Tom's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| So what happened to CVS? | hey everyone, its been a while since ive been dev'ing :P so all the cvs branches are dead? and the... read more | 05/31/2009 (9:21 am) |
| Sword Trails | hey, sorry bumping this old thread, but did anyone get this to work in tgea 1.7.1 ? i tired to ge... read more | 05/27/2009 (12:21 pm) |
| Glass shader | well when i needed glass i just defined a slightly white material, with a pretty low alpha value, ex... read more | 02/06/2009 (4:21 pm) |
| Projectiles Supported? | Ehm, i have tgea 1.7.1 with arcane Fx, and my projectiles do not glow i got everythign working, b... read more | 12/30/2008 (5:56 pm) |
| Projectiles Supported? | Thats what i was thinking but whenever i try that the engine seems to not be able to load the ... read more | 12/30/2008 (3:01 pm) |
| Projectiles Supported? | Sorry to bump this old post but has anyone gotten glowing projectiles working witht he lastest tg... read more | 12/30/2008 (2:29 pm) |
| Mouse overs? | Hi, ill bite the reason why probably no one has replied is, that the mouse over thing is actually... read more | 08/21/2008 (12:00 pm) |
| Canvas.setCursor not working? | Is there a private continuation of this thread? or did anyone get this to work with tgea? for my gam... read more | 08/20/2008 (5:38 pm) |
| Mesh with 2 textures / materials | Just wondering, if i have 2 textures where i want them to be one ontop of the other, how could i do ... read more | 08/20/2008 (4:55 pm) |
| Movable crosshair | Alright jsut a small update since its been a long while i got the cursor object and all that nic... read more | 08/20/2008 (4:49 pm) |
| Tse demo 1.2 matreials | Oh, do not get me wrong i had the beta, and im using 1.7.1 its amazing the reason why i asked ... read more | 08/12/2008 (7:34 am) |
| Polysoup mystery | K, csolved it, turns out i made a modification that interfereed witht he polysoup code, woops... read more | 08/03/2008 (9:23 am) |
| Polysoup mystery | Hmm, the problem has returned on a simple looping, it works perfectly fine, but now u have finish... read more | 08/02/2008 (10:18 am) |
| Polysoup mystery | ... morrock, you have hit the nail on the head!!! i cvant believe i did that lol,i didnt even think... read more | 08/01/2008 (9:09 am) |
| TGEA 1.7 Python Support | Does this mean that we can now run py scripts as part of TGEA??? would that also mean that a set ... read more | 07/30/2008 (11:37 am) |
| TGEA and cars | Alright thanks::) the one thing i noticed with the wheel jitter seems to be exactly what u nee... read more | 07/30/2008 (8:08 am) |
| ... | Turning off "double sided" did the trick i was able to export my mesh thank you very much:) oh... read more | 07/28/2008 (5:00 pm) |
| ... | Hi im having some wierd problems before i have exported mesh with well over 7000 verticies, but ... read more | 07/28/2008 (4:12 pm) |
| Networking with a non-torque application | Hey, i have a similar problem, i use GlovePIE for capturing raw data, and transforming them, i would... read more | 07/23/2008 (12:58 pm) |
| Not seeing the Starter projects | I have 1.0 refresh, and c# 2005 and torque x the fil eis 1.5 .0.0.msi its from the open beta but wh... read more | 02/27/2008 (6:02 am) |
| Movable cross hair | Just a quick update could someone tell me the code for: * unlocking the mouse cursor during a ga... read more | 01/09/2008 (3:06 pm) |
| Tge and 4 player multiplayer splitscreen | 2-4 screens may be a bit kill:S i was thinking one screen, that split with multiple view ports... read more | 08/25/2007 (3:03 pm) |
| Tge and 4 player multiplayer splitscreen | I was gonna use 2-4 xbox 360 gamepads. that way i dont have to deal with different keys like you hav... read more | 08/25/2007 (8:11 am) |
| Tge and 4 player multiplayer splitscreen | Hmmm, absolutly no clues? no one? hmm... this might be harder than i thought i came to the concl... read more | 07/26/2007 (11:40 am) |
| Multiple guns at once, with multiple rounds | Alright thank you for the resource and the advice:) i will try this asap thanks... read more | 07/15/2007 (6:09 am) |
