Fyodor -bank- Osokin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Dynamic Rate of Fire | Steve and Lee - changing values on datablock and/or playing with packages will affect all players. I... read more | 06/12/2007 (4:44 pm) |
| GuiTabBookCtrl questions | Jay, About the "bottom 3x3"... as far as I can understand from the sources: [b]GuiTabBookCtrl::ren... read more | 06/11/2007 (3:09 pm) |
| Torsion 1.1.130 Beta | Yay! that's great! will try it tonight... (of course will send bug-reports if anything goes "wrong")... read more | 06/11/2007 (1:54 pm) |
| Recognizing "" character in a string | As for the "non-english" characters you need to get a Unicode-editor (any notepad-like software that... read more | 06/09/2007 (6:36 pm) |
| Selective Rendering | In PlayerData (datablock for your player) set the [b]renderFirstPerson = false;[/b] This will tel... read more | 06/09/2007 (6:24 pm) |
| GuiTabBookCtrl questions | I'm using these bitmaps: [image]http://www.afterworld.ru/gg/tab.png[/image] [image]http://www.af... read more | 06/09/2007 (4:52 am) |
| How you read these variables in Armor::onImpact $10 reward | Highlander, thanks :)... read more | 05/30/2007 (3:36 am) |
| Easiest way for platforms | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12188]Platforms Players ... read more | 05/29/2007 (2:35 am) |
| How you read these variables in Armor::onImpact $10 reward | [code]echo(%obj.getDatablock().mass); echo(%collidedObject.getDatablock().mass); echo(%obj.getVelo... read more | 05/29/2007 (2:33 am) |
| Is LOScol not needed anymore? | Bump. [code] // Yell at them if they named something! if (dStrnicmp... read more | 05/28/2007 (6:12 pm) |
| How to release game - delete what? | Just to let you know - if you are "into" Torque - and if you can gain the access to Console or "modi... read more | 05/27/2007 (2:25 pm) |
| Disable envMap effect while blending | Bump?!... read more | 05/24/2007 (10:19 am) |
| Game rendering dramatically dragged down | IIRC, you can tweak this by setting different value to $pref::backgroundSleepTime variable.... read more | 05/23/2007 (6:59 pm) |
| Link from game to website |
If you want to make it in some GuiMLTextCtrl then you can use this:
[code]
Welcome to |
05/21/2007 (3:28 am) |
| Advice- Dynamically merge several DTSs into a single ShapeBase | And, another "note": about your [quote]* where will i bury the bones ? - it'd be nice if each comp... read more | 05/16/2007 (1:14 pm) |
| Advice- Dynamically merge several DTSs into a single ShapeBase | Orion, just a thought: look at TSShapeConstructor which is used to combine DTS and DSQ files into o... read more | 05/16/2007 (1:05 pm) |
| MagicMissiles guidance | Glad it helped :)... read more | 05/16/2007 (11:42 am) |
| MagicMissiles guidance | [code] %target = ServerConnection.getSelectedObj(); commandToServer('cast_spell', [b]%target... read more | 05/16/2007 (9:24 am) |
| Framerate hit for difs which are entirely out of view | Hmm... that's strange. I know that it's a big issue when you have errors of overlapping DIF zones wi... read more | 05/13/2007 (6:35 pm) |
| Crashing on DirectInput | First, is it modified or stock binary (EXE file) ? second, on what OS are you running this?... read more | 05/13/2007 (10:14 am) |
| Framerate hit for difs which are entirely out of view | Looks like this is a major hit on performance (server-side btw): [code] [5/12/07 16:56:17][Inf][Ge... read more | 05/13/2007 (5:09 am) |
| How to read a text file from script? | From [b]common/client/help.cs[/b]: [code] function HelpFileList::onSelect(%this, %row) { %fo ... read more | 05/12/2007 (12:02 pm) |
| Colorizing Materials Over A Network | Actually, yes. If all 100 players are using unique textures (colors) then you will have "at least" 1... read more | 05/10/2007 (9:50 am) |
| GuiTabBookProfile + Skining | Hm. It's "working" for me in my custom "heavily modified" 1.4.2 + manual merges of TLK + TGE1.5 + T2... read more | 05/02/2007 (1:46 pm) |
| Future of Torque on Linux | Rogue: [quote]but as far as I could realized I cannot based serious projects on TGE right now for I... read more | 05/02/2007 (1:18 pm) |
