Game Development Community

Fyodor "bank" Osokin's Forum Posts

Thread Post Date Posted
TGE Crashes with latest drivers on NVIDIA [FIX included] yeah, I know it's not a solution really, but a quick hack.. I got crash on: C2Q Q9550 + Windows7 x... read more 11/19/2009 (8:38 pm)
Getting Torque Game Engine to run on Windows 7 Ultimate Check out [url=http://www.garagegames.com/community/forums/viewthread/106011]this thread[/url], very... read more 11/18/2009 (6:23 pm)
[beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] Yeah, I'm using "[url=http://www.garagegames.com/community/resources/view/15482]my build[/url]&... read more 11/06/2009 (2:10 am)
[beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] I think [url=http://www.garagegames.com/community/resources/view/15482]this resource[/url] could hel... read more 11/05/2009 (3:16 pm)
Visible mesh seams with multi mesh model I think [url=http://www.garagegames.com/community/resources/view/15482]this resource[/url] could hel... read more 11/05/2009 (3:15 pm)
bug in [code] rendering - backslash-zero renders as unprintable or, what is more likely, they have extra "stripslashes" before generating html, as I haven... read more 11/04/2009 (1:23 am)
Screen goes black, Vid card fan runs beyond hyper speed, + You can also do the following: Change the [b]stateTimeoutValue[5][/b] for both weapons like that: ... read more 10/27/2009 (2:22 am)
Screen goes black, Vid card fan runs beyond hyper speed, + Sure and sorry for delay, I was "a bit [url=http://talk.afterworld.ru/?showtopic=3844]busy[/url... read more 10/27/2009 (2:19 am)
[T3D version <= 1.0.1] T3D SSE skinning bug This is a nice update! Thanks Pat, will check that fix on other models a bit later and will post res... read more 10/26/2009 (12:40 am)
Screen goes black, Vid card fan runs beyond hyper speed, + update: Torque crashed on me, in Burg, just running/firing for 2 minutes. Good thing, it happen on ... read more 10/26/2009 (12:37 am)
Screen goes black, Vid card fan runs beyond hyper speed, + @eb: jumping/running/shooting on Burg level with constant firing (have set ammo to infinite). 5-10 m... read more 10/25/2009 (10:31 pm)
Screen goes black, Vid card fan runs beyond hyper speed, + Wasn't able to reproduce it here. Tried on those: PC 1: Win7 x64 + C2Q Q9550 + 4GB DDR2 + Radeon H... read more 10/25/2009 (5:00 pm)
15km x 15km Terrain You can have it with a single terrain block, though the "quality" will be less comparing t... read more 10/25/2009 (4:39 pm)
[T3D version <= 1.0.1] T3D SSE skinning bug @Pat: Sent. @Logan: I see that "bug" only when the mesh is skinned - be that exported ... read more 10/24/2009 (8:27 pm)
[T3D version <= 1.0.1] T3D SSE skinning bug Pat, great you are here so fast :) Actually, expected that, thanks in advance. OD: yeah, usually,... read more 10/24/2009 (3:40 am)
Using TGB inside of TGE as a GUI? Hey Edward. Please have a look at these threads: [url=http://www.garagegames.com/community/forums/... read more 10/06/2009 (1:52 pm)
T3D Beta 1 Bug: Terrain Artifacts at Max Distance with Fog Problem still exists in T3D Beta 5. Recommended fix: depthHLSL.cpp [code] ... #include "ma... read more 09/17/2009 (1:51 pm)
TGEA 1.7.1 (and all prev + TGE) Recoil broken + fix Same applies to T3D, only line numbers differs.... read more 09/15/2009 (11:52 pm)
LightRecoil - setActionthread vs. playthread I think this could help: http://www.garagegames.com/community/forums/viewthread/76357 Actually, I ... read more 09/15/2009 (11:50 pm)
Multi-terrain fixes for T3D (Beta3) Hey Sebastian. You can original code in provided files, for example terrCell.cpp: [code] #ifdef... read more 09/15/2009 (1:16 pm)
[Beta 5 Bug] Camera Pokes Through Walls (w/ Fix) Got it in.. yeah, it doesn't fall through terrain and big flat surfaces now. But with complex geomet... read more 09/12/2009 (3:51 pm)
help with weapon IFL or texture animation My quick thoughts on this: Hack into ShapeBaseImage and add a code for additinal thread-processing ... read more 09/12/2009 (3:31 pm)
GUI issue on resize Actually, those "HorizSizing" and "VertSizing" are "reversed". If you... read more 09/12/2009 (3:18 pm)
