Dave MacIsaac's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Trying to add an additional weapon, can't switch to it. | Try this one has a good step by step no matter what 3dapp you use [url]www.garagegames.com/index.ph... read more | 07/02/2006 (1:19 pm) |
| Weird Frame Rate Problem With GeForce FX7600 GT SLI | Same thing with my new pc chops frames around dif models real bad!! drive a car in my devapp its li... read more | 07/01/2006 (8:46 am) |
| How do you make Ski Nodes ski0 ski1 | Just try to make nodes ski0 and ski1 with locator's move from o.o.o to your players feet parent it t... read more | 06/30/2006 (9:23 pm) |
| How do you make Ski Nodes ski0 ski1 | You don't need them anymore i believe ....there just a node you can use a locator or a nurbs shape t... read more | 06/30/2006 (12:38 pm) |
| Vehicle rigging? | If you useing max there was a car script here [url]www.wekickass.com/viewtopic.php?p=49[/url] if n... read more | 06/27/2006 (1:23 pm) |
| 3D Package for Torque | Both work fine its a matter of preference you will get guys hipeing both apps/exporters Look over ... read more | 06/26/2006 (1:03 pm) |
| Making foliage not square | Making small grass clumps is easy start off with the texture if your using photoshop go here and get... read more | 06/21/2006 (5:51 pm) |
| Any kind of 3d pipeline / workflow?? | One here but its for maya5 i have one for 7 but like i said there is a blurry texture glitch sad was... read more | 06/18/2006 (8:20 am) |
| Any kind of 3d pipeline / workflow?? | The only one who i know was working on a maya_to_dif was Akio but i think he has stopped working on ... read more | 06/17/2006 (10:56 pm) |
| Why did my cam in the engine dorp down? | Add this "-Param::CollapseTransforms" with out " " at the end of you cfg file that will stop the n... read more | 06/16/2006 (10:55 am) |
| Collision | Col_1 is maya Col-1 is max i believe... read more | 06/14/2006 (11:43 am) |
| Why did my cam in the engine dorp down? | Did you freeze transforms on the cam node doing that will put it a 0.0.0 wood be at ground level yo... read more | 06/14/2006 (8:38 am) |
| Maya Exporting question | Bust it up into parts setup the parts to export to DTS then reassemble in the level if you need coll... read more | 06/12/2006 (12:42 pm) |
| Highest Poly Count DTS you've exported? | Did a 25k aircraft one time worked fine used maya exporter... read more | 06/08/2006 (6:34 pm) |
| Setting up visual studio 2003 | Something to look over [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more | 06/04/2006 (5:40 pm) |
| Vehicle wheels | I am a 3dmodeler not much of a scripter but the fist part loads the shape file "3dmesh" "like this... read more | 06/03/2006 (1:48 pm) |
| Vehicle wheels | Look for this datablock in you car script "WheeledVehicleTire" "example" datablock WheeledVehicle... read more | 06/03/2006 (12:12 pm) |
| Character exports in maya7 tutorial | There is a video tutorial in the Resources on exporting animated character's i seen it one time can... read more | 06/02/2006 (8:06 pm) |
| Max Poly count for Torque? | Try loading one object at a time till you get this problem start with the player you should be able ... read more | 05/31/2006 (6:47 pm) |
| Only low LOD version showing up | Check your dump file see if both lods are exporting try nameing your mesh highrez1 lowrez2 so you ca... read more | 05/28/2006 (9:14 pm) |
| Making a Flying Vehicle | Start here [url]tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Flying_Vehicle[/url]... read more | 05/28/2006 (4:27 pm) |
| What 3D Suite would you recommend? | All the 3D tool in you list have should have demo's i wood say try them all see whats most comforta... read more | 05/27/2006 (3:02 pm) |
| Maya7 | Models/environments can be made/exported fine in maya buildings are bsp shape limited but any static... read more | 05/15/2006 (4:49 pm) |
| Current best Blender can do for vehicles? | The maya/max setup is three keys a tire starting with hub0 first set the cars ride level that's were... read more | 05/13/2006 (7:28 am) |
| Texture issue | Its the materials Blinn/prong with render that way i'm not sure whats the base material for milkshap... read more | 05/12/2006 (12:10 pm) |
