Game Development Community

Dave MacIsaac's Forum Posts

Thread Post Date Posted
Weapon MountPoint dont work First of all you need to have a proper uvmap/texture and get rid of the models XYZ orientation info ... read more 08/06/2006 (9:55 am)
Weapon MountPoint dont work In your export folder... read more 08/06/2006 (9:13 am)
Getting models to work woth Ragdollpack and Default Anim If the ragdall pack don't have dsq's with the maya "_" naming it wont work i have tied to use maya... read more 08/05/2006 (1:54 pm)
Weapon Animation in 1st person view..... Try this resource [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9846] ... read more 08/05/2006 (12:58 pm)
Getting models to work woth Ragdollpack and Default Anim Then there is no fix using Maya the artist more then likely used max to create the pack if you had m... read more 08/05/2006 (8:25 am)
High Poly Mech That's cool going to be fun to transfer the normals info to a low poly shape and look right better y... read more 08/04/2006 (12:28 pm)
Getting models to work woth Ragdollpack and Default Anim What you got no docs with the pack? i never seen this pack but if its like any of the other TGE stuf... read more 08/04/2006 (12:12 pm)
Best way to model rope? Low polygon textured cylinder one wood think most models the texture makes it look right.... read more 08/03/2006 (5:24 pm)
Dragging objects on the terrain Its easy in hit f11 under "world editor creator" /mission objects/environments/FxShapeReplicator cli... read more 08/03/2006 (2:04 pm)
Dragging objects on the terrain FxShape Replicator works well for trees fxFoliage Replicator i had a hard time with need to look tha... read more 08/03/2006 (12:03 pm)
Mission Editer tell me so i can shut down this post? Your missing the point you do everything within the world editor there is no separate app all your M... read more 08/03/2006 (7:58 am)
Mission Editer tell me so i can shut down this post? Dude that is the world editor ...After installing your torqueSDK look in the C:\Torque\SDK\example ... read more 08/03/2006 (7:27 am)
Mission Editer tell me so i can shut down this post? Some online doc's [url=www.garagegames.com/docs/tge/general/pt02.php] Here[/url]... read more 08/03/2006 (6:30 am)
Torque SDK Mesh Support Don't think its worth the headache when you can import both mesh formats to any of the available 3d... read more 08/02/2006 (5:19 pm)
Can't fire my weapon!! Please Help That script is for a semi automatic guns post in a coding/scripting forum you need some more lines o... read more 08/02/2006 (9:06 am)
How to get a perfect top view ? Not sure if you posted this in the right forum ...try to rotate in down 90 or look for this in the... read more 08/02/2006 (7:56 am)
Beginner Help Request Hehe main.cs in the \example folder also were the exe is just need to change one line $defaultGame =... read more 08/01/2006 (9:43 pm)
How to get a perfect top view ? HuH????? in maya?? you have "top" "front" "side" and "perspective" in the four view... are you aski... read more 08/01/2006 (9:26 pm)
Can't fire my weapon!! Please Help This has everything you need to make a gun work including script [url]www.garagegames.com/index.php... read more 08/01/2006 (9:14 pm)
Beginner Help Request Some links i have found useful hope it helps some im just a 3dguy but have managed to cobble togethe... read more 08/01/2006 (1:28 pm)
Help making muzzlePoint work :) Make sure the nodes orientation is right "Z_up" "Y_Forward" and you don't need to have your maya sce... read more 08/01/2006 (1:02 pm)
Help making muzzlePoint work :) Follow this tut [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9230]her... read more 08/01/2006 (10:42 am)
Character export No prob :)... read more 08/01/2006 (10:14 am)
Vehicle 3rd Person Camera You dont have a "cameraOffset =" in your script should be under 3rd person camera settings... read more 08/01/2006 (7:56 am)
Maya setup for skinned mesh Dude your missing parts Sequence and bounds is your model triangulated with a texture? Like thi... read more 07/31/2006 (8:40 pm)
Maya setup for skinned mesh You need Sequence node for any animation make it with dtsutility chick on it in hypergraph/outliner ... read more 07/31/2006 (7:25 pm)
What can i use to make..... Any app the will make a compatible .map "Valve220" file that you can convert with map2difplus will w... read more 07/31/2006 (9:18 am)
Vehicle Problems Make sure in mission editor that the car is mountable and set to 1 you need a mount0 node that's wer... read more 07/31/2006 (9:00 am)
Character export Its looking for a "male_look.cfg" cfg file in the models export folder if it cant find that it looks... read more 07/31/2006 (8:39 am)
Maya setup for skinned mesh Sequence seems to be your issue make one with the dtsutility and set you starting and ending frame ... read more 07/30/2006 (10:15 pm)
What can i use to make..... Any quake level editer quark wood work... read more 07/30/2006 (5:31 pm)
Maya setup for skinned mesh How is your model setup? can your screen cap hypergraph... read more 07/30/2006 (5:29 pm)
Lets make a real tank? Most of what your looking for is in the GG Resources you just need a coder/scripter to help put it a... read more 07/30/2006 (4:54 pm)
UV Template For Buggy Well there is the texture that came with the buggy you can always repaint that... read more 07/30/2006 (8:56 am)
A few links... Take out the "http:// " and your links will work... read more 07/29/2006 (3:03 pm)
Character export Whats in your dump file.... read more 07/28/2006 (2:57 pm)
Character export Not sure i know whats wrong you say your model exports BUT! don't export ? what.... some or none of ... read more 07/28/2006 (2:19 pm)
Maya export problem All you need to know is [url=dannyn1.web.aplus.net/torque/maya2dts]here[/url]... read more 07/27/2006 (8:10 pm)
D4Y2 "Judy" Yokosuka Suisei- WIP How's this model coming along?... read more 07/27/2006 (12:58 pm)
Newbie Question You just installed the sdk go in the C:\Torque\SDK\example and have a look at GettingStarted.pdf... read more 07/27/2006 (10:31 am)
New to exporter: some meshes not showing up No prob glad to help... read more 07/26/2006 (1:37 pm)
Problem with textures in maya2dts Holy old thread batman... read more 07/26/2006 (12:25 pm)
Maya export problems If you have no nodes your not going to export anything but the mesh and Collision shapes exporter wi... read more 07/26/2006 (12:21 pm)
New to exporter: some meshes not showing up By naming your mesh "detail1 and detail 2" your making a LOD name them door1 doorframe1 that way th... read more 07/26/2006 (11:27 am)
Maya export problems Yes you also need a cfg file named the same as your model or "dtsScene.cfg" is the default config f... read more 07/26/2006 (11:19 am)
Maya export problems Did you click "Renumber selection" after 'Embed my shape' Renumber selection lets you set the detail... read more 07/26/2006 (11:14 am)
Nothing to export You need to read the docs and setup the model for export [url=dannyn1.web.aplus.net/torque/maya2dts... read more 07/26/2006 (8:12 am)
Medium-Poly Person Blender wood be so much better if they went with a more traditional 3D UI maya/max/XSI/Even modo/lig... read more 07/25/2006 (6:39 pm)
Exporting IK Handles, Pole Vectors, and Controllers Yes if your cfg don't include them they will not export only stuff under "alwaysexport" will be expo... read more 07/25/2006 (6:15 pm)
First Impressions of the Engine I'm a total coder noob just a 3d guy and was able to compile a exe with this all you need is in the ... read more 07/25/2006 (4:47 pm)