Dave MacIsaac's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with adding weapons | Try this one first gun i got working plus there is more info on how to make them work. http://www.g... read more | 03/15/2006 (12:27 pm) |
| LOS vs. Collision | Make a copy of your col_1 shape and Collision_1 node rename col_1 to LOS_9 and Collision_1 "copy" L... read more | 03/07/2006 (1:30 pm) |
| Applying Vehicle Damge | I hacked out some of the explosion stuff from the helicopter resource seems to blow up a car as well... read more | 03/06/2006 (1:39 pm) |
| Map Editing Workflow Question | I have used both maya and other level apps for doing interiors some things like auto snapping auto ... read more | 02/26/2006 (2:42 pm) |
| Applying Vehicle Damge | This is just what i was looking for thanks tim...how wood one set it up to explode then have a destr... read more | 02/26/2006 (10:38 am) |
| Single White Poly DTS Output | So name them like this "3" being the details level embed shape,register details on the a3 and hang t... read more | 02/26/2006 (8:28 am) |
| Weapon MountPoint dont work | Send me the file ill look at it...if you wish..dmac@microway.net... read more | 02/25/2006 (8:05 pm) |
| Weapon MountPoint dont work | You need a cfg file what you think the exporter reads on export!... read more | 02/25/2006 (7:15 pm) |
| Weapon MountPoint dont work | Whats you dump file say? simple cfg all you need AlwaysExport: MountPoint muzzlepoint eject... read more | 02/25/2006 (6:31 pm) |
| Weapon MountPoint dont work | Select the bounds mesh so its highlighted in the side view-port hit insert which will allow you to ... read more | 02/25/2006 (5:36 pm) |
| Single White Poly DTS Output | First of all don't use auto mapping learn to uvmap/texture i wood say planer mapping in this case t... read more | 02/23/2006 (7:47 pm) |
| Alpha Transparencies error | Well sometimes its the texture but this looks to be your normals need to be Reversed check your mes... read more | 02/22/2006 (6:01 pm) |
| Maya2DTS - Adding a Collision Object | You look to have it right Col_1 ....and case dont matter i wood need to look at the model find any... read more | 02/21/2006 (9:51 am) |
| Delete me - old thread | Cool game... much improved over that last copy i tried plays well and i get good frames The only th... read more | 02/20/2006 (4:21 pm) |
| Maya2dts detail maps | You will find all the maya2dts info here http://dannyn1.web.aplus.net/torque/maya2dts/... read more | 02/17/2006 (5:50 pm) |
| Maya2DTS - Adding a Collision Object | Did you freeze transforms and delete history of the crate and col_1 before embedding shape and reg... read more | 02/17/2006 (5:40 pm) |
| Collision jerks | Is you wall exported in Diff of dts format?... read more | 02/17/2006 (8:42 am) |
| Can't Export with Variations of Transperency | I believe that he set this up to export the translucence value of the material In the attribute edit... read more | 02/15/2006 (1:45 pm) |
| Maya to Dif help | You wood never get this to export to dif the way it is ....You only can export BSP shapes and why us... read more | 02/15/2006 (9:09 am) |
| Can't Export with Variations of Transperency | If you use Akio cullum's dts exporter he has solved some of the additive/subtractive transparency is... read more | 02/14/2006 (6:39 pm) |
| Adding vehicles to starter.fps.. | This mite help http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3925... read more | 02/06/2006 (9:20 pm) |
| Maya tutorials list link | You can find more here. http://www.learning-maya.com/index.php?option=com_bookmarks&Itemid=36... read more | 01/27/2006 (8:37 am) |
| Maya and TGE | Hey You can only export polygons nurbs are a No NO! but your not totally F@#@@# just convert the ... read more | 01/18/2006 (7:58 pm) |
| Missing Geometry in ShowTool | Hi did you freeze transforms and delete history of the model before you rigged it ? if so you will n... read more | 10/23/2005 (6:37 pm) |