Afrim Kacaj's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ingame Music | I think the audio file has to be a single channel wav or ogg. If wave there are several different w... read more | 06/14/2006 (8:23 pm) |
| Climbing ladders, ropes, walls, etc. | I do, I will try to post soon. My plan was to just submit the files that i have changed and then pe... read more | 06/14/2006 (8:16 pm) |
| 3D Max render to texture and multi sub object material? | Thanks for the tip Magnus, I think you are right it cant be done manually. So based on your tip i t... read more | 05/10/2006 (2:52 pm) |
| Milestone 3 water not working 100 | Can anyone point me in the direction of the mission save routine?... read more | 05/02/2006 (2:40 pm) |
| Does Steam get on your nerves? | Yikes! I didn't mean to start this guys... I was just trying to play a quick game of Counter Strike... read more | 04/13/2006 (9:57 am) |
| Valve's Hammer editor | I totaly agree, it is wrong! I was just trying to make a point that it is not too difficult to get ... read more | 04/12/2006 (9:01 am) |
| Invisible Barriers | I have a similar need and i use brushes with a null texture to acomplish this. Not sure what the di... read more | 04/11/2006 (4:42 pm) |
| Valve's Hammer editor | I use 3D World Studio but lets say for some reason I decided to use hammer. How will valve ever kno... read more | 04/11/2006 (4:15 pm) |
| GUI / Play modes | The starter.fps has a chat window, when you press Y it gains focus and allows you to type. Take a l... read more | 03/21/2006 (12:41 pm) |
| Is there a TLK CVS? | Hi John, thanks for the info. I just downloaded the torque HEAD and tried to do a winmerge with the... read more | 03/09/2006 (7:15 pm) |
| Is there a TLK CVS? | Thanks that clears it up a bit. So that means that if at any time I decided to get the latest HEAD ... read more | 03/07/2006 (9:00 am) |
| Ladder | What I implemented works the same way. I was going to post here what i did but its too many little ... read more | 03/01/2006 (8:12 pm) |
| Ladder | Using my method I add a ladder DTS object to the scene and thats it. You dont think your modelers c... read more | 03/01/2006 (4:00 pm) |
| Ladder | Yes because the check is handled in the server and the client wont know unless you write it in the p... read more | 03/01/2006 (2:36 pm) |
| Ladder | I made good use of the findcontact function. But I gues that depends on how you implement it. I tr... read more | 03/01/2006 (10:26 am) |
| Ladder | The problem i had with triggers was that they wouldnt TRIGGER all the time as they are supposed to. ... read more | 02/25/2006 (12:22 am) |
| Ladder | I have implemented ladders for my game and I plan on posting as a resource (as soon as I find the ti... read more | 02/24/2006 (11:10 pm) |
| Best Tree Pack? | Thanks guys I wish i can get them all but i think i am going to get the sharp tree pack. Do they ha... read more | 02/24/2006 (12:13 pm) |
| Best Tree Pack? | Todd, I am also considering your pack down the line. I need the rocks and can make use of most o... read more | 02/22/2006 (6:37 pm) |
| Climbing ladders, ropes, walls, etc. | Yes but i didnt feel like explaining it yet untill i am ready to post a resource. This is also a pu... read more | 02/08/2006 (8:43 pm) |
| Climbing ladders, ropes, walls, etc. | I have finished this, sorry forgot to update the thread. I am currently working on a master server,... read more | 02/08/2006 (7:42 pm) |
| Master Server Prototype Available | I am using torque 1.4. I get the heartbeat fine, then when i load a client and query master server ... read more | 01/27/2006 (10:45 am) |
| Attention GG Employees! Is the shader engine multithreaded? | I guess there are games that are using multithreading... [url=http://www.aviransplace.com/index.php/... read more | 01/11/2006 (10:59 am) |
| Attention GG Employees! Is the shader engine multithreaded? | Sorry Jason I took it the wrong way :( I didn't think that it would be an easy task and I guess I... read more | 01/11/2006 (7:45 am) |
| Attention GG Employees! Is the shader engine multithreaded? | Jason if something is wrong with my logic then please explain! if we all went the insult route this... read more | 01/11/2006 (6:36 am) |
| Climbing ladders, ropes, walls, etc. | Actually i have made some improvements on this, done entirely in C++. I am thinking about creating ... read more | 01/07/2006 (4:19 pm) |
| Which engine would you use for FPS? | I am convinced that I will stay with torque for all of the reasons you guys mentioned above as well ... read more | 01/06/2006 (8:20 am) |
| Which engine would you use for FPS? | Well next gen graphics would be the only reason really. As far as I am concerned TSE is non existan... read more | 01/04/2006 (2:46 pm) |
| Gradient | Thanks that makes sense, I thought that it was the Z component of the plane. Which I was right and ... read more | 12/30/2005 (12:10 pm) |
| Gradient | Thanks but were you answering my question or the original one? That was a year old question, perhap... read more | 12/30/2005 (9:58 am) |
| Gradient | Can someone please explain what the above code does sorry my math is rusty, i cant figure out wha... read more | 12/30/2005 (9:13 am) |
| Climbing ladders, ropes, walls, etc. | My next approach to this problem is as follows: I need to make this change in the C++ code: If t... read more | 12/29/2005 (11:05 am) |
| Tiridinaut weapons pack now 10 | All you get is the models in many different formats. Which I still think its a great deal!... read more | 12/29/2005 (9:26 am) |
| Tiridinaut weapons pack now 10 | They are worth it, even if you had to modify them. Thats less work than creating them from scratch.... read more | 12/29/2005 (8:55 am) |
| Climbing ladders, ropes, walls, etc. | I have made some progress with this issue, all thats missing now is my animations. I ended up using... read more | 12/28/2005 (9:44 pm) |
| Climbing ladders, ropes, walls, etc. | After playing around with the above method I realized that it does not work as well as I first thoug... read more | 12/28/2005 (10:24 am) |
| Tiridinaut weapons pack now 10 | Are the Medieval weapons game ready? With the script files etc.? I am particularly interested in t... read more | 12/27/2005 (3:23 pm) |
| Climbing ladders, ropes, walls, etc. | Ladies and gents, its aliveeeee! The code below is what I have got so far and it seems to work bett... read more | 12/23/2005 (10:28 pm) |
| Climbing ladders, ropes, walls, etc. | Thanks for your posts guys. Here is how i plan on doing it, let me know what you think! Create l... read more | 12/23/2005 (4:55 pm) |
| Torque v1.4.0 Launches | No, it updates automatically.... read more | 12/18/2005 (9:01 pm) |
| Display Gui when entering game | Jeff did you ever work this out? I am using torque 1.4 and this all works great until the player de... read more | 12/14/2005 (8:29 pm) |
| Large Interiors | I think its better to make your large interior out of small interiors. Since you can use LOD on DIF... read more | 12/12/2005 (3:28 pm) |
| Cost of modeling | Andrew and NR do you guys do animations as well? If so would you be able to provide a sample run an... read more | 12/01/2005 (9:12 am) |
| Cost of modeling | Thanks, thats the answer that I was looking for. looks like I will be doing my own charracter desig... read more | 11/30/2005 (6:47 pm) |
| Cost of modeling | Thanks for the advice Kirby! I guess i just wanted to know what everyone else here typicaly pays fo... read more | 11/30/2005 (3:38 pm) |
| 3D World Studio available for purchase | I purchased 3DWS last night and havent received anything yet. I am an anxious newb with hopes that ... read more | 09/27/2005 (10:19 am) |