Game Development Community

Fyodor -bank- Osokin's Forum Posts

Thread Post Date Posted
Libcurl implementation First, second, third, forth (hm?) posts updated with current version. As stated on first post: [qu... read more 12/01/2007 (12:54 pm)
Libcurl implementation I'll post soon a working version of this. the full feature list will come together with the resourc... read more 12/01/2007 (10:14 am)
Movable guiBitmapCtrl (canMove) I believe you need to add at the header: [code] #include "gui/core/guiCanvas.h" [/code] So it wi... read more 11/20/2007 (7:09 pm)
Libcurl implementation due to the forum limitations the code is packed in zip and available for download separately: [url]h... read more 11/17/2007 (7:48 pm)
Libcurl implementation Here is a my "script helper" routine: [code] if (!isObject(curler)) new ScriptGroup(curl... read more 11/17/2007 (7:45 pm)
TorqueScript - print all the params passed to the current Fn ? Orion, I was thinking of making a function for that, but ... at the moment I'm stuck with what I've ... read more 11/17/2007 (7:17 pm)
GuiControls w/ F32 coords ? Hm. you're right here, so I believe moving into floats will be not a "bad" thing at all. More positi... read more 11/16/2007 (4:13 am)
GuiControls w/ F32 coords ? The GUI in TGB is the same - Int's everywhere, while the T2D engine itself is float-based (like the ... read more 11/15/2007 (4:56 pm)
Anyone interested in a GuiBitmapCtrl that rotates ? Ohh.. then, it's a different story.. I too don't see the need of setting clipRect from parent (or i... read more 11/12/2007 (2:59 pm)
Anyone interested in a GuiBitmapCtrl that rotates ? This one is a good one :) [quote]the issue is that dglSetClipRect(childClip) has already been calle... read more 11/12/2007 (2:48 pm)
Vehicle Acceleration If I recall correctly, in your vehicle datablock there are a [b].drag[/b] (ShapeBase-derived), [b].m... read more 11/12/2007 (2:21 pm)
Canvas.setContent() crashes Torque Do you have GuiContentProfile created before loading mainmenu? (as it used as profile in your gui) ... read more 11/10/2007 (6:48 am)
DeleteVariables() The [code] deleteVariables( "$MyArray*" ); [/code] will (and it frees the memory too)... read more 11/08/2007 (3:01 pm)
Massive memory leak Here is what I do: 1. I made the DatabaseConnection object to be SimGroup 2. Made all results to S... read more 11/04/2007 (1:37 pm)
How do I kick a client during startup? Igor, by default Torque kicks the connection if in function onConnectRequest() you return non-empty ... read more 11/04/2007 (7:10 am)
Hack Torque Client side: [code] commandToServer('TestCommand', %param1, %param2); [/code] Server side: [c... read more 11/02/2007 (2:51 pm)
Hack Torque Dave: for making a "good" password while keeping it inside the binary is better to make it to look n... read more 11/02/2007 (2:38 pm)
Massive memory leak Scott, I've seen that behaviour. It's mostly caused by non emptying the results from DB calls, so... read more 11/02/2007 (2:30 pm)
Massive memory leak Scott: Do you use the database calls? What customizations on engine you have done? I'm running ... read more 11/02/2007 (1:32 pm)
My random numbers aren't so random I thought the "seed" generation is done on when the engine is started...... read more 11/02/2007 (1:23 pm)
Hack Torque This is a lovely thread! Love the security-related stuff! :) 1. make your own .dso file format (c... read more 11/02/2007 (1:17 pm)
First-person effect render transform problem It's "yet another" MMO :) Actually, looking at the code (and taking into account what else needs to... read more 10/31/2007 (12:52 pm)
First-person effect render transform problem Yeah, definitely my bad. It works as it should. Sorry for bothering Jeff, it's not a bug. I just n... read more 10/31/2007 (12:37 pm)
First-person effect render transform problem [code] $pref::Player::renderMyItems = ServerConnection.getControlObject().mountState; [/code] The... read more 10/31/2007 (12:28 pm)