| An Exporter to go straight to DIF from Max ? | One was in the works not sure on the progress http://www.garagegames.com/blogs/27965/10220... read more | 04/30/2006 (6:39 pm) |
| Transparent mesh? | Check the normals turn them on in display/polygon components/normals if the lines point in its you ... read more | 04/30/2006 (9:25 am) |
| Transparent mesh? | Don't understand what your asking you don't see the back side of your face normal if you need to see... read more | 04/29/2006 (10:27 pm) |
| DTS exporter and the place2dTexture node | Ok i did get a texture to Tile move the uvs in the uv editor to scale them on the model it will do i... read more | 04/27/2006 (10:21 am) |
| DTS exporter and the place2dTexture node | I wood like to know this my self from my experience you must keep your uvs inside the bounding box ... read more | 04/27/2006 (9:26 am) |
| TGE water upgrades | Man this looks sweet cant wait... read more | 04/22/2006 (11:27 pm) |
| Attack of the Invisible Polygon! Help | I wood haft to see the model+texture to find out whats wrong with it zip an email its more then like... read more | 04/22/2006 (3:45 pm) |
| Attack of the Invisible Polygon! Help | Check to see if your exporting the model with the right materials i think Danny's tool makes extra... read more | 04/21/2006 (1:56 pm) |
| Any canadien torquer here | Edmonton... read more | 04/20/2006 (10:59 am) |
| Wheeled Vehicle Confusing | Thanks freeze but i worked out my issues and have cars mastered getting the nodes right was easy t... read more | 04/18/2006 (6:17 pm) |
| Wheeled Vehicle Confusing | There are no step by step how to's on making cars seems to be a voodoo art forum i have managed to ... read more | 04/18/2006 (3:13 pm) |
| Having trouble | If you have the dts utility just select the mesh then click "create bounding box" it will triangulat... read more | 04/16/2006 (1:54 pm) |
| Having trouble | That's because you have mesh that is not triangulated select "all" then triangulate make sure your ... read more | 04/16/2006 (12:58 pm) |
| Animating transparency for animated texture .dts | Think you put the file into mayas path where ever you keep your scripts restart Maya and type "maya... read more | 04/16/2006 (11:44 am) |
| Cant you use multi mesh's for export | Set up you model right go to dannys doc's and read them [image]www.picturehosting.org/images/dmac/c... read more | 04/16/2006 (8:17 am) |
| No object matches found ?? | There is a video somewhere in the forums/resources on exporting player models with maya it mite be ... read more | 04/09/2006 (7:01 pm) |
| Maya or QuARk for buildings | If your plan is not to have your players go into the buildings just have a shell maya/3ds what ever ... read more | 04/06/2006 (11:21 am) |
| Animating transparency for animated texture .dts | Akio fixed 'additive' transparency and 'subtractive' transparency his dts exporter fix is for maya5/... read more | 04/05/2006 (11:34 pm) |
| How many poly's? | I think they recommend 2500 polys max for character models in TGE but some games push a lot more the... read more | 04/05/2006 (4:30 pm) |
| Can't seem to export to .dts with Maya 7 | First of all this model don't look to be vary good for a game the polygon count wood be nuts i wood... read more | 04/04/2006 (2:50 pm) |
| Wepon mount in two hand | Try this one http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9846... read more | 04/02/2006 (3:52 pm) |
| Creating distributable copies of my game | Remove the "creator" folder can also remove the script files leaving the .dso files.. back up the f... read more | 03/25/2006 (3:05 pm) |
| Can't import .DTS into Torque | If you did not cheack out the docs at Danny Ngan site i wood start there he has Basic Tutorials on e... read more | 03/24/2006 (6:26 pm) |
| Dts model with animated textures | Look here there is a example for max or maya format you should search "animated textures" that how ... read more | 03/24/2006 (4:07 pm) |
| How to make vehicle explode? | Look at the scripts in the helicopter resource found that vary useful in setting up vehicle explodin... read more | 03/20/2006 (1:08 pm) |