Game Development Community

Dave MacIsaac's Forum Posts

Thread Post Date Posted
Trying to add an additional weapon, can't switch to it. Try this one has a good step by step no matter what 3dapp you use [url]www.garagegames.com/index.ph... read more 07/02/2006 (1:19 pm)
Weird Frame Rate Problem With GeForce FX7600 GT SLI Same thing with my new pc chops frames around dif models real bad!! drive a car in my devapp its li... read more 07/01/2006 (8:46 am)
How do you make Ski Nodes ski0 ski1 Just try to make nodes ski0 and ski1 with locator's move from o.o.o to your players feet parent it t... read more 06/30/2006 (9:23 pm)
How do you make Ski Nodes ski0 ski1 You don't need them anymore i believe ....there just a node you can use a locator or a nurbs shape t... read more 06/30/2006 (12:38 pm)
Vehicle rigging? If you useing max there was a car script here [url]www.wekickass.com/viewtopic.php?p=49[/url] if n... read more 06/27/2006 (1:23 pm)
3D Package for Torque Both work fine its a matter of preference you will get guys hipeing both apps/exporters Look over ... read more 06/26/2006 (1:03 pm)
Making foliage not square Making small grass clumps is easy start off with the texture if your using photoshop go here and get... read more 06/21/2006 (5:51 pm)
Any kind of 3d pipeline / workflow?? One here but its for maya5 i have one for 7 but like i said there is a blurry texture glitch sad was... read more 06/18/2006 (8:20 am)
Any kind of 3d pipeline / workflow?? The only one who i know was working on a maya_to_dif was Akio but i think he has stopped working on ... read more 06/17/2006 (10:56 pm)
Why did my cam in the engine dorp down? Add this "-Param::CollapseTransforms" with out " " at the end of you cfg file that will stop the n... read more 06/16/2006 (10:55 am)
Collision Col_1 is maya Col-1 is max i believe... read more 06/14/2006 (11:43 am)
Why did my cam in the engine dorp down? Did you freeze transforms on the cam node doing that will put it a 0.0.0 wood be at ground level yo... read more 06/14/2006 (8:38 am)
Maya Exporting question Bust it up into parts setup the parts to export to DTS then reassemble in the level if you need coll... read more 06/12/2006 (12:42 pm)
Highest Poly Count DTS you've exported? Did a 25k aircraft one time worked fine used maya exporter... read more 06/08/2006 (6:34 pm)
Setting up visual studio 2003 Something to look over [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more 06/04/2006 (5:40 pm)
Vehicle wheels I am a 3dmodeler not much of a scripter but the fist part loads the shape file "3dmesh" "like this... read more 06/03/2006 (1:48 pm)
Vehicle wheels Look for this datablock in you car script "WheeledVehicleTire" "example" datablock WheeledVehicle... read more 06/03/2006 (12:12 pm)
Character exports in maya7 tutorial There is a video tutorial in the Resources on exporting animated character's i seen it one time can... read more 06/02/2006 (8:06 pm)
Max Poly count for Torque? Try loading one object at a time till you get this problem start with the player you should be able ... read more 05/31/2006 (6:47 pm)
Only low LOD version showing up Check your dump file see if both lods are exporting try nameing your mesh highrez1 lowrez2 so you ca... read more 05/28/2006 (9:14 pm)
Making a Flying Vehicle Start here [url]tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Flying_Vehicle[/url]... read more 05/28/2006 (4:27 pm)
What 3D Suite would you recommend? All the 3D tool in you list have should have demo's i wood say try them all see whats most comforta... read more 05/27/2006 (3:02 pm)
Maya7 Models/environments can be made/exported fine in maya buildings are bsp shape limited but any static... read more 05/15/2006 (4:49 pm)
Current best Blender can do for vehicles? The maya/max setup is three keys a tire starting with hub0 first set the cars ride level that's were... read more 05/13/2006 (7:28 am)
Texture issue Its the materials Blinn/prong with render that way i'm not sure whats the base material for milkshap... read more 05/12/2006 (12:10 pm)
