Jeff Peck's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| When the crosshair hovers over a target, object selection | Well if you are wanting to apply the force or whatnot on a trigger, as opposed to as soon as the cro... read more | 07/14/2005 (10:27 pm) |
| Gravity Wells and Black Holes | Hey Melv, I'd be interested in taking a peek at what you wrote just to see how you did it (since yo... read more | 06/05/2005 (10:08 am) |
| GUI/HUD as DTS model instead of bitmaps? | A better way to acheive this would be to render the GUI to a texture with transparency and then past... read more | 06/05/2005 (9:38 am) |
| TorqueWrench - a cross-platform opensource TorqueScript IDE | I've unfortunately since dropped the project due to life and getting frustrated with the code for th... read more | 02/10/2005 (10:32 am) |
| Using Torque Script at run-time by avoiding compiling? | Tahitian, Yes, it is possible, you need to alt-tab out, edit the attribute you want in the .cs fi... read more | 11/19/2004 (4:00 am) |
| How to protect your server and client files? | Hate to tell you guys, but even .dso files aren't entirely secure, I've seen a method in action for ... read more | 04/20/2004 (9:13 am) |
| Turn-based Game in Reaction Engine | I'm no great C++ programmer either mate, and RE was easy enough for me to delve into... in fact, I h... read more | 11/22/2003 (2:35 pm) |
| Client/server script variable scope confusion w/ $mvLeftAction | Ala Max Payne, eh :-) Good man (for playing T2) I ran a mod called SangMOD if you remember playin... read more | 11/21/2003 (2:00 pm) |
| Client/server script variable scope confusion w/ $mvLeftAction | Stephen, I suppose you could also get the velocity vector of the player and the muzzle vecto... read more | 11/21/2003 (11:44 am) |
| Torque on PS2? | Travis, Find me a development PS2 and I'll be more than happy to organize a team to port TGE t... read more | 11/17/2003 (9:06 am) |
| Cutscenes/Cinematics and Bob Effect. | Such a resource does exist, George, but most events need to be scripted (write a trigger and link a ... read more | 07/20/2003 (9:27 am) |
| Torque physics | Dale, Yes you can, but it's really a hack (applying the impulses and such). Torque's physics a... read more | 07/20/2003 (9:23 am) |
| Scripts Compiled? | @ Radgeman The scripts are compiled to .dso files, which are not readable (though if you reall... read more | 05/30/2003 (7:38 am) |
| Extremely low FPS in Reaction Engine | thanks guys!... read more | 05/25/2003 (5:17 pm) |
| Extremely low FPS in Reaction Engine | Okay, fixed that bug (driver update and three reboots later). (didn't have the latest version as I t... read more | 05/23/2003 (8:34 pm) |
| A new Torque editor. | Just out of curiosity, would you be interested in having someone who knows a goodly deal about torqu... read more | 05/09/2003 (10:13 am) |
| Torque-specific interior editor? | Quark is seriously in need of some updating, it's still using python build 1.5 which is incredibly o... read more | 01/08/2003 (11:48 am) |
| How to extract highscores from Marble Blast? | Hey labby, I was debating writing a mod to export people's scores to a .html format for them, think ... read more | 01/06/2003 (12:43 pm) |
| TorqueWrench - a cross-platform opensource TorqueScript IDE | Slight snag... I need a lexer written in this format - http://www.scintilla.org/Lexer.txt - for Torq... read more | 01/01/2003 (4:12 pm) |
| Opaque Textures have a Halo around them | my guess would be that you have feathering enabled on your brushes when you're making the textures..... read more | 12/08/2002 (1:47 pm) |
| Death Animations | Its in the script, lines 20-30 of player.cs and which anim plays is determined by Player::playdeatha... read more | 12/04/2002 (6:35 am) |
| dot3 bump mapping | might be able to find some stuff at the NVIDIA website or www.gamedev.net good luck! (check the N... read more | 11/21/2002 (5:45 pm) |
| Camera following client | Ian, not sure if it'll be of much help to you, but check out my camera control functions here: http:... read more | 11/21/2002 (5:43 pm) |
| Fractal Sky | Looks awesome! Not meant to be a complaint by any means, but is there any way to reduce the "flat... read more | 11/19/2002 (6:11 am) |
| Muzzleflash - Emitter or Animation? | I would recommend inheriting the velocity so the particles didn't lag behind, if you went with the p... read more | 11/18/2002 (1:15 pm) |
| Step by step tutor... | or just hang out in the GarageGames IRC and bug people for help like I did! ;-) in all seriousnes... read more | 11/18/2002 (11:00 am) |
| Muzzleflash - Emitter or Animation? | most games tend to add it to the DTS, I know that T2 did... I would recommend going about it the sam... read more | 11/18/2002 (10:57 am) |
| 3 years from now... | Alright, you guys really must not pay any attention... I think we were trying to save this as a bit ... read more | 11/11/2002 (6:30 pm) |
| Need Coder and Graphist for a game with TGE (Warhammer 40k) | Dark Millennium. I started it, we got canned by GW, so I recommend avoiding war40k at all costs. ... read more | 11/11/2002 (9:58 am) |
| waterfall particles | We need to get melv doing some particle engine work... torque's particle engine just isn't up to snu... read more | 10/24/2002 (12:48 pm) |
| "./" and "~/"? | Ron - No problem, thanks for the response! Thanks for helping me guys. ~ Sang... read more | 09/23/2002 (8:26 pm) |
| Java games | Touchy about your name, are you Brim? I don't think he was making fun of it, I think he was referrin... read more | 09/05/2002 (9:33 am) |
| Interior based games... | @ Mac - Personally (I'm no interior artist, mind you, but I do have a good bit of worldcraft experie... read more | 09/04/2002 (8:16 am) |
| Do you expect authors of Torque engine enhancements to share the | I'd like to see overall contribution of code snipits and enhancements to the engine shared between u... read more | 08/31/2002 (5:26 pm) |
| Compilation Errors PT2 (I appear to have somehow broken the old | I've at least managed to change the error (did some hunting in the back posts and found the answer t... read more | 08/31/2002 (10:32 am) |
| *Massive* amounts of foliage ... | Melv - have you been privy to the dynamic hair generation OGL and Dx8 demos? I think you need to int... read more | 08/31/2002 (9:59 am) |
| Compilation Errors under VC++6 w/ SP5 | Well, like I said, every error message contains a ref to link.exe... here is the full output [co... read more | 08/31/2002 (9:36 am) |
| Player movement | personally, though again I'd note I'm not *YET* a TGE developer, I'd approach the RPG/MMPORPG relm o... read more | 08/30/2002 (12:46 pm) |
| Troublesome Modeler & Software Piracy | The only reason *some people* (hrrummph...) pirate 3DS Max is because of the reasons listed above...... read more | 05/28/2002 (6:39 am) |
| Exporter assertion error | Exporter related question... I don't have Torque, but I want to use the milkshape exporter to exp... read more | 05/19/2002 (12:14 pm) |
| Combat Dynamics | I messed with some ideas for H2H combat a while ago... this one is taxing on the animations and what... read more | 05/15/2002 (1:09 pm) |
| I never realized it before, but Tribes 2 has more gimps than any | The best community I have seen so far is probably the Global Ops community www.globalopsgame.com... read more | 05/13/2002 (10:25 am) |
| CopyRight infringements. | I'd reccommend against using anything copyrighted... I used to be an assistant coder for M41, a t... read more | 05/13/2002 (9:10 am) |