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Fyodor -bank- Osokin's Forum Posts

Thread Post Date Posted
Horsepack Purchase Thread Hi Stefan. Purchased this one together with some other packs :) paid by aw.donate@afterworld.ru... read more 10/06/2007 (6:36 pm)
Text input with an foreign keyboard does not work properly Shephan: the only difference between "while in game" and "in main screen" that when you enter the ga... read more 09/29/2007 (7:56 am)
AFX102/TGE152 breaks off-zone terrain editing Crazy or not, it was a good experience for me. I'm not that good c++ programmer, but I feel that I'm... read more 08/31/2007 (7:13 am)
WheeledVehicle updateMove I could be wrong, but there should be something like %obj.getVelocityVec() or similar script functio... read more 08/31/2007 (6:05 am)
AFX102/TGE152 breaks off-zone terrain editing I'm going to setup OpenSUSE later today on my working PC to check how the GCC handles this, just to ... read more 08/31/2007 (6:02 am)
Looking for ideas around defining "spaces" in missions Yay! Orion, you are wizard! Just today I was thinking about the same, and good I decided to check wh... read more 08/31/2007 (5:59 am)
AFX102/TGE152 breaks off-zone terrain editing Here is a small update: If I compile TGE150, 151 and 152 with in VS2003 - the editor works fine. I... read more 08/31/2007 (5:39 am)
Need "Clickable Objects" behaviors for TGE 1.5 Please Seach for : "Code: Object Selection"... read more 08/31/2007 (5:30 am)
AFX102/TGE152 breaks off-zone terrain editing Yeah, that was a "Bug". But at least now I know how the terrain editor working :) P.S. Need to br... read more 08/30/2007 (6:20 pm)
AFX102/TGE152 breaks off-zone terrain editing Can someone please tell me this is it a dream or "what I was smoking"? [image]http://www.afterworld... read more 08/30/2007 (5:49 pm)
AFX102/TGE152 breaks off-zone terrain editing Looks like I found it. The BoxBrush class is working (when using box it renders outside), but not th... read more 08/30/2007 (5:25 pm)
AFX102/TGE152 breaks off-zone terrain editing Okay. In void TerrainEditor::renderSelection(...) The [b]sel[i].mGridPos[/b] have some crazy numbe... read more 08/30/2007 (5:19 pm)
AFX102/TGE152 breaks off-zone terrain editing I don't think it's OpenGL-related, as it not only "render" problem, but "possibility to modify" too.... read more 08/30/2007 (4:43 pm)
AFX102/TGE152 breaks off-zone terrain editing I'm doing diff between the TGE151 and TGE152 and just don't see what can cause this problem. There i... read more 08/30/2007 (4:17 pm)
AFX102/TGE152 breaks off-zone terrain editing Yeah, I have noticed that too. Will jump into code to see what/where.... read more 08/30/2007 (3:47 pm)
AFX102/TGE152 breaks off-zone terrain editing So far I've tested almost everything: TGE150, 151 and 152. AFX10, 101 and 102. All clean, just ins... read more 08/30/2007 (3:31 pm)
AFX102/TGE152 breaks off-zone terrain editing Okay, I've tested more: stock TGE150 - works stock TGE151 - works stock TGE152 - don't work AF... read more 08/30/2007 (1:12 pm)
Shadow Problem IIRC, the shadows for vehicles are generated from it's collision mesh? If so, then you need to make ... read more 08/27/2007 (6:05 pm)
Larger Textures? Ohh.. then I was wrong :) thanks for clearing up Tim.... read more 08/23/2007 (5:46 am)
Dynamically changing fonts in a GuiProfile Or, you can assign another GuiProfile to your GuiControl, so it will use fonts from new profile.... read more 08/23/2007 (5:38 am)
Larger Textures? Maddermadcat: most of the cards (Radeon 9xxx++ / GeForce 5xxx++) works fine with 1024 textures, but ... read more 08/23/2007 (5:36 am)
What's Happening With File I/O in TGB 1.5? As far as I remember, if you try (in 151) to save like: %obj.save("myobj.cs"); will not work. But if... read more 08/22/2007 (3:12 pm)
Blue Screen of Death If you getting crash at the phrase of initialization OpenAL, then you need to update your sound-card... read more 08/18/2007 (5:14 am)
