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Mikael Pettersson's Forum Posts

Thread Post Date Posted
quick GUI questions ok, so i can create new profiles without having it affect the tools/editor GUIs?... read more 06/08/2011 (1:03 pm)
quick GUI questions Well the changes are purely cosmetic. But i want to make a new style without messing with the contro... read more 06/08/2011 (3:44 am)
quick GUI questions yea, but that doesn't mention anyting about creating new gui controls.... read more 06/07/2011 (5:00 pm)
The BIG Shader Thread! A skin shader (sub surface scattering) would be nice. Might seem a bit too specific .. but can be... read more 05/28/2011 (4:58 pm)
Can't activate Torsion I'm having the same problem with my key. It asks for the key every time I start Torsion. But then w... read more 05/21/2011 (10:01 am)
Visual Studio Setup instructions for VC++ 2010 yea .. after doing another google hunt i found it and deactivated the IE plug. Won't need it any way... read more 05/21/2011 (9:57 am)
Visual Studio Setup instructions for VC++ 2010 I still get a build error when trying to build a clean project: 18>c:torquetorque 3d pro 1.1 prev... read more 05/19/2011 (3:38 pm)
Game interface, are we REALLY in 2010? Bookmarked. Interfaces are my passion. The problem is that most games treat them as something you... read more 03/29/2010 (4:24 pm)
Torque 3D Show Off Thread! that really added to the quality gareth!... read more 08/16/2009 (3:22 pm)
Torque 3D Show Off Thread! great sceen .. some ground cover .. and maby slow down the river abit ... a nice river side trail, ... read more 08/16/2009 (3:21 pm)
IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) well when i have installed the sdk and then try to install teh redist ... it says "unninstall&q... read more 08/15/2009 (1:40 pm)
License question - Art assets SPD is the forest kit tech demo ... so it will not be a part of final release. ... thats what i... read more 07/01/2009 (12:34 am)
Brush size well support for larger brushes is good .. but as a sculper i still need to be able to finetune per ... read more 06/23/2009 (5:05 am)
Brush size tried both ideas ... wont extend beyond 48, even if the slider goes further. ... and even that ma... read more 06/22/2009 (11:23 pm)
T3D - World/Terrain/Material Editor & Precipitation Feedback I have some more feature tweaks for you. make the slope settings presist per material. i find myse... read more 06/16/2009 (7:18 am)
IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) umm if you install the Physx SDK you don't need the system software, as it's included in the SDK ins... read more 06/05/2009 (10:33 am)
T3d - How to use .fx shaders? isn't this a exporting question mostly ... there is probably soem coding differences .. but both FX ... read more 05/18/2009 (5:42 am)
Bug: .DTS Transparency Z-buffer (I'm guessing) yea there seems to be some problems with the material editor ... thats already logged.... read more 05/12/2009 (4:02 am)
My return to what I love most: Terrain i think you will find this resource usefull when fixing the textures: http://www.garagegames.com/co... read more 05/06/2009 (2:44 pm)
I got my T-Shirt well i got mine today ... together with a long awaited delivery from my ISP ... and my new bed ... g... read more 05/04/2009 (10:45 am)
Links to posts with fixes hope you will be updatign the OP with the extra links. ^^... read more 05/04/2009 (7:38 am)
Bug? Sketchup's .kmz files and real time updating... nope... but it shouldn't be that hard for you to extend that function to handle extracting the DAE f... read more 05/04/2009 (4:41 am)
private torque 3d resources forum? you realy don't like pirates, do you? ^^... read more 04/18/2009 (10:45 am)
new Vids released No idea, I just found these videos on Vimeo.... read more 04/04/2009 (12:45 pm)
Anisotropic Filtering and FSAA via web? Anything that is supported in the normal client. should be supported in hte websystem.... read more 03/26/2009 (10:33 am)
ArcaneFX and Torque 3D I dubt it will become obsolete. It wouldn't make sence to have some of the features in AFX build... read more 03/26/2009 (6:14 am)
3D Artist / Level Designer / texture artist looking for work hmm ... you like kill bill right? :D... read more 03/21/2009 (5:47 pm)
Creating my own registration key i think your should rather say "key have been use x ammount of times during Y duration. users g... read more 03/19/2009 (4:25 pm)
What is Collada? Shaders got nothing to do with the fileformat, but is just the canvas. (just like paint can stick on... read more 03/16/2009 (3:41 pm)
Collision brushes not working you don't ... you import them as embedded DTS in the DIF, and then add collision brushes.... read more 03/03/2009 (1:46 pm)
Feb 2009 GarageGames.com Feedback Thread I second Javier Canons post (#14) that Display by category is greatly missed. [Quote] i miss the... read more 02/06/2009 (2:03 am)
New GarageGames.com Feedback I would like to see a better way of browsing the [b]Resource Database[/b]. Boasting about having a... read more 02/04/2009 (12:02 pm)
I found the "GG" spot abit too extreme for me.... read more 01/28/2009 (4:11 am)
Drawing a targeting circle on the ground under a entity? AFX works like a charm... read more 01/22/2009 (2:10 pm)
Vanilla TGEA 1.8 Lock Cursor bug I restarted from a clean reinstall of the SDK and it was broken within a few minutes again. Figured ... read more 01/05/2009 (1:18 am)
Sketch art dump I like your Mechs ... you have come a long way from your scetches back in January 08... read more 01/02/2009 (4:32 pm)
How to load a mission file i created by default In client/init.cs you will find the following function: [code] function loadDefaultMission() { ... read more 12/30/2008 (8:01 am)
Friday... For just under a week .. then you have to get to lvl 80! ... and lvl a deathknight from 55 to 80 as ... read more 11/07/2008 (5:13 am)
Release of TGEA for OS X soon? Really? Check out the latest comment from Fairfax on this .plan: http://www.garagegames.com/blogs/985/154... read more 11/06/2008 (11:23 pm)
Urgent.... What demo if Torque is it? ... TGE or TGEA. Do you have all the texture files that your using in ... read more 11/04/2008 (6:01 am)
Constructor underwater building It's not something that you define in the model, but rather in the game. It' might be able to use... read more 10/21/2008 (10:25 pm)
Removing hidden verts? Yes vertexes will add to the model complexity if they are attached to an edge. If they are just free... read more 10/20/2008 (7:57 am)
Buildings Modeler needed Is it mostly interior buildings or normal DTS objects that you need modelled? .. Im a capable modele... read more 10/20/2008 (4:09 am)
Source code of games They are developed by people and studios that have paid for the game engine and Garage Games don't h... read more 10/14/2008 (2:33 pm)
Use an array in a GuiBitmapButton? Ops ... totaly missed this thread ... any way ... a solution where i have the different stages i... read more 10/07/2008 (12:04 pm)
Character Selection Duno what engine your using, but in the T3D demo of TGEA there is a character implementation that mi... read more 10/03/2008 (5:04 am)
DEXSOFT Games: Tropical model pack - FREE samples The webshop link from dexsoft didn't work for me .. But the one from game did.... read more 10/01/2008 (5:10 am)
Part of solid Mesh missing Outch. 46k polys might be the problem ... (im no tech so i can't say for sure)... and if you will be... read more 09/28/2008 (11:23 pm)
More texture in TGEA Mega Terrain Would be hard to make them fuse without having any artefacts and glitches showing. and exporting ... read more 09/28/2008 (5:45 am)
More texture in TGEA Mega Terrain 8 terrain material would still not be enoguh in order to use it for enbedded roads. you would need o... read more 09/28/2008 (4:58 am)
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