Game Development Community

Fyodor -bank- Osokin's Forum Posts

Thread Post Date Posted
Dynamic Rate of Fire Steve and Lee - changing values on datablock and/or playing with packages will affect all players. I... read more 06/12/2007 (4:44 pm)
GuiTabBookCtrl questions Jay, About the "bottom 3x3"... as far as I can understand from the sources: [b]GuiTabBookCtrl::ren... read more 06/11/2007 (3:09 pm)
Torsion 1.1.130 Beta Yay! that's great! will try it tonight... (of course will send bug-reports if anything goes "wrong")... read more 06/11/2007 (1:54 pm)
Recognizing "" character in a string As for the "non-english" characters you need to get a Unicode-editor (any notepad-like software that... read more 06/09/2007 (6:36 pm)
Selective Rendering In PlayerData (datablock for your player) set the [b]renderFirstPerson = false;[/b] This will tel... read more 06/09/2007 (6:24 pm)
GuiTabBookCtrl questions I'm using these bitmaps: [image]http://www.afterworld.ru/gg/tab.png[/image] [image]http://www.af... read more 06/09/2007 (4:52 am)
How you read these variables in Armor::onImpact $10 reward Highlander, thanks :)... read more 05/30/2007 (3:36 am)
Easiest way for platforms [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12188]Platforms Players ... read more 05/29/2007 (2:35 am)
How you read these variables in Armor::onImpact $10 reward [code]echo(%obj.getDatablock().mass); echo(%collidedObject.getDatablock().mass); echo(%obj.getVelo... read more 05/29/2007 (2:33 am)
Is LOScol not needed anymore? Bump. [code] // Yell at them if they named something! if (dStrnicmp... read more 05/28/2007 (6:12 pm)
How to release game - delete what? Just to let you know - if you are "into" Torque - and if you can gain the access to Console or "modi... read more 05/27/2007 (2:25 pm)
Disable envMap effect while blending Bump?!... read more 05/24/2007 (10:19 am)
Game rendering dramatically dragged down IIRC, you can tweak this by setting different value to $pref::backgroundSleepTime variable.... read more 05/23/2007 (6:59 pm)
Link from game to website If you want to make it in some GuiMLTextCtrl then you can use this: [code] Welcome to read more 05/21/2007 (3:28 am)
Advice- Dynamically merge several DTSs into a single ShapeBase And, another "note": about your [quote]* where will i bury the bones ? - it'd be nice if each comp... read more 05/16/2007 (1:14 pm)
Advice- Dynamically merge several DTSs into a single ShapeBase Orion, just a thought: look at TSShapeConstructor which is used to combine DTS and DSQ files into o... read more 05/16/2007 (1:05 pm)
MagicMissiles guidance Glad it helped :)... read more 05/16/2007 (11:42 am)
MagicMissiles guidance [code] %target = ServerConnection.getSelectedObj(); commandToServer('cast_spell', [b]%target... read more 05/16/2007 (9:24 am)
Framerate hit for difs which are entirely out of view Hmm... that's strange. I know that it's a big issue when you have errors of overlapping DIF zones wi... read more 05/13/2007 (6:35 pm)
Crashing on DirectInput First, is it modified or stock binary (EXE file) ? second, on what OS are you running this?... read more 05/13/2007 (10:14 am)
Framerate hit for difs which are entirely out of view Looks like this is a major hit on performance (server-side btw): [code] [5/12/07 16:56:17][Inf][Ge... read more 05/13/2007 (5:09 am)
How to read a text file from script? From [b]common/client/help.cs[/b]: [code] function HelpFileList::onSelect(%this, %row) { %fo ... read more 05/12/2007 (12:02 pm)
Colorizing Materials Over A Network Actually, yes. If all 100 players are using unique textures (colors) then you will have "at least" 1... read more 05/10/2007 (9:50 am)
GuiTabBookProfile + Skining Hm. It's "working" for me in my custom "heavily modified" 1.4.2 + manual merges of TLK + TGE1.5 + T2... read more 05/02/2007 (1:46 pm)
Future of Torque on Linux Rogue: [quote]but as far as I could realized I cannot based serious projects on TGE right now for I... read more 05/02/2007 (1:18 pm)
