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Jeff Peck's Forum Posts

Thread Post Date Posted
When the crosshair hovers over a target, object selection Well if you are wanting to apply the force or whatnot on a trigger, as opposed to as soon as the cro... read more 07/14/2005 (10:27 pm)
Gravity Wells and Black Holes Hey Melv, I'd be interested in taking a peek at what you wrote just to see how you did it (since yo... read more 06/05/2005 (10:08 am)
GUI/HUD as DTS model instead of bitmaps? A better way to acheive this would be to render the GUI to a texture with transparency and then past... read more 06/05/2005 (9:38 am)
TorqueWrench - a cross-platform opensource TorqueScript IDE I've unfortunately since dropped the project due to life and getting frustrated with the code for th... read more 02/10/2005 (10:32 am)
Using Torque Script at run-time by avoiding compiling? Tahitian, Yes, it is possible, you need to alt-tab out, edit the attribute you want in the .cs fi... read more 11/19/2004 (4:00 am)
How to protect your server and client files? Hate to tell you guys, but even .dso files aren't entirely secure, I've seen a method in action for ... read more 04/20/2004 (9:13 am)
Turn-based Game in Reaction Engine I'm no great C++ programmer either mate, and RE was easy enough for me to delve into... in fact, I h... read more 11/22/2003 (2:35 pm)
Client/server script variable scope confusion w/ $mvLeftAction Ala Max Payne, eh :-) Good man (for playing T2) I ran a mod called SangMOD if you remember playin... read more 11/21/2003 (2:00 pm)
Client/server script variable scope confusion w/ $mvLeftAction Stephen, I suppose you could also get the velocity vector of the player and the muzzle vecto... read more 11/21/2003 (11:44 am)
Torque on PS2? Travis, Find me a development PS2 and I'll be more than happy to organize a team to port TGE t... read more 11/17/2003 (9:06 am)
Cutscenes/Cinematics and Bob Effect. Such a resource does exist, George, but most events need to be scripted (write a trigger and link a ... read more 07/20/2003 (9:27 am)
Torque physics Dale, Yes you can, but it's really a hack (applying the impulses and such). Torque's physics a... read more 07/20/2003 (9:23 am)
Scripts Compiled? @ Radgeman The scripts are compiled to .dso files, which are not readable (though if you reall... read more 05/30/2003 (7:38 am)
Extremely low FPS in Reaction Engine thanks guys!... read more 05/25/2003 (5:17 pm)
Extremely low FPS in Reaction Engine Okay, fixed that bug (driver update and three reboots later). (didn't have the latest version as I t... read more 05/23/2003 (8:34 pm)
A new Torque editor. Just out of curiosity, would you be interested in having someone who knows a goodly deal about torqu... read more 05/09/2003 (10:13 am)
Torque-specific interior editor? Quark is seriously in need of some updating, it's still using python build 1.5 which is incredibly o... read more 01/08/2003 (11:48 am)
How to extract highscores from Marble Blast? Hey labby, I was debating writing a mod to export people's scores to a .html format for them, think ... read more 01/06/2003 (12:43 pm)
TorqueWrench - a cross-platform opensource TorqueScript IDE Slight snag... I need a lexer written in this format - http://www.scintilla.org/Lexer.txt - for Torq... read more 01/01/2003 (4:12 pm)
Opaque Textures have a Halo around them my guess would be that you have feathering enabled on your brushes when you're making the textures..... read more 12/08/2002 (1:47 pm)
Death Animations Its in the script, lines 20-30 of player.cs and which anim plays is determined by Player::playdeatha... read more 12/04/2002 (6:35 am)
dot3 bump mapping might be able to find some stuff at the NVIDIA website or www.gamedev.net good luck! (check the N... read more 11/21/2002 (5:45 pm)
Camera following client Ian, not sure if it'll be of much help to you, but check out my camera control functions here: http:... read more 11/21/2002 (5:43 pm)
Fractal Sky Looks awesome! Not meant to be a complaint by any means, but is there any way to reduce the "flat... read more 11/19/2002 (6:11 am)
Muzzleflash - Emitter or Animation? I would recommend inheriting the velocity so the particles didn't lag behind, if you went with the p... read more 11/18/2002 (1:15 pm)
Step by step tutor... or just hang out in the GarageGames IRC and bug people for help like I did! ;-) in all seriousnes... read more 11/18/2002 (11:00 am)
Muzzleflash - Emitter or Animation? most games tend to add it to the DTS, I know that T2 did... I would recommend going about it the sam... read more 11/18/2002 (10:57 am)
3 years from now... Alright, you guys really must not pay any attention... I think we were trying to save this as a bit ... read more 11/11/2002 (6:30 pm)
Need Coder and Graphist for a game with TGE (Warhammer 40k) Dark Millennium. I started it, we got canned by GW, so I recommend avoiding war40k at all costs. ... read more 11/11/2002 (9:58 am)
waterfall particles We need to get melv doing some particle engine work... torque's particle engine just isn't up to snu... read more 10/24/2002 (12:48 pm)
"./" and "~/"? Ron - No problem, thanks for the response! Thanks for helping me guys. ~ Sang... read more 09/23/2002 (8:26 pm)
Java games Touchy about your name, are you Brim? I don't think he was making fun of it, I think he was referrin... read more 09/05/2002 (9:33 am)
Interior based games... @ Mac - Personally (I'm no interior artist, mind you, but I do have a good bit of worldcraft experie... read more 09/04/2002 (8:16 am)
Do you expect authors of Torque engine enhancements to share the I'd like to see overall contribution of code snipits and enhancements to the engine shared between u... read more 08/31/2002 (5:26 pm)
Compilation Errors PT2 (I appear to have somehow broken the old I've at least managed to change the error (did some hunting in the back posts and found the answer t... read more 08/31/2002 (10:32 am)
*Massive* amounts of foliage ... Melv - have you been privy to the dynamic hair generation OGL and Dx8 demos? I think you need to int... read more 08/31/2002 (9:59 am)
Compilation Errors under VC++6 w/ SP5 Well, like I said, every error message contains a ref to link.exe... here is the full output [co... read more 08/31/2002 (9:36 am)
Player movement personally, though again I'd note I'm not *YET* a TGE developer, I'd approach the RPG/MMPORPG relm o... read more 08/30/2002 (12:46 pm)
Troublesome Modeler & Software Piracy The only reason *some people* (hrrummph...) pirate 3DS Max is because of the reasons listed above...... read more 05/28/2002 (6:39 am)
Exporter assertion error Exporter related question... I don't have Torque, but I want to use the milkshape exporter to exp... read more 05/19/2002 (12:14 pm)
Combat Dynamics I messed with some ideas for H2H combat a while ago... this one is taxing on the animations and what... read more 05/15/2002 (1:09 pm)
I never realized it before, but Tribes 2 has more gimps than any The best community I have seen so far is probably the Global Ops community www.globalopsgame.com... read more 05/13/2002 (10:25 am)
CopyRight infringements. I'd reccommend against using anything copyrighted... I used to be an assistant coder for M41, a t... read more 05/13/2002 (9:10 am)