Fyodor -bank- Osokin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Libcurl implementation | First, second, third, forth (hm?) posts updated with current version. As stated on first post: [qu... read more | 12/01/2007 (12:54 pm) |
| Libcurl implementation | I'll post soon a working version of this. the full feature list will come together with the resourc... read more | 12/01/2007 (10:14 am) |
| Movable guiBitmapCtrl (canMove) | I believe you need to add at the header: [code] #include "gui/core/guiCanvas.h" [/code] So it wi... read more | 11/20/2007 (7:09 pm) |
| Libcurl implementation | due to the forum limitations the code is packed in zip and available for download separately: [url]h... read more | 11/17/2007 (7:48 pm) |
| Libcurl implementation | Here is a my "script helper" routine: [code] if (!isObject(curler)) new ScriptGroup(curl... read more | 11/17/2007 (7:45 pm) |
| TorqueScript - print all the params passed to the current Fn ? | Orion, I was thinking of making a function for that, but ... at the moment I'm stuck with what I've ... read more | 11/17/2007 (7:17 pm) |
| GuiControls w/ F32 coords ? | Hm. you're right here, so I believe moving into floats will be not a "bad" thing at all. More positi... read more | 11/16/2007 (4:13 am) |
| GuiControls w/ F32 coords ? | The GUI in TGB is the same - Int's everywhere, while the T2D engine itself is float-based (like the ... read more | 11/15/2007 (4:56 pm) |
| Anyone interested in a GuiBitmapCtrl that rotates ? | Ohh.. then, it's a different story.. I too don't see the need of setting clipRect from parent (or i... read more | 11/12/2007 (2:59 pm) |
| Anyone interested in a GuiBitmapCtrl that rotates ? | This one is a good one :) [quote]the issue is that dglSetClipRect(childClip) has already been calle... read more | 11/12/2007 (2:48 pm) |
| Vehicle Acceleration | If I recall correctly, in your vehicle datablock there are a [b].drag[/b] (ShapeBase-derived), [b].m... read more | 11/12/2007 (2:21 pm) |
| Canvas.setContent() crashes Torque | Do you have GuiContentProfile created before loading mainmenu? (as it used as profile in your gui) ... read more | 11/10/2007 (6:48 am) |
| DeleteVariables() | The [code] deleteVariables( "$MyArray*" ); [/code] will (and it frees the memory too)... read more | 11/08/2007 (3:01 pm) |
| Massive memory leak | Here is what I do: 1. I made the DatabaseConnection object to be SimGroup 2. Made all results to S... read more | 11/04/2007 (1:37 pm) |
| How do I kick a client during startup? | Igor, by default Torque kicks the connection if in function onConnectRequest() you return non-empty ... read more | 11/04/2007 (7:10 am) |
| Hack Torque | Client side: [code] commandToServer('TestCommand', %param1, %param2); [/code] Server side: [c... read more | 11/02/2007 (2:51 pm) |
| Hack Torque | Dave: for making a "good" password while keeping it inside the binary is better to make it to look n... read more | 11/02/2007 (2:38 pm) |
| Massive memory leak | Scott, I've seen that behaviour. It's mostly caused by non emptying the results from DB calls, so... read more | 11/02/2007 (2:30 pm) |
| Massive memory leak | Scott: Do you use the database calls? What customizations on engine you have done? I'm running ... read more | 11/02/2007 (1:32 pm) |
| My random numbers aren't so random | I thought the "seed" generation is done on when the engine is started...... read more | 11/02/2007 (1:23 pm) |
| Hack Torque | This is a lovely thread! Love the security-related stuff! :) 1. make your own .dso file format (c... read more | 11/02/2007 (1:17 pm) |
| First-person effect render transform problem | It's "yet another" MMO :) Actually, looking at the code (and taking into account what else needs to... read more | 10/31/2007 (12:52 pm) |
| First-person effect render transform problem | Yeah, definitely my bad. It works as it should. Sorry for bothering Jeff, it's not a bug. I just n... read more | 10/31/2007 (12:37 pm) |
| First-person effect render transform problem | [code] $pref::Player::renderMyItems = ServerConnection.getControlObject().mountState; [/code] The... read more | 10/31/2007 (12:28 pm) |