When will the 1.02 out? Actually, this new technology (included in 1.0.2) contains some hi-tech stuff that reads your mind a... read more 05/02/2007 (12:22 pm)
When will the 1.02 out? I think the patch will contain "Make full game now" button only.... read more 05/02/2007 (6:58 am)
InternalName overview ? Copy/paste from TDN article: [url=http://tdn.garagegames.com/wiki/TGB/Reference:_SimGroup]TGB/Refere... read more 05/01/2007 (2:27 pm)
Automated Fixer for Linux Build Issues This is great Dreamer! This is much better comparing to my own scripted hacks :)... read more 04/29/2007 (3:54 pm)
GuiTabBookProfile + Skining The file for guiTabBookCtrl somehow is not included in SDK. Here is the one that I used: [image]ht... read more 04/29/2007 (3:08 pm)
ComputeBounds problem Nice... thanks a lot Duncan! great work!... read more 04/25/2007 (4:38 am)
Colorizing Materials Over A Network Hmm.. strange, but I never seen the resource you mention. It looks like you changing params on datab... read more 04/24/2007 (3:13 pm)
Does Constructor support CAULK texture? Ha! you are talking about NULL texture - yeah, that's the thing you need as Joseph said - use pink t... read more 04/22/2007 (6:30 am)
Does Constructor support CAULK texture? Do you mean "tiled" (seamless) textures? This depends of the use of texture. If you tile the textur... read more 04/22/2007 (5:07 am)
Simulating max clients on a server Igor: you can try to assign cameraObject to the client instead of player for testing how many [b]con... read more 04/20/2007 (9:08 am)
Simulating max clients on a server Hmm.. What is a "VisibleDistance" in your mission? If ALL 146 (191) players are in the range - then... read more 04/20/2007 (8:29 am)
Player names disappear on dedicated server? You see the number because the %this.name is not a regular "string", it's "tagged string". See [url... read more 04/20/2007 (4:42 am)
The new Constructor interior format, and ghosting. Hm. Does it mean if I use many instances of DTS inside DIF (let's say about 50++ overhead lamps in q... read more 04/19/2007 (7:15 pm)
Terrain constants Stephen, if I remember correctly, similar to this I had when I tried to use non 256x256 bitmaps for ... read more 04/19/2007 (6:44 pm)
TGE 1.5.1 Released @Philippe: I'm not explaining their strategy and other stuff.. All I wanted to do - is to say what ... read more 04/19/2007 (2:32 pm)
Ben Garney's Forest Pack Status? Thak: it is possible with fxShapeReplicator by using [url=http://www.garagegames.com/index.php?sec=m... read more 04/19/2007 (9:02 am)
TGE 1.5.1 Released I'm not an employee of GarageGames, just a regular member.... read more 04/19/2007 (5:11 am)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes Richard, I had compiled Torque 1.5.0 on Suse 10.1 (64bit) some time ago.. but I don't really remembe... read more 04/19/2007 (5:08 am)
TGE 1.5.1 Released @Philippe: Constructor is based on Torque (TGE) technology, and releasing sources means releasing T... read more 04/18/2007 (5:23 pm)
Simulating max clients on a server One more thing just came up in my mind: long time ago I've found, that if many player objects are st... read more 04/16/2007 (1:43 pm)
Basic Selection Chris, actualy it's not being set. Make it to look like this: [code] void afxTSCtrl::onMouseMove(c... read more 04/16/2007 (1:34 pm)
Simulating max clients on a server This is very interesting read. Wanted to share something with you. Here is what I've posted in my ... read more 04/16/2007 (9:35 am)
TGE1.5 Water (again bugs) As for NOW I see the way of solving the "waterblock" problem. IF waterblock is set to "TILE=TRUE" t... read more 04/12/2007 (3:26 pm)
Ben Garney's Forest Pack Status? @All who waining for this pack: IIRC, this pack will be TGEA only, no TGE support (though the devel... read more 04/11/2007 (1:23 pm)
1.5: WaterBlock placement bug if terrain.squareSize > 8 No, it's not in 1.5.1... read more 04/09/2007 (4:40 pm)