Game Development Community

Tom's Forum Posts

Thread Post Date Posted
So what happened to CVS? hey everyone, its been a while since ive been dev'ing :P so all the cvs branches are dead? and the... read more 05/31/2009 (9:21 am)
Sword Trails hey, sorry bumping this old thread, but did anyone get this to work in tgea 1.7.1 ? i tired to ge... read more 05/27/2009 (12:21 pm)
Glass shader well when i needed glass i just defined a slightly white material, with a pretty low alpha value, ex... read more 02/06/2009 (4:21 pm)
Projectiles Supported? Ehm, i have tgea 1.7.1 with arcane Fx, and my projectiles do not glow i got everythign working, b... read more 12/30/2008 (5:56 pm)
Projectiles Supported? Thats what i was thinking but whenever i try that the engine seems to not be able to load the ... read more 12/30/2008 (3:01 pm)
Projectiles Supported? Sorry to bump this old post but has anyone gotten glowing projectiles working witht he lastest tg... read more 12/30/2008 (2:29 pm)
Mouse overs? Hi, ill bite the reason why probably no one has replied is, that the mouse over thing is actually... read more 08/21/2008 (12:00 pm)
Canvas.setCursor not working? Is there a private continuation of this thread? or did anyone get this to work with tgea? for my gam... read more 08/20/2008 (5:38 pm)
Mesh with 2 textures / materials Just wondering, if i have 2 textures where i want them to be one ontop of the other, how could i do ... read more 08/20/2008 (4:55 pm)
Movable crosshair Alright jsut a small update since its been a long while i got the cursor object and all that nic... read more 08/20/2008 (4:49 pm)
Tse demo 1.2 matreials Oh, do not get me wrong i had the beta, and im using 1.7.1 its amazing the reason why i asked ... read more 08/12/2008 (7:34 am)
Polysoup mystery K, csolved it, turns out i made a modification that interfereed witht he polysoup code, woops... read more 08/03/2008 (9:23 am)
Polysoup mystery Hmm, the problem has returned on a simple looping, it works perfectly fine, but now u have finish... read more 08/02/2008 (10:18 am)
Polysoup mystery ... morrock, you have hit the nail on the head!!! i cvant believe i did that lol,i didnt even think... read more 08/01/2008 (9:09 am)
TGEA 1.7 Python Support Does this mean that we can now run py scripts as part of TGEA??? would that also mean that a set ... read more 07/30/2008 (11:37 am)
TGEA and cars Alright thanks::) the one thing i noticed with the wheel jitter seems to be exactly what u nee... read more 07/30/2008 (8:08 am)
... Turning off "double sided" did the trick i was able to export my mesh thank you very much:) oh... read more 07/28/2008 (5:00 pm)
... Hi im having some wierd problems before i have exported mesh with well over 7000 verticies, but ... read more 07/28/2008 (4:12 pm)
Networking with a non-torque application Hey, i have a similar problem, i use GlovePIE for capturing raw data, and transforming them, i would... read more 07/23/2008 (12:58 pm)
Not seeing the Starter projects I have 1.0 refresh, and c# 2005 and torque x the fil eis 1.5 .0.0.msi its from the open beta but wh... read more 02/27/2008 (6:02 am)
Movable cross hair Just a quick update could someone tell me the code for: * unlocking the mouse cursor during a ga... read more 01/09/2008 (3:06 pm)
Tge and 4 player multiplayer splitscreen 2-4 screens may be a bit kill:S i was thinking one screen, that split with multiple view ports... read more 08/25/2007 (3:03 pm)
Tge and 4 player multiplayer splitscreen I was gonna use 2-4 xbox 360 gamepads. that way i dont have to deal with different keys like you hav... read more 08/25/2007 (8:11 am)
Tge and 4 player multiplayer splitscreen Hmmm, absolutly no clues? no one? hmm... this might be harder than i thought i came to the concl... read more 07/26/2007 (11:40 am)
Multiple guns at once, with multiple rounds Alright thank you for the resource and the advice:) i will try this asap thanks... read more 07/15/2007 (6:09 am)
