCtrl resize bug | Oops. sorry guys.. Looks like it broke other stuff. With this "fix" if I use guiMLTextCtrl to be di... read more | 03/21/2007 (8:31 am) |
| Missing a file thats in the directory it showed me. | "Validation required" is just a notice from engine (telling you that server and client required to c... read more | 03/21/2007 (5:05 am) |
| Error! Zone Overflow | From engine/sim/sceneObject.h [code] class SceneObject : public NetObject, public Container::Link ... read more | 03/17/2007 (7:20 pm) |
| Individual Player Dynamic Fields | As for my project, the "server-client" only stuff is handled by commandToClient();, and all informat... read more | 03/15/2007 (3:54 pm) |
| Individual Player Dynamic Fields | For keeping the info on server I use %client instead of %player, so it doesn't get lost when player ... read more | 03/15/2007 (5:48 am) |
| How to Translate the game to other language? | Marc, In dos codepage 866, Cyrillic characters are in 256 too. But we are talking about special cha... read more | 03/13/2007 (9:08 am) |
| How to Translate the game to other language? | Continuation of this thread went into [url=http://www.garagegames.com/mg/forums/result.thread.php?qt... read more | 03/13/2007 (5:04 am) |
| How the TGB support UNICODE?? | Tim, the two main major point of "making it work" are: 1. All files (.gui & .cs) should be saved in... read more | 03/13/2007 (5:03 am) |
| Singularity FPS teaser video (Torque 1.5) | The more surprising point here, that this game is not only similar to your concept, but that it was ... read more | 03/12/2007 (4:27 pm) |
| Singularity FPS teaser video (Torque 1.5) | Cool stuff Lee! I would love to play in there. And it's reminds me about "[url=http://games.iddk.ru... read more | 03/12/2007 (3:12 pm) |
| Are these modifications possible? List inside) | RJ, it doesn't matter what you choose, you need to hack into C++ code of engine if you need to achie... read more | 03/12/2007 (12:54 pm) |
| Are these modifications possible? List inside) | RJ, what you describe is possible using Torque, but not stock. You need to change the code, so "othe... read more | 03/12/2007 (6:46 am) |
| Object selection vs. corpses | Ha-ha! I need to spend more time for sleep :) how I missed this? Thanks Jeff! I was sure it's som... read more | 03/11/2007 (7:08 am) |
| Bizarre scripting bug around calling undefined functions | Scott, the reason of why strings have precedence - have a look at consoleFunctions.cc - every time w... read more | 03/09/2007 (7:58 am) |
| Bizarre scripting bug around calling undefined functions | Yay! that's a cool "fix"(?). Scott, once I had to do almost the same, and found that using [b]isF... read more | 03/09/2007 (5:14 am) |