Dave MacIsaac's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weapon MountPoint dont work | First of all you need to have a proper uvmap/texture and get rid of the models XYZ orientation info ... read more | 08/06/2006 (9:55 am) |
| Weapon MountPoint dont work | In your export folder... read more | 08/06/2006 (9:13 am) |
| Getting models to work woth Ragdollpack and Default Anim | If the ragdall pack don't have dsq's with the maya "_" naming it wont work i have tied to use maya... read more | 08/05/2006 (1:54 pm) |
| Weapon Animation in 1st person view..... | Try this resource [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9846] ... read more | 08/05/2006 (12:58 pm) |
| Getting models to work woth Ragdollpack and Default Anim | Then there is no fix using Maya the artist more then likely used max to create the pack if you had m... read more | 08/05/2006 (8:25 am) |
| High Poly Mech | That's cool going to be fun to transfer the normals info to a low poly shape and look right better y... read more | 08/04/2006 (12:28 pm) |
| Getting models to work woth Ragdollpack and Default Anim | What you got no docs with the pack? i never seen this pack but if its like any of the other TGE stuf... read more | 08/04/2006 (12:12 pm) |
| Best way to model rope? | Low polygon textured cylinder one wood think most models the texture makes it look right.... read more | 08/03/2006 (5:24 pm) |
| Dragging objects on the terrain | Its easy in hit f11 under "world editor creator" /mission objects/environments/FxShapeReplicator cli... read more | 08/03/2006 (2:04 pm) |
| Dragging objects on the terrain | FxShape Replicator works well for trees fxFoliage Replicator i had a hard time with need to look tha... read more | 08/03/2006 (12:03 pm) |
| Mission Editer tell me so i can shut down this post? | Your missing the point you do everything within the world editor there is no separate app all your M... read more | 08/03/2006 (7:58 am) |
| Mission Editer tell me so i can shut down this post? | Dude that is the world editor ...After installing your torqueSDK look in the C:\Torque\SDK\example ... read more | 08/03/2006 (7:27 am) |
| Mission Editer tell me so i can shut down this post? | Some online doc's [url=www.garagegames.com/docs/tge/general/pt02.php] Here[/url]... read more | 08/03/2006 (6:30 am) |
| Torque SDK Mesh Support | Don't think its worth the headache when you can import both mesh formats to any of the available 3d... read more | 08/02/2006 (5:19 pm) |
| Can't fire my weapon!! Please Help | That script is for a semi automatic guns post in a coding/scripting forum you need some more lines o... read more | 08/02/2006 (9:06 am) |
| How to get a perfect top view ? | Not sure if you posted this in the right forum ...try to rotate in down 90 or look for this in the... read more | 08/02/2006 (7:56 am) |
| Beginner Help Request | Hehe main.cs in the \example folder also were the exe is just need to change one line $defaultGame =... read more | 08/01/2006 (9:43 pm) |
| How to get a perfect top view ? | HuH????? in maya?? you have "top" "front" "side" and "perspective" in the four view... are you aski... read more | 08/01/2006 (9:26 pm) |
| Can't fire my weapon!! Please Help | This has everything you need to make a gun work including script [url]www.garagegames.com/index.php... read more | 08/01/2006 (9:14 pm) |
| Beginner Help Request | Some links i have found useful hope it helps some im just a 3dguy but have managed to cobble togethe... read more | 08/01/2006 (1:28 pm) |
| Help making muzzlePoint work :) | Make sure the nodes orientation is right "Z_up" "Y_Forward" and you don't need to have your maya sce... read more | 08/01/2006 (1:02 pm) |
| Help making muzzlePoint work :) | Follow this tut [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9230]her... read more | 08/01/2006 (10:42 am) |
| Character export | No prob :)... read more | 08/01/2006 (10:14 am) |