Creating a SimObject in C++ After: EnsembleWrapper* ensemble = new EnsembleWrapper(); add: ensemble->registerObject(); ... read more 08/28/2009 (12:04 am)
Bug: Can't join channel after leaving it Looks like it has been fixed. So far - no issues, thanks a lot! P.S. If I use voiceChatPlay(id, f... read more 08/26/2009 (3:32 pm)
VoiceChatSeparated (vcsp) response bugged? Looks like it has been fixed. So far - no issues, thanks a lot!... read more 08/26/2009 (3:28 pm)
Bug: Can't join channel after leaving it thanks. I have lots of other stuff to do for today, so I think I'll come back on this only tomorrow... read more 08/25/2009 (11:51 pm)
Bug: Can't join channel after leaving it Okay, it works, but not always. Sometimes "vcco" reply does not provide room name. Haven'... read more 08/25/2009 (11:29 pm)
Bug: Can't join channel after leaving it restarted client. At first connect, "vcco" was correct, but after leaving chat (closing v... read more 08/25/2009 (11:22 pm)
Bug: Can't join channel after leaving it [just got back at home] Hm.. weird, but looks like true. The voiceChatClose is never called, though... read more 08/25/2009 (11:21 pm)
Bug: Can't join channel after leaving it Reconnected to: 64.209.40.36 21258 Few seconds later got "Timeout".... read more 08/25/2009 (7:32 pm)
Bug: Can't join channel after leaving it I'm "inside": 64.209.40.36 51256 "Listen-only" mode for now. P.S. GoogleTal... read more 08/25/2009 (7:28 pm)
Bug: Can't join channel after leaving it Ohh.. sorry :) Yeah, I'm available now. ... read more 08/25/2009 (7:19 pm)
Bug: Can't join channel after leaving it First of all - I'm using generated on-the-fly login names, passwords and screen names (so it's alway... read more 08/25/2009 (7:02 pm)
Bug: Can't join channel after leaving it just tested - still same problem. Email sent.... read more 08/24/2009 (7:27 pm)
VoiceChatSeparated (vcsp) response bugged? Looks like this one is fixed now, thanks a lot. I've sent you an email.... read more 08/24/2009 (7:27 pm)
Bug: Can't join channel after leaving it Yeah, I still experience this (and other) issue. To which email address I need to send required inf... read more 08/24/2009 (6:06 pm)
VoiceChatSeparated (vcsp) response bugged? as a workaround, I'm now parsing all replies to manually get correct room ID. It works for me, but a... read more 08/20/2009 (3:53 pm)
VoiceChatSeparated (vcsp) response bugged? hm. even more weird stuff happening. Sometimes, when someone joins, the "vcjo" reply fr... read more 08/20/2009 (2:57 pm)
[Beta 5 Bug] guiScrollCtrl messed up child positions on addObject() hmm.. [b]bool GuiScrollCtrl::calcChildExtents()[/b] is running through the "list" of contr... read more 08/14/2009 (9:07 am)
[Beta 5 Bug] guiScrollCtrl messed up child positions on addObject() GuiScrollCtrl is never meant to hold more than one control, as it works for one control by looking a... read more 08/13/2009 (9:23 pm)
[B5bug] No 3rd Person Inside Triggers is stock TGE same behaviour inside the WorldEditor (no Third-P-view) while in normal "game"... read more 08/13/2009 (10:46 am)
Torque 3D Show Off Thread! [center][url=http://www.afterworld.ru/about][image hspace=5 vspace=5 border=0]http://www.dedicatedlo... read more 08/11/2009 (9:43 pm)
T3D Basic Release If any of you need to ship tools with your game, I'm sure GarageGames can do something for you. It ... read more 08/09/2009 (8:42 pm)
Torque 3D Beta 3 Bug: weird "geometry" with mupltiple terrain blocks Havn't seen this in Beta 4, though it even more weird now: [url=http://www.garagegames.com/community... read more 07/18/2009 (7:16 pm)
Torque 3D Beta 3,4,5 Bug: crash on multiple terrains with different mat count B4 & B5 experience the same. Tagged original post as B4 & B5 bugs. ... read more 07/18/2009 (1:30 pm)
Torque 3D Beta 3 Bug: terrain painter - plugin ID comparision bug+fix Fixed in B4. Tagged original post as resolved.... read more 07/18/2009 (1:28 pm)
Disappearing walls in DIF See [url=http://www.garagegames.com/community/forums/viewthread/95673/1#comment-645961]this post[/ur... read more 07/12/2009 (2:35 pm)
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