Alienforce's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How will Constructor be released and who can use it? | Www.leadwerks.com... read more | 10/11/2005 (11:49 am) |
| TrueSpace and Torque | Soo, modelling in tS then and animating with Milkshape is the trick then ?... read more | 10/11/2005 (9:57 am) |
| TrueSpace and Torque | Rex, You seems to be the one to ask this. Is it possible to create a skeleton in tS/gS compatible... read more | 10/11/2005 (7:53 am) |
| Skeleton mess... | Fixed it.... read more | 10/10/2005 (1:24 am) |
| Chapter 9. | The swarm.cs on the cd is not the same as in the book. Time to put down the coffe and start typin... read more | 10/06/2005 (3:33 pm) |
| TrueSpace and Torque | Rex, do you have any "skeleton" for gS & tS witch is compatible both with TGE and Puppeter ?? Or so... read more | 10/06/2005 (3:22 pm) |
| TrueSpace and Torque | Anyone got any good WORKING workflows for tS or gS ?? I use tS6.6 and gS 1.6.... read more | 10/06/2005 (1:42 pm) |
| Advanced : chapter 8 | Hmmm... Got it sort of working.. Hmmm...... Think i have to tune this baby.... read more | 10/06/2005 (7:35 am) |
| Advanced : chapter 8 | If i bring up the console standing infront of the NPC and type: commandToServer('AITCOntact'); ... read more | 10/06/2005 (1:55 am) |
| Advanced 3D All in one and my sdk, resources?!?? | Thank you all for your answears.. The "guard" works great with my SDK.... It was my fault, i w... read more | 10/04/2005 (2:53 pm) |
| Advanced 3D All in one and my sdk, resources?!?? | Yes, BUT! :) But if you take the scripts from the book and use them on your own sourcecode compil... read more | 10/04/2005 (9:58 am) |
| Roland's gameSpace plugin. | Kanon, Tack f... read more | 09/30/2005 (1:50 pm) |
| Roland's gameSpace plugin. | Hi Roland, Any news on your map exporter ?? /Thomas... read more | 09/30/2005 (7:58 am) |
| Cant change resolution .. | The gfxcard is included with my Dell M70 and its really fast :)... read more | 09/28/2005 (10:52 pm) |
| Cant change resolution .. | Hmmmm. very strange it works with the TSEDemo.exe from the TSEDemo-Installer1_2.exe... How can i ... read more | 09/27/2005 (8:51 am) |
| ParticleEditor ? | Found it :) No sleep tonight :) /Thomas... read more | 09/24/2005 (4:23 pm) |
| ParticleEditor ? | Thanks david for your reply. I cant find the F5 binding thats the problem. i must have missed lo... read more | 09/24/2005 (4:18 pm) |
| Filesize .exe | Thanks Billy L, /Thomas... read more | 09/21/2005 (1:26 pm) |
| AI, scripts where to start ?? | Thanks, Did some book shopping :) /Thomas... read more | 09/18/2005 (11:28 am) |
| "World Domination through Collaboration" RTS mod is available | Thanks, It works. :) /Thomas... read more | 09/16/2005 (7:23 am) |
| "World Domination through Collaboration" RTS mod is available | Hmmm, The link works... but i cant download Any idea ?? /Thomas... read more | 09/15/2005 (10:43 pm) |
| Shaders | Thanks, I just bought TGE&TSE and is a little lost in GG's website. Shall try do better reaserch... read more | 09/14/2005 (3:19 pm) |
| Latest version ?? | Chris: Ouups did i mention my secret project, i'm working on :) John: Thanks. /Thomas Van T... read more | 09/12/2005 (3:15 pm) |
| Problem to compile vs.Release 1.3.2 | Hmmm, I dont know if want to admit this... But as a fresh user of TGE and TSE i moved the Lightni... read more | 09/12/2005 (3:10 pm) |
| 1.4 Compile Error -fatal error C1189 | Thanks Jackie, I will try it. /Thomas... read more | 09/11/2005 (9:30 am) |
| 1.4 Compile Error -fatal error C1189 | Thanks Ben & Jackie it works now.. New problem . starter.fps will not load/start .. ??? st... read more | 09/11/2005 (2:25 am) |
| 1.4 Compile Error -fatal error C1189 | Fatal error C1189: #error : "ERROR: You must have UNICODE defined in your preprocessor settings (ie... read more | 09/10/2005 (4:57 pm) |
| 3D World Studio available for purchase | For you who maybe missed this... One of the best tool ever for game development.. Have used Cs... read more | 09/09/2005 (12:37 am) |
| Giles Lightmaps ?? | Thanks Ben, I will take a look at it. /Thomas... read more | 09/08/2005 (3:29 pm) |