First-person effect render transform problem The effect attached to the bone (muzzlePoint) on the model, that turning around. Here is what I use:... read more 10/31/2007 (11:54 am)
First-person effect render transform problem Yeah, the only problem is 1st-person-relaxed state, all others are fine. Sorry if I stated my probl... read more 10/31/2007 (10:02 am)
Masking GUI elements. Hey guys. Just wanted to clarify something.. While Orion partly correct, the "TGB" approach is not ... read more 10/31/2007 (7:05 am)
WheeledVehicleTire datablock typo Yeap, it's a typo sitting there. The file is engine/game/vehicles/wheeledVehicle.cc... read more 10/30/2007 (6:45 pm)
Spells slow down mission datablock loading significantly? [quote]and my personal favorite: having a "pre-enter-mission" connection to a file server that would... read more 10/28/2007 (3:07 pm)
Consume an Internet Radio Stream? Subscribed to the thread :) Dave, keep us informed on progress. I'm interesting in this too, but fo... read more 10/26/2007 (2:44 pm)
AFX crashing in scoping code I've seen that kind of errors too. You need to change the consolemethod in arcaneFX.cc: [code] Co... read more 10/26/2007 (2:40 pm)
Dif2Map Is it Possible? I believe the Orion is right here. If someone finally made this dif2map and the end you will get th... read more 10/26/2007 (1:53 pm)
Multiple Viewports [code] %index = %client.getGhostID("Player1AC"); echo(%this.advCamera.getGhostID()); if ... read more 10/26/2007 (1:46 pm)
Multiple Viewports All ingame objects that derived from NetObject have a console method: ConsoleMethod(NetObject,setSc... read more 10/26/2007 (12:56 pm)
Help with Flight Controls I'm not into flight-sim stuff, sorry guys, but just a thought - could rotation be around the "cam" p... read more 10/25/2007 (7:21 pm)
Difs In Difs Do DIF's zones overlap? We are trying to avoid overlapping difs (if both have zones) in our game. B... read more 10/25/2007 (3:35 pm)
Difs In Difs It will throw errors only in a case if engine can't "find" the zone for the object. You can have th... read more 10/25/2007 (3:12 pm)
Multiple Viewports Edward: If you have a multiplayer game, and you name the object on server side, then client can't ge... read more 10/25/2007 (11:07 am)
Typing variables @mb: I believe hes interested in accessing/seeing member functions/params inside Torsion. @Brian:... read more 10/25/2007 (6:34 am)
Polyhedron values I found that it's much better to work with triggers by changing scale of trigger object instead of p... read more 10/24/2007 (5:14 am)
Disappearing water It's fixed in 152 - [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53606]see here[/u... read more 10/23/2007 (12:38 pm)
Network lost (strange behaviour) Torque Memory Manager can be disabled by adding the following line at the top of [b]platform/platfo... read more 10/21/2007 (4:29 pm)
Network lost (strange behaviour) Okay. with disabled TMM I don't get that "network looses", but I have another problem that forces me... read more 10/21/2007 (4:09 pm)
Make score spin out in front of you Andy, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12055]this resourc... read more 10/21/2007 (3:50 pm)
Network lost (strange behaviour) @Kevin: I've traced the CPU usage, and it there is enough "resources" left, so I don't think it can... read more 10/20/2007 (5:04 pm)
Network lost (strange behaviour) Update: it has something to do with the memory. If the "client" uses more memory (or actively calcu... read more 10/20/2007 (12:35 pm)
Bugfix for $100 - Cryptainer resource Hey Ron. Nope. It's too complex to fix it. I went with the solution of implementing password-prote... read more 10/17/2007 (10:28 am)
Torque 2 I remember that during Round Table someone from GG told something like "we are not going to forget a... read more 10/11/2007 (2:41 pm)
Nice Product P4 3GHz with 2GB RAM HT enabled... read more 10/09/2007 (4:05 pm)
Nice Product Nice thread.. just wanted to add something: I work with both - the CW and Torsion. Great developmen... read more 10/09/2007 (2:42 pm)