| How do i make my gun cast light | Cool. il try this:)... read more | 07/14/2007 (2:13 pm) |
| Weaponslot vs mountpoint? | So... in theopry, could u have maybe like 6 weapons all in weapon slot 0 so that the left button fir... read more | 07/14/2007 (2:11 pm) |
| Licensing questions | So.... if i were to get the creators club, that means i get torque x builder for free???? (well as ... read more | 07/13/2007 (7:15 am) |
| Torque X 3D Update - July 10 | Wow, very nice *just a noob question...if torque x is in c#.....does that mean no torque script a... read more | 07/13/2007 (6:54 am) |
| Spyware in tge? | Thats what i mean, nasm is exactly what i found... ic alright thank you for reassuring me. i... read more | 07/12/2007 (10:44 am) |
| Spyware in tge? | ...nvm! apprenently that program IS needed! but y would then my anti spyware go off? anyone?... read more | 07/12/2007 (10:28 am) |
| Tgea and xna | Quicky: http://www.garagegames.com/blogs/70688/13035 according to this, with terrains, does tha... read more | 07/02/2007 (7:38 am) |
| Tgea and xna | David, rly? even when u just would make a game that runs on the 360 for yourself without any distrib... read more | 07/02/2007 (7:32 am) |
| Tgea and xna | Stephen, easy i am just speculating! like i said correct me if im wrong, i didnt know that torqu... read more | 06/30/2007 (5:54 pm) |
| Tgea and xna | Hmmm, i think we may have some communication problem i knwo that they are completly different lan... read more | 06/30/2007 (4:31 pm) |
| Tgea and xna | What i meant is that maybe, (like for example torque x is able to create xna games) tgea wil be able... read more | 06/30/2007 (12:04 pm) |
| Title bar for garagegame.com | Nvm, its fully functally in fire fox as well. i had a no script program running, and the java script... read more | 10/22/2006 (4:16 pm) |
| Title bar for garagegame.com | Wow, ok, when i got a notification that there are replies, i followed the link, and ie opened (m... read more | 10/22/2006 (4:08 pm) |
| Walking on water, water as terrain | Because of school, i hadnt had any time to continue to test these things, so i would like to apologi... read more | 10/22/2006 (9:35 am) |
| Walking on water, water as terrain | I added a thread in the private engine forum, under walking on water. chris, do you think i coul... read more | 10/14/2006 (11:34 am) |
| Changing the name of the exe file | Thank you that narrows it down, do u know maybe the name of the command? so i can search for i... read more | 10/07/2006 (5:50 pm) |
| TSE Starter.fps download | Has M4 been released today???? or are you just preparing it? i havent gotten any updates about ... read more | 09/13/2006 (1:55 pm) |
| Adding blended animations to the engine | Ic, so i dont have to really change the engine code?, thats even better! thank you very much,... read more | 09/06/2006 (3:18 pm) |
| Adding blended animations to the engine | **im looking here for hints or ideas, im not asking for code (although, if you know it and are willi... read more | 09/06/2006 (2:32 pm) |
| Atlas 2 and Mapping | You could create the entire city as one giant dif, like with the floor etc, then you have like a thi... read more | 09/05/2006 (4:19 pm) |
| Particle and projectile tutorials | Thanks i got a boomerang to work with this: [url]http://www.garagegames.com/mg/forums/result.thr... read more | 09/04/2006 (10:24 am) |
| Torque for an RTS game? | Well, ther is an rts pack for torque, and the indie license gives you full access the source code. ... read more | 09/04/2006 (9:02 am) |
| Mesh position not in sync with "actual" position | Noah Dyer, i would be really interested in your controllable projectile, do you think you could send... read more | 09/04/2006 (8:04 am) |
| Desperate help needed with variables | Thanks for the advice, i always keep back-ups before this i did a lot of flash based scripting, and ... read more | 09/03/2006 (5:02 pm) |
| Desperate help needed with variables | Wow, its only 4hr? it feel like an eternity with all of my tries and attempts that keep brinnign up ... read more | 09/03/2006 (1:12 pm) |