3D sound Effectron: Why doesn't this work? Jay, can you move by camera to the "0 0 0" position in the world to check if the sound played there?... read more 08/15/2007 (12:17 pm)
TGE: small bugfix & improvements in rendering spawnSpheres Good! thanks :)... read more 08/04/2007 (3:42 pm)
1.5: WaterBlock placement bug if terrain.squareSize > 8 Update: There are some minor issues when using for gameplay more than one (main) tile of terrain and... read more 08/04/2007 (11:02 am)
Zip Objects Okay. How it works (TGBP151): [code] function createTestArchive() { %archive = new ZipObject(... read more 08/03/2007 (6:10 pm)
Vehicle Camera Effects Nice find. thanks for sharing... read more 07/31/2007 (5:51 pm)
Bugfix for $100 - Cryptainer resource Stefan, i'm on MSN as just.bank@gmail.com - we can discuss it over there. I have 1.3 SDK with this r... read more 07/30/2007 (2:04 pm)
Bugfix for $100 - Cryptainer resource Hi Stefan. Yeah, there are two VECTOR_SET_ASSOCIATION. [code] Vector files; ///< Vect... read more 07/30/2007 (1:46 pm)
Blood spurts on melee hit Yay! Why I found it (that effectrons can be THAT useful) only now? :) Thanks Jeff and all here!... read more 07/29/2007 (7:00 am)
Spawning trigger with item Marc. Add the trigger to mission via World Editor Creator (F11 + F4). Try to play with parameters of... read more 07/29/2007 (4:28 am)
Dynamic Skin Modifiers discussion MaskName is a name for "mask" image, that resource uses to read channel information from. As I can ... read more 07/25/2007 (11:18 am)
Torsion 1.1.130 Beta Shift+delete is "cuts" the selected text into clipboard in most windows-based applications, includin... read more 07/25/2007 (10:30 am)
TGE 1.5.2 + Motion Blur Have you added .cc files to the targets.torque.mk file, so compiler knows about it?... read more 07/24/2007 (7:11 pm)
Resizing fonts for different screen resolutions... I think you will need to write some custom scripts, that will override GuiProfiles on GUIs when you ... read more 07/24/2007 (5:29 am)
Zips and dso's The thing is, that Torque by default exporting prefs and banlist on exit, so this is why these files... read more 07/24/2007 (5:25 am)
TGE 1.5.2 Linux up on the product page Great! Thanks a lot guys!... read more 07/21/2007 (3:40 pm)
Network lost (strange behaviour) Bump :)... read more 07/16/2007 (2:55 pm)
T2D in TGE; works for me I would recommend you guys to merge only t2d-related features into TGE. Keep TGB-part separate for ... read more 07/16/2007 (5:27 am)
1.5 crash on Combat Game Behaviour Playground with 15beta *.t2d Last time I working with Macs....... hmm.. it was something like 94-95 :) So, I'm on PC / WinXP SP2,... read more 07/13/2007 (11:38 am)
Basic Selection Steve, try to change scripts so it looks like this: [code]%mouseVec = playGui.getMouse3DVec();[/cod... read more 07/09/2007 (10:25 am)
Lower lightmap sizes than 32 ? Hm. There are also two scale parameters exists: inside_light_scale default 32 outside_light_scale ... read more 07/06/2007 (2:22 am)
Lower lightmap sizes than 32 ? I believe it's worldspan's property "light_geometry_scale". Making it bigger makes the lightmap to b... read more 07/05/2007 (6:19 pm)
Super Mega Lag Jared, hope you will find out where the problem. I'm not into making this thread going off-topic, bu... read more 07/03/2007 (6:14 pm)
Changing skins [code] if (!isGhost()) { [/code] mean that the code can be called only on server-side. The fu... read more 06/29/2007 (6:20 am)
Turn the character [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12723]Player Stand and T... read more 06/28/2007 (9:12 am)
IPX problem on ubuntu IPX is a separate protocol. "Usually" unused on linux-based systems, so you can just ignore it or ev... read more 06/23/2007 (4:52 am)
Torsion 1.1.130 Beta @Tom: [quote]@Leslie - Yea it seems Visual Studio also has Shift+Delete acting the same as Cut. It ... read more 06/22/2007 (9:01 am)
Torsion 1.1.130 Beta After some testing it seems to perform much better comparing to the previous public beta (is it was ... read more 06/13/2007 (5:59 pm)