Game Development Community

Fyodor -bank- Osokin's Forum Posts

Thread Post Date Posted
[T3D] Community website brainstorming torque3d.org for project and torque3d.info for wiki? currently I've set torque3d.info to point to t... read more 06/19/2014 (12:58 am)
[T3D] Availability Thread Need to go "offline" for two weeks (wedding/honeymoon), so I won't be available until 9 of... read more 05/23/2014 (3:48 am)
[T3D] Intro blog I've send a message to Thomas via skype... read more 05/04/2014 (12:54 am)
[T3D] Intro blog Sorry guys, was on holidays for some time.. [quote]Since the release of TGE 1.4, Fyodor digging t... read more 04/29/2014 (7:05 am)
[T3D] Bios Good idea, I'm on.... read more 03/25/2014 (5:48 am)
[T3D] C++11 I too think its too early for move on C++11. We should re-think about it in a year or so. Who know w... read more 03/19/2014 (10:09 pm)
[T3D] Process, versioning and branching model [quote] Okay, I'll accept that, but I would like to make an ultimatum that the development branch m... read more 03/17/2014 (10:24 pm)
[T3D] Code Style? I vote to stay with the current code style guideline.... read more 03/12/2014 (1:45 am)
[T3D] Steering Committee Charter discussion Everything looks smooth and I agree on it. P.S. Been sick for whole week, but getting back at PC ... read more 03/06/2014 (8:03 pm)
[T3D] Steering Committee Charter discussion Looks fine.... read more 02/23/2014 (8:25 pm)
[T3D] Community website brainstorming I have no problem to point Torque3D.info to anything (GG/GitHub/other T3d).. at first we need to dec... read more 02/19/2014 (9:37 pm)
About T3D Steering Committee (01/2014) [wave]... read more 02/10/2014 (11:17 pm)
T3D dedicated server, running in its own thread? The best way to handle it (as I know off) it to use 'screen' command. when launched without params ... read more 02/04/2013 (10:46 am)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 hehe, glad it worked out finally! have fun :)... read more 12/24/2012 (2:46 pm)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 Replacing lib was a need if you use SDL, but for stdc++ its simple: [code] sudo apt-get install g+... read more 12/24/2012 (1:01 pm)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 Before you can pickup a commit from someones repo, you need to have it in your repo. I've done it... read more 12/24/2012 (12:29 pm)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 First, GIT: Lets say you have [b]my-works[/b] (marked "M" below) with lots of commits i... read more 12/24/2012 (11:15 am)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 Btw, you can apply this commit: [url=https://github.com/GarageGames/Torque3D/pull/177]Removal of SDL... read more 12/24/2012 (6:00 am)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 Okay, I've just got time to install the ubuntu 12.10 on virtual machine, here's what I added to stoc... read more 12/23/2012 (3:39 pm)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 Be sure you install 32-bit versions of libs. like so: [code] sudo apt-get install gcc-multilib li... read more 12/22/2012 (11:57 am)
Torque3D (client-side) on Linux discussion Instructions on how to generate makefiles are in first post of [url=https://github.com/GarageGames/T... read more 11/02/2012 (3:03 am)
Torque3D (client-side) on Linux discussion @James: I've never worked with such on Linux, so can't even say anything.. Probably you are right on... read more 10/24/2012 (5:59 am)
Torque3D (client-side) on Linux discussion Torque3D doesn't use QT at all. The QT libraries are there only because [b]Torque Toolbox[/b] is ... read more 10/24/2012 (4:47 am)
Torque3D (client-side) on Linux discussion @James: this one looks good! Thanks, will try this. @All: After looking a bit deeper, there are ... read more 10/23/2012 (2:14 pm)
What's the reason Point3F's are initialized on Linux but not on OSX/Win32? Not sure why it was added only for Linux, but by looking back in history upto TGE 1.3 it's there, so... read more 10/21/2012 (2:58 pm)
Torque3D (client-side) on Linux discussion Changes pushed to [b][url=https://github.com/just-bank/Torque3D/tree/linux-client]linux-client[/url]... read more 10/20/2012 (6:09 pm)
Torque3D (client-side) on Linux discussion Decided to build it :) First three source files should be fixed: [b]Engine/source/gfx/gl/gfxGL... read more 10/20/2012 (4:46 pm)
Torque3D (client-side) on Linux discussion Okay, long time ago, when I got dedicated build of T3D running on my Linux server, I've looked at wh... read more 10/20/2012 (4:28 pm)
TorqueScript has suboptimal performance @James: Yeah, I agree that scripts in iTorque (T2D at all) is one of the major bottlenecks. But that... read more 09/28/2012 (11:14 am)
TorqueScript has suboptimal performance @Steve: +1 TS is cool and works fine for me and others. Tribes2 was running smooth at old PCs, and ... read more 09/28/2012 (7:14 am)
export to Linux I've just pushed the branch with changes to T3D, so it can be build (dedicated builds only) on Linux... read more 09/23/2012 (4:41 am)
T3D 1.2 - onDeleteNotify called after namespace unlinked Update: I've found a better way to fix this (which also fixes a couple of other issues if using comp... read more 08/27/2012 (5:42 am)
How many thinking AI can your game handle? Few months back I've done some tests... Modded T3D 1.1 dedicated build handled approx 500 AIPlayer ... read more 07/06/2012 (5:54 am)
Shader issues.... Sounds like your Debug build is CPU-limited, while Release is GPU-limited, so this is why you don't ... read more 07/06/2012 (5:45 am)
Cyrillic text First, default encoding of the database, tables and text fields. I have it all set to use "utf8... read more 07/05/2012 (7:09 am)
Cyrillic text The "fixed" version of functions to work with clipboard (so you can copy/paste uni... read more 07/04/2012 (3:11 pm)
Cyrillic text All T3D versions are working fine with Unicode text (utf8), including Cyrillic. Launch the engine... read more 07/04/2012 (2:50 pm)
Torque 3D's Achilles heel I think I'll join too :) email: <removed> Thanks, Alfio!... read more 05/29/2012 (5:13 am)
T3D 1.2 - Collada import leads to wrong data in DTS (with second UV or vertex paint) P.S. More fixes for skinned meshes, if anyone uses this (initialization included): In [b]TSShape:... read more 05/19/2012 (6:17 am)
Forest Editor Wind Effects for Artists @Everyone: If you use this feature, you may want to apply [url=http://www.garagegames.com/communi... read more 05/19/2012 (6:08 am)
T3D 1.2 - Collada import leads to wrong data in DTS (with second UV or vertex paint) [b]More details:[/b] (doesn't fit in one post) If you read through the [b]TSShape::assembleShape()[... read more 05/19/2012 (6:00 am)
T3D 1.1 Final - more than 1 object with same cubemap render bug? - LOGGED (THREED-2488) Looks like it's the instancing being not compatible with cubemap. The quick-fix (workaround) is: I... read more 02/02/2012 (9:22 am)
Need help with some c++.... please :) The [b]Con[/b] namespace have a method right for that: [b]char * getReturnBuffer(const char *string... read more 01/22/2012 (11:53 pm)
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