Fyodor -bank- Osokin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Horsepack Purchase Thread | Hi Stefan. Purchased this one together with some other packs :) paid by aw.donate@afterworld.ru... read more | 10/06/2007 (6:36 pm) |
| Text input with an foreign keyboard does not work properly | Shephan: the only difference between "while in game" and "in main screen" that when you enter the ga... read more | 09/29/2007 (7:56 am) |
| AFX102/TGE152 breaks off-zone terrain editing | Crazy or not, it was a good experience for me. I'm not that good c++ programmer, but I feel that I'm... read more | 08/31/2007 (7:13 am) |
| WheeledVehicle updateMove | I could be wrong, but there should be something like %obj.getVelocityVec() or similar script functio... read more | 08/31/2007 (6:05 am) |
| AFX102/TGE152 breaks off-zone terrain editing | I'm going to setup OpenSUSE later today on my working PC to check how the GCC handles this, just to ... read more | 08/31/2007 (6:02 am) |
| Looking for ideas around defining "spaces" in missions | Yay! Orion, you are wizard! Just today I was thinking about the same, and good I decided to check wh... read more | 08/31/2007 (5:59 am) |
| AFX102/TGE152 breaks off-zone terrain editing | Here is a small update: If I compile TGE150, 151 and 152 with in VS2003 - the editor works fine. I... read more | 08/31/2007 (5:39 am) |
| Need "Clickable Objects" behaviors for TGE 1.5 Please | Seach for : "Code: Object Selection"... read more | 08/31/2007 (5:30 am) |
| AFX102/TGE152 breaks off-zone terrain editing | Yeah, that was a "Bug". But at least now I know how the terrain editor working :) P.S. Need to br... read more | 08/30/2007 (6:20 pm) |
| AFX102/TGE152 breaks off-zone terrain editing | Can someone please tell me this is it a dream or "what I was smoking"? [image]http://www.afterworld... read more | 08/30/2007 (5:49 pm) |
| AFX102/TGE152 breaks off-zone terrain editing | Looks like I found it. The BoxBrush class is working (when using box it renders outside), but not th... read more | 08/30/2007 (5:25 pm) |
| AFX102/TGE152 breaks off-zone terrain editing | Okay. In void TerrainEditor::renderSelection(...) The [b]sel[i].mGridPos[/b] have some crazy numbe... read more | 08/30/2007 (5:19 pm) |
| AFX102/TGE152 breaks off-zone terrain editing | I don't think it's OpenGL-related, as it not only "render" problem, but "possibility to modify" too.... read more | 08/30/2007 (4:43 pm) |
| AFX102/TGE152 breaks off-zone terrain editing | I'm doing diff between the TGE151 and TGE152 and just don't see what can cause this problem. There i... read more | 08/30/2007 (4:17 pm) |
| AFX102/TGE152 breaks off-zone terrain editing | Yeah, I have noticed that too. Will jump into code to see what/where.... read more | 08/30/2007 (3:47 pm) |
| AFX102/TGE152 breaks off-zone terrain editing | So far I've tested almost everything: TGE150, 151 and 152. AFX10, 101 and 102. All clean, just ins... read more | 08/30/2007 (3:31 pm) |
| AFX102/TGE152 breaks off-zone terrain editing | Okay, I've tested more: stock TGE150 - works stock TGE151 - works stock TGE152 - don't work AF... read more | 08/30/2007 (1:12 pm) |
| Shadow Problem | IIRC, the shadows for vehicles are generated from it's collision mesh? If so, then you need to make ... read more | 08/27/2007 (6:05 pm) |
| Larger Textures? | Ohh.. then I was wrong :) thanks for clearing up Tim.... read more | 08/23/2007 (5:46 am) |
| Dynamically changing fonts in a GuiProfile | Or, you can assign another GuiProfile to your GuiControl, so it will use fonts from new profile.... read more | 08/23/2007 (5:38 am) |
| Larger Textures? | Maddermadcat: most of the cards (Radeon 9xxx++ / GeForce 5xxx++) works fine with 1024 textures, but ... read more | 08/23/2007 (5:36 am) |
| What's Happening With File I/O in TGB 1.5? | As far as I remember, if you try (in 151) to save like: %obj.save("myobj.cs"); will not work. But if... read more | 08/22/2007 (3:12 pm) |
| Blue Screen of Death | If you getting crash at the phrase of initialization OpenAL, then you need to update your sound-card... read more | 08/18/2007 (5:14 am) |
| 3D sound Effectron: Why doesn't this work? | Jay, can you move by camera to the "0 0 0" position in the world to check if the sound played there?... read more | 08/15/2007 (12:17 pm) |
| TGE: small bugfix & improvements in rendering spawnSpheres | Good! thanks :)... read more | 08/04/2007 (3:42 pm) |
| 1.5: WaterBlock placement bug if terrain.squareSize > 8 | Update: There are some minor issues when using for gameplay more than one (main) tile of terrain and... read more | 08/04/2007 (11:02 am) |
| Zip Objects | Okay. How it works (TGBP151): [code] function createTestArchive() { %archive = new ZipObject(... read more | 08/03/2007 (6:10 pm) |
| Vehicle Camera Effects | Nice find. thanks for sharing... read more | 07/31/2007 (5:51 pm) |
| Bugfix for $100 - Cryptainer resource | Stefan, i'm on MSN as just.bank@gmail.com - we can discuss it over there. I have 1.3 SDK with this r... read more | 07/30/2007 (2:04 pm) |
| Bugfix for $100 - Cryptainer resource |
Hi Stefan.