| First-person effect render transform problem | The effect attached to the bone (muzzlePoint) on the model, that turning around. Here is what I use:... read more | 10/31/2007 (11:54 am) |
| First-person effect render transform problem | Yeah, the only problem is 1st-person-relaxed state, all others are fine. Sorry if I stated my probl... read more | 10/31/2007 (10:02 am) |
| Masking GUI elements. | Hey guys. Just wanted to clarify something.. While Orion partly correct, the "TGB" approach is not ... read more | 10/31/2007 (7:05 am) |
| WheeledVehicleTire datablock typo | Yeap, it's a typo sitting there. The file is engine/game/vehicles/wheeledVehicle.cc... read more | 10/30/2007 (6:45 pm) |
| Spells slow down mission datablock loading significantly? | [quote]and my personal favorite: having a "pre-enter-mission" connection to a file server that would... read more | 10/28/2007 (3:07 pm) |
| Consume an Internet Radio Stream? | Subscribed to the thread :) Dave, keep us informed on progress. I'm interesting in this too, but fo... read more | 10/26/2007 (2:44 pm) |
| AFX crashing in scoping code | I've seen that kind of errors too. You need to change the consolemethod in arcaneFX.cc: [code] Co... read more | 10/26/2007 (2:40 pm) |
| Dif2Map Is it Possible? | I believe the Orion is right here. If someone finally made this dif2map and the end you will get th... read more | 10/26/2007 (1:53 pm) |
| Multiple Viewports | [code] %index = %client.getGhostID("Player1AC"); echo(%this.advCamera.getGhostID()); if ... read more | 10/26/2007 (1:46 pm) |
| Multiple Viewports | All ingame objects that derived from NetObject have a console method: ConsoleMethod(NetObject,setSc... read more | 10/26/2007 (12:56 pm) |
| Help with Flight Controls | I'm not into flight-sim stuff, sorry guys, but just a thought - could rotation be around the "cam" p... read more | 10/25/2007 (7:21 pm) |
| Difs In Difs | Do DIF's zones overlap? We are trying to avoid overlapping difs (if both have zones) in our game. B... read more | 10/25/2007 (3:35 pm) |
| Difs In Difs | It will throw errors only in a case if engine can't "find" the zone for the object. You can have th... read more | 10/25/2007 (3:12 pm) |
| Multiple Viewports | Edward: If you have a multiplayer game, and you name the object on server side, then client can't ge... read more | 10/25/2007 (11:07 am) |
| Typing variables | @mb: I believe hes interested in accessing/seeing member functions/params inside Torsion. @Brian:... read more | 10/25/2007 (6:34 am) |
| Polyhedron values | I found that it's much better to work with triggers by changing scale of trigger object instead of p... read more | 10/24/2007 (5:14 am) |
| Disappearing water | It's fixed in 152 - [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53606]see here[/u... read more | 10/23/2007 (12:38 pm) |
| Network lost (strange behaviour) | Torque Memory Manager can be disabled by adding the following line at the top of [b]platform/platfo... read more | 10/21/2007 (4:29 pm) |
| Network lost (strange behaviour) | Okay. with disabled TMM I don't get that "network looses", but I have another problem that forces me... read more | 10/21/2007 (4:09 pm) |
| Make score spin out in front of you | Andy, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12055]this resourc... read more | 10/21/2007 (3:50 pm) |
| Network lost (strange behaviour) | @Kevin: I've traced the CPU usage, and it there is enough "resources" left, so I don't think it can... read more | 10/20/2007 (5:04 pm) |
| Network lost (strange behaviour) | Update: it has something to do with the memory. If the "client" uses more memory (or actively calcu... read more | 10/20/2007 (12:35 pm) |
| Bugfix for $100 - Cryptainer resource | Hey Ron. Nope. It's too complex to fix it. I went with the solution of implementing password-prote... read more | 10/17/2007 (10:28 am) |
| Torque 2 | I remember that during Round Table someone from GG told something like "we are not going to forget a... read more | 10/11/2007 (2:41 pm) |
| Nice Product | P4 3GHz with 2GB RAM HT enabled... read more | 10/09/2007 (4:05 pm) |
| Nice Product | Nice thread.. just wanted to add something: I work with both - the CW and Torsion. Great developmen... read more | 10/09/2007 (2:42 pm) |