| Vehicle 3rd Person Camera | You dont have a "cameraOffset =" in your script should be under 3rd person camera settings... read more | 08/01/2006 (7:56 am) |
| Maya setup for skinned mesh | Dude your missing parts Sequence and bounds is your model triangulated with a texture? Like thi... read more | 07/31/2006 (8:40 pm) |
| Maya setup for skinned mesh | You need Sequence node for any animation make it with dtsutility chick on it in hypergraph/outliner ... read more | 07/31/2006 (7:25 pm) |
| What can i use to make..... | Any app the will make a compatible .map "Valve220" file that you can convert with map2difplus will w... read more | 07/31/2006 (9:18 am) |
| Vehicle Problems | Make sure in mission editor that the car is mountable and set to 1 you need a mount0 node that's wer... read more | 07/31/2006 (9:00 am) |
| Character export | Its looking for a "male_look.cfg" cfg file in the models export folder if it cant find that it looks... read more | 07/31/2006 (8:39 am) |
| Maya setup for skinned mesh | Sequence seems to be your issue make one with the dtsutility and set you starting and ending frame ... read more | 07/30/2006 (10:15 pm) |
| What can i use to make..... | Any quake level editer quark wood work... read more | 07/30/2006 (5:31 pm) |
| Maya setup for skinned mesh | How is your model setup? can your screen cap hypergraph... read more | 07/30/2006 (5:29 pm) |
| Lets make a real tank? | Most of what your looking for is in the GG Resources you just need a coder/scripter to help put it a... read more | 07/30/2006 (4:54 pm) |
| UV Template For Buggy | Well there is the texture that came with the buggy you can always repaint that... read more | 07/30/2006 (8:56 am) |
| A few links... | Take out the "http:// " and your links will work... read more | 07/29/2006 (3:03 pm) |
| Character export | Whats in your dump file.... read more | 07/28/2006 (2:57 pm) |
| Character export | Not sure i know whats wrong you say your model exports BUT! don't export ? what.... some or none of ... read more | 07/28/2006 (2:19 pm) |
| Maya export problem | All you need to know is [url=dannyn1.web.aplus.net/torque/maya2dts]here[/url]... read more | 07/27/2006 (8:10 pm) |
| D4Y2 "Judy" Yokosuka Suisei- WIP | How's this model coming along?... read more | 07/27/2006 (12:58 pm) |
| Newbie Question | You just installed the sdk go in the C:\Torque\SDK\example and have a look at GettingStarted.pdf... read more | 07/27/2006 (10:31 am) |
| New to exporter: some meshes not showing up | No prob glad to help... read more | 07/26/2006 (1:37 pm) |
| Problem with textures in maya2dts | Holy old thread batman... read more | 07/26/2006 (12:25 pm) |
| Maya export problems | If you have no nodes your not going to export anything but the mesh and Collision shapes exporter wi... read more | 07/26/2006 (12:21 pm) |
| New to exporter: some meshes not showing up | By naming your mesh "detail1 and detail 2" your making a LOD name them door1 doorframe1 that way th... read more | 07/26/2006 (11:27 am) |
| Maya export problems | Yes you also need a cfg file named the same as your model or "dtsScene.cfg" is the default config f... read more | 07/26/2006 (11:19 am) |
| Maya export problems | Did you click "Renumber selection" after 'Embed my shape' Renumber selection lets you set the detail... read more | 07/26/2006 (11:14 am) |
| Nothing to export | You need to read the docs and setup the model for export [url=dannyn1.web.aplus.net/torque/maya2dts... read more | 07/26/2006 (8:12 am) |
| Medium-Poly Person | Blender wood be so much better if they went with a more traditional 3D UI maya/max/XSI/Even modo/lig... read more | 07/25/2006 (6:39 pm) |
| Exporting IK Handles, Pole Vectors, and Controllers | Yes if your cfg don't include them they will not export only stuff under "alwaysexport" will be expo... read more | 07/25/2006 (6:15 pm) |
| First Impressions of the Engine | I'm a total coder noob just a 3d guy and was able to compile a exe with this all you need is in the ... read more | 07/25/2006 (4:47 pm) |