An Exporter to go straight to DIF from Max ? One was in the works not sure on the progress http://www.garagegames.com/blogs/27965/10220... read more 04/30/2006 (6:39 pm)
Transparent mesh? Check the normals turn them on in display/polygon components/normals if the lines point in its you ... read more 04/30/2006 (9:25 am)
Transparent mesh? Don't understand what your asking you don't see the back side of your face normal if you need to see... read more 04/29/2006 (10:27 pm)
DTS exporter and the place2dTexture node Ok i did get a texture to Tile move the uvs in the uv editor to scale them on the model it will do i... read more 04/27/2006 (10:21 am)
DTS exporter and the place2dTexture node I wood like to know this my self from my experience you must keep your uvs inside the bounding box ... read more 04/27/2006 (9:26 am)
TGE water upgrades Man this looks sweet cant wait... read more 04/22/2006 (11:27 pm)
Attack of the Invisible Polygon! Help I wood haft to see the model+texture to find out whats wrong with it zip an email its more then like... read more 04/22/2006 (3:45 pm)
Attack of the Invisible Polygon! Help Check to see if your exporting the model with the right materials i think Danny's tool makes extra... read more 04/21/2006 (1:56 pm)
Any canadien torquer here Edmonton... read more 04/20/2006 (10:59 am)
Wheeled Vehicle Confusing Thanks freeze but i worked out my issues and have cars mastered getting the nodes right was easy t... read more 04/18/2006 (6:17 pm)
Wheeled Vehicle Confusing There are no step by step how to's on making cars seems to be a voodoo art forum i have managed to ... read more 04/18/2006 (3:13 pm)
Having trouble If you have the dts utility just select the mesh then click "create bounding box" it will triangulat... read more 04/16/2006 (1:54 pm)
Having trouble That's because you have mesh that is not triangulated select "all" then triangulate make sure your ... read more 04/16/2006 (12:58 pm)
Animating transparency for animated texture .dts Think you put the file into mayas path where ever you keep your scripts restart Maya and type "maya... read more 04/16/2006 (11:44 am)
Cant you use multi mesh's for export Set up you model right go to dannys doc's and read them [image]www.picturehosting.org/images/dmac/c... read more 04/16/2006 (8:17 am)
No object matches found ?? There is a video somewhere in the forums/resources on exporting player models with maya it mite be ... read more 04/09/2006 (7:01 pm)
Maya or QuARk for buildings If your plan is not to have your players go into the buildings just have a shell maya/3ds what ever ... read more 04/06/2006 (11:21 am)
Animating transparency for animated texture .dts Akio fixed 'additive' transparency and 'subtractive' transparency his dts exporter fix is for maya5/... read more 04/05/2006 (11:34 pm)
How many poly's? I think they recommend 2500 polys max for character models in TGE but some games push a lot more the... read more 04/05/2006 (4:30 pm)
Can't seem to export to .dts with Maya 7 First of all this model don't look to be vary good for a game the polygon count wood be nuts i wood... read more 04/04/2006 (2:50 pm)
Wepon mount in two hand Try this one http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9846... read more 04/02/2006 (3:52 pm)
Creating distributable copies of my game Remove the "creator" folder can also remove the script files leaving the .dso files.. back up the f... read more 03/25/2006 (3:05 pm)
Can't import .DTS into Torque If you did not cheack out the docs at Danny Ngan site i wood start there he has Basic Tutorials on e... read more 03/24/2006 (6:26 pm)
Dts model with animated textures Look here there is a example for max or maya format you should search "animated textures" that how ... read more 03/24/2006 (4:07 pm)
How to make vehicle explode? Look at the scripts in the helicopter resource found that vary useful in setting up vehicle explodin... read more 03/20/2006 (1:08 pm)