How do i make my gun cast light Cool. il try this:)... read more 07/14/2007 (2:13 pm)
Weaponslot vs mountpoint? So... in theopry, could u have maybe like 6 weapons all in weapon slot 0 so that the left button fir... read more 07/14/2007 (2:11 pm)
Licensing questions So.... if i were to get the creators club, that means i get torque x builder for free???? (well as ... read more 07/13/2007 (7:15 am)
Torque X 3D Update - July 10 Wow, very nice *just a noob question...if torque x is in c#.....does that mean no torque script a... read more 07/13/2007 (6:54 am)
Spyware in tge? Thats what i mean, nasm is exactly what i found... ic alright thank you for reassuring me. i... read more 07/12/2007 (10:44 am)
Spyware in tge? ...nvm! apprenently that program IS needed! but y would then my anti spyware go off? anyone?... read more 07/12/2007 (10:28 am)
Tgea and xna Quicky: http://www.garagegames.com/blogs/70688/13035 according to this, with terrains, does tha... read more 07/02/2007 (7:38 am)
Tgea and xna David, rly? even when u just would make a game that runs on the 360 for yourself without any distrib... read more 07/02/2007 (7:32 am)
Tgea and xna Stephen, easy i am just speculating! like i said correct me if im wrong, i didnt know that torqu... read more 06/30/2007 (5:54 pm)
Tgea and xna Hmmm, i think we may have some communication problem i knwo that they are completly different lan... read more 06/30/2007 (4:31 pm)
Tgea and xna What i meant is that maybe, (like for example torque x is able to create xna games) tgea wil be able... read more 06/30/2007 (12:04 pm)
Title bar for garagegame.com Nvm, its fully functally in fire fox as well. i had a no script program running, and the java script... read more 10/22/2006 (4:16 pm)
Title bar for garagegame.com Wow, ok, when i got a notification that there are replies, i followed the link, and ie opened (m... read more 10/22/2006 (4:08 pm)
Walking on water, water as terrain Because of school, i hadnt had any time to continue to test these things, so i would like to apologi... read more 10/22/2006 (9:35 am)
Walking on water, water as terrain I added a thread in the private engine forum, under walking on water. chris, do you think i coul... read more 10/14/2006 (11:34 am)
Changing the name of the exe file Thank you that narrows it down, do u know maybe the name of the command? so i can search for i... read more 10/07/2006 (5:50 pm)
TSE Starter.fps download Has M4 been released today???? or are you just preparing it? i havent gotten any updates about ... read more 09/13/2006 (1:55 pm)
Adding blended animations to the engine Ic, so i dont have to really change the engine code?, thats even better! thank you very much,... read more 09/06/2006 (3:18 pm)
Adding blended animations to the engine **im looking here for hints or ideas, im not asking for code (although, if you know it and are willi... read more 09/06/2006 (2:32 pm)
Atlas 2 and Mapping You could create the entire city as one giant dif, like with the floor etc, then you have like a thi... read more 09/05/2006 (4:19 pm)
Particle and projectile tutorials Thanks i got a boomerang to work with this: [url]http://www.garagegames.com/mg/forums/result.thr... read more 09/04/2006 (10:24 am)
Torque for an RTS game? Well, ther is an rts pack for torque, and the indie license gives you full access the source code. ... read more 09/04/2006 (9:02 am)
Mesh position not in sync with "actual" position Noah Dyer, i would be really interested in your controllable projectile, do you think you could send... read more 09/04/2006 (8:04 am)
Desperate help needed with variables Thanks for the advice, i always keep back-ups before this i did a lot of flash based scripting, and ... read more 09/03/2006 (5:02 pm)
Desperate help needed with variables Wow, its only 4hr? it feel like an eternity with all of my tries and attempts that keep brinnign up ... read more 09/03/2006 (1:12 pm)
Page «Previous 1 2 3 4 Last »