Jeremy Jenkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New type of horror game | MSW: Good luck with your engine. It would be cool to see sometime. I don't mind you making a s... read more | 11/23/2007 (4:13 pm) |
| Adventure game idea | I like the idea. Its kinda like splinter cell and destroy all humans combined. I think you could m... read more | 11/23/2007 (2:17 pm) |
| New type of horror game | MSW: Great posts. Really like your ideas. To be honest though, I think a lot of your suggestions ... read more | 11/23/2007 (2:02 pm) |
| New type of horror game | Yeah the climbing on walls and then biting an unsuspecting victim's head off was the coolest part(al... read more | 11/19/2007 (1:50 pm) |
| New type of horror game | Sean: Took a look at alien vs predator and downloaded a multiplayer demo. That game is very simili... read more | 11/19/2007 (1:17 pm) |
| New type of horror game | .....yeah....I should have wrote that better.... :)... read more | 11/18/2007 (3:57 pm) |
| New type of horror game | Sean: Thanks for replying. Its true that your opponents would have some control in what characte... read more | 11/18/2007 (3:13 pm) |
| New type of horror game | Thyphoid Twitch: Thanks for the input. I know how you feel about helping your team out. Many pe... read more | 11/18/2007 (12:35 pm) |
| Non linear fps zombie survival game | Sounds good. I guess the food and water system would be a good feature since your aren't constantly... read more | 11/17/2007 (8:20 pm) |
| New type of horror game | Derry: Truly appreciate the encouragement. I'm still thinking about how the conversion will work o... read more | 11/17/2007 (7:24 pm) |
| New type of horror game | Alan: Thanks for another post. I have to admit I laughed out loud when I read it though. I kno... read more | 11/17/2007 (6:27 pm) |
| New type of horror game | Alan: Really appreciate the feedback. I like your idea of limited respawns and time outs. H... read more | 11/17/2007 (4:53 pm) |
| New type of horror game | Thats ok, I thought it was a little iffy too, thats why I posted here first. What exactly don't you... read more | 11/17/2007 (3:15 pm) |
| Non linear fps zombie survival game | I think this could be a very fun game. I like the idea of being able to explore the whole city. Tha... read more | 11/17/2007 (9:28 am) |
| Constructor can't export cathedral | Thanks for everything guys. Sorry for not responding quickly again.(Wasn't home over the weekend) ... read more | 11/12/2007 (3:52 pm) |
| Constructor can't export cathedral | Thanks for the replies everyone. Sorry for not posting back right away, but I've been pulling my h... read more | 11/08/2007 (6:45 pm) |
| Constructor can't export cathedral | Yeah, reinstalling didn't do anything. I guess I'll look at it tomorrow.... read more | 11/07/2007 (7:07 pm) |
| Constructor can't export cathedral | Thanks for your post David. Cleared more memory, but still no luck. I think I may have found som... read more | 11/07/2007 (5:21 pm) |
| Constructor can't export cathedral | Thanks for the replies everyone. Ethan: I know how you feel. :) David: I think I have enough m... read more | 11/07/2007 (1:19 pm) |
| Weapon::onUse | Ok I'll give it another shot, thank you again.... read more | 08/10/2007 (7:57 am) |
| Weapon::onUse | Did you get it?... read more | 08/09/2007 (12:45 pm) |
| Weapon::onUse | Email sent! :) Sorry for the wait. Problems with my internet, so if you don't get my email soon ple... read more | 08/08/2007 (5:32 pm) |
| Weapon::onUse | Thats ok, I just thought you might have forgotten.... read more | 08/05/2007 (12:30 pm) |
| Weapon::onUse | Last bumb before i give up, mb are you out there?... read more | 08/04/2007 (5:07 pm) |
| Weapon::onUse | Anything?... read more | 08/03/2007 (3:07 pm) |
| Weapon::onUse | I am using 1.5.1 Thank you... read more | 08/02/2007 (1:12 pm) |
| Weapon::onUse | I wish lower case names were my problem but I put onSecondaryUse or SecondaryUse in my scripts, I ju... read more | 08/02/2007 (12:38 pm) |
| Weapon::onUse | Mb: Thank you for continuing to try to help me. With my fresh copy of torque, the code in the weapo... read more | 08/02/2007 (11:16 am) |
| Weapon::onUse | Mb: Thanks for the reply. I understand that .use(%this) is meant to change weapons, I just didn't un... read more | 08/02/2007 (7:45 am) |
| Weapon::onUse | No takers?... read more | 08/02/2007 (6:20 am) |
| Tnl? | Stephen: Oh, I thought it was made to be used for torque. What you wrote makes sense though, since t... read more | 07/27/2007 (11:14 am) |
| World War I game | I think this could be a good game and I would really enjoy playing it. I like the idea of taking co... read more | 07/19/2007 (2:44 pm) |
| Ai Forced to Jump | I believe you could use applyimpulse to make the ai jump. Once you have that working just bind it t... read more | 07/08/2007 (11:20 am) |
| Apply Gravity to an Object | Glad I could help Brandon :)... read more | 06/12/2007 (9:51 am) |
| Apply Gravity to an Object | Don't know why the ItemData doesn't spawn, so lets try it a different way. Save this code into a ... read more | 06/11/2007 (5:46 pm) |
| Apply Gravity to an Object | I have torque 1.5 too and this seems to work for me. So, let me try to clear up what I meant before.... read more | 06/11/2007 (10:38 am) |
| Apply Gravity to an Object | Ok I think I got it. Here is your datablock that I put into one of my scripts. [code] databloc... read more | 06/10/2007 (3:37 pm) |
| Apply Gravity to an Object | Brandon I am so sorry that I didn't see this before! (Long week) I believe the problems you are h... read more | 06/10/2007 (1:44 pm) |
| Unmount weapon | Oh, I get it. Thats a really good idea. I might change to something similar, but right now you can'... read more | 06/10/2007 (1:15 pm) |
| Apply Gravity to an Object | Press F11 and then click on your item. Then hit F3. You should see some properties about your item ... read more | 06/09/2007 (4:13 pm) |
| Unmount weapon | I forgot to add this last time, but does anyone know how to change the timing in the state system so... read more | 06/09/2007 (2:47 pm) |
| Apply Gravity to an Object | Check to see if your object is static in the world editor.(F3) If it is, uncheck it. Hope that h... read more | 06/09/2007 (2:41 pm) |
| Apply Gravity to an Object | You should try using gravityMod in the datablock declaration. So it would look something like this... read more | 06/09/2007 (11:38 am) |
| Unmount weapon | Thanks for the response Tim, the video was really nice. (The C4 and mines looked pretty real) I t... read more | 06/09/2007 (10:19 am) |
| Unmount weapon | Shameful bumb (sorry in a hurry)... read more | 06/08/2007 (5:45 pm) |
| Emitting particles when the arrow impacts the player | I think this is what your looking for. http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more | 05/31/2007 (3:38 pm) |
| XLeftDir error | Thank you so much James! It works great. I just can't believe I couldn't find that post before. Tha... read more | 03/27/2007 (2:41 pm) |
| Problem compiling torque with Visual C++.NET | Thanks Jerry. I think I might be able to get it to work now, thanks again.... read more | 03/05/2006 (8:43 am) |
| Problem compiling torque with Visual C++.NET | I just searched TDN and the only thing I found was this. http://tdn.garagegames.com/wiki/Code/Visual... read more | 03/04/2006 (11:10 am) |
| Job Opportunities | I know I said this before, but I'll say it again. I really appreciate all the support. @Adam- Th... read more | 03/01/2006 (1:28 pm) |