Game Development Community

Joel Davis's Forum Posts

Thread Post Date Posted
Churn and Rework I often use models, sprites and other media from other games or from the internet for prototyping. O... read more 03/22/2004 (2:34 pm)
Challenge: Shaders crucial to gameplay Here's some ideas about using shaders to enhance gameplay. Some of these can be done without shaders... read more 03/22/2004 (10:54 am)
DIF file specification? Nah, pie menus are used by a lot of games (eg. sims, NWN). http://www.piemenu.com... read more 03/22/2004 (10:26 am)
Tutorializing volunteer @Thiago-- It took me a little bit to find it, but the underground passage was the easiest part so fa... read more 03/21/2004 (3:38 pm)
Tutorializing volunteer Thanks! I've been going through the existing tutorials, too, they are really good. I think I'm going... read more 03/21/2004 (12:09 pm)
Dynamic Orientation/Rotation Can you set the object to be a billboard? That should keep it aligned with the eye vector but I'm no... read more 03/20/2004 (9:46 pm)
How long are your design documents? I've found the following book to be one of the most educational and inspiring books about the indust... read more 03/20/2004 (5:59 pm)
RPG Controls: Keyboard vs. Mouse If you had to pick only one, I'd agree, go with the mouse. But it's pretty important to have bot... read more 03/19/2004 (11:05 pm)
Making navigation mesh for A* and AI pathing There are some good articles about this in the "Game Programming Gems II" book. http://www.garagega... read more 03/18/2004 (11:41 am)
Spanking new Particle Engine Charles, what's a spline particle system? It sounds interesting.... read more 03/18/2004 (11:07 am)
Searching for the right engine, please help Having started such projects from scratch many times, I can tell you that is pretty unlikely that it... read more 03/18/2004 (10:59 am)
Thank You, Garage Games, for a great new license! This is just amazing. You guys are really serious about doing this for the good of the independant g... read more 03/15/2004 (6:03 pm)
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