Mikael Pettersson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| quick GUI questions | ok, so i can create new profiles without having it affect the tools/editor GUIs?... read more | 06/08/2011 (1:03 pm) |
| quick GUI questions | Well the changes are purely cosmetic. But i want to make a new style without messing with the contro... read more | 06/08/2011 (3:44 am) |
| quick GUI questions | yea, but that doesn't mention anyting about creating new gui controls.... read more | 06/07/2011 (5:00 pm) |
| The BIG Shader Thread! | A skin shader (sub surface scattering) would be nice. Might seem a bit too specific .. but can be... read more | 05/28/2011 (4:58 pm) |
| Can't activate Torsion | I'm having the same problem with my key. It asks for the key every time I start Torsion. But then w... read more | 05/21/2011 (10:01 am) |
| Visual Studio Setup instructions for VC++ 2010 | yea .. after doing another google hunt i found it and deactivated the IE plug. Won't need it any way... read more | 05/21/2011 (9:57 am) |
| Visual Studio Setup instructions for VC++ 2010 | I still get a build error when trying to build a clean project: 18>c:torquetorque 3d pro 1.1 prev... read more | 05/19/2011 (3:38 pm) |
| Game interface, are we REALLY in 2010? | Bookmarked. Interfaces are my passion. The problem is that most games treat them as something you... read more | 03/29/2010 (4:24 pm) |
| Torque 3D Show Off Thread! | that really added to the quality gareth!... read more | 08/16/2009 (3:22 pm) |
| Torque 3D Show Off Thread! | great sceen .. some ground cover .. and maby slow down the river abit ... a nice river side trail, ... read more | 08/16/2009 (3:21 pm) |
| IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) | well when i have installed the sdk and then try to install teh redist ... it says "unninstall&q... read more | 08/15/2009 (1:40 pm) |
| License question - Art assets | SPD is the forest kit tech demo ... so it will not be a part of final release. ... thats what i... read more | 07/01/2009 (12:34 am) |
| Brush size | well support for larger brushes is good .. but as a sculper i still need to be able to finetune per ... read more | 06/23/2009 (5:05 am) |
| Brush size | tried both ideas ... wont extend beyond 48, even if the slider goes further. ... and even that ma... read more | 06/22/2009 (11:23 pm) |
| T3D - World/Terrain/Material Editor & Precipitation Feedback | I have some more feature tweaks for you. make the slope settings presist per material. i find myse... read more | 06/16/2009 (7:18 am) |
| IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) | umm if you install the Physx SDK you don't need the system software, as it's included in the SDK ins... read more | 06/05/2009 (10:33 am) |
| T3d - How to use .fx shaders? | isn't this a exporting question mostly ... there is probably soem coding differences .. but both FX ... read more | 05/18/2009 (5:42 am) |
| Bug: .DTS Transparency Z-buffer (I'm guessing) | yea there seems to be some problems with the material editor ... thats already logged.... read more | 05/12/2009 (4:02 am) |
| My return to what I love most: Terrain | i think you will find this resource usefull when fixing the textures: http://www.garagegames.com/co... read more | 05/06/2009 (2:44 pm) |
| I got my T-Shirt | well i got mine today ... together with a long awaited delivery from my ISP ... and my new bed ... g... read more | 05/04/2009 (10:45 am) |
| Links to posts with fixes | hope you will be updatign the OP with the extra links. ^^... read more | 05/04/2009 (7:38 am) |
| Bug? Sketchup's .kmz files and real time updating... | nope... but it shouldn't be that hard for you to extend that function to handle extracting the DAE f... read more | 05/04/2009 (4:41 am) |
| private torque 3d resources forum? | you realy don't like pirates, do you? ^^... read more | 04/18/2009 (10:45 am) |
| new Vids released | No idea, I just found these videos on Vimeo.... read more | 04/04/2009 (12:45 pm) |
| Anisotropic Filtering and FSAA via web? | Anything that is supported in the normal client. should be supported in hte websystem.... read more | 03/26/2009 (10:33 am) |