| When will the 1.02 out? | Actually, this new technology (included in 1.0.2) contains some hi-tech stuff that reads your mind a... read more | 05/02/2007 (12:22 pm) |
| When will the 1.02 out? | I think the patch will contain "Make full game now" button only.... read more | 05/02/2007 (6:58 am) |
| InternalName overview ? | Copy/paste from TDN article: [url=http://tdn.garagegames.com/wiki/TGB/Reference:_SimGroup]TGB/Refere... read more | 05/01/2007 (2:27 pm) |
| Automated Fixer for Linux Build Issues | This is great Dreamer! This is much better comparing to my own scripted hacks :)... read more | 04/29/2007 (3:54 pm) |
| GuiTabBookProfile + Skining | The file for guiTabBookCtrl somehow is not included in SDK. Here is the one that I used: [image]ht... read more | 04/29/2007 (3:08 pm) |
| ComputeBounds problem | Nice... thanks a lot Duncan! great work!... read more | 04/25/2007 (4:38 am) |
| Colorizing Materials Over A Network | Hmm.. strange, but I never seen the resource you mention. It looks like you changing params on datab... read more | 04/24/2007 (3:13 pm) |
| Does Constructor support CAULK texture? | Ha! you are talking about NULL texture - yeah, that's the thing you need as Joseph said - use pink t... read more | 04/22/2007 (6:30 am) |
| Does Constructor support CAULK texture? | Do you mean "tiled" (seamless) textures? This depends of the use of texture. If you tile the textur... read more | 04/22/2007 (5:07 am) |
| Simulating max clients on a server | Igor: you can try to assign cameraObject to the client instead of player for testing how many [b]con... read more | 04/20/2007 (9:08 am) |
| Simulating max clients on a server | Hmm.. What is a "VisibleDistance" in your mission? If ALL 146 (191) players are in the range - then... read more | 04/20/2007 (8:29 am) |
| Player names disappear on dedicated server? | You see the number because the %this.name is not a regular "string", it's "tagged string". See [url... read more | 04/20/2007 (4:42 am) |
| The new Constructor interior format, and ghosting. | Hm. Does it mean if I use many instances of DTS inside DIF (let's say about 50++ overhead lamps in q... read more | 04/19/2007 (7:15 pm) |
| Terrain constants | Stephen, if I remember correctly, similar to this I had when I tried to use non 256x256 bitmaps for ... read more | 04/19/2007 (6:44 pm) |
| TGE 1.5.1 Released | @Philippe: I'm not explaining their strategy and other stuff.. All I wanted to do - is to say what ... read more | 04/19/2007 (2:32 pm) |
| Ben Garney's Forest Pack Status? | Thak: it is possible with fxShapeReplicator by using [url=http://www.garagegames.com/index.php?sec=m... read more | 04/19/2007 (9:02 am) |
| TGE 1.5.1 Released | I'm not an employee of GarageGames, just a regular member.... read more | 04/19/2007 (5:11 am) |
| TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes | Richard, I had compiled Torque 1.5.0 on Suse 10.1 (64bit) some time ago.. but I don't really remembe... read more | 04/19/2007 (5:08 am) |
| TGE 1.5.1 Released | @Philippe: Constructor is based on Torque (TGE) technology, and releasing sources means releasing T... read more | 04/18/2007 (5:23 pm) |
| Simulating max clients on a server | One more thing just came up in my mind: long time ago I've found, that if many player objects are st... read more | 04/16/2007 (1:43 pm) |
| Basic Selection | Chris, actualy it's not being set. Make it to look like this: [code] void afxTSCtrl::onMouseMove(c... read more | 04/16/2007 (1:34 pm) |
| Simulating max clients on a server | This is very interesting read. Wanted to share something with you. Here is what I've posted in my ... read more | 04/16/2007 (9:35 am) |
| TGE1.5 Water (again bugs) | As for NOW I see the way of solving the "waterblock" problem. IF waterblock is set to "TILE=TRUE" t... read more | 04/12/2007 (3:26 pm) |
| Ben Garney's Forest Pack Status? | @All who waining for this pack: IIRC, this pack will be TGEA only, no TGE support (though the devel... read more | 04/11/2007 (1:23 pm) |
| 1.5: WaterBlock placement bug if terrain.squareSize > 8 | No, it's not in 1.5.1... read more | 04/09/2007 (4:40 pm) |