Yeah, there are two VECTOR_SET_ASSOCIATION.
[code]
Vector |
07/30/2007 (1:46 pm) |
| Blood spurts on melee hit | Yay! Why I found it (that effectrons can be THAT useful) only now? :) Thanks Jeff and all here!... read more | 07/29/2007 (7:00 am) |
| Spawning trigger with item | Marc. Add the trigger to mission via World Editor Creator (F11 + F4). Try to play with parameters of... read more | 07/29/2007 (4:28 am) |
| Dynamic Skin Modifiers discussion | MaskName is a name for "mask" image, that resource uses to read channel information from. As I can ... read more | 07/25/2007 (11:18 am) |
| Torsion 1.1.130 Beta | Shift+delete is "cuts" the selected text into clipboard in most windows-based applications, includin... read more | 07/25/2007 (10:30 am) |
| TGE 1.5.2 + Motion Blur | Have you added .cc files to the targets.torque.mk file, so compiler knows about it?... read more | 07/24/2007 (7:11 pm) |
| Resizing fonts for different screen resolutions... | I think you will need to write some custom scripts, that will override GuiProfiles on GUIs when you ... read more | 07/24/2007 (5:29 am) |
| Zips and dso's | The thing is, that Torque by default exporting prefs and banlist on exit, so this is why these files... read more | 07/24/2007 (5:25 am) |
| TGE 1.5.2 Linux up on the product page | Great! Thanks a lot guys!... read more | 07/21/2007 (3:40 pm) |
| Network lost (strange behaviour) | Bump :)... read more | 07/16/2007 (2:55 pm) |
| T2D in TGE; works for me | I would recommend you guys to merge only t2d-related features into TGE. Keep TGB-part separate for ... read more | 07/16/2007 (5:27 am) |
| 1.5 crash on Combat Game Behaviour Playground with 15beta *.t2d | Last time I working with Macs....... hmm.. it was something like 94-95 :) So, I'm on PC / WinXP SP2,... read more | 07/13/2007 (11:38 am) |
| Basic Selection | Steve, try to change scripts so it looks like this: [code]%mouseVec = playGui.getMouse3DVec();[/cod... read more | 07/09/2007 (10:25 am) |
| Lower lightmap sizes than 32 ? | Hm. There are also two scale parameters exists: inside_light_scale default 32 outside_light_scale ... read more | 07/06/2007 (2:22 am) |
| Lower lightmap sizes than 32 ? | I believe it's worldspan's property "light_geometry_scale". Making it bigger makes the lightmap to b... read more | 07/05/2007 (6:19 pm) |
| Super Mega Lag | Jared, hope you will find out where the problem. I'm not into making this thread going off-topic, bu... read more | 07/03/2007 (6:14 pm) |
| Changing skins | [code] if (!isGhost()) { [/code] mean that the code can be called only on server-side. The fu... read more | 06/29/2007 (6:20 am) |
| Turn the character | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12723]Player Stand and T... read more | 06/28/2007 (9:12 am) |
| IPX problem on ubuntu | IPX is a separate protocol. "Usually" unused on linux-based systems, so you can just ignore it or ev... read more | 06/23/2007 (4:52 am) |
| Torsion 1.1.130 Beta | @Tom: [quote]@Leslie - Yea it seems Visual Studio also has Shift+Delete acting the same as Cut. It ... read more | 06/22/2007 (9:01 am) |
| Torsion 1.1.130 Beta | After some testing it seems to perform much better comparing to the previous public beta (is it was ... read more | 06/13/2007 (5:59 pm) |