| ArcaneFX and Torque 3D | I dubt it will become obsolete. It wouldn't make sence to have some of the features in AFX build... read more | 03/26/2009 (6:14 am) |
| 3D Artist / Level Designer / texture artist looking for work | hmm ... you like kill bill right? :D... read more | 03/21/2009 (5:47 pm) |
| Creating my own registration key | i think your should rather say "key have been use x ammount of times during Y duration. users g... read more | 03/19/2009 (4:25 pm) |
| What is Collada? | Shaders got nothing to do with the fileformat, but is just the canvas. (just like paint can stick on... read more | 03/16/2009 (3:41 pm) |
| Collision brushes not working | you don't ... you import them as embedded DTS in the DIF, and then add collision brushes.... read more | 03/03/2009 (1:46 pm) |
| Feb 2009 GarageGames.com Feedback Thread | I second Javier Canons post (#14) that Display by category is greatly missed. [Quote] i miss the... read more | 02/06/2009 (2:03 am) |
| New GarageGames.com Feedback | I would like to see a better way of browsing the [b]Resource Database[/b]. Boasting about having a... read more | 02/04/2009 (12:02 pm) |
| I found the "GG" spot | abit too extreme for me.... read more | 01/28/2009 (4:11 am) |
| Drawing a targeting circle on the ground under a entity? | AFX works like a charm... read more | 01/22/2009 (2:10 pm) |
| Vanilla TGEA 1.8 Lock Cursor bug | I restarted from a clean reinstall of the SDK and it was broken within a few minutes again. Figured ... read more | 01/05/2009 (1:18 am) |
| Sketch art dump | I like your Mechs ... you have come a long way from your scetches back in January 08... read more | 01/02/2009 (4:32 pm) |
| How to load a mission file i created by default | In client/init.cs you will find the following function: [code] function loadDefaultMission() { ... read more | 12/30/2008 (8:01 am) |
| Friday... | For just under a week .. then you have to get to lvl 80! ... and lvl a deathknight from 55 to 80 as ... read more | 11/07/2008 (5:13 am) |
| Release of TGEA for OS X soon? Really? | Check out the latest comment from Fairfax on this .plan: http://www.garagegames.com/blogs/985/154... read more | 11/06/2008 (11:23 pm) |
| Urgent.... | What demo if Torque is it? ... TGE or TGEA. Do you have all the texture files that your using in ... read more | 11/04/2008 (6:01 am) |
| Constructor underwater building | It's not something that you define in the model, but rather in the game. It' might be able to use... read more | 10/21/2008 (10:25 pm) |
| Removing hidden verts? | Yes vertexes will add to the model complexity if they are attached to an edge. If they are just free... read more | 10/20/2008 (7:57 am) |
| Buildings Modeler needed | Is it mostly interior buildings or normal DTS objects that you need modelled? .. Im a capable modele... read more | 10/20/2008 (4:09 am) |
| Source code of games | They are developed by people and studios that have paid for the game engine and Garage Games don't h... read more | 10/14/2008 (2:33 pm) |
| Use an array in a GuiBitmapButton? | Ops ... totaly missed this thread ... any way ... a solution where i have the different stages i... read more | 10/07/2008 (12:04 pm) |
| Character Selection | Duno what engine your using, but in the T3D demo of TGEA there is a character implementation that mi... read more | 10/03/2008 (5:04 am) |
| DEXSOFT Games: Tropical model pack - FREE samples | The webshop link from dexsoft didn't work for me .. But the one from game did.... read more | 10/01/2008 (5:10 am) |
| Part of solid Mesh missing | Outch. 46k polys might be the problem ... (im no tech so i can't say for sure)... and if you will be... read more | 09/28/2008 (11:23 pm) |
| More texture in TGEA Mega Terrain | Would be hard to make them fuse without having any artefacts and glitches showing. and exporting ... read more | 09/28/2008 (5:45 am) |
| More texture in TGEA Mega Terrain | 8 terrain material would still not be enoguh in order to use it for enbedded roads. you would need o... read more | 09/28/2008 (4:58 am) |