Game Development Community

Gustavo Boni's Forum Posts

Thread Post Date Posted
Text Object scale up? Hey Mike! Thank you very much!! It works!!... read more 03/24/2008 (1:30 am)
Changing executable icon Thanks Phillip, very helpfull!... read more 03/07/2008 (8:45 pm)
TGB 1.7.2 - Editor loads levels that no longer exist Wow, thanks Mike! It has just happenned with me and i was trying to realize the reason for that.... read more 03/04/2008 (8:23 pm)
Player following a path... Yeah, thanks Ehab.... read more 03/03/2008 (4:21 pm)
Torsion 1.1.130 Beta No new release version?... read more 02/20/2008 (5:11 pm)
PathCamera following spline Omg! Thank you very much David!... read more 02/15/2008 (6:29 pm)
Controlling a Shape that follows a path Thanks Guimo. My point is i dont need the amount of features the Player class provides me. My pla... read more 02/12/2008 (4:47 pm)
Adding/Extending Editor options Thank you very much Phillip!... read more 02/05/2008 (12:57 pm)
Is Overlord still being supported? Hi Michael, I just visited their forum minutes ago and the last post was more then 1 year ago. Ma... read more 02/04/2008 (11:36 pm)
Learning the source code (not TorqueScript) Great tips Stephen, really thanks!... read more 11/06/2007 (8:13 pm)
Will Constructor be fished or droped -- ? I was wondering... Will constructor be usefull for Torque 2?... read more 11/06/2007 (5:36 pm)
Torque 2: Hopes and Dreams I would like to see a replacement of actual Torque rendering system to Ogre and very excited to see ... read more 10/26/2007 (5:29 pm)
What a bout physics? I'm also looking for a way to implement a ball in TGE, and the best answer i found is to use the Rig... read more 10/19/2007 (4:39 pm)
Ball Physics using Rigid Shape class? Hey Mike, thank you very much for your help! Thanks a lot!... read more 10/19/2007 (10:37 am)
Prelim Wii Integration Hey, is it still being updated/supported? How stable is it? I intend to use that to start a prototyp... read more 10/18/2007 (7:13 pm)
Ball Physics using Rigid Shape class? Sorry to bump that. Anyone?... read more 10/18/2007 (6:42 pm)
Immersive AI Engine by Gavin Bunney discussion Ok, now it compiles with no errors, everything seems ok. So, how can i use that? Is there a way to t... read more 06/15/2007 (1:09 pm)
Immersive AI Engine by Gavin Bunney discussion Hey guys, i followed the tips above but it still not compiling. I get the following errors: [c... read more 06/15/2007 (12:08 pm)
Overlord update? Thanks Mike, i thought here i could have a fast responce since its a GG product.... read more 05/13/2007 (4:21 am)
Overlord update? Any news?... read more 05/11/2007 (11:19 am)
Torsion 1.1.53 Beta @Tom: i mean an auto update built in. I know theres one but i think it is not working with the beta ... read more 03/31/2007 (6:43 pm)
Torsion 1.1.53 Beta Hi Tom, is there an easier way to upgrade instead reinstall Torsion every time a new build is releas... read more 03/31/2007 (3:00 pm)
Flying Vehicle following a path Yea, exactly that Aaron, thank you very much. I made a good search minutes ago and found a resou... read more 03/29/2007 (11:13 pm)
Flying Vehicle following a path Ok, but why AiPlayer doesnt accept other datablock type like the FlyingVehicle? Or am i missing some... read more 03/29/2007 (10:43 pm)
Flying Vehicle following a path Thanks Aaron. As i could see, i will need to make changes to the source code, right? Torque doenst s... read more 03/29/2007 (7:32 pm)
Where's the guide to the source code then? @Allyn: Totally agreed. The books are the real Torque documentation. Most of the content for TGE in ... read more 03/29/2007 (7:04 pm)
Was Constructor showed at GDC 07? I'm waiting for the blog which Eric Fritz said we will know more about the new tech they have to sho... read more 03/21/2007 (10:39 pm)
How to get skybox bounding values? Cool, i think the mission bounds should work. How can i get this Allyn? Thanks for the fast reply... read more 03/16/2007 (6:06 pm)
Object mesh points and Torque collision Thanks Matt, i'll give it a try.... read more 03/10/2007 (4:33 am)
Documentation for TGEA is patchy and poor Agreed. The same for TGE.... read more 03/09/2007 (12:49 pm)
3d world studio makes dif fine but. No texture on model? Are you putting all texture files in the same folder where your .dif is?... read more 03/06/2007 (2:59 am)
ODEScript New Thread So, the flicking objects were fixed?... read more 03/02/2007 (5:00 pm)
Main Menu Screen opinions, please help The first one.... read more 03/01/2007 (2:33 pm)
How to delete a instance You should use safeDelete().... read more 03/01/2007 (2:15 pm)
Camera or 3D Shapes with Perspective view I'm not sure about that, but it could be achieved using sprites like the kork in Adventure kit. Just... read more 02/28/2007 (7:08 pm)
Show Pro Not really Zak. The Show Tool Pro is just a tool to help you vizualise how your model will be in the... read more 02/28/2007 (2:09 pm)
TGE 1.5 & seamless @Eric: Atlas is only for TGEA. The MMOKit which supports seamless terrains is the one build on TGEA ... read more 02/28/2007 (4:27 am)
Where's the guide to the source code then? @Edward: looking forward to GPGT 2 too. Do you have any estimate date?... read more 02/28/2007 (4:21 am)
Can't skin a GuiPopUpMenuCtrl Hey Fabio, add me on MSN: msn@gustavoboni.com Always nice to meet brazilian torquers.... read more 02/24/2007 (6:51 pm)
Can't skin a GuiPopUpMenuCtrl Hi Fabio, I'm having the same problem here. Are you from Brazil?... read more 02/24/2007 (2:36 pm)
Talented, Dedicated Programmer Needed ASAP Hi, I would be interested to know more about the project too. My email: gustavo.boni@gmail.com ... read more 02/24/2007 (1:04 am)
TextList Columns Thank you very much Ben! Its working just perfectly now!... read more 02/16/2007 (2:17 am)
Well today is the day. 1.0 release day I still missing the starter kits :( This final release is much better than the precious i have pl... read more 02/15/2007 (7:55 pm)
TextList Columns Ops, sorry to create another thread with the same topic. Searching the forum, i found a thread wh... read more 02/15/2007 (7:09 pm)
GuiControl like a Table @Ben: i'm trying to use a TextList, but i dont know how to create columns in it. I tried to use TAB,... read more 02/15/2007 (2:42 am)
Torsion 1.1.006 Beta @Tom: The GDIs number increases as i type my code. After hours using it i got more then 10k GDIs.... read more 02/14/2007 (6:08 pm)
BOUNCE Collision Bug (Fixed - Code Provided) I'm having the same problem here.... read more 02/14/2007 (3:50 pm)
GuiControl like a Table Hey David, its a good idea! thank you!... read more 02/14/2007 (3:14 pm)
MessageVectors [code] function message(%this) { commandConsole.pushFrontLine([b]%this[/b], 0); }[/code] ... read more 02/11/2007 (1:34 am)
PopUp Menu with bitmaps? Maybe a example screenshot would be usefull, so here is it: [image]http://img322.imageshack.us/im... read more 02/10/2007 (3:50 pm)
Page «Previous 1 2 3 4 5 6